- FuneralofGod
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Member for 16 years, 5 months, and 10 days
Last active Tue, Oct, 6 2020 01:51:37
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CavalryWolfPack posted a message on Seance DiscussionHonestly, and this is a MASSIVE stretch, but this is a get-rich-quick scheme. This dude has been buying out this card and destroying copies, making them scarce. Now, he asks a pro player to build a deck and try it? This should be a huge red flag - he's hoping that the deck is viable and suddenly, his pile of dollar rares just quadrupled in price. He's trying to raise the price of the card because he's been hoarding them. Again, this is a massive stretch, and sounds like it came from someone on acid, but this is the first thing I thought of when I read it.Posted in: Modern -
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Equinox2793 posted a message on Abzan Return to the RanksSo I have been thinking of putting in Gravecrawler and making a small package of Tidehollow Sculler and Liliana, Heretical Healer (when it flips it gives a zombie) to support it. Satyr Wayfinder already helps us mill a few crawlers, you can have those crazy plays where you keep sacing crawlers to get multiple blood artist triggers as well. I'll post a decklist soon.Posted in: Deck Creation (Modern) -
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BatHickey posted a message on Legendary advantage deck? (Hero's Blade + company)Why isn't this in deck creation like every other deck like this?Posted in: Modern -
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BatHickey posted a message on [Primer] 4C GiftsBasically I think anything with polymorph is a different deck, also a peeve of mine to see incomplete lists for review. I don't want to be rude but, you gotta finish it. 24 mountains won't support a 3c demanding mana base.Posted in: Modern Archives - Established -
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Topper posted a message on [Primer] DredgeVinePosted in: Modern Archives - Deck CreationQuote from taptwo »Quote from Jizra »
Glad to see a very similar list to mine doing well! Interesting he left out the bloodghasts in favor of the ghost quarters/Loam + Lightning axes. I can really recommend the 1 off rotting rat to unearth and have a zombie on the field to cast your gravecrawlers (beside extra discard outlet).
I have to say I'm shocked to see that list win. It looks even more vulnerable to grave hate than usual. Too bad there aren't videos available, I'd like to have watched how it's played. The pilot must be very good.
I agree with your call on the 1-of Rotting Rats. Terrific against control decks too.
I've always been an advocate of keeping Bloodghasts in. I understand the arguments against it (doesn't trigger VV, can't block often matters), but I've always found them helpful to break the linearity a little. They can keep you in a game in which your Vines have been Extirpated. I suppose the Anglers can too, though.
Bloodghast is good early but trash late. If your Bloodghast has haste, you're just in "win more" mode. Angler is not just Bloodghast 5-8. It's also Vengevine 5-8.
The card has always been nothing more than parity for all the cardboard you ditch into the graveyard. Which is fine. Value is good. But Dredgavine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
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Frostdragon4 posted a message on Is Modern heading towards uninteractive decks?Posted in: ModernQuote from bill_zagoudis »no it's not. only Burn is becoming stronger than what in my opinion should be, the deck doesn't really deserve tier 1 status due to it's simplicity and limited to non-existent interactions, first it was Eidolon, then Monastery, now Skullcrack on steroids, this farce has to stop sometime, with such a cheap, effective and easy to play deck available even inexperienced pilots can beat veteran players with a bit of luck, I've found myself struggling at 4 life turn 3 against pilots who don't really know how to use fetches+ shocklands or what are the stages of a turn, how does priority work etc, same thing would never happen if they were given a deck like Twin or Abzan, yet with Burn here we are... not cool at all.
all the other linear decks are pretty much static and Boggles is fading (kill it with fire!)
now from the interactive decks BGx is doing fine (9% Abzan + 4% Jund) and UR also looks solid with 9% Twin + 5% Grixis Delver, but we could use some more for sure
only hard control is missing but that's the sacrifice that must be done for a varied meta: control is the type of deck that must have answers for everything, if everything is 4 decks like standard that's easy but if you need to find answers Burn + infect +affinity +bgx + Twin is a feat alone, now if you need to beat all the Tier 2 decks as well, gl with it...
