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  • posted a message on Popular Cube Card that Under Performed. Discussion Thread 2021
    Respectfully, I think you are missing the point. The problem isn't with pointing out cards that haven't worked for you and sharing the reasoning as to why they haven't worked for you. The problem is using loaded terminology like "Sacred Cow" and implying that these cards are universally outdated broadly speaking because of your individual experiences and observations with them. There's a degree of hubris in this approach to card evaluation that intentionally or not invalidates other's cube designs/decisions and posits your take as superior.

    You could keep the whole opening post including your individual card evaluations and just ditch the Sacred Cow terminology and any references to your opinions on these cards being de facto evidence that these cards are outdated broadly speaking and it would be fine. You can influence people to examine their own design choices just by sharing your own experience with the cards and letting that stand on its own.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Popular Cube Card that Under Performed. Discussion Thread 2021
    I'm increasingly less fond of the use of "Sacred Cow" threads to describe cards that have fallen out of fashion in one's own cube because these threads generally imply others should follow suit based on your observations and experience but cubes are so diverse in nature now and other cubes may run packages that better support certain cards than your own cube might leading to different results for that card overall. I support discussing cards that aren't working for you, but would avoid broad generalizations like "Specifically, these are cards that are nearly ubiquitous that may be reaching a point where their time is passed."

    That said your list does hit on several cards that are becoming borderline or no longer good enough for my 450 unpowered list. Faerie Conclave, Meloku, Kitesail Freebooter, and Acidic Slime, and even Wildfire in particular have been on my chopping block. I've also just found that supporting an artifact package in general for a non-powered list like mine is rather difficult as I don't run fast colorless mana like Grim Monolith or the swords. I'm looking forward to more playable equipment, vehicles, and just artifacts in general. I'm even thinking about sidelining Urza for a while until there are more plentiful artifact options for a cube like mine.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Foretell Mechanic
    We appear to have confirmation as to much of what the Foretell mechanic does. The rules text for all Foretell cards will read as follows:

    Foretell [Cost] (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    A couple things that aren't immediately clear.
    1) Will we see non-creature foretell spells? I think we can expect to see this based on the rules text.
    2) When it says "cast it on a later turn" there's no indication that it has to be on your turn. Does this mechanic grant pseudo-flash? I expect that the answer here will be either that it has to be on one of your later turns or at any time the spell could normally be cast (meaning creatures with flash or instants could be cast on an opponents turn).

    This is a morph-style mechanic with some drawbacks and some upsides.
    + Foretell being on multiple card types will make guessing the face-down card more difficult assuming we get enough viable Foretell cards.
    + Generally more cost effective 2 + Foretell cost is less cost-intensive than 3 + Morph cost.
    + Creature value appears to be less tied to whether this was cast using foretell as opposed to most morph/megamorph creatures that are often lackluster without being able to take advantage of the morph trigger.
    + Amazing game play with wraths. Foretell your threats, wrath the board, and cast your cheaper threats afterwards.
    - No board presence is created by using foretell with a creature. Morph at least created a 2/2.
    - Counters hurt a lot more. You've invested mana twice just to have the spell countered. At least getting a morph spell countered would usually only be parity in terms of mana spent or a minor difference of 1 mana.
    - Similar to morph this is a mechanic where the volume of cards with the mechanic in your cube matters. With only a couple foretell cards it becomes very easy for your opponent to know what is coming and to plan accordingly (as able).

    Overall, I think the mechanic has a ton of potential for cube. The answers to the questions above and the strength/diversity of the cards they print with this mechanic will determine if these make the cut. What are your thoughts?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Drafting Lands Separately
    I was reading a WtWlf post about the pathway lands and I began thinking about how much I would love this land A) once I've established my colors and B) not in place of a playable spell. This led me to contemplate an experimental change to cube drafting where Lands would be drafted separately after spells are drafted. Has anyone experimented with something like this? Have people discussed this idea elsewhere on these or other forums?

    I think it would help people to obtain lands in their color alignment or more in line with their strategy without having to sacrifice picks or missing a useful land because it showed up well before you established your color alignment. Ultimately it would smooth out everyone's land base more efficiently than if these cards are part of the initial draft.

    One counterpoint might be that certain lands greatly influence the spells you might draft - e.g. Gaea's Cradle, Tolarian Academy, or Fetchlands, and therefore drafting lands afterwards would significantly impact the viability of these archetypes. Also, some people might find the tension between drafting cards that smooth out your land base and a playable spell to be a positive one. What are your thoughts?
    Posted in: The Cube Forum
  • posted a message on [KHM] [CUBE} Arni Brokenbrow
    Taking the spoiler goggles off now. Came in too hot on this one. I was just excited to see red get a 3/3 base stat line with haste + additional upside. I think that is a winning formula but this particular boast ability probably doesn't bring enough to the table in retrospect. Adding menace to the boast ability would have gotten this there I think.

