The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
[i]Rimewrinder military strategy has not yet developed "lying in wait".[/i]
2/1
Reticulated Wurm [mana]4gg[mana]
Creature - Wurm C
Chain 4g (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
[i]The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.[/i]
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If [i]g[/i] was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
[i]Nothing builds muscle like honest smashing.[/i]
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2s ([mana]2s[/i], Discard this card: This deals 3 damage to you and to target player.)
[i]"Oh, you're gonna love your first taste of frostbite, citydweller!"[/i]
3/3
Rimeblast SR
Instant (C)
Chain [i]s[/i] (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player.
[i]The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.[/i]
Calabarian Pioneer 1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2
[i]Only the bravest Calabarians are selected to brave the frosts of Rimewrind.[/i]
Frost Barrage 2R
Sorcery
Frost Barrage deals X damage to target player, where X is the number of snow permanents that player controls.
Glacial Shelf
Snow Land C
Glacial Shelf enters the battlefield tapped. t: Add U to your mana pool. ,t, Sacrifice Glacial Shelf or SS,t, Sacrifice Glacial Shelf: Draw a card.
Simmering Fiend 1RR
Creature - Elemental Devil
Whenever Simmering Fiend deals damage to a snow creature, destroy that creature.
2/2
[i]Cabalarians learned from Rimewrinders that sometimes violence is the answer.[/i]
Deluded Dance 3U
Instant (C)
Choose one - Tap up to two target creatures; or untap up to two target creatures. If B was spent to cast Deluded Dance, you may have those creatures get +2/-1 until end of turn.
Fresh Perspective1UU
Sorcery (U)
Draw two cards, then reveal the top card of your library. If an instant or sorcery card is revealed this way, put it into your hand.
[i]"Even among these savages, there are valuable insights to be gained." - Jerro Fromiere, Calabarian noble[/i]
Shopping SpreeWB
Sorcery
Each player taps all their creatures. Then each player may search their library for a creature or artifact of converted mana cost X or less, where X is the number of creatures that player tapped in this way, and put it on the battlefield. If so, that player shuffles their library afterwards.
Sea Salt Shellback3U
Creature - Turtle (U)
Hexproof
Zest 2 [I](This permanent enters the battlefield with two spice counters on it. At the beginning of each player's upkeep, that player chooses one - Remove a spice counter from this and draw a card if you do; or put a spice counter on this.)[/I]
2/4
Rare 1 of 1: Beachling3WW
Creature - Shapeshifter W: Beachling gains first strike until end of turn. W: Beachling gains lifelink until end of turn. W: Beachling gains protection from a card type of your choice until end of turn. 1: Beachling gains +1/-1 until end of turn. 1: Beachling gains -1/+1 until end of turn.
3/3
Frostling3SS
Creature - Shapeshifter S: Frostling gains protection from non-Snow until end of turn. S: Tap creature blocking Frostling. It does not untap during its owner's next untap step. S: Regenerate Frostling. 1: Frostling gains +1/-1 until end of turn. 1: Frostling gains -1/+1 until end of turn.
4/4
The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Rimewrind and Calabar:
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
[i]Rimewrinder military strategy has not yet developed "lying in wait".[/i]
2/1
Reticulated Wurm [mana]4gg[mana]
Creature - Wurm C
Chain 4g (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
[i]The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.[/i]
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If [i]g[/i] was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
[i]Nothing builds muscle like honest smashing.[/i]
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2s ([mana]2s[/i], Discard this card: This deals 3 damage to you and to target player.)
[i]"Oh, you're gonna love your first taste of frostbite, citydweller!"[/i]
3/3
Rimeblast SR
Instant (C)
Chain [i]s[/i] (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player.
[i]The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.[/i]
Calabarian Pioneer 1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2
[i]Only the bravest Calabarians are selected to brave the frosts of Rimewrind.[/i]
Frost Barrage 2R
Sorcery
Frost Barrage deals X damage to target player, where X is the number of snow permanents that player controls.
Glacial Shelf
Snow Land C
Glacial Shelf enters the battlefield tapped. t: Add U to your mana pool. ,t, Sacrifice Glacial Shelf or SS,t, Sacrifice Glacial Shelf: Draw a card.
Simmering Fiend 1RR
Creature - Elemental Devil
Whenever Simmering Fiend deals damage to a snow creature, destroy that creature.
2/2
[i]Cabalarians learned from Rimewrinders that sometimes violence is the answer.[/i]
Deluded Dance 3U
Instant (C)
Choose one - Tap up to two target creatures; or untap up to two target creatures. If B was spent to cast Deluded Dance, you may have those creatures get +2/-1 until end of turn.
Fresh Perspective1UU
Sorcery (U)
Draw two cards, then reveal the top card of your library. If an instant or sorcery card is revealed this way, put it into your hand.
[i]"Even among these savages, there are valuable insights to be gained." - Jerro Fromiere, Calabarian noble[/i]
Uncommon 2/3
Tropical Atoll
Sun Land
[I]( can be paid with one mana produced by a sun permanent.)[/I]
Tropical Atoll comes into play tapped.
:symtap:: Add U or R to your mana pool.
Shopping SpreeWB
Sorcery
Each player taps all their creatures. Then each player may search their library for a creature or artifact of converted mana cost X or less, where X is the number of creatures that player tapped in this way, and put it on the battlefield. If so, that player shuffles their library afterwards.
Thelb, plane of pure material, is one vast laboratory for alchemists, biomancers, thaumaturges, metaphysicists, and others of a scientific bent. Natives and visitors alike may find themselves unwitting test subjects, or conscripted into quixotic missions to prove mad hypotheses. And catastrophe could be on the horizon as one mage nears the completion of her Unifying Theory.
Failed Experiment2UU
Creature - Mutant Crocodile (C)
Flying
Discard a card: Failed Experiment loses flying until end of turn. Any player may play this ability. Some things just don't belong in the sky
3/2
Searing DischargeR
Instant (C)
Choose target creature or player. Target instant or sorcery spell gains "This spell deals 3 damage to that creature and/or player." "Oh... the instructions called for twelve ceftons of argathium, not twelve silimunds. What was I thinking?" —Cloyen, apprentice alchemist, last words
Amplify GravityG
Sorcery (C)
Until the end of turn, creatures lose flying. Amplify Gravity deals 1 damage to each creature that lost flying this way.
Sylvan Amber1G
Material Artifact (C) (Sacrifice this permanent: Add one mana of one of it's colors to your mana pool.)
When you sacrifice Sylvan Amber, put a 1/1 green Insect creature with deathtouch onto the battlefield.
Festering Oozebeast2B
Creature - Ooze Beast (C)
When Festering Oozebeast dies, you may have target creature get -2/-2 until end of turn.
2/2
Alchemical Blast1R
Instant (C)
Alchemical Blast deals 2 damage to target creature or player, plus 2 damage for each mana produced by Materials spent to cast Alchemical Blast. One of the first things a young alchemist must learn, is to never, never sit too close to another alchemist.
Rongan Meditant4W
Creature - Giant Monk (C)
Whenever Rongan Meditant attacks, it doesn't untap during its controller's next untap step. The Rongan foothills are the site of constant tremors, which are little more than Thelb's ancient theorists waking from their slumber.
4/5
Dribbling Fiend5R
Creature — Beast (C)
Haste
Whenever Dribbling Fiend becomes blocked, it deals 2 damage to each creature blocking it.
4/2
CalcinateW
Enchantment - Aura
Enchant creature
Enchanted creature has defender and "Sacrifice this permanent: Add 3 to your mana pool."
Corpse's Breath1B
Material Enchantment - (C) (Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
When you sacrifice Corpse's Breath, target player discards a card. "As our unfortunate Master Phelen has demonstrated, the first lesson in collecting your components is to make sure that your subject is really dead." —Ogeldire, professor of necromantics
Glimmucus Slug2WG
Material Creature — Slug (U) (Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
Vigilance
When Glimmucus Slug dies, you gain 4 life.
3/4
Sovereign Glue2U
Material Enchantment - Aura(U) (Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Uncommon 3 of 3
Saturnine Aegis1B
Artifact
Amalgam (You may pair this artifact with an unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Saturnine Aegis is paired with a creature, both have protection from white and from green.