I was playing Jeskai and I left it for BGx, the reason: everytime I went to a tournament I had to pick whom would I beat this day, one day I was going to beat Abzan I would loose to Burn, the other I would be prepared for Burn I would loose to Abzan, next time i'd try to find a balance between them i'd loose to Dredgevine (really hard for control without GY hate), sometimes i'd have a shock defeat against rogue decks like 8-rack or merfolks or RG Tron... boggles, oh well don't get me started I once lost to a Boggles pilot who was coming for a GPT 1st time in modern and didn't know what Scaling Tarn was... 3rd turn he attacked for 8 with lifelink, trample, first strike, vigilance and Totem armor on a Boggle... I had a hand of Snapcaster, Bolt, Remand, Cryptic Command and 3 lands such a good hand and all it can do is buy me a turn... always I was X-1 with it, now with Abzan or Jund I know that I stomp rogue decks and loose to Burn/Tron mostly, sometimes I dodge them entirely. the reason that i am doing better with BGx is that I am not trying to answer their 'trollish' strategies rather than cast a couple of disruption and go for the kill with Goyfs, that's what control probably needs to do as well. (you need some level of proactivity if you are to win this game)
to sum it up: you'll be surprised how easily control falls to rogue strategies, that's why it's best in solved metas. I don't think this can be fixed though i'd love to see some WUR Geist back in action, if we can solve this and WUR returns as the opposing force to BGx (like the innistrad/ravnica era) the format will be a joy to play in. especially if the game can be made to last a bit longer somehow, that would really be the Modern of my dreams...
That's how Sligh was "back in the day," it was a cheap fast deck that anyone could pick up and had a linear strategy with. However, over time as the game adapted there were strategies to beat burn developed by decks evolving over time. During that time there arose decks like Oath of Druids combo or Delusions of Granduer combo, and so on that required people to understand how to compete with those decks. Furthermore, Stasis and other such "slow strategies" were slow to catch up and specifically targeted for execution over time.
The biggest thing really here are three defining mechanics/features of Khans block that we have to adapt to a new world order:
1. New Fetch lands
2. Prowess
3. Delve
With that said, and I agree with ktenshinx, that the rise of new decks from infancy to now has became at hand. This is not the pre-Treasure Cruise metagame. I would argue that, similar to Extended of fifteen years ago, that with the inclusion of easy-to-access mana solutions and fast ramp offers the possibilities to see different, new and exciting decks to come to the surface. Some decks in the format are also extremely mentally draining and taxing in longer tournament scenes, combined with the American format culture to rely more on netdecking and predominantly relying on less combo decks for more reliably midrange and such decks. This is in part also seeing a small decline in the number of Amulet Combo decks.
The greatest issue facing control is mostly:
1. New determinants and definition for "what control really means"
2. Decks begin to blur strategies to become oblong hybrids
3. "Rainbow" "goodstuff" decks
4. Delve
Delve is really a strong format changing mechanic, as it gives specific colors access to very powerful card suits such as Taisigur. This is a good thing, because it diversifies away from "Tarmo+" format as the "go-to-beater." The issue with midrange is that it was locked into Tarmo+Dark Confidant and add in Lily and you have a trinity defining mechanic. What Tasigur has done is acted as a taser to diversify away from these cards, as Dark Confident doesn't get along well with high casting cost fish.
We're also entering a time period where black is perhaps becoming the most powerful color in Magic's Modern card pool. Red is being pushed to be more divergent within it's own color identity, and as a result we're seeing traditional aggro strategies changing to meet new challenges. That is very much on purpose, as blue has been seen as overpowered for a number of decades now as the number one color. There was a time whenever a mono blue deck was a thing to fear, and rightly so because a game would drag on and on. Now that the other colors have gained a handle on a better color identity, beginning so for colorless as a concept, we are starting to see decks arise. But we also must keep in mind that certain strategies such as Affinity have been around for over 12 years now. Tron in some form was what? 8 years ago? Burn has been around for well almost 20 years. These aren't exactly new decks to the foray. They have been stand by decks for quite sometime, furthermore as hosers become more prevalent a color is going to get new tools such as Atarka's Command.