    I don't find the red 3 slot to be stacked. Some of the rabblemaster variants are not particularly great IMO. Krenko and the OG Rabblemaster are my favorites here.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KHM][CUBE] Toski, Bearer of Secrets
    Takes too much work to make this card work. Having to attack if able is a huge drawback on a creature with indestructible since this strips away the defensive value of the keyword. This is an easy pass for me.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KHM] [CUBE} Arni Brokenbrow
    Arni Brokenbrow 2R
    Legendary Creature - Human Berserker (R)
    Haste
    Boast - 1: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatres you control until end of turn. (Activate this ability only if this creature attacked this turn and only once each turn.
    3/3

    Hasty 3 power and toughness 3 CC drop with additional upside that scales as you play larger threats or allows you to pay an additional 1 to immediately swing with the power boost if you already control another creature with at least 3 power! Red 3 CC creatures is a bit of a weak spot in cube outside of the Rabblemaster variants so this is welcome addition for larger cubes I think - narrowly misses mine.

    Looking forward to seeing what other Boast triggers we see. The inclusion of Boast is bad news for those who wanted Raid in this set though. Can't imagine they are going to have two attack related mechanics.



    Posted in: Cube Card and Archetype Discussion
  • posted a message on [Official] Altered/Pimp Cube Cards Thread
    I ended up getting just the foil Seb Mckinnon - I like some of the Bob Ross lands, but not all of them, and $40.00 for 10 basic lands was a tough sell.
    Posted in: The Cube Forum
  • posted a message on [KHM][CUBE]: Kaya the Inexorable
    I think this is the second best Orzhov PW behind Sorin LOI. Exile any nonland permanent is big game and this can do it twice. This is like a better Elspeth Conquers Death so long as you can protect it which the -3 also simultaneously assists with. Most common line of play will be -3,+1,-3. The biggest strike against this card for me is that replacing Lurrus with this turns Orzhov into exactly what most Golgari sections look like now which is a whole guild section full of just great removal. I already have Vindicate and Anguished Unmaking, adding this as well is overkill and Lurrus even without companion is more interesting and lends to differing archetypes. For me this is #6 overall in Orzhov which puts it just narrowly outside of inclusion into my cube.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KHM] [CUBE]: Canopy Tactician
    This exact card exists for 1 mana less just without the lord bonus. That card is much better than this in my eyes even with the more green intensive cost and is still not even close to making it into my cube.

    Llanowar Tribe
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [Offtopic] Community Thread
    Was looking for a good thread to share this without derailing the thread.

    I was playing MTG arena cube today and got paired against the Amazonian -- a high profile twqitch/youtube MTGA streamer. First time I've come up against a content creator I was familiar with. Hoping I can find a way to watch the game from the stream later. I popped into the stream afterwards to thank her for the game.
    Posted in: The Cube Forum
  • posted a message on [[MCD]] Green 4-Drops
    Since I'm bored to tears staying home during the pandemic I decided to do a bit of data compilation from the responses I got to my question about Green 4cc creatures on both Twitter and here.

    I assigned 3 points to any creature people ranked in their top 3, 2 to anything people ranked 4-6, and 1 point for anything 7th or later. Since some responses did not rank, but rather just named cards I assigned a score based on how strong of an endorsement for the card the post was (E.g. The best green 4 drop I know is...got a 3. I like.... got a 2. This card is more fair, but I've enjoyed.... got a 1.

    Below is the link to the data.

    https://docs.google.com/spreadsheets/d/1gdRkJGyVTF0I2uEq0c1knFK4vkvrHpyrOoFLMyefoTo/edit?usp=sharing

    My primary takeaways are as follows.
    1) Questing Beast is the clear front-runner. Along with Nightpack Ambusher and Thrun this makes up the top tier.
    2) There's a big drop off from there - Lots of middling options (Oracle, Polukranos, Magus, and Master of the Wild Hunt)
    3) There's a ton of diversity in this slot - 30 cards were namedropped. Only 14 cards (Renata on up) got at least 4 points.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    I like Light up the Stage over Abbot.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[MCD]] Green 4-Drops
    Quote from wtwlf123 »
    I play these at 720:


    Questing Beast and Oracle of Mul Daya are probably my two favorite green 4-drops at the moment.


    I know you have touted Master of the Wild Hunt for a while - what caused it to be cut?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[MCD]] Green 4-Drops
    How would you rank the green four drop creatures today? I'll assign each commonly played green four drop a number here - (Not including Voracious Hydra as it isn't technically a green four drop).

    1 - Nightpack Ambusher
    2 - Master of the Wild Hunt
    3 - Oracle of Mul Daya
    4 - Polukranos, World Eater
    5 - Questing Beast
    6 - Thrun, the Last Troll
    7 - Magus of the Order
    8 - Elvish Piper

    How many do you play at your cubesize?
    Posted in: Cube Card and Archetype Discussion
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