Just took down the modern invitational event at my lgs last night and figured I'd share my list/report. The event was invite only and you had to have top 8'd a 1k to qualify so I faced solid opponents which made for tight games. Great crowd and great gameplay overall.
Not sure where this post belongs to be honest, I'm currently on my own version of grixis pyro and while it's not a delver deck it doesn't belong in the shadow or control threads either. Figured this was the closest so let me know if it should be moved.
I've played nearly every variation of grixis in modern you can think of but the most experience I have is with shadow and control. Got tired of the inconsistent nature that shadow can have (most of my losses were to my own deck refusing to cooperate rather than what my opponent did) but also wanted something more proactive than control so this is my attempt to make grixis pyro work. I can go over the decklist in more detail if need be.
|DeckMagic OnlineOCTGN2ApprenticeBuy These Cards|
1x Bloodstained Mire
4x Polluted Delta
4x Scalding Tarn
2x Darkslick Shores
2x Spirebluff Canal
1x Blood Crypt
2x Steam Vents
2x Watery Grave
4x Snapcaster Mage
4x Young Pyromancer
2x Tasigur, the Golden Fang
2x Jace, the Mind Sculptor
4x Serum Visions
4x Lightning Bolt
3x Inquisition of Kozilek
2x Fatal Push
1x Spell Snare
2x Kolaghan's Command
3x Ancestral Vision
1x Ceremonious Rejection
2x Disdainful Stroke
2x Surgical Extraction
2x Collective Brutality
1x Liliana, the Last Hope
1x Izzet Staticaster
2x Fulminator Mage
Anyway here's the match report:
Game 1 was very one sided as most fair decks are versus dredge.
In: 2 surgical, 2 brutality, 1 Lili, 1 staticaster
Out: 2 push, 1 dreadbore, 2 Jace, 1 terminate
Sided out all the non-bolt removal and the Jaces. Didn't have very much to bring in; brutality isn't amazing but it can disrupt them decently on the play and worst case scenario its a very bad burn spell/token for pyro.
Game 2 I surgicaled his amalgams and then snap surgicaled the darkblast, allowing young pyro to run away with the game in short order.
Game 3 I kept a reasonable opening hand although it had no hate cards in it. Ended up drawing a ton of lands and not much else and very quickly lost to his swarm of creatures. On the bright side, this would prove to be my only match loss for the rest of the tournament. As for dredge itself; I don't have much hate for this matchup but then again I can count on one hand the amount of times I've played against dredge in paper over the last 2 years so I'm not overly concerned.
Grixis control 2-1
Game 1 was an extremely close game. On my last turn, my opponent was empty handed with an active search and I had a tasigur, pyro and 2 tokens on the field. My opponent was at 4 and I was at 5. My opponent searches on my end step and finds bolt to bring me to 2, then on his turn rips a bolt off the top for the win. Could have gone either way and was a tight race to the finish.
In: 3 ancestral, 1 dispel, 2 brutality
Out: 1 terminate, 1 dreadbore, 2 push, 2 bolt
Idea here was to trim on removal (obvious) and bring in more disruption as well as card advantage. Other considerations were disdainful stroke (too narrow), Lili (too low impact) and fulminators (only good vs search). I didn't have the space so those cards didn't make the cut but I could see an argument for any of them.
Game 2 wasn't particularly close, I ripped apart my opponent's hand and resolved multiple ancestrals so he couldn't actually keep up with my card advantage.
Game 3 was also very close but I eventually resolved a Jace. I started fate sealing him and letting him have damnations and removal as he already had some in hand so that was not the fight I was going to pick. I had to play extremely carefully this game and there were several points that, had I played even slightly more greedy/aggressive, my opponent could have clawed back in. Jace eventually ulted for the win.
Game 1 was very one sided in my favour. I had all the removal in the world and k command is devastating against them.
In: 1 rejection, 2 brutality, 1 Lili, 1 staticaster
Out: 2 Jace, 2 thoughtseize, 1 countersquall
Removing the Jaces as they're horrendous here, a squall and 2 discard spells on the play. I really didn't like discard against affinity but I wasn't sure if it would be worse than deprive as I needed an answer to etched champion or ravager before they hit the field. I decided on keeping the counters on the draw and brining the discard back in if it went to game 3.
Game 2 I removed literally everything my opponent played (including spell snare for his turn 2 bitter blossom) but he eventually resolved both champion and cranial plating and I never found a k command. Lost in very short order after that.
In: 2 thoughtseize
Out: 2 deprive
Game 3 was very close as I had my opponent on the ropes but he resolved champion to stabilize/start to race back. I flashed back a brutality to drain my opponent for 2 and that was just enough to change the math to my favour and I won the race.
Game 1 I took early control and even killed the first titan my opponent played. I had my opponent at 4 life with multiple attackers (2 tokens and a pyro) and no cards in hand but they ripped a pact for titan and not only stabilized but won the game.
