- FuneralofGod
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Member for 16 years, 4 months, and 9 days
Last active Tue, Oct, 6 2020 01:51:37
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Sep 29, 2011FuneralofGod posted a message on Neo Cawblade MillI originally ran Alchemy but every time I casted it I was always hoping for a counter, so instead I just replaced them with more counters. Dissipation Field is more useful here because it continually slows down opposing creatures, whereas DOJ only clears the field once. Also I have a couple DOJ in here already..Posted in: FuneralofGod Blog
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Sep 28, 2011FuneralofGod posted a message on "Junk" Birthing PodThe only reason I don't use the O-Ring is because of the manabase. I like Beast Within better anyway..as the 3/3 is rarely a problem. And the fact that it can hit lands is very important as well, since this deck has some amazing LD potential with the addition of Unburial RitesPosted in: FuneralofGod Blog
The Revoker may be coming out for another Spellskite, but currently I always find something useful for the Revoker. I only side it out against control deck with no swords and no planeswalkers. I take the LD/mana denial route often with this build, and I'll even drop the Revoker naming BOP if they play one -
Sep 21, 2011FuneralofGod posted a message on Mill - Block ConstructedI guess the main reason I want the bounce is because its reusable, and the fact that you aren't required to have the spell in your hand + mana open when they cast the creature. Both Grasp of Phantoms and Silent Departure have flashback, and I can even return them with Runic Repetition later. Although I'll probably use Visions of Beyond instead of Think Twice..yeah definitely.Posted in: FuneralofGod Blog
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Also, it has protection from instants so you can't use TBR on it.
Temur Battle Rage is just great, especially in a deck that can reliably supply a Shadow (unlike Grixis Shadow). Funny enough Arcanist hasn't been that impressive to me. It's the best at filling the Snapcaster role sans blue, so I'll stick with it for now. I'll admit, when it's good..its really good. I personally wouldn't consider going up to 4 unless we substantially change the non-creature suite of the deck.
Jailer is the best form of hate against Bridge Vine because they run so few answers to it. Dark blast is about the only thing that can deal with it but even then we have unearth.
Also, I don't think the site is closing. check this out
(I'm not volunteering to write the primer per se..because Flying Delver and Izzetmage are the BEST, but if no one is interested I would be willing to get started on it..anyone else interested?)
Personally I'm not sold on the Baubles in Abe & Jeremy's list from the SCG lineup but its hard to argue with their results. I can't imagine playing Shadow without Temur Battle Rage though. It makes winning matches like Tron and Burn so much easier. Even Hogaak can be difficult because they make a lot of blockers (despite 3 of their main cards inability to block).
Here is my list and some thoughts:
4 Death's Shadow
4 Street Wraith
4 Ranger-Captain of Eos
3 Dreadhorde Arcanist
1 Giver of Runes
Spells
4 Thoughtseize
3 Inquisition of Kozilek
4 Path to Exile
2 Fatal Push
2 Lightning Bolt
2 Surgical Extraction
2 Faithless Looting
2 Unearth
2 Temur Battle Rage
2 Nihil Spellbomb
4 Silent Clearing
4 Bloodstained Mire
4 Marsh Flats
1 Arid Mesa
2 Godless Shrine
1 Blood Crypt
1 Sacred Foundry
1 Swamp
1 Plains
4 Yixlid Jailer
3 Fulminator Mage
1 Lingering Souls
1 Plague Engineer
1 Lightning Bolt
1 Grim Lavamancer
1 Burrenton Forge-Tender
1 Collective Brutality
2 Kolaghan's Command
I'm always worried about losing to Tron and Burn so I've tailored my sideboard a bit. My biggest concern with the current stock list is that the sideboard has so many three-drops. It doesn't make sense to take out more than 1-2 captains so by bringing in something like 5-6 three drops I just worry it increases the curve too much post board. There are a few other lists that run zero baubles and instead run 3x Nihil Spellbomb and 20x land and then Seasoned Pyromancer as an additional way to help mitigate flooding. Seems promising but again, such a high mana curve with 5-6 maindeck three drops.
I really like Lightning Bolt in the deck as it gives another spell for Arcanist to target and it helps shore up the Infect and Humans match-ups. I won a game against Tron just by Bolting them twice and flashing it back twice with Arcanist (and a single attack from a 5/5 Shadow). In the few games I tried with the Bauble list I found that Arcanist often times swings blank because my graveyard has only Wraiths and Baubles. And regarding Arcanist and it's relevance against infect - he is sorcery speed even when your removal is instant, so it's good to have more instant speed removal in the case of Inkmoth Nexus. Bolt of course is also another way to hurt yourself when you need to swing big with Shadows.
-1 Dismember
+1 Wrenn and Six
-1 Anger of the gods SB
+1 Plague Engineer SB
Did not do so well this time, going 3-3 and drop. My losses were to Boros Burn, Tron, and UG infect. My wins were against Zoo, Esper Mentor, and Hog Vine. Other than some questionable choices against infect, I didn't really make any misplays so that felt nice. I think it's time to retire my Tarfire because the amount of games I've lost to infect is getting out of hand. Being able to save their creature with any random +2/+2 effect is too big of a problem. W6 felt good also, even though she only came in a couple games. Not having Stubborn Denial really hurts when paired against Burn and Tron. I will say that beating Bridge Vine felt great. It's a scary deck that I'm building mostly for testing purposes, but I steamrolled that match yesterday 2-0. Turn 1 Thoughtseize takes Alter and that hamstrings them pretty badly.