OR
Dark DistillationXXB
Instant
All creatures get -X/-X until end of turn.
At the end of turn, put X +1/+1 counters on each creature.
Thelb, plane of pure material, is one vast laboratory for alchemists, biomancers, thaumaturges, metaphysicists, and others of a scientific bent. Natives and visitors alike may find themselves unwitting test subjects, or conscripted into quixotic missions to prove mad hypotheses. And catastrophe could be on the horizon as one mage nears the completion of her Unifying Theory.
Failed Experiment2UU
Creature - Mutant Crocodile
Flying
Discard a card: Failed Experiment loses flying until end of turn. Any player may play this ability. Some things just don't belong in the sky
3/2
Searing DischargeR
Instant C
Target instant or sorcery spell gains "This spell deals 3 damage to target creature or player." "Oh... the instructions called for twelve ceftons of argathium, not twelve silimunds. What was I thinking?" —Cloyen, apprentice alchemist, last words
Amplify GravityG
Sorcery (C)
Until the end of turn, creatures lose flying. Amplify Gravity deals 1 damage to each creature that lost flying this way.
Sylvan Amber1G
Artifact — Material (C) (Sacrifice this: Add G to your mana pool.)
When you sacrifice Sylvan Amber, put a 1/1 green Insect creature with deathtouch onto the battlefield.
Festering Oozebeast2B
Creature - Ooze Beast
When Festering Oozebeast dies, you may have target creature get -2/-2 until end of turn.
2/2
Alchemical Blast1R
Instant (C)
Alchemical Blast deals 2 damage to target creature or player, plus 2 damage for each mana produced by Materials spent to cast Alchemical Blast. One of the first things a young alchemist must learn, is to never, never sit too close to another alchemist.
Rongan Meditant4W
Creature - Giant Monk C
Whenever Rongan Meditant attacks, it doesn't untap during its controller's next untap step. The Rongan foothills are the site of constant tremors, which are little more than Thelb's ancient theorists waking from their slumber.
4/5
Dribbling Fiend5R
Creature — Beast (C)
Haste
Whenever Dribbling Fiend becomes blocked, it deals 2 damage to each creature blocking it.
4/2
I'm not really sure Searing Discharge would work, since targets are chosen when casting the spell: do it keep the same target? It surely needs a reminder, if it works.
Maybe "~ deals 3 damage to target creature currently targeted by an instant or sorcery?"
Common 9 of 10:
Alchemic PurificationG
Enchantment - Aura
Enchant land or artifact
Whenever enchanted land or artifact is tapped for mana, it produces double the amount of mana instead.
CalcinateW
Enchantment - Aura
Enchant creature
Enchanted creature has defender and "Sacrifice this permanent: Add 3 to your mana pool."
It was sudden. The eyes of whom was still struggling outside was blinded by the light of thousand suns. It was the tower: its summit was shining, burned by unnatural flames. The night on Quon was defeated for a nearly infinite minute. Then the Tower started to Crumble, emitting an eerie human-like lament.
Only one thing was certain: the virgin walls of the Tower were finally conquered by someone and the destiny of the plane was in his hands.
Ambling Sextant
Creature - Drone (C)
When Ambling Sextant enters the battlefield, reveal the top three cards of your library. You may put a card with azimuth revealed in this way into your hand. "I am pinned between the wailing barbarians and the dragonmaster's foul servants. This is to be my last letter to you, Sisia, and my prized tool bears it to you. Take it and find answers." - Cfelmo, note on a drone's plate
0/2
Zigheil's Judgment2WW
Instant (C)
Exile target creature. You may return that creature to the battlefield under its owner's control. "The first Keeper safeguards the clarity. The Tower allows no stain." — Albanera, the White Dweller
Re-Assembling Drone3
Artifact Creature - Drone (C) : regenerate Re-Assembling Drone. "No matter how much you smash 'em they keep coming back."
1/2
Tower's Reject1B
Creature — Human Horror (C) Those who once tried to reach the summit but were reppelled by the Tower, now are incarnated in an abominable form, dwelling in its hallowed remains.
2/2
Emberfall4R
Sorcery (C)
Azimuth (You may cast this card by sacrificing a permanent with lower converted mana cost and paying the difference in mana costs between this and the sacrificed permanent. Mana cost includes color.) Emberfall deals 5 damage to target creature.
Calculated Thought2UU
Sorcery (C)
Azimuth (You may cast this card by sacrificing a permanent with lower converted mana cost and paying the difference in mana costs between this and the sacrificed permanent. Mana cost includes color.)
Draw 2 cards.
Tower's Relic1
Artifact (C) T: You gain 1 life.
When Tower's Relic leaves the battlefield, draw a card.
Broken Fall2G
Enchantment (C)
Return Broken Fall to its owner's hand: Regenerate target creature.
Sarkhan's Delusion1R
Instant (C)
Destroy target artifact. Its controller loses 3 life. Sarkhan Vol became more and more obsessed with everything related to the Tower as the days passed: yes, he wanted the Tower to be ruined, but what he saw crumbling was merely its receptacle.
Crested Dragoons4W
Creature - Human Soldier (C)
When Crested Dragoons enters the battlefield, you gain 4 life. The Zevanera sect spent generations learning how to ignore the Tower's siren call. With a single thunderous roar, all those lessons were instantly lost.
2/5
Tower Shade2B
Creature - Shade (U) 1B: Tower Shade gets +2/+2 until end of turn.
When Tower Shade dies, target creature gets -X/-X, where X is Tower Shade's power.
"Ferents was a fool. For all his bluster about false imagery, it seems fitting that he would be done in by a simple shadow." —Fiedor of the Azurine Lineage
1/1
Ubiquity1WW
Instant (U)
For each creature attacking you, put a token that is a copy of target creature you control onto the battlefield. Exile those tokens at end of combat. Who merges with the Tower, merges with this world too.
Alpha Govuth2GG
Creature - Beast U
At the beginning of your upkeep, if Alpha Govuth has the highest converted mana cost among permanents on the battlefield, put two +1/+1 counters on Alpha Govuth. "The proper method for indicating subservience to a Govuth is to roll over and expose your vulnerable stomach, in which case it'll only maul you." —Sydhari, elvish naturalist
3/3
Rare 1/1:
Tier of Waste2BB
Enchantment
Target player gains control of the Tower when this enters the battlefield. (One player at most may control the Tower.)
The controller of the Tower loses 1 life at the start of each turn.
The controller of the Tower may sacrifice five creatures to lose control of the Tower. (It becomes uncontrolled.)
or Mythic Rare 1/1:
Sarkhan, Usher of RuinBRG
Planeswalker - Sarkhan
(+2) Target creature gains +1/+1 and flying until the end of turn.
(+1) Destroy target artifact and target land.
(-6) Flip one coin for each of X target creatures in play. On heads, Sarkhan, Usher of Ruin deals X damage to that creature.
3
@ stormblessed probably becuase this is not the most popular thread.
It requires that you create two cards that are rarity sensitive, flavour sensitive, and possibly even constrained by the precedent set by previous cards. Thats more restrictions than most people want to deal with.
Also once you write two cards, you get ideas for more, and you wait for someone to post a bit later.
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool. Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player. As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter1G
Creature - Elf Warrior
Hexproof The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card. "We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing1B
Instant
Target tapped creature gets -3/-3 until end of turn. Of course you should kick someone when they're down, they're closer to your feet.
Vise Drone3W
Creature - Drone C
When Vise Drone enters the battlefield, you may tap target creature. W,T: Tap target creature. When it wants you to stay still, you stay still.
2/2
Rebellious Vampire2BB
Creature - Vampire
Flying
At the beginning of your upkeep, you lose 1 life. "Why should I listen to you? Now that I have magic I can do whatever I want!
3/3[/QUOTE]
Common 10/10 Shock Troopers3W
Creature - Human Soldier Crowd control - When attacking another player or blocking that player's attack, Shock Troopers gains +0/+1 for each creature that player controls.
2/2
Kettle1W
Instant
Creatures you control gain +2/+2 and defender until the end of turn.