In: 2 surgical, 2 brutality, 2 fulminator
Out: 2 push, 2 jace, 1 dreadbore, 1 bolt
Wasn't entirely sure how to board for the matchup as I not only play against the deck very infrequently but also haven't ever played against it with this deck. The thought process behind surgical was extracting a titan as that should cut them off most if not all of their win conditions. Didn't bring in stroke as I knew from game 1 that my opponent has cavern and a million ways to find it so I would rather not bring in a potentially dead card that specifically only counters titan.
Game 2 I had a very good and aggressive start with a turn 2 pyro. Ended up using fulminator to blow up cavern, k command back the fulminator the next turn and then play it the next to blow up one of his bounce lands which set him back long enough for me to win.
In: 2 disdainful stroke
Out: 2 surgical
Ended up deciding against the surgical plan as I did find it game 2 but it sat dead in my hand the entire game. Wanted more live cards even with the potential for cavern.
Game 3 was much closer but my opponent still couldn't quite get there. Got double pyro out early and my opponent was unable to deal with it. In both games 2 and 3 deprive was an absolute all star, countering pacts and titans alike.
ID into top 8
Hard fought game but neither of us got there (everyone was locked in for top 8 so we all drew in)
Grixis Pyro (me)
Amulet (my opponent from round 4 but we didn't get paired up)
Death and Taxes
I went into top 8 as the absolute lowest seed so of course I was playing against the guy in first (this also meant I was on the draw for every match in the top 8 including this one). My opponent was on the play but had to mull to 5 and led with the scout which I pushed. On my next turn I cast thoughtseize to forcibly mull them to 4 and then jammed a pyro. My opponent soon found explosives which he cast for 2 but by that point I already had 2 tokens out and slammed a tasigur next turn and his explosives could no longer save him.
In: 2 stroke, 2 brutality, 2 fulminator
Out: 2 push, 2 jace, 1 dreadbore, 1 bolt
Learned from my previous game and didn't bother with the surgicals this time.
Game 2 I snared his explore on turn 2, then got double pyro going and it was too much for my opponent to deal with. In total I think this entire match must have taken about 10 minutes and I was confident going into the next round. In hindsight I should have absolutely cut a spell snare as I didn't realize explore is literally the only target for it (aside from EE for 2 I guess) but live and learn.
Death and taxes 2-1
Game 1 my opponent has an aggressive start and I nearly stabilize with tasigur but my opponent rips a path off the top and that was the end of it.
In: 2 brutality, 1 Lili, 1 staticaster
Out: 1 squall, 2 Jace, 1 thoughtseize
I know my opponent has aether vial but I thought deprive is good if he doesn't or I can also use to protect my threats. In hindsight I should have kept in the thoughtseize over 1 deprive but the deprives did come in handy so it wasn't a complete punt.
Game 2 was very quick as I resolved an early pyro and then proceeded to kill all of my opponent's stuff every time it hit the field. He didn't have a creature stick around longer than a single turn this game and we quickly moved on to game 3
Game 3 was really stupid on my part and this is part of mental fatigue setting in and just general carelessness. On turn 3 I didn't have much going on so I flashed in the staticaster to use my mana and we kept playing from there. He never played anything the staticaster could kill (he played several scullers, displacers and a strangler or 2) so for about 7 turns it sat there unused and I just kept pushing it further and further to the side of the board to make room for double pyro, tasigur, snapcaster and a bunch of tokens. At one point my opponent flashed in thalia to block a pyro and I COMPLETELY forgot my staticaster was even on the board anymore at this point and my pyro died needlessly. Then later I was one point off of lethal as my opponent had one too many blockers. I was sitting there trying to figure out the correct line when I finally glanced at my staticaster, glanced at thalia, back to my staticaster and I immediately felt like an idiot. I killed the thalia and won the game there and my opponent and I had a good laugh about it after (it's not a misplay if you win, it's just elaborate bm)
Coco counters 2-0
Game 1 my opponent makes infinite life on turn 5 and goes to scoop up his cards expecting me to concede but I just say "that's fine" and he immediately gets suspicious. My next turn I play a Jace (I have 2 pyros and a lot of tokens) and my opponent now has to change gears. He flies over with birds combined with township to start swinging at Jace through my army of tokens but I eventually bounce the birds when Jace gets low and then bolt it when he replayed it. After that I just fatesealed my opponent until it was time to ult and that was the end of it.
In: 2 brutality, 1 Lili, 1 staticaster
Out: 2 deprive, 1 squall, 1 inquisition
I've never been a fan of boarding in dispel in this matchup for company as I just want to maximize the number of ways I can impact the board or strip cards from my opponent's hand before he gets value out of them via finks or witness. That may or may not be correct but it's the way I've approached it with both shadow and control and I have a very good winrate against the deck with either so I was confident in winning this match.
Game 2 my opponent never got to stick any more than one creature at a time and never assembled the combo through my removal. I had an early board of pyro, 2 tokens and snap but my opponent cast a pontiff to wipe the board. By that point he was already at a very low life total though so I just untapped, cast a tasigur and he was forced to start chump blocking each turn. To be fair, my opponent had 2 unfortunate companies (only one hit each) which was definitely good for me even though I had more than enough removal. His third company finally paid off big but by that point it was too little too late.
There's some very minor changes I might make to the list but overall I'm very happy with the core list and it's been performing very well for me.