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  • posted a message on [Primer] Death Cloud/BG Rock (8/2011 - 8/2013)
    Quote from Poopingmypants

    Oh and Funeral, try Garruk 2.0 in one of those 5 PW slots. I really like Garruk 2.0 after a board sweep.


    My problem with Garruk 2.0 is that he doesn't untap lands. Although the card draw effect would be swell..hmm

    Do you think I should replace my Garruk 1.0? or maybe replace Liliana? I really like the her tutor effect, letting me get just the answer I need..and also the discard engine after a Death Cloud is brutal.
    Posted in: Modern Archives - Deck Creation
  • posted a message on Brush Pod (G/W) General Discussion
    Quote from Dan.f
    But podding into a two drop that gets you a land puts you at the same amount of mana, but further up the chain?


    I prefer to save my 1 drops to pod into my 2cc answers later in the game (like spellskite or phyrexian revoker)

    But what Dan.f said works nice too because there's now no risk of losing your mana dork (since you pitched it for a creature that actually fetches a land, the creature is now disposable aka poddable)
    Posted in: Standard Archives
  • posted a message on Rock Pod Discussion
    Quote from MidwayJayCutler
    at least 6 is nessecary and i favor 8 dorks, exarch is only goood in certain metas, it is not great in this one, vat is win-more in pod.dec...


    Brutalizer Exarch is great against Valakut, and that's what he's asking about.

    Mimic Vat is also useful in the Valakut match-up..so if its in your sideboard, you should be bringing it in.

    I agree that at least 6 dorks are necessary for a good chance against Valakut.
    Posted in: Standard Archives
  • posted a message on [Primer] Death Cloud/BG Rock (8/2011 - 8/2013)
    Quote from MathRock
    This deck just got a new toy!




    I kind of feel like the old Liliana is actually better in Cloud..

    Also, why is the new Liliana so hot?? O_O

    *EDIT* forgot to post my decklist


    What do you guys think about using Chimeric Mass in this deck?
    Posted in: Modern Archives - Deck Creation
  • posted a message on Heroes of the Plane Studios - DNC and Xeno
    Quote from Funeral of Gods
    Hello everyone! Some of the best sigs I've seen have come out of here, so I'd like to request a new one for myself (mine's about 3 years old)..

    Here are the card images I would like:

    Armageddon (judge gift promo)
    Death Cloud
    Wildfire (9th ed)
    Global Ruin
    Destructive Force

    I'm not particularly sure which order, but I know I want the Armageddon in the middle. I'm really not picky so you can use your creative discretion in how you want to blend them together. I'm even open to the idea of maybe like some solid diagonal lines splitting each image. But regular blending/shading would be fine also. Like I said..I'm not picky. Use your artistic discretion. I'd also like the text "who needs land.." written in all lower case, and in any sort of mystical-looking itallic font you see fit, preferably right in the center at the bottom of the banner.

    I can't stress enough that I'm completely open for just about all of my specifications to be changed as you see fit. The only solid requirement I have is that you use these 5 images and that Armageddon be in the center.

    Take all the time you need. Thanks so much in advance!


    bumping this one, it may have been lost in the pack
    Posted in: Avatar & Sig Shop Archive
  • posted a message on Rock Pod Discussion
    Quote from Soulgix
    Optimized for Valakut you say?

    can you explain how?

    I usually die....in game and life...each time i meet a valakut, and i play almost the same deck as yours (only 1 vat and doom blades instead of go for the throat)


    The Mimic Vats really help.. Also make sure you have at least 2 Spellskite in after sb. Obviously use Memoricide to take out the Primeval Titans as early as possible. 2x Tectonic Edge and 3x Slimes mainboard also help a lot. I used to keep an additional Slime in the sb for Valakut, but people haven't been playing it as much recently so I removed it. Another change I've made recently is mainboarding the Phyrexian Revoker. He can stall them if you drop him early, calling Overgrown Battlement. I've also removed Dismember is favor of more Beast Withins and GFFT, but Doom Blade works too.

    Are you playing 6 mana makers? this helps start the race and can soon be podded into Spellskite. And are you using Brutalizer Exarch? Getting him or a Slime on a Mimic Vat can devistate Valakut.
    Posted in: Standard Archives
  • posted a message on Brush Pod (G/W) General Discussion
    Quote from Self Medicated
    I was thinking about Selesnya Pod, but it doesn't roll off the tongue like Brush Pod.


    'Brush Pod' makes me think of Brushlands and Anurid Brushhopper.. and those are much more dear to my heart than Selesnya
    Posted in: Standard Archives
  • posted a message on Brush Pod (G/W) General Discussion
    Quote from Self Medicated
    50 cents! Dang! I paid 4 bucks each for mine. But now they're up to about $8/each! Anyways, I am voting to rename G/W Pod to "Brush Pod". Anyone have any objection to this?


    Yeah I can't believe how quickly pod prices are skyrocketing! I just ordered mine last week, paid 3.50 ea.. and now everywhere is charging at least 7-8$.. wow

    Also, I love the name Brush Pod! way better than Selesnya Pod =(
    Posted in: Standard Archives
  • posted a message on GB Pod ideas
    B/G Rock Pod - Official Thread

    I'm a huge supporter of B/G pod. It is the only 2-color pod deck that is actually tournament viable. Although I've recently splashed white in mine because, like GWC said..It's so easy to splash a third color and we benefit from it so much.
    Posted in: Standard Archives
  • posted a message on [SCD] Phyrexian Metamorph - Any Color Pod
    Quote from Frox
    I've run it as a 1-of in every one of my Pod variants. I'll take the -2, I could truly care less. It's a great card.