I also felt like a lot wins can only come from TBR so I'm considering going up to 3x. My gut tells me that's too much especially with GCR who I would not consider removing. I'll start with these changes
4 Death's Shadow
4 Tarmogoyf
4 Street Wraith
1 Ghor-Clan Rampager
Spells (30)
4 Inquisition of Kozilek
4 Thoughtseize
4 Mishra's Bauble
4 Traverse the Ulvenwald
3 Fatal Push
2 Lightning bolt
2 Assassin's Trophy
1 Dismember
1 Wrenn and Six
2 Temur battle rage
2 Surgical Extraction
1 Faithless looting
4 Verdant Catacombs
4 Bloodstained mire
2 Wooded foothills
2 Blood crypt
1 Overgrown Tomb
1 Stomping Ground
1 Breeding pool
1 Forest
1 Swamp
3 Fulminator Mage
3 Stubborn Denial
1 Wrenn and Six
1 Anger of the gods
1 Shriekmaw
1 Faerie Macabre
1 Yixlid Jailer
1 Assassin's trophy
1 Abrupt Decay
2 Kolaghan's command
I know the Shriekmaw is an old school Traverse technique but there were several times throughout my last two comp REL events where I really needed to be able to Traverse for removal. I'm swapping it out for one of my Angers, with the concession that dredge is going away with the rise of Hog Vine, and Anger doesn't help nearly as much for that match up. Humans is still a concern but Shriekmaw is still great here as it's evoke cost doesn't get taxed by Thalia. I've decided to incorporate the blue splash again, only out of the Sideboard. Swapping all my Brutality for Stubs since Stub is good in all the matches that Brutality is good, but then I can also use Stub against Tron and Scapeshift, where I normally wouldn't be bringing in Brutality. Stub is also good against traditional Dredge, so losing my Anger doesn't hurt as much.
Also thinking of trying a more Jund ish build
4 Death's Shadow
4 Tarmogoyf
3 Fulminator Mage
3 Street Wraith
Spells (27)
4 Inquisition of Kozilek
4 Thoughtseize
2 Traverse the Ulvenwald
2 Faithless Looting
3 Fatal Push
3 Lightning bolt
2 Assassin's Trophy
2 Wrenn and Six
2 Surgical Extraction
2 Temur battle rage
1 Nihil Spellbomb
4 Verdant Catacombs
4 Bloodstained mire
3 Wooded foothills
2 Blood crypt
2 Overgrown Tomb
1 Stomping Ground
1 Forest
1 Swamp
1 Mountain
1 Fulminator Mage
2 Unearth
2 Kolaghan's command
1 Bloodbraid Elf
2 Anger of the gods
2 Nihil Spellbomb
1 Yixlid Jailer
3 Collective Brutality
1 Harsh Mentor
Also I feel that Nature's Claim is much better than Wispmare. Hitting Altar in the mirror match is going to be huge, and also hitting Grafdiggers Cage, Witchbane Orb, Ensnaring Bridge etc
Most games I feel like my deck wins through the control element of my spells, and my creatures are only for big dumb beats. Can you imagine dropping this for 6 or 7?.. This is likely to get damage through faster than Grim Flayer.
Let's look at the stats of our deck and consider the potential to drop this creature at 5/5 or higher (the frequency of which will determine its usefulness IMO). For the sake of this exercise I'll exclude Tarmogoyf, TBR and Shadow, because they rarely end up in the graveyard except against certain opponents.
B 10-12 (incl 2-4 Fatal Push)
G 4
BG 1-3 (Trophy, Decay, Flayer)
R 1-4 (Looting, Bolt, Tarfire)
0 4
3BB 4
1PP 1-2 (Dismember)
P 0-2 (Surgical)
RG 0-2 (W6)
That's a pretty wide variety of mana costs, all of which are dumped into the graveyard rapidly over the first three turns. I would estimate its highly likely to drop as a 4/4 but I'm not sure that's worth it. Maybe with a faster combo-oriented meta game on the horizon, it's time we bring back Manamorphose? Which is another free & different mana cost to power out this guy faster and bigger.
4 Vengevine
4 Bloodghast
4 Hogaak, Arisen Necropolis
4 Insolent Neonate
4 Stitcher's Supplier
4 Carrion Feeder
3 Gravecrawler
Spells
4 Faithless looting
4 Altar of Dementia
4 Bridge from Below
3 Leyline of the Void
4 Bloodstained mire
4 Polluted Delta
2 Verdant Catacombs
3 Blood Crypt
2 Overgrown Tomb
2 Blackcleave cliffs
1 Swamp
1 Leyline of the Void
3 Assassin's Trophy
3 Nature's Claim
1 Silent Gravestone
1 Ancient Grudge
2 Lightning Axe
4 Thoughtseize