Walking balista is a good idea. I do like to keep Batterskull for the lulz though. Equipping a wurmcoil with a batterskull is the dream. Dropping the time stop is probably a good idea. I just couldn't help but include it when I found it. Four dismembers seems like a lot of life for removal. I do like the 3 banefire as they can be single target removal as well. What do you think of electrolyze in this deck?
I play a lot of multiplayer modern with my friends on the weekend. I know its a bit weird, but they don't want to play commander. I was playing U-Tron, and I like it a lot. But I saw mono-red tron and wanted to try to combine them. The goal wasn't to be the best, but just to banefire people in the face for 20 every once in a while, annoy everyone with counterspells and get the occasional mindslaver lock.
The meta I have is goblins, lantern control, jeskai control, black obliterator devotion, eldrazi tron and mono u turns. What I am looking for are some fun izzet colored cards that would work well with what I have. Also, anything that would "beef" up the deck. I am unsure about the manabase as well - if I should be going fetch and shocks or shivan reefs and signets are good enough. Anywho, deck list below.
Hey all, new here. Long time lurker in the forum. Recently got all the cards needed for my UW deck. Wanted an opinion of my list. I am really debating on whether the number of lands should be 24 or 25 and whether 4 Cryptic Commands are too many. I see that a lot of people here run Search for Azcanta, but I haven't really seen anyone play As Foretold with AV. Is it viewed as too slow?
Had an idea last night on a different take on Tron. It revolves around Mycosynth Lattice. It breaks down to this:
1 - Build Urzatron as fast as possible.
2 - Find Mycosynth
3 - Use the Mycosynth synergies to stall and win the game.
Thanks for the suggestions. I was fearing about the colorless mana situation. I think Cavern of Souls is a great idea, thank you. Do you have a good suggestion for the slot of Always Watching? I originally had Serra's Blessing, but found this to be better for the one extra mana.
Also, I feel that maybe two of the Pristine Angels being replaced by two Voice of All would be good. Would you agree or too expensive?
I am pretty new to the format and was hoping for some ideas / constructive criticism on my current deck. I am coming from a casual / kitchen table world of magic where anything goes as long as you can afford the card, so I am having a fair bit of trouble deciphering what is good (for modern) and what is not.
From what I have read and seen in modern is that many decks are pretty fast. Being that, this deck revolves around mid-game big angels and a lot of creature removal to help me get to the threshold of 5-6 mana without being to far behind.
I have tried to side board mainly for Burn with Leyline of Sanctity and Kor Firewalker as I think that would be the hardest match up for this deck. The others are Rest in Peace for graveyard shenanigans.
I am having an issue and could use come clarity on how Oblivion Ring resolves in a particular situation.
Let's say I have an Exalted Angel on my side of the field and my opponents has a Baneslayer Angel on his side of the field under his control. We both control no other non-land permanents. I cast an Oblivion Ring during my first main phase and it goes onto the stack. In response, my opponent casts Sheltering Word onto the stack making his creature hexproof. I know this doesn't invalidate the target, since the target has been selected yet. Does this mean that I have to select my Exalted Angel since it is the only available target or can I discard the Oblivion Ring?
I am just kind of starting out here. Used to play when I was younger. I am making an Angel casual deck and looking for some input. The main gameplan is to really exile/destroy everything until I can get some big bad angel dudes in there. I have read the Angel Primer on this site and built a few versions based on what I saw there. Everything I attempted to play was a little inconsistent just do to my meta. My opponents play either low cost sliver decks, burn decks, or artifact decks that abuse Tinker / Expedition Map / Blightsteel Colossas / Cloudpost. In my previous builds, I would abuse Land Tax / Scroll Rack to generate card draw along with Wall of Omen cantrips to get what I needed and played bigger badder angels that went from Exalted Angel up to Akroma, Angel of Wrath and Iona. What I noticed is that, I was not effective enough in the early game for Slivers / Burn and not build well enough for a Tinker Artifact abuse deck. They would hold lands in hand and not play that as to not activate Land Tax's trigger. So, I am kind of on my fourth version and I could use some input.
The basic idea is to no rely on Land Tax, Scroll Rack, but Weathered Wayfarer / Knight of the White Orchid for land tutoring. This way, they also serve as good chump blockers if need be. The majority of the deck is geared toward removal: Swords to Plowshares (4) / Wrath of God (2 plus 2 more on the side board) / Balance (1 because more than one is kind of not fair) / Oblivion Ring (4). The last part, besides the Angels, is the Enchantments. I have a playset of Enlightened Tutors so I can either access removal (Oblivion Ring) or one of the enchantment / artifacts. The premise is to have a fair amount of either synergy or an answer to a problem.