Braehann is a pastoral world, with its rural hamlets bounded by four great cities: Gangster-plagued industrial colossus Onflust in the north, financial and trade center Eylaire in the east, vibrant but shady mire-harbor Acdabay in the south, and decadent home of artists and phos-drama moguls Santiem in the west. The shaky interdependence of the urban dwellers and the farm folk of the vast center is on the precipice as a trade crisis on the coasts portends something more sinister...
Brand of StrengthG
Enchantment C
Whenever a creature enters the battlefield under your control, you may sacrifice Brand of Strength. If you do, put a +1/+1 counter on that creature and it gains haste until end of turn. "A man is nothing without his fists." —Connah, druid renegade
Eylairen Ship Serpent4UU
Creature - Serpent
Islandwalk
Whenever ~ deals damage to a player you may draw a card, if you do discard a card.
5/5 The serpents are used in rough or calm weather to pull trading galleons.
Santiem Dancer2R
Creature - Human (C)
When CARDNAME enters the battlefield, choose a creature. As long as CARDNAME is in play, that creature can't block.
3/1 "Her, um, lets say provocative movements left me in some sorta trance, and before I knew it, those goblins had stolen the jewels." Keloq, Guard
Pitchfork Toss3R
Instant (C)
Pitchfork Toss deals 3 damage to target player.
Draw a card. "When a fighter's quiver is empty and his knife is lost, he must use any tool of war at his disposal, no matter how unlikely." - Enol, prairie ranger
The House on the Hill3
Artifact (C) T: Add 1 to your mana pool. T, Sacrifice ~: Add 3 to your mana pool. A beautiful piece of art, do you wish to buy it?
Hooded Hirelings3B
Creature - Mercenary Minion (C)
Posse (At the beginning of your upkeep, you may pay this creature's mana cost and discard a creature card. If you do, put onto the battlefield a token that's a copy of this creature without posse.)
Hooded Hirelings can't be blocked by Humans. "I don't know what those guys are or what they're up to, but I have a bad feeling about all of it." - Gelly, visitor to Onflust
2/2
Cadre of Thespians2UU
Creature - Merfolk Wizard
When ~ enters the battlefield you may tap or untap target permanent.
Posse (At the beginning of your upkeep, you may pay this creature's mana cost and discard a creature card. If you do, put onto the battlefield a token that's a copy of this creature without posse.)
2/3 Santiem employs a wide variety of species in thier opera houses, merfolk are particularly adept at hypnotizing solos.
Sewer Chomper3G
Creature - Crocodile (C)
Swampwalk Santiem upper crust value exotic pets highly, but most end up in the sewers once they grow too large.
3/3
Grave Robbers3B
Creature - Human Mercenary
When CARDNAME enters the battlefield, return target creature card with toughness 3 or less from your graveyard to your hand. "What the boss wants with this dead dancer, I have no idea..."
3/3
Santiem Phosdancer1B
Creature - Human Rogue
Shadow (This creature can't block or be blocked by creatures without shadow.)
1/1
Alley Hoodlums2R
Creature - Goblin Rogue (U)
When ~ attacks you may R, if you do target creature can't block this turn.
2/1 "Ayo! Stay outa our way, 'less you wanna a knuck'l san'wich!" - Brot, Kreeps Hoodlum
Bribed PatrolmenWW
Creature-Human Knight (U)
First strike
At the beginning of your upkeep, your opponent may pay 2, if they do Bribed Patrolmen can't attack this turn. In Onflust there's a thin line between criminals and lawmen, and that line is paved in gold.
2/2[/QUOTE]
Domesticated Brundal2WW
Creature - Beast (U)
Whenever ~ attacks you may another target creature get +2/+2 until end of turn.
2/3 In the fields they're beasts of burden, in the cities they're taxis.
Bard of the Flame2RR
Creature - Human Bard
When ~ enters the battlefield exile up to three target red instant or sorcery cards from your graveyard.
You may play those cards as if they were in your hand while ~ is on the battlefield. Some melodies really do end with a bang
3/3
Staktis is an afterlife plane, where souls of a thousand worlds roam patchwork cities crafted from memories. Villains once defeated wage war and plan their possible return, while the nobler souls search for those that once guided the dead to transcendence and apotheosis.
The artificial world of Procella sits like a lens upon a massive wellspring of mana, focusing it into beams that reach into distant planes and power projects of a long-gone race. It seems nothing could survive in such a high-energy environment, but extremophile creatures have evolved to endure and thrive in the incandescent shores.
[QUOTE=ClearwaterStilts;/comments/12787110]its rural hamlets bounded by four great cities: Gangster-plagued industrial colossus Onflust in the north, financial and trade center Eylaire in the east, vibrant but shady mire-harbor Acdabay in the south, and decadent home of artists and phos-drama moguls Santiem in the west. The shaky interdependence of the urban dwellers and the farm folk of the vast center is on the precipice as a trade crisis on the coasts portends something more sinister...
Brand of StrengthG
Enchantment C
Whenever a creature enters the battlefield under your control, you may sacrifice Brand of Strength. If you do, put a +1/+1 counter on that creature and it gains haste until end of turn. "A man is nothing without his fists." —Connah, druid renegade
Eylairen Ship Serpent4UU
Creature - Serpent
Islandwalk
Whenever ~ deals damage to a player you may draw a card, if you do discard a card.
5/5 The serpents are used in rough or calm weather to pull trading galleons.
Santiem Dancer2R
Creature - Human (C)
When CARDNAME enters the battlefield, choose a creature. As long as CARDNAME is in play, that creature can't block.
3/1 "Her, um, lets say provocative movements left me in some sorta trance, and before I knew it, those goblins had stolen the jewels." Keloq, Guard
Pitchfork Toss3R
Instant (C)
Pitchfork Toss deals 3 damage to target player.
Draw a card. "When a fighter's quiver is empty and his knife is lost, he must use any tool of war at his disposal, no matter how unlikely." - Enol, prairie ranger
The House on the Hill3
Artifact (C) T: Add 1 to your mana pool. T, Sacrifice ~: Add 3 to your mana pool. A beautiful piece of art, do you wish to buy it?
Hooded Hirelings3B
Creature - Mercenary Minion (C)
Posse (At the beginning of your upkeep, you may pay this creature's mana cost and discard a creature card. If you do, put onto the battlefield a token that's a copy of this creature without posse.)
Hooded Hirelings can't be blocked by Humans. "I don't know what those guys are or what they're up to, but I have a bad feeling about all of it." - Gelly, visitor to Onflust
2/2
Cadre of Thespians2UU
Creature - Merfolk Wizard
When ~ enters the battlefield you may tap or untap target permanent.
Posse (At the beginning of your upkeep, you may pay this creature's mana cost and discard a creature card. If you do, put onto the battlefield a token that's a copy of this creature without posse.)
2/3 Santiem employs a wide variety of species in thier opera houses, merfolk are particularly adept at hypnotizing solos.
Sewer Chomper3G
Creature - Crocodile (C)
Swampwalk Santiem upper crust value exotic pets highly, but most end up in the sewers once they grow too large.
3/3
Grave Robbers3B
Creature - Human Mercenary
When CARDNAME enters the battlefield, return target creature card with toughness 3 or less from your graveyard to your hand. "What the boss wants with this dead dancer, I have no idea..."
3/3
Common 10 of 10
Eylaire Marketeer1G
Creature - Elf Trader Barter - Target opponent gains control of target artifact, creature, or land you control: Add G to your mana pool.
1/1
Santiem Phosdancer1B
Creature - Human Rogue
Shadow (This creature can't block or be blocked by creatures without shadow.)
1/1
Spline is a world rooted in numbers and geometrical constructions. Life rises from the two-dimensional sea, growing towards the dimensions above. Number-philosophers mine manifolds and evade fractal beasts, in their attempt to reach the place-concept known as the Aleph.
Vectorus Elite3W
Creature - Vectorus Soldier (C)
First Strike
Morph W(You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
"Brothers, here we stand our ground. The Cardinals will follow the MatrixRivers and meet their doom under our Primeblades!"