The game changes, and speaking as someone who has been building towards Jeskai in modern, there's a simple adage to live by; change or die. Rotating over to Grixis or Temur or Sidisi is certain possible depending on the available card pool. There is also the recent rise of Esper such as Mentor that is intriguing and in time may very well become a staple for modern. I regard Snapcaster dethroning Dark Confident from his role of sidekick, and Tasigur gives a strong consideration over Tarmogoyf as a reliably beater with some interesting effects.
The area that I would find greater fault with would probably be held within the problems from Khans that there was no real notable blue prowess creature or delve, green only had one real delve creature for constructed in Hooting Mandrills, as well as Siege Rhino being the only card in that cycle really pushed. Dragons, on the other hand, had precious little to offer constructed mechanically.
There's an effect in evolutionary theory called the Red Queen Effect, where an organism runs in place to stay in place until it finally dies to different causes and goes extinct. This is what happened to Jeskai and some of it's friends like Geist of Saint Traft, they just can't keep up with Rhino, Tasigur, and Blowfish. We have to come to the conclusion that we may have a hero in Ojutai or some future blue and white decks that innovate without the need for red or the next set will forge ahead and bring about a revolution to create a new Jeskai deck.
We must ultimately come to comprehend that death is a thing and that some decks will come into something. Out of Pod's death came children such as Liege Abzan, Collected Company, and some fakers that have since died out. The old dies to give way to the young, it is within this that decks inherent a mantle. Even Affinity is not truly Affinity, it has evolved to become metalcraft more so than Affinity. So too shall become of Jeskai in time, it may take years or even just one more expansion to the game.
Cruel Ultimatum Grixis is now no longer the face of Grixis with fetch lands and delve, it has been a good run for people who ran that deck but today we see a new dawn.
We must also consider that there are old decks with old players who keep the fire of civilization on an old, ancient deck list. Shoktroopa is one such individual, I do not know who this "Shokatroopa" person is, not even gender or occupation or age, yet there are murmurs within some threads about his success with Urzatron monoblue.
Looking at this person's win record:
http://www.mtgtop8.com/search?player=shoktroopa
For two years the hero of Urzatron has struggled to make the deck a winner in their own way. Some Jeskai decks have evolved into Grixis or four color CC or abandoned in favor of Esper and other colors. It's not a bad thing, not everyone can be Shokatroopa to keep a tier two deck alive and winning. Some people will cling to a deck out of loyalty or nostalgia, this is understandable. However, there is no deck that is "entitled" to be at a point over another. They merely get specific tools, and we players play accordingly or else we lose in events. Not every deck can be Charlie Sheen, to lose yet to win so hard that it actually wins even while being a loser. Perhaps Urzatron is just that Charlie Sheen character, I'm ignorant as I know neither the Urzatron player community nor the hard working Shokatroopa. I just know that people are at the gristmill working hard to win, even against going five years without a dedicated artifact block to give it the necessary new tools. That isn't Charlie Sheen, that's a true slugger community.
However, we must contend that specific decks that have a long history have the capacity to live at tier 2 comfortably or eventually reach an equilibrium point that it lives on as a curiosity and museum piece that lives within a few backpacks that so many former decks devolve into as "casual decks." What remains of the ancient decks, I know what few remain from over the last twenty years of Magic. This is what becomes of decks that reach their evolution's end. We must come to the conclusion that extinction is the inevitability of all decks. If anything, it is not that Jeskai has died but that Burn is evolving, which is the true grandfather of many decks in this format.
With that said, we must conclude that a core issue within Magic's current construct and fluctuating power paradigm. The core of which can be seen within the design mistakes of Siege Rhine and why the American Mantis looks as silly as an American gladiator wearing spandex sporting a mullet at a modern tournament. All features lay at the feat of design, some cards are just simply better to fix standard and then fall into Modern. It is a shame, and something that can be addressed to push the power level of Standard higher to afford better cards for Modern. It is an argument to make to keep the power level of Standard for flexible to allow the game to see the rise of ancient decks. But let us also be honest, that sort of advocacy is moot and will not lead to a more enlightened world of design and development. For it is not our place, but to pay and play or leave. This is not anything new anything the sun, it has happened before and so it shall be again.