The enchantments I have are Sword of Fire and Ice (Big Creature Buff, but mainly for card draw abilities), Serra's Blessing (Pristine Angel), Honor of the Pure (Cheap good all around buff for all my creatures), Worship (Pristine Angel soft game lock), and Concerted Effort (Give Synergy to all my creatures). Anyways, that's about it. It plays very well, but I am almost sure there is something I missed or could be better.
tl;dr - Check out my deck below and let me know if something could be better
Hey all,
Kind of new here. I am building this deck, I'll leave it below. It focuses on stalling with walls / wraths / etc, and mana ramp to get out the heavy hitters. I may not be posting this in the correct forum, please move if need be. My question is for anyone with more experience than I, do you have any suggestions to make my deck better? It should be noted, that this is really for kitchen table games with my friends. Any input would be appreciated.
The meta I have is goblins, lantern control, jeskai control, black obliterator devotion, eldrazi tron and mono u turns. What I am looking for are some fun izzet colored cards that would work well with what I have. Also, anything that would "beef" up the deck. I am unsure about the manabase as well - if I should be going fetch and shocks or shivan reefs and signets are good enough. Anywho, deck list below.
3 Banefire
1 Blasphemous Act
3 Condescend
1 Cyclonic Rift
1 Fabricate
4 Lightning Bolt
1 Mindswipe
2 Remand
1 Repeal
4 Thirst for Knowledge
//Land
1 Academy Ruins
3 Island
1 Mountain
4 Shivan Reef
2 Steam Vents
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
1 Batterskull
4 Expedition Map
4 Izzet Signet
1 Mindslaver
1 Oblivion Stone
1 Pyromancer's Goggles
1 Staff of Nin
//Creatures
1 Snapcaster Mage
1 Stuffy Doll
1 Wurmcoil Engine
1 Dire Fleet Daredevil
3 Dragon's Claw
2 Grafdigger's Cage
1 Negate
2 Pyroclasm
2 Thought-Knot Seer
1 Time Stop
2 Vandalblast
1 Wurmcoil Engine
2 Snapcaster Mage
//Soccery
4 Ancestral Vision
2 Supreme Verdict
//Instants
1 Blessed Alliance
4 Cryptic Command
1 Logic Knot
1 Mana Leak
4 Path to Exile
1 Secure the Wastes
2 Spell Snare
//Mana
4 Celestial Colonnade
4 Field of Ruin
4 Flooded Strand
3 Hallowed Fountain
5 Island
2 Mystic Gate
3 Plains
2 As Foretold
2 Detention Sphere
4 Spreading Seas
//Artifacts
1 Gideon Jura
2 Gideon of the Trials
2 Jace, the Mind Sculptor
1 Celestial Purge
2 Ceremonious Rejection
1 Condemn
2 Dispel
2 Kor Firewalker
1 Negate
2 Rest in Peace
1 Restore Balance
2 Stony Silence
1 Wrath of God
1 - Build Urzatron as fast as possible.
2 - Find Mycosynth
3 - Use the Mycosynth synergies to stall and win the game.
Mycosynth Synergies:
Give all permanents you control shroud -
Indomitable Archangel
Give all permanents you control indestructible -
Darksteel Forge
Shut down opponents deck and you can't lose the game -
Platinum Angel
Stony Silence
Pick any card from top 5 -
Ancient Stirrings
Very hard for your opponent to kill you -
Platinum Angel
Indomitable Archangel
Darksteel Forge
If you have the nut draw, you could have a lockout with Stony Silence, Platinum Angel and Mycosynth Lattice. Here is the deck list.
4 Indomitable Archangel
4 Platinum Angel
2 Spellskite
//Mana
4 Forest
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
//Mana Fixing
4 Ancient Stirrings
3 Chromatic Sphere
3 Chromatic Star
4 Expedition Map
4 Sylvan Scrying
2 Oblivion Stone
4 Planar Bridge
2 Stony Silence
//Combo
2 Creeping Corrosion
2 Darksteel Forge
4 Mycosynth Lattice
3 Chalice of the Void
3 Dragon's Claw
2 Ghost Quarter
3 Nature's Claim
3 Relic of Progenitus
1 Spellskite
Just wondering what you guys think or if you have any improvements? I tested it out against a couple of friends last night and it worked well.
