Appreciate the write-up as always - always one of my top resources in my early evaluations. I also really love that this set seems to raise the floor of a a lot of cube staples as opposed to raising the ceiling of cube power level overall.
A few individual card thoughts:
Infernal Grasp- I keep seeing this called a terror-variant, but I don't think that is a good descriptor for this one. I think of Terror variants as instant removal spells that kill everything but some subset of creatures. This is a Murder variant that provides a 1 colored mana discount in exchange for 2 life. I think there's a small space for the most efficient creature removal even in smaller cube lists and this is the best option for that slot now.
Augur of Autumn - I'm going to go on the record as stating this is being underrated already. I can't stress enough what an upgrade it is for only you to have knowledge of your upcoming draws. On top of that this has the potential, and not terribly unattainable, upside of letting you cast not only lands but creatures too directly from the top of your library? Sign me up.
Tovolar's Huntmaster - This card is just a trample away from making it for me. I think this is going to play like a more efficient Howling Giant as is. Grave Titan gives you 14 power among 5 bodies by the time it first attacks and trades up in the event your opponent should have something huge to block with. In short, Grave Titan is insane. This is no Grave Titan. That doesn't make this card bad though. 10 power for six mana is still very respectable and the 6 drop green slot is still pretty shallow. Green late game threats with large p/t's just need to have trample to get there for me.
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Sep 12, 2021BlackWaltz3 posted a message on Set (P)review - My top 20 Innistrad: Midnight Hunt (MID) cards for the cube!Posted in: Articles, Podcasts, and Guides
Jul 4, 2021Posted in: Cube Card and Archetype DiscussionQuote from armando.zuffi »some speculations:
1 - Flay Essence vs Bone Shards? (assuming I don't run deep reaniame any aristocrats package)
2 - Dancing Sword vs Ancestral Blade vs Maul of the Skyclaves ? What order ?
3 - Meloku the Clouded Mirror vs God-Eternal Kefnet vs Iymrith, Desert Doom ? What order ?
4 - Ranger Class vs Duskwatch Recruiter ?
Bone Shards (but I don't run either)
Maul > Dancing Sword > Ancestral Blade - Maul is just narrowly outside of my 450 unpowered list, at 540 I would run it
Meloku > Kefnet > Iymrith (I run Meloku and Kefnet)
Ranger Class > Dustwatch (I don't/would not run either)
May 22, 2021BlackWaltz3 posted a message on Set (P)review - My top 20 Strixhaven (STX) cards for the cube!I find Enthralling Victor.....enthralling.Posted in: Articles, Podcasts, and Guides
Jan 10, 2021I usually think of Spawn as a 3CC creature since he usually gets cast for that in my experience. Still comparable since they're similar, but I'm looking at whether Kalitas should go for this....I don't like this better than any of my other 4CC black creatures.Posted in: Cube Card and Archetype Discussion
Dec 17, 2020This exact card exists for 1 mana less just without the lord bonus. That card is much better than this in my eyes even with the more green intensive cost and is still not even close to making it into my cube.Posted in: Cube Card and Archetype Discussion
Dec 11, 2020Since I'm bored to tears staying home during the pandemic I decided to do a bit of data compilation from the responses I got to my question about Green 4cc creatures on both Twitter and here.Posted in: Cube Card and Archetype Discussion
I assigned 3 points to any creature people ranked in their top 3, 2 to anything people ranked 4-6, and 1 point for anything 7th or later. Since some responses did not rank, but rather just named cards I assigned a score based on how strong of an endorsement for the card the post was (E.g. The best green 4 drop I know is...got a 3. I like.... got a 2. This card is more fair, but I've enjoyed.... got a 1.
Below is the link to the data.
My primary takeaways are as follows.
1) Questing Beast is the clear front-runner. Along with Nightpack Ambusher and Thrun this makes up the top tier.
2) There's a big drop off from there - Lots of middling options (Oracle, Polukranos, Magus, and Master of the Wild Hunt)
3) There's a ton of diversity in this slot - 30 cards were namedropped. Only 14 cards (Renata on up) got at least 4 points.
Nov 8, 2020TestingPosted in: Cube Card and Archetype Discussion
Magus of the Order - Natural Order even a turn later and telegraphed is still quite potent even if not top tier.
Hullbreacher - Will watch but seems too narrow. Great for control mirrors, but not sure it's going to be much more than a worse Whisper Agent more often than not.
Wheel of Misfortune - I think this card is there on power level. My hesitation is over the play pattern it seems likely to create. Red decks can bet big and win either way. Opponent outbids you and they are within 1-2 turns of being dead from attacks or burn spells. You outbid your opponent - you reload your hand and have too much gas for them. Not sure this is a dynamic I want in my cube environment.
Leaning towards not including the monarch mechanic, but if I did include it, I think it would only be in mono-white with Court of Grace, Palace Jailer, and Archon of Coronation. The combat oriented pseudo-symmetrical nature of monarch feels very White to me and this would provide a new source of card advantage to a color sorely in need of it.