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tek_03 posted a message on [Primer] 4C GiftsEdit 5/14/2015: Original post deleted as it was just brainstormingsPosted in: Modern Archives - Established
Glad to see 4 Color Gifts is still a contender. I must say your list from the TCG Platinum is certainly intriguing. Very reminiscent of sultai control. But playing without Path to Exile or Lingering Souls? Not even a single copy of either? Surely if you're trying to keep the curve low, Path would be a good fit?
I'm not one to argue with results. I really like some of the tech you employ, such as maxing out on Serum Visions and Inquisition. The playset of Timely in the board still makes me wonder if Lingering Souls warrants main deck space.
Anticipate is an interesting consideration. I feel that people are just thirsty for brainstorm, and anticipate isn't going to cut it. I have been loving serum visions along side turn 1 discard spells, and running Darkslick Shores to help keep my turn ones flexible (in my esper delve).
I'm used to playing a variation of Butakov's junk gifts, but as Knight of the Reliquary becomes more obsolete, I'm thinking it's time to cut back on my green, dropping Birds of Paradise and Eternal Witness.
The New PlanMagic OnlineOCTGN2ApprenticeBuy These Cards
Creatures (7):
2 Snapcaster Mage
2 Tasigur, the Golden Fang
1 Thragtusk
1 Grave Titan
1 Elesh Norn, Grand Cenobite
Spells (29):
4 Inquisition of Kozilek
4 Serum Visions
4 Liliana of the Veil
4 Gifts Ungiven
3 Mana Leak
3 Abrupt Decay
1 Path to Exile
1 Maelstrom Pulse
1 Raven's Crime
1 Life from the Loam
1 Unburial Rites
Lands (24):
4 Polluted Delta
4 Windswept Heath
2 Darkslick Shores
1 Watery Grave
1 Breeding Pool
1 Hallowed Fountain
1 Temple Garden
1 Godless Shrine
1 Overgrown Tomb
1 Urborg, Tomb of Yawgmoth
1 Creeping Tar Pit
1 Swamp
1 Plains
1 Island
1 Forest
Sideboard:
3 Negate
2 Damnation
2 Engineered Explosives
2 Timely Reinforcements
1 Academy Ruins
1 Ghost Quarter
1 Wurmcoil Engine
1 Iona, Shield of Emeria
1 Darkblast
1 Disfigure
One other question I do have is regarding your thoughts on Tasigur. I've found him to be useful more often than not. I actually cut Birds of Paradise from old list to ensure he doesn't ever bump into one. But these lists are composed of so many value cards, the Elesh Norn is probably the only card you can't reliably cast from hand, especially if you're at the point where you're activating Tasigur.
It does seem a pretty common consensus that there should be some number of Lingering Souls and Path to Exile. The question is how many can the manabase support so I'm trying to incorporate numbers to see how far we can go. I'll be sure to post the results.
Have you had better results with Tasigur? Every time I've activated him I got something anemic. It grants value but at an agonizingly slow pace. Even slower than loam/ruins/ee/batterskull. I think too against desks where tasigur activations would be good those decks tend to have removal that would normally be fairly poor or we'd get some type of value from it (like Thragtusk or Titan, even Creeping tar Pit as the opportunity cost is less than a card). Oddly enough too, delving cards from my yard at times was a painful decision because we want lands for loam, and want cards for snap, or Rites.
If we go more Junk-esk, or more Lingering Souls, Tasigur's value increases. My opinion of Tasigur in the Sultai wedged Gifts lists is low.
This actually brings to mind another flaw of the Gifts deck in modern which is (4) that changing one card in the list is rarely if ever a simple swap. Everything is so woven together it seems, that changing something as simple as Go for the Throat to Path to Exile has huge impacts ranging from color concerns, mana concerns, potential damage from lands, tempo from exile's land, GftT's artifact clause, snapcaster costs, tasigur's ability, etc. Let alone changing a land can possibly do to the deck. A beautiful curse -
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Stairc posted a message on Moba Mtg? EDH Team Builder formatPerfect simulation in a different medium is usually perfectly awful. Imagine playing Skyrim where it took you five hours real time to strap on a set of heavy armor.Posted in: Homebrew and Variant Formats
It's best to draw inspiration from and capture the essence of some aspect of the source material. MTG did this with Theros and Innistrad. In real greek mythology, there are no Krakens and there is only one Pegasus. The gods also don't easily map to the color pie.