- Tau-Mu, Vectorus Commander
3/3
Dimensional Trip3W
Instant (C)
Exile target creature, then return it to the battlefield under its owner's control.
Elliptical (Name a card and reveal the top card of your library. If you reveal the named card in this way, return this spell card to your hand as it resolves.)
Irrational Asterios2R
Creature - Minotaur Warrior
Whenever a counter would be placed on Irrational Asterios, place a +1/+1 counter on it instead.
3/1
Stiff-Armed Hoplite1U
Creature - Thalakos Soldier (C)
Protection from creatures with unequal power and toughness "Hold formation! Keep square!"
1/1
Expanded Form1G
Instant C
Target creature gets +X/+Y until end of turn, where X is its power and Y its toughness. Whenever the rogue calculations of the Al-Jabrin come dangerously close to fractal, the results are enough to give even the High Abscissae pause.
Run the Equation1R
Sorcery (C)
Draw three cards, then discard three cards. "The attrition rates of the Vectorus forces will be unspeakably high, but so will those of the Hexakosi. And even losses are odds I like."
Thalakos Crusader 2WW
Creature - Thalakos Soldier (C)
Flying
Morph 1U(You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/3
Damage Integerity
1B
Instant
{C}
Destroy target creature with even power. (Zero is even.)
"There is no need for you to continue being whole."
Parabolic FlameXRR
Sorcery (C)
Parabolic Flame deals X damage to target creature.
Elliptical (Name a card and reveal the top card of your library. If you reveal the named card in this way, return this spell card to your hand as it resolves.)
Common 10/10:
FlattenB
Instant
Target player returns a card on their hand to the top of their library.
Elliptical (Name a card and reveal the top card of your library. If you reveal the named card in this way, return this spell card to your hand as it resolves.)
Bijective Force1G
Instant
Place +1/+0 or -1/-0 counters on target creature until its power equals its toughness.
Spline is a world rooted in numbers and geometrical constructions. Life rises from the two-dimensional sea, growing towards the dimensions above. Number-philosophers mine manifolds and evade fractal beasts, in their attempt to reach the place-concept known as the Aleph.
Vectorus Elite3W
Creature - Vectorus Soldier (C)
First Strike
Morph W(You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
"Brothers, here we stand our ground. The Cardinals will follow the MatrixRivers and meet their doom under our Primeblades!"
- Tau-Mu, Vectorus Commander
3/3
Dimensional Trip3W
Instant (C)
Exile target creature, then return it to the battlefield under its owner's control.
Elliptical (Name a card and reveal the top card of your library. If you reveal the named card in this way, return this spell card to your hand as it resolves.)
Common 3/10
Infinite NowU
Instant
Counter target spell. Its owner may play a copy of that spell at the start of their next turn.
Elliptical
Irrational Asterios2R
Creature - Minotaur Warrior
Whenever a counter would be placed on Irrational Asterios, place a +1/+1 counter on it instead.
3/1
Del-Sula, a world dominated by a plane spanning ocean. Primitive clans of nacatl and goblins live and hunt and fish on the sparse islands that dot the oceanscape, while the more adventurous humans and elves take to high sees to earn their living, worshipping the fierce sea creatures that dwell in the oceans depths like gods. However unbeknownst to those on the surface, the creatures of the sea are engineered pets made by a technologically advanced but isolated merfolk who dwell in cities beneath the waves.
Abyssal Hunter4U
Creature - Fish (C)
When ~ enters the battlefield, you may return target creature to it's owner's hand.
3/2 "It is not the fangs you should fear. It is the power of its fins and fury." - Nacatl Fisherman
Heat of the Moment1R
Sorcery C
Gain control of target creature until end of turn. It gains haste until end of turn. In the language of the Nmaar goblins, the word "ally" also means "sack of tenderized meat".
BrainmurkB
Instant (C)
Target player loses 2 life. If that player discarded a card this turn, he or she loses an additional 2 life and draws a card. Look deep within your mind or the sea to find riches - but not too deep.
Exocet Net
Artifact (C)
:2mana:, :symtap:: Target creature loses flying until end of turn. The nacatl make little difference between different flying animals, if only because they enjoy poultry nearly as much as they do fish.
Slithis Glider1U
Creature - Merfolk Rogue (C) U: Slithis Glider gains flying or islandwalk until end of turn. "Of course the parapets are safe. The gillbreathers have a phobia of heights." - Hywet the Sniper, last words
2/1
Moray Wurm3GG
Creature - Wurm C
Islandwalk The Iumin arcology held eighteen preserved samples of the patterns of its scales, but it was only when a curious scholar put them together that they were found to spell out a message in ancient Niyyati.
4/3
Unflinching Choppers3R
Creature - Goblin Warrior (C)
Double strike, haste "I don't care how successful they are on hunts - they shouldn't be allowed the honor of carving the feast." - Tfleli, Nmaar jester
1/1
Hadal Bristlemouth3BB
Creature - Fish
When Hadal Bristlemouth enters the battlefield, place a -1/-1 counter on target creature.
Trench (This can only block or be blocked by creatures with -1/-1 counters on them.)
3/3
Shore Bison3W
Creature - Ox (C)
When Shore Bison enters the battlefield, you gain 6 life. No other species of cattle could happily graze on seaweed or swim with its herd.
1/3
Boiling MaelstromXR
Instant
Boiling Maelstrom deals X damage to X target creatures.
Endlessfang6R
Creature - Fish (U)
Endlessfang gets +3/+0 as long as you control another creature with a -1/-1 counter on it.
Trench (This can only block or be blocked by creatures with -1/-1 counters on them.) "Damn the harpoons, we're gonna need cannon to land this monster!" - Brott Einmal, captain of the Deadpike
6/2
Drown in Blood2B
Sorcery U
Put a -1/-1 counter on each creature. "They've taken first blood, ye dogs, but by these beasts of the deep, we'll draw second!" —Kheiren Nigh, Captain of the Sordid Talon
Freefire Preacher3W
Creature - Human Cleric Archer (U)
Reach, first strike
:symtap:: Target blocking creature gets +3/+0 and gains first strike until the end of your next turn. "The sea is not almighty - the same wind that carries our arrows governs the waves."
1/3
Mythic:
Kiora Atua 2UG
Planewalker - Kiora (M)
[+1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
[-2]: Search your library for a serpent, kraken, leviathan, octopus card, put it in your hand and shuffle your library.
[-7]: Search your library for up to three creature cards, put them onto the battlefield tapped and shuffle your library.
[4]
Spline is a world rooted in numbers and geometrical constructions. Life rises from the two-dimensional sea, growing towards the dimensions above. Number-philosophers mine manifolds and evade fractal beasts, in their attempt to reach the place-concept known as the Aleph.
Macnam is a bizarrely modernized plane. The small feudal villages are made of concrete and glass, roads between forests of lighted posts are covered in dark pitch, and harvester-behemoths and rotor-dragons fly over seas of chlorinated water. The priests of the Mobile Order fight to keep humanity united, opposed by the powerful Nuclear Union.
Del-Sula, a world dominated by a plane spanning ocean. Primitive clans of nacatl and goblins live and hunt and fish on the sparse islands that dot the oceanscape, while the more adventurous humans and elves take to high sees to earn their living, worshipping the fierce sea creatures that dwell in the oceans depths like gods. However unbeknownst to those on the surface, the creatures of the sea are engineered pets made by a technologically advanced but isolated merfolk who dwell in cities beneath the waves.
Abyssal Hunter4U
Creature - Fish (C)
When ~ enters the battlefield, you may return target creature to it's owner's hand.
3/2 "It is not the fangs you should fear. It is the power of its fins and fury." - Nacatl Fisherman
Heat of the Moment1R
Sorcery C
Gain control of target creature until end of turn. It gains haste until end of turn. In the language of the Nmaar goblins, the word "ally" also means "sack of tenderized meat".
BrainmurkB
Instant (C)
Target player loses 2 life. If that player discarded a card this turn, he or she loses an additional 2 life and draws a card. Look deep within your mind or the sea to find riches - but not too deep.
