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  • posted a message on [Mini Game] Experiment #2 - Pope Mafia - Game Blessedly Over
    Quote from Asenion »
    I miscounted the votes after people were able to reorder the wagon differently WG. I didn't realize it was already done until it was too late.

    I would have had us lynch Iso. Or leave someone better off the wagon than Karn. Someone who might have actually found Bolly in LyLo.


    If LyLo was Bolly, Karn, and I, we win, as there is no way in hell I'd've voted for Karn, and I'm fairly confident that Karn would have voted for Bolly before me.
    Posted in: Mafia
  • posted a message on [Mini Game] Experiment #2 - Pope Mafia - Game Blessedly Over
    Quote from JeY k »
    Roflmao. You all should've just lynched me D1 so I wouldn't have to be this pissed that no one can read at all.

    My thing is, your argument would've worked if i wasn't still learning how to play this game. Everyone treated it as if I was seasoned or knew what I was doing at all.

    Apparently no one SAW that I still wanted to lynch Iso. no one. Not a single person read the multiple times "I still want to lynch Iso" "I still thoroughly believe he's scum". No one read.

    BUT WHATEVER. If wanting to continue to scumhunt is a such a crime then I just won't play. Obviously you're going to say "do it after the lynch" but I fail to see why wanting to see more reactions is such a bad thing. If you can actually explain why it's fundamentally superior in a majority of situations then sure, but no one has done that yet.

    That being said, I'm pissed because none of you want to claim responsibility for assuming I knew exactly what I was doing, that it's solely my fault for Iso becoming unlynchable. If any of you could read, it wouldn't have nearly as much of an impact. I can't stand it. It's not only my fault.


    If I may give my own take on it: It isn't that wanting to see more reactions is a bad thing, because it isn't per se. It's that without having Iso (or anyone) being confirmed scum, it changes the dynamic. If player N is confirmed scum, that means player N will be the lynch. At that point it becomes possibly prudent to continue scum hunting before ending the day because there exist a fact in which to juxtapose others actions (or inactions as the case may be).

    Iso was never confirmed scum, insofar as he was going to be the lynch Day 1, which means trying to continue scum hunt gives us nothing in which to juxtapose against. If someone interrupts the coalescing group opinion, unless the newly offered opinion (or lynchee) is either a bad choice, or the person advocating for the first opinion is really adamant, there's a very likely possibility that the interjected opinion will win out.

    Using a real life example, assume you and four other friends decide you're going barhopping on a Friday night, and you want to go to three different bars out of a possible five. Those five include a gay bar, a spanish bar, a mexican bar, a martini bar, and a regional bar. Everyone is really talking about and hyping up the spanish bar (Iso), but as the group begin to coalesce around the spanish bar, someone says "well, maybe we should start with the mexican bar instead" in an attempt to further the discussion, and the end result is that after all the hype, you go the mexican bar. That scenario is analogous to what happened with the Iso lynch on Day 1. We were trending to Iso (spanish bar), then you wanted to continue the discussion, and we ended up lynching Kamikaze instead (going to the mexican bar).

    Had it of been decided that you were going to the spanish bar first, you can then keep the discussion going because you have a fact in which to examine your other four choices out of. But when there is no constant, interrupting a coalescing opinion will kill it far more times than not.

    So it's fair to say you're the genesis of Iso not getting lynched Day 1. I don't think it's fair to say you're the sole reason he was never lynched, because we all have a responsibility to re-examine the game each subsequent day.

    I hope this makes sense; it's midnight and I'm slightly tipsy, so if this doesn't make a hill of beans worth of sense, I apologise.
    Posted in: Mafia
  • posted a message on [Mini Game] Experiment #2 - Pope Mafia - Game Blessedly Over
    Never would have suspected Bolly. Congrats.

    Xyre, I hope this isn't the last Experiment you run, as they're fun games. I do hope you'll run that Serial Killer one that was originally in the signup list.
    Posted in: Mafia
  • posted a message on [Mini Game] Experiment #2 - Pope Mafia - Game Blessedly Over
    Quote from Asenion »
    @Rhand: why don't you unvote. Make Karn be the L-1 on me and then I'll self-hammer.


    Because Rhand is going to be a part of this wagon.
    Posted in: Mafia
  • posted a message on [Mini Game] Experiment #2 - Pope Mafia - Game Blessedly Over
    Quote from Bolly »
    So...what's happening with Niv then?


