Quote from soramaro »Does it have to be one or the other? To me, it makes the character more realistic. People with *****ty general behaviour that are likeable under certain circumstances are a thing in the real world...
Quote from soramaro »I wouldn't really count the "sacrifices people" thing as a bad character trait though (in this specific case). Not everyone is a selfless hero, and the author clearly described what kind of life-of-death situation they were in. I think in a situation like this, most people would've done what Zareth did instead of heroically, but pointlessly trying to save everyone.
Quote from user_938036 »Not quite. All of the original dungeon diving for Zendikar was based around this mysterious "thing" known as the Eldrazi. It was unclear if they were a civilization, a group of Gods, or something. Just that they left powerful Artifacts and Zendikar wasn't happy about it. So there was this underlying feel of interconnectivity based around "What are/were the Eldrazi" and they can't get that back
Quote from soramaro »One question that's still left is "what is the Roil?", because until now, the assumption was that it was the plane's immune response to the Eldrazi. It should be gone, so why is it still there? This arguably qualifies as an element of mystery, at least for the readers and the planeswalkers in the story. From the perspective of the average Zendikari adventurer it doesn't really work though because for them, the Roil has always been there. Also it's not something you go on an adventure for, but just a hazard/obstacle that you run into along the way.
Quote from sonofasonofasailor_ »I don't get why Nissa is acting awkwardly with Jace at the end. Can someone fill me in?
Quote from soramaro »At this point the Skyclaves don't feel like they're connected to anything. They're randomly generated video game dungeons where the characters can go to find the new story's MacGuffins. I'd be nice if there was more to them, but my expectations are low. Similarly, the bismuth patterns on some of the weapons seem to be nothing more than a superficial aestethic.
Quote from TheOnlyOne652089 »If your deck has basic lands its because the BASIC type has advantages associated to it.
If you can you always play a non-basic land that produces more colors and does not enter tapped, it will always be more useful to a deck that actually wants multiple colors of mana anyway.
Theres even straight up 5-color lands in the form of Cavern of Souls and its friends for tribal decks too.
So if you play a 2+ color deck you want both mana, not choose one or the other.
If you dont have better alternatives you still play what you got, so these flip lands will see play, they are still worse if a deck relies more heavily on 2 colors (especially double costs, say UU and BB , with these lands you cant get both of these, while actual dual lands can produce both combinations).
Quote from ashrog »A lot of people don't seem to understand "strictly better". Not just in this thread, I hear it all the time. If you have to say "it's strictly better, except for these situations", it's not strictly better.
Quote from OrzhovPlaneswalker »Too bad these two characters are all gonna die...
Quote from OrzhovPlaneswalker »I don't know if I could live in Zendikar. While I do like planes with a lot of natural landscapes like it has, civilization on Zendikar always seems just a few steps away from annihilation. Much like Ikoria.
I mean, who does the books or sows the grain?
Farming on Zendikar sounds like precarious occupation.
Quote from Optidongus »I wouldn't play those lands in any format. Anyone who thinks these double non basics represent power creep needs to never publically evaluate a card again.
Quote from SilvosRogueElemental »Quote from Trancebam »Yes, but MORE useful than a basic land.
And? What are you even talking about? You think non-basic lands should always be worse than basic lands? That makes no sense and suggests you don’t know anything about Magic.
Quote from Trancebam »Yes, but MORE useful than a basic land.
Quote from arcane7828 »Quote from Trancebam »And in a set that will inevitably have land bounce to promote landfall effects, you're not even stuck on the first color you picked.
And there you have your answer, you need a bounce effect to switch colour. To make that insignificant your landbase or decklist needs to change. Being no land type tied to it these are not fetchable... which in itself is a massive drawback.
Quote from Trancebam »And in a set that will inevitably have land bounce to promote landfall effects, you're not even stuck on the first color you picked.
Quote from Tiro of Meletis »Oh for the love of Thassa, is this mechanic all we have to look forward to in this set? Where are the traps, quests and expedition enchantments?
Quote from Patch8700 »Choosing only one colour is a pretty big drawback and makes them worse than a lot of other dual lands.