Exocet Net
Artifact (C)
:2mana:, :symtap:: Target creature loses flying until end of turn. The nacatl make little difference between different flying animals, if only because they enjoy poultry nearly as much as they do fish.
Slithis Glider1U
Creature - Merfolk Rogue (C) U: Slithis Glider gains flying or islandwalk until end of turn. "Of course the parapets are safe. The gillbreathers have a phobia of heights." - Hywet the Sniper, last words
2/1
Moray Wurm3GG
Creature - Wurm C
Islandwalk The Iumin arcology held eighteen preserved samples of the patterns of its scales, but it was only when a curious scholar put them together that they were found to spell out a message in ancient Niyyati.
4/3
Unflinching Choppers3R
Creature - Goblin Warrior (C)
Double strike, haste "I don't care how successful they are on hunts - they shouldn't be allowed the honor of carving the feast." - Tfleli, Nmaar jester
1/1
Hadal Bristlemouth3BB
Creature - Fish
When Hadal Bristlemouth enters the battlefield, place a -1/-1 counter on target creature.
Trench (This can only block or be blocked by creatures with -1/-1 counters on them.)
3/3
Shore Bison3W
Creature - Ox (C)
When Shore Bison enters the battlefield, you gain 6 life. No other species of cattle could happily graze on seaweed or swim with its herd.
1/3
Uncommon 1 of 3:
TsunamiXUU
Instant
Tap X target lands. If X is 0, tap all lands.
Boiling MaelstromXR
Instant
Boiling Maelstrom deals X damage to X target creatures.
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
[i]Rimewrinder military strategy has not yet developed "lying in wait".[/i]
2/1
Reticulated Wurm [mana]4gg[mana]
Creature - Wurm C
Chain 4g (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
[i]The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.[/i]
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If [i]g[/i] was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
[i]Nothing builds muscle like honest smashing.[/i]
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2s ([mana]2s[/i], Discard this card: This deals 3 damage to you and to target player.)
[i]"Oh, you're gonna love your first taste of frostbite, citydweller!"[/i]
3/3
Rimeblast SR
Instant (C)
Chain [i]s[/i] (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player.
[i]The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.[/i]
Calabarian Pioneer 1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2
[i]Only the bravest Calabarians are selected to brave the frosts of Rimewrind.[/i]
Frost Barrage 2R
Sorcery
Frost Barrage deals X damage to target player, where X is the number of snow permanents that player controls.
Glacial Shelf
Snow Land C
Glacial Shelf enters the battlefield tapped.
t: Add U to your mana pool.
,t, Sacrifice Glacial Shelf or SS,t, Sacrifice Glacial Shelf: Draw a card.
Simmering Fiend 1RR
Creature - Elemental Devil
Whenever Simmering Fiend deals damage to a snow creature, destroy that creature.
2/2
[i]Cabalarians learned from Rimewrinders that sometimes violence is the answer.[/i]
Deluded Dance 3U
Instant (C)
Choose one - Tap up to two target creatures; or untap up to two target creatures. If B was spent to cast Deluded Dance, you may have those creatures get +2/-1 until end of turn.
Fresh Perspective 1UU
Sorcery (U)
Draw two cards, then reveal the top card of your library. If an instant or sorcery card is revealed this way, put it into your hand.
[i]"Even among these savages, there are valuable insights to be gained." - Jerro Fromiere, Calabarian noble[/i]
Shopping Spree WB
Sorcery
Each player taps all their creatures. Then each player may search their library for a creature or artifact of converted mana cost X or less, where X is the number of creatures that player tapped in this way, and put it on the battlefield. If so, that player shuffles their library afterwards.
Sea Salt Shellback 3U
Creature - Turtle (U)
Hexproof
Zest 2 [I](This permanent enters the battlefield with two spice counters on it. At the beginning of each player's upkeep, that player chooses one - Remove a spice counter from this and draw a card if you do; or put a spice counter on this.)[/I]
2/4
Rare 1 of 1:
Beachling 3WW
Creature - Shapeshifter
W: Beachling gains first strike until end of turn.
W: Beachling gains lifelink until end of turn.
W: Beachling gains protection from a card type of your choice until end of turn.
1: Beachling gains +1/-1 until end of turn.
1: Beachling gains -1/+1 until end of turn.
3/3
Frostling 3SS
Creature - Shapeshifter
S: Frostling gains protection from non-Snow until end of turn.
S: Tap creature blocking Frostling. It does not untap during its owner's next untap step.
S: Regenerate Frostling.
1: Frostling gains +1/-1 until end of turn.
1: Frostling gains -1/+1 until end of turn.
4/4
Rimewrind and Calabar:
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
[i]Rimewrinder military strategy has not yet developed "lying in wait".[/i]
2/1
Reticulated Wurm [mana]4gg[mana]
Creature - Wurm C
Chain 4g (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
[i]The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.[/i]
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If [i]g[/i] was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
[i]Nothing builds muscle like honest smashing.[/i]
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2s ([mana]2s[/i], Discard this card: This deals 3 damage to you and to target player.)
[i]"Oh, you're gonna love your first taste of frostbite, citydweller!"[/i]
3/3
Rimeblast SR
Instant (C)
Chain [i]s[/i] (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player.
[i]The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.[/i]
Calabarian Pioneer 1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2
[i]Only the bravest Calabarians are selected to brave the frosts of Rimewrind.[/i]
Frost Barrage 2R
Sorcery
Frost Barrage deals X damage to target player, where X is the number of snow permanents that player controls.
Glacial Shelf
Snow Land C
Glacial Shelf enters the battlefield tapped.
t: Add U to your mana pool.
,t, Sacrifice Glacial Shelf or SS,t, Sacrifice Glacial Shelf: Draw a card.
Simmering Fiend 1RR
Creature - Elemental Devil
Whenever Simmering Fiend deals damage to a snow creature, destroy that creature.
2/2
[i]Cabalarians learned from Rimewrinders that sometimes violence is the answer.[/i]
Deluded Dance 3U
Instant (C)
Choose one - Tap up to two target creatures; or untap up to two target creatures. If B was spent to cast Deluded Dance, you may have those creatures get +2/-1 until end of turn.
Fresh Perspective 1UU
Sorcery (U)
Draw two cards, then reveal the top card of your library. If an instant or sorcery card is revealed this way, put it into your hand.
[i]"Even among these savages, there are valuable insights to be gained." - Jerro Fromiere, Calabarian noble[/i]
Uncommon 2/3
Tropical Atoll
Sun Land
[I]( can be paid with one mana produced by a sun permanent.)[/I]
Tropical Atoll comes into play tapped.
:symtap:: Add U or R to your mana pool.
Shopping Spree WB
Sorcery
Each player taps all their creatures. Then each player may search their library for a creature or artifact of converted mana cost X or less, where X is the number of creatures that player tapped in this way, and put it on the battlefield. If so, that player shuffles their library afterwards.
Failed Experiment 2UU
Creature - Mutant Crocodile (C)
Flying
Discard a card: Failed Experiment loses flying until end of turn. Any player may play this ability.
Some things just don't belong in the sky
3/2
Searing Discharge R
Instant (C)
Choose target creature or player. Target instant or sorcery spell gains "This spell deals 3 damage to that creature and/or player."
"Oh... the instructions called for twelve ceftons of argathium, not twelve silimunds. What was I thinking?" —Cloyen, apprentice alchemist, last words
Amplify Gravity G
Sorcery (C)
Until the end of turn, creatures lose flying. Amplify Gravity deals 1 damage to each creature that lost flying this way.
Sylvan Amber 1G
Material Artifact (C)
(Sacrifice this permanent: Add one mana of one of it's colors to your mana pool.)
When you sacrifice Sylvan Amber, put a 1/1 green Insect creature with deathtouch onto the battlefield.
Festering Oozebeast 2B
Creature - Ooze Beast (C)
When Festering Oozebeast dies, you may have target creature get -2/-2 until end of turn.
2/2
Alchemical Blast 1R
Instant (C)
Alchemical Blast deals 2 damage to target creature or player, plus 2 damage for each mana produced by Materials spent to cast Alchemical Blast.
One of the first things a young alchemist must learn, is to never, never sit too close to another alchemist.