    I'm assuming modkill.
    Posted in: Mafia
  • posted a message on [Mini Game] Experiment #2 - Pope Mafia - Game Blessedly Over
    Quote from Asenion »
    What will you do if you refuse my terms? What is your plan if I won't self-hammer iRebel?


    We'll cross that bridge after we've seen your case on Karn.
    Posted in: Mafia
  • posted a message on [Mini Game] Experiment #2 - Pope Mafia - Game Blessedly Over
    Quote from Asenion »
    I'm ok with posting a case if people will find value in it, but I don't have I convince you. I have leverage and that won't change regardless of whether my case sticks.


    Considering a case is the only way your "terms" will be given serious consideration, I'd say there's value in it.
    Posted in: Mafia
  • posted a message on [Mini Game] Experiment #2 - Pope Mafia - Game Blessedly Over
    Quote from Rhand »
    Look... Asenion is right. Would anyone here want to get lynched with their top suspects not on the wagon?
    I know I wouldn't.
    Asenion is in a power position here and he's correct to use it as any alignment.
    What we are facing now is a consequence of the experiment and we have to deal with it.
    Wheat's last post is completely unfair for that reason.


    I would, gladly. Know why? Because whether or not I get lynched means nothing if my death somehow helps the town win. There's zero town justification for Asenion's attitude or charade.

    Furthermore, the last time I checked, this game was run by the majority, and Asenion doesn't compromise the majority himself. If Asenion wants his "terms" to be taken seriously, then he will provide a case on Karn for the majority to examine. If that same majority rejects it, then the case is settled.

    The burden here is on Asenion, and no one else.

    In the mean time, I maintain we should continue voting.
    Posted in: Mafia
  • posted a message on [Mini Game] Experiment #2 - Pope Mafia - Game Blessedly Over
    Cool.

    My suggestion for everyone is that we continue with the vote order (JeY --> Rhand --> Iso), and then we go to deadline.
    Posted in: Mafia
  • posted a message on [Mini Game] Experiment #2 - Pope Mafia - Game Blessedly Over
    Quote from Asenion »
    It is a waste of time, but I've got all the time in the world. I like how you guys feel like you are in a position of power to tell me what to think. You need my help a helluva lot more than I need yours.


    So should I take that as you have no intention of trying to change our minds on Karn and just hope we all cave?
    Posted in: Mafia
  • posted a message on WitchHunt - Signups!
    /in, 1 game. now zero games.

    Simply cannot pass up on this one.
    Posted in: Old Sign-ups
  • posted a message on [Mini Game] Experiment #2 - Pope Mafia - Game Blessedly Over
    Asenion really should just do one of the following:

    1. Shut up and self hammer with the wagon Bolly and I agree on, or;
    2. Change our minds on Karn.

    It really feels as if anything else is a waste of time.
    Posted in: Mafia
  • posted a message on [Mini Game] Experiment #2 - Pope Mafia - Game Blessedly Over
    You gave me the same weird vibes in Empire, Rhand, and I ended up losing that game to you. I'm not about to ignore my gut feeling a second time.

    I don't want Karn on the wagon. My position on that isn't changing.
    Posted in: Mafia
  • posted a message on [Mini Game] BioShock Mafia: Endgame: The Rise of Rapture and the Fall of Earth (Town Victory)
    My reviewers were split on the game balance, though I can see arguments both ways. I agree with you, Kosa, that there were many "has to be town" roles, and that is something I will be very conscious of in future designs.
    Posted in: Mafia
  • posted a message on [Mini Game] Experiment #2 - Pope Mafia - Game Blessedly Over
    Sorry, but I've had to write three thousand words of flavour and three thousand words of mod notes to close out BioShock. I didn't expect either set to be that long.

    Rhand, #772:

    Do you have an example of scum!JeY spilling interactions everywhere? If not, then why do you think it's just JeY's play style?

    Wheat, #789:

    I agree. Rhand’s been giving me weird vibes. If we’re going to try and blow up a firecracker, now’s the ideal time to do it since we can afford to whiff (we can’t afford to whiff tomorrow if we whiff today).

    On the topic of who is voting, Rhand is definitely voting.

    Rhand, #844: Karn. He’s been one of my strongest town reads from the get go and that hasn’t changed.

    As for my preferred voting order, it would be: Wheat -> JeY -> Rhand -> Iso -> Asenion
    Posted in: Mafia
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