    All this fuss over the -2 life (which I too could care less about) and most of the time you'll be podding into it anyways! What more versatile 4-drop is there?? This card wins games left and right. I have a feeling we'll be seeing Metamorphs going up in price over the next couple of months here..
    Posted in: Standard Archives
  • posted a message on Heroes of the Plane Studios - DNC and Xeno
    Quote from XenoNinja
    k DNC, I'll cover whatever you didn't say. I'll get a few done that were requested before as well


    I'm sure I speak for everyone when I say:

    Thanks guys.. We know you're down a man right now, so take all the time you need. We appreciate your work and wait for it patiently.
    Posted in: Avatar & Sig Shop Archive
  • posted a message on [Deck] Modern Burn (8/2011 - 2/2013)
    Here's a modified version of a RDW/Burn deck I used to play in Extended a couple years. I changed a few things around to fit Modern..and I've only tested online so far, but it feels pretty efficient.


    I tried to create a sideboard that could still utilize Isochron Scepter, while remaining relevant against popular decks. I have yet to play in any Modern events, so I don't have any serious test results yet.. But I'll post when I do. I also included a couple Buried Ruin in the sb, because they will most likely sideboard in some hate against the scepters and bridges. And although Noxious Revival isn't burn, getting one on a scepter can be devastating.

    Obviously the Mox Opals will be a lot slower than Chrome Mox..often times I'm not even able to activate it until turn 3. But it's a 0 cost card that will make mana, if not right away. Since I also lost Great Furnace, I elected to remove Shrapnel Blast, a staple in my original build.

    The overall idea here is to utilize Seething Song to blow your hands as you draw them with Wheel of Fate. Ensnaring Bridge keeps aggro off you, so you don't need to worry about burning creatures unless absolutely necessary. There's also the obvious synergy between Pyromancer Ascension and the scepter, which keeps pressure on your opponent. Ideally you want a Lightning Helix or a Galvanic Blast on the scepter, but anything will do.

    Isochron Scepter or Red Sun's Zenith will ultimately be the win conditions. The key to success is through Ensnaring Bridge and Seething Song (letting you blow your hand). Flamebreak helps keep early pressure off you, while also feeding them some damage. Ideally by the end of turn 3 you want a bridge on the table and your hand gone. The scepter also helps empty your hand quicker since you use 2 cards for the single effect.

    I chose to run only 3x Wheel of Fate and Pyromancer Ascension because, realistically, I never need to draw more than one..and all of the other cards are mandatory 4-ofs. Except for the Zenith of course, which I often never need anyway. But if I do draw it, I've usually got an Ascension online by then and I can just dump any extra mana I have from copied Songs into it for the win.

    If anyone's intersted in trying this style of creatureless RDW, here are some other options I considered that you might want to use to tweak your build:

    Other Artifacts:
    Welding Jar
    Feldon's Cane
    Locket of Yesterdays
    Pyrite Spellbomb - if you're scared of pro red
    Shrine of Burning Rage - I really wanted to include this, but just couldn't make it fit.

    Other Burn:

    Burst Lightning
    Shrapnel Blast - only if you run more artifacts
    Punishing Fire - I'm really liking this + Grove of the Burnwillows.. might try to work that in
    Incinerate

    If anyone can think of any other relevant burn or artifacts I didn't list in the options section, please let me know!
    Posted in: Modern Archives - Proven
  • posted a message on RDW in Modern
    MOVED TO ACTUAL RDW THREAD, SRY
    Posted in: Modern Archives
  • posted a message on [Modern] Land Destruction viable?
    So I was just getting ready to post my BGW land destruction deck I used to play in Legacy, but then I realized that Vindicate is not legal is Modern. Woe is me
    Posted in: Modern
  • posted a message on Brush Pod (G/W) General Discussion
    Quote from thewileycoyote

    -1 Archon of Justice (move to SB)
    +1 Baneslayer Angel - read my rants in the Junk Pod thread regarding BSA

    Not really sure on this. I think I like Archon a lot more than other players. As an attacker he is evasive (flying). As a blocker he can block anything and when he dies you can exile anything on the board. It gets worse when you have a Pod out as your opponent knows you can kill anything they play on your turn, probably after doing four damage to them. I have not tried BSA, so it could easily be a better card. Only negative is BSA is not good to Pod away. But hey, we eventually have to do some damage and win the game and she is not a bad choice to do that.


    Baneslayer Angel is bigger, and also has flying. She creates a greater total life advantage when attacking via lifelink. She may not exile a permanent upon death, but she slays far more creatures in combat without a scratch on her. If you block a 4/4 with the Archon, both creatures die to combat damage, and you get to remove another permenant of theirs. If you block a 4/4 with BSA, they lose the creature and you lose nothing. So ultimately they both net the same card advantage (+1 in your favor) except with BSA you just gained 5 life and you still have a 5/5 flying first strike lifelink protection from demons and dragons on the table.. You do the math.
    Posted in: Standard Archives
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