Rongan Meditant 4W
Creature - Giant Monk (C)
Whenever Rongan Meditant attacks, it doesn't untap during its controller's next untap step.
The Rongan foothills are the site of constant tremors, which are little more than Thelb's ancient theorists waking from their slumber.
4/5
Dribbling Fiend 5R
Creature — Beast (C)
Haste
Whenever Dribbling Fiend becomes blocked, it deals 2 damage to each creature blocking it.
4/2
Calcinate W
Enchantment - Aura
Enchant creature
Enchanted creature has defender and "Sacrifice this permanent: Add 3 to your mana pool."
Corpse's Breath 1B
Material Enchantment - (C)
(Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
When you sacrifice Corpse's Breath, target player discards a card.
"As our unfortunate Master Phelen has demonstrated, the first lesson in collecting your components is to make sure that your subject is really dead." —Ogeldire, professor of necromantics
Glimmucus Slug 2WG
Material Creature — Slug (U)
(Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
Vigilance
When Glimmucus Slug dies, you gain 4 life.
3/4
Sovereign Glue 2U
Material Enchantment - Aura(U)
(Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Uncommon 3 of 3
Saturnine Aegis 1B
Artifact
Amalgam (You may pair this artifact with an unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Saturnine Aegis is paired with a creature, both have protection from white and from green.
OR
Dark Distillation XXB
Instant
All creatures get -X/-X until end of turn.
At the end of turn, put X +1/+1 counters on each creature.
Failed Experiment 2UU
Creature - Mutant Crocodile
Flying
Discard a card: Failed Experiment loses flying until end of turn. Any player may play this ability.
Some things just don't belong in the sky
3/2
Searing Discharge R
Instant C
Target instant or sorcery spell gains "This spell deals 3 damage to target creature or player."
"Oh... the instructions called for twelve ceftons of argathium, not twelve silimunds. What was I thinking?" —Cloyen, apprentice alchemist, last words
Amplify Gravity G
Sorcery (C)
Until the end of turn, creatures lose flying. Amplify Gravity deals 1 damage to each creature that lost flying this way.
Sylvan Amber 1G
Artifact — Material (C)
(Sacrifice this: Add G to your mana pool.)
When you sacrifice Sylvan Amber, put a 1/1 green Insect creature with deathtouch onto the battlefield.
Festering Oozebeast 2B
Creature - Ooze Beast
When Festering Oozebeast dies, you may have target creature get -2/-2 until end of turn.
2/2
Alchemical Blast 1R
Instant (C)
Alchemical Blast deals 2 damage to target creature or player, plus 2 damage for each mana produced by Materials spent to cast Alchemical Blast.
One of the first things a young alchemist must learn, is to never, never sit too close to another alchemist.
Rongan Meditant 4W
Creature - Giant Monk C
Whenever Rongan Meditant attacks, it doesn't untap during its controller's next untap step.
The Rongan foothills are the site of constant tremors, which are little more than Thelb's ancient theorists waking from their slumber.
4/5
Dribbling Fiend 5R
Creature — Beast (C)
Haste
Whenever Dribbling Fiend becomes blocked, it deals 2 damage to each creature blocking it.
4/2
Maybe "~ deals 3 damage to target creature currently targeted by an instant or sorcery?"
Common 9 of 10:
Alchemic Purification G
Enchantment - Aura
Enchant land or artifact
Whenever enchanted land or artifact is tapped for mana, it produces double the amount of mana instead.
Calcinate W
Enchantment - Aura
Enchant creature
Enchanted creature has defender and "Sacrifice this permanent: Add 3 to your mana pool."
Only one thing was certain: the virgin walls of the Tower were finally conquered by someone and the destiny of the plane was in his hands.
Ambling Sextant
Creature - Drone (C)
When Ambling Sextant enters the battlefield, reveal the top three cards of your library. You may put a card with azimuth revealed in this way into your hand.
"I am pinned between the wailing barbarians and the dragonmaster's foul servants. This is to be my last letter to you, Sisia, and my prized tool bears it to you. Take it and find answers." - Cfelmo, note on a drone's plate
0/2
Zigheil's Judgment 2WW
Instant (C)
Exile target creature. You may return that creature to the battlefield under its owner's control.
"The first Keeper safeguards the clarity. The Tower allows no stain." — Albanera, the White Dweller
Re-Assembling Drone 3
Artifact Creature - Drone (C)
: regenerate Re-Assembling Drone.
"No matter how much you smash 'em they keep coming back."
1/2
Tower's Reject 1B
Creature — Human Horror (C)
Those who once tried to reach the summit but were reppelled by the Tower, now are incarnated in an abominable form, dwelling in its hallowed remains.
2/2
Emberfall 4R
Sorcery (C)
Azimuth (You may cast this card by sacrificing a permanent with lower converted mana cost and paying the difference in mana costs between this and the sacrificed permanent. Mana cost includes color.)
Emberfall deals 5 damage to target creature.
Calculated Thought 2UU
Sorcery (C)
Azimuth (You may cast this card by sacrificing a permanent with lower converted mana cost and paying the difference in mana costs between this and the sacrificed permanent. Mana cost includes color.)
Draw 2 cards.
Tower's Relic 1
Artifact (C)
T: You gain 1 life.
When Tower's Relic leaves the battlefield, draw a card.
Broken Fall 2G
Enchantment (C)
Return Broken Fall to its owner's hand: Regenerate target creature.
Sarkhan's Delusion 1R
Instant (C)
Destroy target artifact. Its controller loses 3 life.
Sarkhan Vol became more and more obsessed with everything related to the Tower as the days passed: yes, he wanted the Tower to be ruined, but what he saw crumbling was merely its receptacle.
Crested Dragoons 4W
Creature - Human Soldier (C)
When Crested Dragoons enters the battlefield, you gain 4 life.
The Zevanera sect spent generations learning how to ignore the Tower's siren call. With a single thunderous roar, all those lessons were instantly lost.
2/5
Tower Shade 2B
Creature - Shade (U)
1B: Tower Shade gets +2/+2 until end of turn.
When Tower Shade dies, target creature gets -X/-X, where X is Tower Shade's power.
"Ferents was a fool. For all his bluster about false imagery, it seems fitting that he would be done in by a simple shadow." —Fiedor of the Azurine Lineage
1/1
Ubiquity 1WW
Instant (U)
For each creature attacking you, put a token that is a copy of target creature you control onto the battlefield. Exile those tokens at end of combat.
Who merges with the Tower, merges with this world too.
Alpha Govuth 2GG
Creature - Beast U
At the beginning of your upkeep, if Alpha Govuth has the highest converted mana cost among permanents on the battlefield, put two +1/+1 counters on Alpha Govuth.
"The proper method for indicating subservience to a Govuth is to roll over and expose your vulnerable stomach, in which case it'll only maul you." —Sydhari, elvish naturalist
3/3
Rare 1/1:
Tier of Waste 2BB
Enchantment
Target player gains control of the Tower when this enters the battlefield. (One player at most may control the Tower.)
The controller of the Tower loses 1 life at the start of each turn.
The controller of the Tower may sacrifice five creatures to lose control of the Tower. (It becomes uncontrolled.)
or Mythic Rare 1/1:
Sarkhan, Usher of Ruin BRG
Planeswalker - Sarkhan
(+2) Target creature gains +1/+1 and flying until the end of turn.
(+1) Destroy target artifact and target land.
(-6) Flip one coin for each of X target creatures in play. On heads, Sarkhan, Usher of Ruin deals X damage to that creature.
3
Mindlock W
Instant
Omniscient
Name a card. The named card can't be played this turn.
Tomorrow Beast 3G
Creature - Elemental Beast
Omniscient
~ enters play with a +1/+1 counter for each creature in an opponent's hand.
2/2
Next: Ennui, Habitat or Recover
Also once you write two cards, you get ideas for more, and you wait for someone to post a bit later.
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool.
Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock 2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player.
As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter 1G
Creature - Elf Warrior
Hexproof
The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor 3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card.
"We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties 2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing 1B
Instant
Target tapped creature gets -3/-3 until end of turn.
Of course you should kick someone when they're down, they're closer to your feet.