Heck, in MTG itself it makes no sense that you can't send your dragon to attack your opponent's soldiers directly (you need some sort of Fight spell or ability to do that). You can only charge it blindly at your opponent's face and they can decide to put something in the way to block. Not perfect simulation at all, but leads to better gameplay. It captures the essence of a fantasy battle, it doesn't try to perfectly simulate one. -
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Slarg232 posted a message on What decks are one PLAUSIBLE reprint away from being viable in modern?This thread very quickly became "I want my pet card in Modern"....Posted in: Modern - To post a comment, please login or register a new account.
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4 Insolent Neonate
4 Gravecrawler
4 Stitcher's Supplier
4 Lotleth Troll
4 Gurmag Angler
4 Vengevine
4 Stinkweed Imp
2 Golgari Thug
4 Faithless Looting
4 Lightning bolt
3 Cathartic Reunion
Lands (19)
4 Blackcleave Cliffs
4 Wooded Foothills
4 Bloodstained Mire
2 Blood Crypt
1 Overgrown Tomb
1 Stomping Ground
2 Swamp
1 Mountain
I will probably start somewhere around here. Prized Amalgam seems like he wants in on this too, but I'm not sure how to fit him.
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If anyone is considering Death's Shadow I would strongly suggest trying out Call to the Netherworld . It's great if you have enough black creatures to support it. And especially insane with Street Wraith. The play with Shadow is to discard it early and then return it later when/if your life total permits
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Close the Loop 1UU
Instant (R)
Until end of turn, creatures you control with cycling can't be blocked, and they each gain "whenever this creature deals combat damage to a player, draw a card"
Falkenrath Abomination 2BR
Creature - Vampire Mutant (R)
Creatures you control with Madness get +1/+1.
Discard a card: Target creature gains menace until end of turn.
4/3
IIW: Elesh Norn, Sheoldred, and the other praetors from New Phyrexia have become Planeswalkers. Make a card for one of them (one per person please)
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Creature - Germ (MR)
When Lord of Germs enters the battlefield, you may return target equipment card from your graveyard to the battlefield and attach it to Lord of Germs.
Other Germs you control get +2/+2
0/2
IIW: design a multicolor creature from the "hunted" cycle in Ravnica.
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I like this card alongside ways to cheat out big threats. Great with Delve creatures or with Affinity for Artifacts.
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I could see maybe swapping 1x maindeck Bolt for Lavamancer bit I personally wouldn't try it
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Basically, red aggro always needs Lightning Bolt. For some rare builds, there is a better option (Galvanic Blast, Tarfire) but thone are the only cases. Lightning Bolt is one of the best cards in modern
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Basically what you've done with your unbannings here is turn modern into a combo format. You unban cards like Dig Through Time but you keep Bloodbraid Elf banned? Your personal preferences are considered far too much, I think.
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4 Gravecrawler
4 Lotleth troll
4 Vengevine
4 Gurmag Angler
3 Tasigur, the Golden fang
4 Stinkweed Imp
2 Vengeful Pharoah
Spells (16)
4 Commune with the Gods
4 Sinister Concoction
3 Thoughtseize
3 Inquisition of Kozilek
2 Abrupt Decay
4 Blooming Marsh
4 Verdant catacombs
4 Polluted Delta
2 Marsh Flats
3 Overgrown tomb
1 Forest
1 Swamp
2 Bitterblossom
2 Grapple with the Past
2 Gnaw to the Bone
3 Fulminator Mage
1 Liliana, the last hope
2 Duress
2 Scavenging Ooze
1 Vengeful Pharoah
The problem is without red, the explosive starts are taken away. Faithless Looting is easily one of the best cards ever printed. Even if Budget is a concern, a playset of Copperline Gorge and a pair of Blood Crypts aren't going to break the bank and it would be well worth it.
That being said, I love my rock vine list. It's been a pet deck of mine forever. I'm waiting for it be viable or at least well-positioned in a meta so I can take a tournament by surprise.