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  • posted a message on [VOW] Set complete
    Quote from Flisch »
    *Personally I'd rework how colour identity and restriction works in general, but commander players already refuse to play a mechanic as designed, so baby steps I suppose.


    But why? First you propose a simple solution that could probably work in a satisfying way, then you say "nah, i'd rather screw over the whole rule if i could". It kinda shows that you have no idea about the consequences of your actions.
    Exactly like maro did when he proposed the abolition of commander color identity back in one of his old articles.

    I said "rework" not "get rid of".

    But that's besides the point. I'm taking your "you proposed a simple solution that could probably work in a satisfying way" and run with it. :p
    Posted in: The Rumor Mill
  • posted a message on [VOW] Set complete
    Quote from Flisch »

    What does this have to do with not understanding the format? Maro knows how hybrid works in commander and disagrees with the rule.

    If you say Maro doesn't understand the commander format because of his opinions on hybrid, then to me it sounds more like you don't understand hybrid.


    Wow you sound so smart. Please tell me an actual "solution" for hybrid cards in commander. I bet it's gonna have ton of other (way worse and way bigger) consequences on deckbuilding. Like maro's proposals were.

    I get the feeling you're jsut gonna block off every suggestion no matter what it is because you already fundamentally disagree with the fact that hybrid is not functioning as intended in commander, but here we go:

    My (in my opinion) least intrusive way to do it* would be to give hybrid mana symbols two possible states: One for each colour (and maybe a third for both, if we want to get super technical, because otherwise this would be weird for hybrid commanders but whatever)

    So, each of Evershrike's mana symbols could count as either white or black (or white-black), meaning it has a colour identity of either white, black or white-black and as such can be played in any deck with a partial colour identity of white, black or white-black.

    Flame Javelin would have a colour identity of either red or colourless.

    Warden of the First Tree has a colour ideneity of either green-white, green-black or green-white-black.

    Gruul Guildmage has a colour identity of multicolour red-green, because the activated abilities use "locked in" mana symbols.

    Sounds relatively simple to me rules-wise without any edge-cases I could think off the top of my head. The only argument against this would be that it's not super-easy to explain to new players, but to be honest that's a problem with hybrid in general, not this specific rule. And this is not in itself an invalid argument, mind you, but I am of the opinion that the disadvantages of learning the rule outweigh the benefit it brings, so this is indeed a space where we can disagree on, but not that the rule "wouldn't work".



    *Personally I'd rework how colour identity and restriction works in general, but commander players already refuse to play a mechanic as designed, so baby steps I suppose.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Set complete
    Pretty sure that was Gavin, he talked on how they wanted to have 5 color commanders that you didn't need WUBRG to play both for commander and so they could be playable in non-commander formats.

    Nice to know that even the most commandery wotc employee can fail this bad, but maro too has problems with color identity, mainly related to how it works for hybrid cards.

    What does this have to do with not understanding the format? Maro knows how hybrid works in commander and disagrees with the rule.

    The way hybrid is treated in commander is a legacy from the fact that the colour identity rule predates hybrid cards, so when hybrid cards rolled around people didn't want to make an exception to such a fundamental rule for only a handful of cards featuring a mechanic nobody knew we would see again. That, plus people don't understand what hybrid is supposed to be. You see a ton of custom hybrid cards in custom card creation forums that are multi-colour cards with hybrid costs.

    If you say Maro doesn't understand the commander format because of his opinions on hybrid, then to me it sounds more like you don't understand hybrid.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Odric, Blood-Cursed— Polygon preview
    Quote from leslak »
    I don't get why they did a keyword soup matters Odric again when it was just one aspect of it (his last iteration)(Odric, Lunarch Marshal)
    Remember, Odric keyword soup was a representation of his finesse in combat tactics and leadership... Just remember his first card Odric, Master Tactician.

    This new version makes no sense both in flavor, gameplay/powerlevel and in fanservice. A total failure. If it was an uncommon in a set like commander legends than it would be understandable but this in the standard set, on the set where he turns into a vampire=becomes more powerfull... What a joke.

    This. When I heard there's going to be a vampire Odric, I thought they'd give him some "manipulate combat" ability, because that's pretty thoroughly white/red and in line with his core "personality".
    Posted in: The Rumor Mill
  • posted a message on [VOW] Odric, Blood-Cursed— Polygon preview
    I love how people are ignoring the MASSIVE amount of flicker present in white. "He only does his thing once!" Not in the decks that I'D build with him. *evil grin intensifies*

    Good job, now you have a pile of blood tokens. And now theres only about what, a dozen cards in Crimson Vow that do anything with those. And half of those are black. And half of those you can play are bad for EDH because they're designed as limited filler. So you get to play like 3 blood matters cards in your 99 card commander deck?

    I suppose you can make it into a madness or artifacts matters deck? But I would assume there's better alternatives as commanders.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Welcoming Vampire— Weekly MTG preview
    Feel like they should've kept the template "Whenever <condition> the first time each turn, <effect>.". That way it'd read less like a nerf and more like a natural part of the ability and it'd be less disappointing reading the awkward rider at the very end.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Child of the Pack // Savage Packmate— ABeardedHusky preview
    Quote from Mana Goat »
    Quote from Flisch »
    Also children apparently don't turn into werewolf pups, but grown up werewolves. Awkward.


    Yeaaah, that is more than a little weird.

    On another note if you look at the werewolf art you can kind of tell that the red rags were added in at a later date.

    What might have happened is that this artist and the one that did Kessig Wolfrider were given the similar art requests since the art for both humans is so similar in design. Chances are the werewolf was not originally meant to be paired with the little girl.

    Nah, the composition of both sides, with the trees and the moon make it clear that the artworks were always intended as two sides of a transform card. Plus, little red riding hood is like the goto werewolf trope in Innistrad. It's not like they haven't visited that trope before, at least visually.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Child of the Pack // Savage Packmate— ABeardedHusky preview
    Also children apparently don't turn into werewolf pups, but grown up werewolves. Awkward.
    Posted in: The Rumor Mill
  • posted a message on [VOW] 3 Werewolves— NOT A WOLF previews
    Huh, the image the Raconteur is casting with his flames is the scene on the nightside.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Child of the Pack // Savage Packmate— ABeardedHusky preview
    Another werewolf card that situationally wants you to trigger daylight. Not that I don't mind, but interesting evolution of the tribe nonetheless.
    Posted in: The Rumor Mill
  • posted a message on [VOW] "Hive-Heart Shaman"—CulturaPop preview
    Plant for Capenna and/or Dominaria United?

    Also wait, the insect tokens don't fly? But, but the art! Hhhh
    Posted in: The Rumor Mill
  • posted a message on [VOW] Sawblade Slinger— Cultic Cube preview
    Mmh, you can technically make this fight a non-creature zombie.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Sigarda's Imprisonment— Pokde preview
    Quote from Ryperior74 »
    Since it’s a spotlight we know she gets freed but who free's her is the question.

    The flavour text says she frees herself because Olivia gets distracted. If I were to guess I assume the gatewatch confronts Olivia and in the kerfuffle Sigarda breaks free.
    Posted in: The Rumor Mill
  • posted a message on [VOW] "Howlpack Piper" // "Wildtune Howler"— iyingdi preview
    Interesting. Is this the first werewolf that wants to be transformed back to its day side?
    Posted in: The Rumor Mill
  • posted a message on [VOW] Abrade reprint— Yahoo Esports SEA preview
    I don't understand the connection between falconers and destroying artifacts?
    Posted in: The Rumor Mill
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