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  • posted a message on [XLN][CUBE] Regisaur Alpha
    For people without PW caps and only 4 guild cards I don't see how this makes it. Xenagos, Sarkhan Vol, Bloodbraid, Dragonlord Atarka, and done. Having only 1 walker per guild (I rotate Xenagos and Sarkhan) I have Huntmaster of the Fells in my 4th slot and these make for an interesting side by side comparison.

    For 2RG I get 4 power divided between 2 bodies, 2 life, and the potential for flipping which means more power, burn, and maybe even flipping back for more value!
    Or for 3RG I get 7 power divided between 2 bodies and 3 of it has haste/trample. (Also fringe benefits with the Tyrant/Mirror Entity).
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [XLN][CUBE] Wanted Scoundrels
    I'll watch this but agree with those that say Bloodrage Brawler gets closer than this does. I like that they keep experimenting with the 4/3 for 2 CC with a drawback though!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [XLN][CUBE] Kitesail Freebooter
    Came into thread to see how this card got to 3 pages of discussion.
    Found out the answer and wished I never bothered to investigate.

    As to the card, to loosely paraphrase wtwlf, if the body isn't good then it becomes that much more about the effect. Adding flying and a point of toughness does not mitigate the loss of targets for the effect here. A 2/1 here would've been pretty awesome actually. Aw well.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [XLN][CUBE] Hostage Taker
    We all have different experiences and by extension different perspectives. My experiences would lead me to find that claim to be quite the exaggeration as well, but in cube the phrase YMMV applies more often than not. In his cube and his experience, I believe Tog may well be the absolute nuts and the #1 Dimir card. Generally speaking, I don't think so.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [XLN][CUBE] Hostage Taker
    Will try this over Silumgar. If I still ran Tog that would be gone in a hot second. Tog is becoming Genesis 2.0, time to let go =D
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Vial Smasher, the Fierce
    I pulled the trigger on this one. I don't cube too frequently, but will update once I've gotten in a few sessions with this. I'm not too worried about this card losing value since the effect is so unique and powerful, its only been printed once, and I think the partner mechanic isn't one we are likely to see again.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    I think as a general rule I should just assume I need to add 1 to everything. Being a designer with a focus on cube play makes one very very greedy when it comes to power level...lol.
    Posted in: The Cube Forum
  • posted a message on This or That discussion.
    Confluence and it isn't close.
    Opposition. Rift is decent, but Opposition is a card people build decks around.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    Yeah, I think the second half needs to lose the transform clause flavorful as it is. Assuming I make that change is this both printable and cubable?
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    Soria, Song of the Sun RR
    Creature – Phoenix (M)
    Flying, Haste
    When Soria, Song of the Sun dies return it to the battlefield transformed.
    2/1
    ///
    Soria, the Sunscorcher
    Flying
    Afflict 2
    When Soria, the Sunscorcher dies return it to the battlefield transformed.
    3/2
    Posted in: The Cube Forum
  • posted a message on September 1, 2017
    Votes: atogstorm, netn10
    Posted in: Monthly Contests Archive
  • posted a message on August 31, 2017
    Votes: BrainPo, netn10

    Sudden Submersion 1U
    Instant (U)
    Return target nonland permanent to its owner's hand. If that permanent was a vehicle, that permanent's owner can't cast spells with the same name as that vehicle until your next turn.
    Posted in: Monthly Contests Archive
  • posted a message on August 30, 2017
    Votes: BrainPo, atogstorm

    Tyrannical Tyranno 1GG
    Creature – Dinosaur (R)
    When Tyrannical Tyranno enters the battlefield you may have it fight target creature an opponent controls. If a creature an opponent controls dies this way choose one-
    - Put a +1/+1 counter on Tyrannical Tyranno. It gains trample.
    - Draw a card.
    3/3

    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    A is confusing. If youre flipping it and returning it when is the B-side of the card ever on the battlefield?

    B is my favorite. Making it so the B side is only accessible from the grave feels flavorful for a mechanic with this name.

    C is just transform for a cost. We've already seen this implementation of transform so there is no reason to call it something new.
    Posted in: Custom Card Contests and Games
  • posted a message on August 29, 2017
    Votes: Netn10, Rudyard

    Soria, Song of the Sun RR
    Creature – Phoenix (M)
    Flying, Haste
    When Soria, Song of the Sun dies return it to the battlefield transformed.
    2/1
    //
    Soria, the Sunscorcher
    Flying
    Afflict 2
    When Soria, the Sunscorcher dies return it to the battlefield transformed.
    3/2
    Posted in: Monthly Contests Archive
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