Vise Drone 3W
Creature - Drone C
When Vise Drone enters the battlefield, you may tap target creature.
W,T: Tap target creature.
When it wants you to stay still, you stay still.
2/2
Rebellious Vampire 2BB
Creature - Vampire
Flying
At the beginning of your upkeep, you lose 1 life.
"Why should I listen to you? Now that I have magic I can do whatever I want!
3/3[/QUOTE]
Common 10/10
Shock Troopers 3W
Creature - Human Soldier
Crowd control - When attacking another player or blocking that player's attack, Shock Troopers gains +0/+1 for each creature that player controls.
2/2
Kettle 1W
Instant
Creatures you control gain +2/+2 and defender until the end of turn.
Brand of Strength G
Enchantment C
Whenever a creature enters the battlefield under your control, you may sacrifice Brand of Strength. If you do, put a +1/+1 counter on that creature and it gains haste until end of turn.
"A man is nothing without his fists." —Connah, druid renegade
Eylairen Ship Serpent 4UU
Creature - Serpent
Islandwalk
Whenever ~ deals damage to a player you may draw a card, if you do discard a card.
5/5
The serpents are used in rough or calm weather to pull trading galleons.
Santiem Dancer 2R
Creature - Human (C)
When CARDNAME enters the battlefield, choose a creature. As long as CARDNAME is in play, that creature can't block.
3/1
"Her, um, lets say provocative movements left me in some sorta trance, and before I knew it, those goblins had stolen the jewels." Keloq, Guard
Pitchfork Toss 3R
Instant (C)
Pitchfork Toss deals 3 damage to target player.
Draw a card.
"When a fighter's quiver is empty and his knife is lost, he must use any tool of war at his disposal, no matter how unlikely." - Enol, prairie ranger
The House on the Hill 3
Artifact (C)
T: Add 1 to your mana pool.
T, Sacrifice ~: Add 3 to your mana pool.
A beautiful piece of art, do you wish to buy it?
Hooded Hirelings 3B
Creature - Mercenary Minion (C)
Posse (At the beginning of your upkeep, you may pay this creature's mana cost and discard a creature card. If you do, put onto the battlefield a token that's a copy of this creature without posse.)
Hooded Hirelings can't be blocked by Humans.
"I don't know what those guys are or what they're up to, but I have a bad feeling about all of it." - Gelly, visitor to Onflust
2/2
Cadre of Thespians 2UU
Creature - Merfolk Wizard
When ~ enters the battlefield you may tap or untap target permanent.
Posse (At the beginning of your upkeep, you may pay this creature's mana cost and discard a creature card. If you do, put onto the battlefield a token that's a copy of this creature without posse.)
2/3
Santiem employs a wide variety of species in thier opera houses, merfolk are particularly adept at hypnotizing solos.
Sewer Chomper 3G
Creature - Crocodile (C)
Swampwalk
Santiem upper crust value exotic pets highly, but most end up in the sewers once they grow too large.
3/3
Grave Robbers 3B
Creature - Human Mercenary
When CARDNAME enters the battlefield, return target creature card with toughness 3 or less from your graveyard to your hand.
"What the boss wants with this dead dancer, I have no idea..."
3/3
Santiem Phosdancer 1B
Creature - Human Rogue
Shadow (This creature can't block or be blocked by creatures without shadow.)
1/1
Alley Hoodlums 2R
Creature - Goblin Rogue (U)
When ~ attacks you may R, if you do target creature can't block this turn.
2/1
"Ayo! Stay outa our way, 'less you wanna a knuck'l san'wich!" - Brot, Kreeps Hoodlum
Bribed Patrolmen WW
Creature-Human Knight (U)
First strike
At the beginning of your upkeep, your opponent may pay 2, if they do Bribed Patrolmen can't attack this turn.
In Onflust there's a thin line between criminals and lawmen, and that line is paved in gold.
2/2[/QUOTE]
Domesticated Brundal 2WW
Creature - Beast (U)
Whenever ~ attacks you may another target creature get +2/+2 until end of turn.
2/3
In the fields they're beasts of burden, in the cities they're taxis.
Bard of the Flame 2RR
Creature - Human Bard
When ~ enters the battlefield exile up to three target red instant or sorcery cards from your graveyard.
You may play those cards as if they were in your hand while ~ is on the battlefield.
Some melodies really do end with a bang
3/3
Staktis is an afterlife plane, where souls of a thousand worlds roam patchwork cities crafted from memories. Villains once defeated wage war and plan their possible return, while the nobler souls search for those that once guided the dead to transcendence and apotheosis.
The artificial world of Procella sits like a lens upon a massive wellspring of mana, focusing it into beams that reach into distant planes and power projects of a long-gone race. It seems nothing could survive in such a high-energy environment, but extremophile creatures have evolved to endure and thrive in the incandescent shores.
Brand of Strength G
Enchantment C
Whenever a creature enters the battlefield under your control, you may sacrifice Brand of Strength. If you do, put a +1/+1 counter on that creature and it gains haste until end of turn.
"A man is nothing without his fists." —Connah, druid renegade
Eylairen Ship Serpent 4UU
Creature - Serpent
Islandwalk
Whenever ~ deals damage to a player you may draw a card, if you do discard a card.
5/5
The serpents are used in rough or calm weather to pull trading galleons.
Santiem Dancer 2R
Creature - Human (C)
When CARDNAME enters the battlefield, choose a creature. As long as CARDNAME is in play, that creature can't block.
3/1
"Her, um, lets say provocative movements left me in some sorta trance, and before I knew it, those goblins had stolen the jewels." Keloq, Guard
Pitchfork Toss 3R
Instant (C)
Pitchfork Toss deals 3 damage to target player.
Draw a card.
"When a fighter's quiver is empty and his knife is lost, he must use any tool of war at his disposal, no matter how unlikely." - Enol, prairie ranger
The House on the Hill 3
Artifact (C)
T: Add 1 to your mana pool.
T, Sacrifice ~: Add 3 to your mana pool.
A beautiful piece of art, do you wish to buy it?
Hooded Hirelings 3B
Creature - Mercenary Minion (C)
Posse (At the beginning of your upkeep, you may pay this creature's mana cost and discard a creature card. If you do, put onto the battlefield a token that's a copy of this creature without posse.)
Hooded Hirelings can't be blocked by Humans.
"I don't know what those guys are or what they're up to, but I have a bad feeling about all of it." - Gelly, visitor to Onflust
2/2
Cadre of Thespians 2UU
Creature - Merfolk Wizard
When ~ enters the battlefield you may tap or untap target permanent.
Posse (At the beginning of your upkeep, you may pay this creature's mana cost and discard a creature card. If you do, put onto the battlefield a token that's a copy of this creature without posse.)
2/3
Santiem employs a wide variety of species in thier opera houses, merfolk are particularly adept at hypnotizing solos.
Sewer Chomper 3G
Creature - Crocodile (C)
Swampwalk
Santiem upper crust value exotic pets highly, but most end up in the sewers once they grow too large.
3/3
Grave Robbers 3B
Creature - Human Mercenary
When CARDNAME enters the battlefield, return target creature card with toughness 3 or less from your graveyard to your hand.
"What the boss wants with this dead dancer, I have no idea..."
3/3
Common 10 of 10
Eylaire Marketeer 1G
Creature - Elf Trader
Barter - Target opponent gains control of target artifact, creature, or land you control: Add G to your mana pool.
1/1
Santiem Phosdancer 1B
Creature - Human Rogue
Shadow (This creature can't block or be blocked by creatures without shadow.)
1/1
Vectorus Elite 3W
Creature - Vectorus Soldier (C)
First Strike
Morph W (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
"Brothers, here we stand our ground. The Cardinals will follow the Matrix Rivers and meet their doom under our Primeblades!"
- Tau-Mu, Vectorus Commander
3/3
Dimensional Trip 3W
Instant (C)
Exile target creature, then return it to the battlefield under its owner's control.
Elliptical (Name a card and reveal the top card of your library. If you reveal the named card in this way, return this spell card to your hand as it resolves.)