Also, I feel that maybe two of the Pristine Angels being replaced by two Voice of All would be good. Would you agree or too expensive?
From what I have read and seen in modern is that many decks are pretty fast. Being that, this deck revolves around mid-game big angels and a lot of creature removal to help me get to the threshold of 5-6 mana without being to far behind.
The main deck is here:
4 Baneslayer Angel
4 Guardian Seraph
4 Knight of the White Orchid
4 Pristine Angel
2 Mouth of Ronom
4 Scrying Sheets
18 Snow-Covered Plains
//Creature Control
4 Oblivion Ring
4 Path to Exile
4 Wrath of God
2 Always Watching
2 Lightning Greaves
//Mana Ramp
4 Coldsteel Heart
The general idea is to stall with creature removal and mana ramp with Coldsteel Heart and Knight of the White Orchid. The secondary is to use Scrying Sheets and Mouth of Ronom for card draw and creature removal specifically.
I have tried to side board mainly for Burn with Leyline of Sanctity and Kor Firewalker as I think that would be the hardest match up for this deck. The others are Rest in Peace for graveyard shenanigans.
The side board is here:
4 Kor Firewalker
4 Leyline of Sanctity
4 Rest in Peace
3 Sacred Ground
Let's say I have an Exalted Angel on my side of the field and my opponents has a Baneslayer Angel on his side of the field under his control. We both control no other non-land permanents. I cast an Oblivion Ring during my first main phase and it goes onto the stack. In response, my opponent casts Sheltering Word onto the stack making his creature hexproof. I know this doesn't invalidate the target, since the target has been selected yet. Does this mean that I have to select my Exalted Angel since it is the only available target or can I discard the Oblivion Ring?
I am just kind of starting out here. Used to play when I was younger. I am making an Angel casual deck and looking for some input. The main gameplan is to really exile/destroy everything until I can get some big bad angel dudes in there. I have read the Angel Primer on this site and built a few versions based on what I saw there. Everything I attempted to play was a little inconsistent just do to my meta. My opponents play either low cost sliver decks, burn decks, or artifact decks that abuse Tinker / Expedition Map / Blightsteel Colossas / Cloudpost. In my previous builds, I would abuse Land Tax / Scroll Rack to generate card draw along with Wall of Omen cantrips to get what I needed and played bigger badder angels that went from Exalted Angel up to Akroma, Angel of Wrath and Iona. What I noticed is that, I was not effective enough in the early game for Slivers / Burn and not build well enough for a Tinker Artifact abuse deck. They would hold lands in hand and not play that as to not activate Land Tax's trigger. So, I am kind of on my fourth version and I could use some input.
The basic idea is to no rely on Land Tax, Scroll Rack, but Weathered Wayfarer / Knight of the White Orchid for land tutoring. This way, they also serve as good chump blockers if need be. The majority of the deck is geared toward removal: Swords to Plowshares (4) / Wrath of God (2 plus 2 more on the side board) / Balance (1 because more than one is kind of not fair) / Oblivion Ring (4). The last part, besides the Angels, is the Enchantments. I have a playset of Enlightened Tutors so I can either access removal (Oblivion Ring) or one of the enchantment / artifacts. The premise is to have a fair amount of either synergy or an answer to a problem.
The enchantments I have are Sword of Fire and Ice (Big Creature Buff, but mainly for card draw abilities), Serra's Blessing (Pristine Angel), Honor of the Pure (Cheap good all around buff for all my creatures), Worship (Pristine Angel soft game lock), and Concerted Effort (Give Synergy to all my creatures). Anyways, that's about it. It plays very well, but I am almost sure there is something I missed or could be better.
tl;dr - Check out my deck below and let me know if something could be better
https://deckstats.net/decks/81766/696561-remy-s-angel-deck-4-3v
Kind of new here. I am building this deck, I'll leave it below. It focuses on stalling with walls / wraths / etc, and mana ramp to get out the heavy hitters. I may not be posting this in the correct forum, please move if need be. My question is for anyone with more experience than I, do you have any suggestions to make my deck better? It should be noted, that this is really for kitchen table games with my friends. Any input would be appreciated.
https://deckstats.net/decks/81766/666082-angel-deck-1