Oct 29, 2020This card does seem to fit quite well into burn/aggro strategies. Will be interesting to see how the secret bidding plays out and how that is received by playgroups. It's Goblin Game or Thieves' Auction meets a one-sided Wheel of Fortune. I have a feeling this card is undercosted for its effect and could prove problematic for other formats. Mono-red burn with this seems pretty busted. I feel like most red decks will have no problem paying half of their life for a one-sided wheel, many other decks can't afford to be a couple burn spells or aggro creatures from being dead.Posted in: Cube Card and Archetype Discussion
Oct 25, 2020I hate what this product represents with a fiery passion...the professor (Tolarian Academy) does a great job covering why this is such a harmful precedent.Posted in: Cube Card and Archetype Discussion
If they made a traditional magic equivalent of this card, I would likely test it, but I'm not going to try this or any other card in this vein otherwise.
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Jul 3, 2021I'm so used to Looter il-Kor being essentially unblockable that I attacked straight into this. Oops.Posted in: Cube Card and Archetype Discussion
Voidwalker is a total staple though, needless to say. You really have to play around its ability a lot when it's on the board. And it hits for a LOT of unblockable damage.
Jun 3, 2021Posted in: Cube Card and Archetype DiscussionQuote from wtwlf123 »While it's true that there are a lot of decks that want the "safety" of a card like Coldsteel Heart (so this doesn't die to your own Wraths and Wildfires and stuff) there are also a good number of decks that can take advantage of the fact that it's a creature. Having a "mana rock" that can be sac'd to Recurring Nightmare, grabbed by Recruiters, and pitched to Survival, is not a non-factor.
Sure it's not a non-factor, but I don't think it makes up for its shortcomings. The primary role of a 2-cmc mana rock is to ramp first: color fixing and anything else is secondary. I don't even think this is any better than Guardian Idol.
Jan 3, 2021wtwlf123 posted a message on Popular Cube Card that Under Performed. Discussion Thread 2021Posted in: Cube Card and Archetype DiscussionQuote from Patrunkenphat7 »If the present wtwlf Cube list is more focused on cool interactions and archetypes rather than maximizing competitive gameplay, then that’s totally cool.
If you think those interactions, archetypes, and combos make the cube less powerful and less competitive, you're mistaken. The decks people create from my current cube configuration are just as powerful (if not more powerful) as the decks that were just focussed on using the best generic goodstuff cards like before. Combos and archetypes are competitive. It's just different than relying on the intrinsic powerlevel of your individual cards to shoulder the weight for you. Instead of using unfair cards to win in fair ways, you use combinations of fair cards to win in unfair ways. But I assure you, the decks are plenty powerful and competitive, and they can all win their fair share of drafts against the decks/cards that appear to be more conventionally powerful in cube.
The point isn't more competitive vs less competitive. It's that there are different ways for the cube to be competitive. Which is the point. If card X is underperforming for one person, it might not be because it's time has passed. It could be because the types of decks your cube configuration produces aren't conducive for those cards to be optimal. It could be that a particular playgroup doesn't like to draft the decks that certain cards are ideal in. But instead of exploring those intricacies and getting to the root of why cards underperform for one group and overperform for another, "sacred cow" threads assume their cube configuration is the only correct way to be competitive, and that their results are somehow more relevant than everyone elses are.
Jan 3, 2021wtwlf123 posted a message on Popular Cube Card that Under Performed. Discussion Thread 2021The problem with labeling a list of cards as "sacred cows" is that it immediately slants the argument. You're not looking for feedback on whether players are having success with those cards, you're starting the discussion off by calling them bad.Posted in: Cube Card and Archetype Discussion
You don't have a list of sacred cows in the OP, you have a list of good cube cards that happened to not work out for your playgroup for one reason or another. And that's fine. There are a lot of cube cards other groups love that I don't like for my own cube. But that doesn't make them "bad". It also doesn't make them "sacred cows" or "pet cards" either. It simply means that my environment (based on playgroup, objectives, or some other metric) wasn't ideally suited for those cards.
Popular cube cards that struggle to perform in your playgroup are simply that. I don't run any of the cards listed in this thread because they're uncuttable "sacred cows". I don't have any uncuttable cards in my cube. All those cards are included because they still contribute to game wins and assist in accomplishing my cube's goals. Just because they don't work for you doesn't mean they're bad (or "sacred cows" or any other clickbaity term you want to use to start the discussion off on the wrong foot).
I don't know, I'm just tired of the lack of constructive discourse in the community, and all labels like "sacred cow" and "pet card" do is make those issues worse. I've become bored with "these cards are bad, don't play them" kinds of takes. I'm far more interested in what unpopular cards people have successes with than popular ones they're arbitrarily trying to dethrone. Sell people on the merits of inclusion, and leave cuts to their playgroup. It took me a long time and a lot of personal growth and evolution to get to this mindset. Hell, I built a reputation on providing cutthroat analysis. But over the years, cube has changed, and I think it's been time to err on the side of positivity for a long time now. Just my $0.02 I guess.
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