Irrational Asterios 2R
Creature - Minotaur Warrior
Whenever a counter would be placed on Irrational Asterios, place a +1/+1 counter on it instead.
3/1
Stiff-Armed Hoplite 1U
Creature - Thalakos Soldier (C)
Protection from creatures with unequal power and toughness
"Hold formation! Keep square!"
1/1
Expanded Form 1G
Instant C
Target creature gets +X/+Y until end of turn, where X is its power and Y its toughness.
Whenever the rogue calculations of the Al-Jabrin come dangerously close to fractal, the results are enough to give even the High Abscissae pause.
Run the Equation 1R
Sorcery (C)
Draw three cards, then discard three cards.
"The attrition rates of the Vectorus forces will be unspeakably high, but so will those of the Hexakosi. And even losses are odds I like."
Thalakos Crusader 2WW
Creature - Thalakos Soldier (C)
Flying
Morph 1U (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/3
"There is no need for you to continue being whole."
Parabolic Flame XRR
Sorcery (C)
Parabolic Flame deals X damage to target creature.
Elliptical (Name a card and reveal the top card of your library. If you reveal the named card in this way, return this spell card to your hand as it resolves.)
Common 10/10:
Flatten B
Instant
Target player returns a card on their hand to the top of their library.
Elliptical (Name a card and reveal the top card of your library. If you reveal the named card in this way, return this spell card to your hand as it resolves.)
Bijective Force 1G
Instant
Place +1/+0 or -1/-0 counters on target creature until its power equals its toughness.
Vectorus Elite 3W
Creature - Vectorus Soldier (C)
First Strike
Morph W (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
"Brothers, here we stand our ground. The Cardinals will follow the Matrix Rivers and meet their doom under our Primeblades!"
- Tau-Mu, Vectorus Commander
3/3
Dimensional Trip 3W
Instant (C)
Exile target creature, then return it to the battlefield under its owner's control.
Elliptical (Name a card and reveal the top card of your library. If you reveal the named card in this way, return this spell card to your hand as it resolves.)
Common 3/10
Infinite Now U
Instant
Counter target spell. Its owner may play a copy of that spell at the start of their next turn.
Elliptical
Irrational Asterios 2R
Creature - Minotaur Warrior
Whenever a counter would be placed on Irrational Asterios, place a +1/+1 counter on it instead.
3/1
Abyssal Hunter 4U
Creature - Fish (C)
When ~ enters the battlefield, you may return target creature to it's owner's hand.
3/2
"It is not the fangs you should fear. It is the power of its fins and fury." - Nacatl Fisherman
Heat of the Moment 1R
Sorcery C
Gain control of target creature until end of turn. It gains haste until end of turn.
In the language of the Nmaar goblins, the word "ally" also means "sack of tenderized meat".
Brainmurk B
Instant (C)
Target player loses 2 life. If that player discarded a card this turn, he or she loses an additional 2 life and draws a card.
Look deep within your mind or the sea to find riches - but not too deep.
Exocet Net
Artifact (C)
:2mana:, :symtap:: Target creature loses flying until end of turn.
The nacatl make little difference between different flying animals, if only because they enjoy poultry nearly as much as they do fish.
Slithis Glider 1U
Creature - Merfolk Rogue (C)
U: Slithis Glider gains flying or islandwalk until end of turn.
"Of course the parapets are safe. The gillbreathers have a phobia of heights." - Hywet the Sniper, last words
2/1
Moray Wurm 3GG
Creature - Wurm C
Islandwalk
The Iumin arcology held eighteen preserved samples of the patterns of its scales, but it was only when a curious scholar put them together that they were found to spell out a message in ancient Niyyati.
4/3
Unflinching Choppers 3R
Creature - Goblin Warrior (C)
Double strike, haste
"I don't care how successful they are on hunts - they shouldn't be allowed the honor of carving the feast." - Tfleli, Nmaar jester
1/1
Hadal Bristlemouth 3BB
Creature - Fish
When Hadal Bristlemouth enters the battlefield, place a -1/-1 counter on target creature.
Trench (This can only block or be blocked by creatures with -1/-1 counters on them.)
3/3
Shore Bison 3W
Creature - Ox (C)
When Shore Bison enters the battlefield, you gain 6 life.
No other species of cattle could happily graze on seaweed or swim with its herd.
1/3
Boiling Maelstrom XR
Instant
Boiling Maelstrom deals X damage to X target creatures.
Endlessfang 6R
Creature - Fish (U)
Endlessfang gets +3/+0 as long as you control another creature with a -1/-1 counter on it.
Trench (This can only block or be blocked by creatures with -1/-1 counters on them.)
"Damn the harpoons, we're gonna need cannon to land this monster!" - Brott Einmal, captain of the Deadpike
6/2
Drown in Blood 2B
Sorcery U
Put a -1/-1 counter on each creature.
"They've taken first blood, ye dogs, but by these beasts of the deep, we'll draw second!" —Kheiren Nigh, Captain of the Sordid Talon
Freefire Preacher 3W
Creature - Human Cleric Archer (U)
Reach, first strike
:symtap:: Target blocking creature gets +3/+0 and gains first strike until the end of your next turn.
"The sea is not almighty - the same wind that carries our arrows governs the waves."
1/3
Mythic:
Kiora Atua 2UG
Planewalker - Kiora (M)
[+1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
[-2]: Search your library for a serpent, kraken, leviathan, octopus card, put it in your hand and shuffle your library.
[-7]: Search your library for up to three creature cards, put them onto the battlefield tapped and shuffle your library.
[4]
Spline is a world rooted in numbers and geometrical constructions. Life rises from the two-dimensional sea, growing towards the dimensions above. Number-philosophers mine manifolds and evade fractal beasts, in their attempt to reach the place-concept known as the Aleph.
Macnam is a bizarrely modernized plane. The small feudal villages are made of concrete and glass, roads between forests of lighted posts are covered in dark pitch, and harvester-behemoths and rotor-dragons fly over seas of chlorinated water. The priests of the Mobile Order fight to keep humanity united, opposed by the powerful Nuclear Union.
Abyssal Hunter 4U
Creature - Fish (C)
When ~ enters the battlefield, you may return target creature to it's owner's hand.
3/2
"It is not the fangs you should fear. It is the power of its fins and fury." - Nacatl Fisherman
Heat of the Moment 1R
Sorcery C
Gain control of target creature until end of turn. It gains haste until end of turn.
In the language of the Nmaar goblins, the word "ally" also means "sack of tenderized meat".
Brainmurk B
Instant (C)
Target player loses 2 life. If that player discarded a card this turn, he or she loses an additional 2 life and draws a card.
Look deep within your mind or the sea to find riches - but not too deep.
Exocet Net
Artifact (C)
:2mana:, :symtap:: Target creature loses flying until end of turn.
The nacatl make little difference between different flying animals, if only because they enjoy poultry nearly as much as they do fish.
Slithis Glider 1U
Creature - Merfolk Rogue (C)
U: Slithis Glider gains flying or islandwalk until end of turn.
"Of course the parapets are safe. The gillbreathers have a phobia of heights." - Hywet the Sniper, last words
2/1
Moray Wurm 3GG
Creature - Wurm C
Islandwalk
The Iumin arcology held eighteen preserved samples of the patterns of its scales, but it was only when a curious scholar put them together that they were found to spell out a message in ancient Niyyati.
4/3
Unflinching Choppers 3R
Creature - Goblin Warrior (C)
Double strike, haste
"I don't care how successful they are on hunts - they shouldn't be allowed the honor of carving the feast." - Tfleli, Nmaar jester
1/1
Hadal Bristlemouth 3BB
Creature - Fish
When Hadal Bristlemouth enters the battlefield, place a -1/-1 counter on target creature.
Trench (This can only block or be blocked by creatures with -1/-1 counters on them.)
3/3
Shore Bison 3W
Creature - Ox (C)
When Shore Bison enters the battlefield, you gain 6 life.
No other species of cattle could happily graze on seaweed or swim with its herd.
1/3
Tsunami XUU
Instant
Tap X target lands. If X is 0, tap all lands.
Boiling Maelstrom XR
Instant
Boiling Maelstrom deals X damage to X target creatures.