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  • posted a message on Ranking Project 2019 - ALLIED GUILDS voting CLOSED
    Voting for the Allied Guilds is Closed.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    Cinder, Volcanic Mage 5R
    Legendary Creature - Human Wizard (M)
    Protection from Instants and Sorceries
    Cinder, Volcanic Mage costs 1 less for each 1 noncombat damage dealt to opponents this turn.
    Whenever a Mountain enters the battlefield under your control you may search your library for an instant or sorcery with a converted mana cost of 3 or less and put it into your hand. Shuffle your library afterwards.
    Notes: Idea here was to create the 2nd good red 6 drop for cube (Currently it is just Inferno Titan). Cinder works exceptionally well with burn and also provides some support for lands matter. He also has a nice splashable cost/cost reduction ability to make him viable in multiple builds.

    Flashfires 2R
    Instant (R)
    Kicker 2R (You may pay an additional 2R as you cast this spell.)
    Flashfires deals 2 damage to each creature. If the kicker was paid, Flashfires deals 4 damage to each creature and non-red Planeswalker instead.

    Notes: Wanted to make a playable pyroclasm variant. So here we have Pyroclasm that can be kicked to become a burn pseudo-wrath that also doesn't hit red PW's!

    Sufuric Servant 1RR
    Creature - Elemental (R)
    At the beginning of each players’ upkeep Sulfuric Servant deals 2 damage to that player.
    Players can’t gain life.

    Note: I know this effect is generally worse on a body, but Sulfric Vortex is pretty powerful and 4 toughness gives this staying power.

    Avatar of Existence 1GGG
    Creature- Avatar (M)
    Avatar of Existence has power and toughness equal to the number of lands you control.
    When Avatar of Existence enters the battlefield return target permanent from your graveyard to your hand.
    If you control another creature Avatar of Existence gains trample. If you control an artifact or enchantment, Avatar of Existence gains hexproof. If you control a Planeswalker, Avatar of Existence gains vigilance.
    Notes: I started with an Eternal Witness like recursion ability, but then I got hooked on the idea of a creature that really cares about card types, but in keeping with green I wanted it to just care about permanent card types. I think I tied in each card type to the avatar in a smart way. Lands affect P/T, another creature gives it Trample, Artifacts/Enchantments grant hexproof, and with a PW it can play offense and defense.

    Magus of Evolution 2GG
    Creature - Centaur Wizard (R)
    XXG, tap symbol , Sacrifice another creature you control: Search your library for a creature with converted mana cost equal to the sacrificed creature’s converted mana cost plus X or less and put it onto the battlefield. Then shuffle your library.
    Notes: Always have a softspot for Eldritch Evolution though it just wasn't quite good enough. I'm thinking maybe a creature variant tied to a decent body would get us there. Fun thing is you can have X = 0 to just pay G to replace a creature you control for another of the same cost from your library or you can use the X to turn your Thragtusk into an Elsh Norn!

    Primal Instigator 1GG
    Creature - Bear Shaman (R)
    When Primal Instigator enters the battlefield put a +1/+1 counter on target creature you control. That creature fights target creature an opponent controls.
    Dash 3RG (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
    Notes: We need more bears in cube! Note the fight isn't optional here so that is one tradeoff for the awesome power of this card. Great Blink potential and that Dash means that paired with a beatstick this card can be repeated removal!

    Arcane Combatant U/R mana
    Creature - Wierd Wizard Warrior (R)
    When you cast your second instant or sorcery in a turn you may pay R and/or U. If R was paid Arcane Combatant gains double strike. If U was paid Arcane Combatant gains “Whenever this creature deals combat damage to an opponent, draw a card.” (Do both if both R and U were paid.)

    Notes: All the Izzet flavor! Wierd Wizzard Warrior! It pumps with instant and sorceries, but it especially rewards playing two in the same turn. If you can do that and have mana to spare Arcane Combatant has the potential to be a 3/3 Double Strike that draws you 2 cards! Having to pay the additional mana in addition to casting two spells is intentional to be a check on the power level of the card, but Izzet has plenty of cheap spells to make clearing this hurdle more than doable.
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    Gratzi. Learn new things designing every day. Thoughts on the cards themselves?
    Posted in: The Cube Forum
  • posted a message on Ranking Project 2019 Planning
    Friendly reminder, the voting threads should only contain votes. To be blunt, I'm mildly annoyed at the complaining about going ten deep on the guilds. Not only has it always been done this way, but this was the plan since the first page of this thread and yet some are raising this issue now trying to change this in the middle of the vote? It isn't that I don't sympathize with the difficulty of determining the final 5 or so for people who tend to keep their guild sections at 3-5 cards, but there are more than enough resources available (many of which I have linked into the thread) to help make this task easier.

    It also isn't my aim to force people to vote on cards they have no experience with, but with the guilds this may be somewhat unavoidable as the sections are so small that when the new 6th/7th best card for a guild comes along many people disregard it since they run a 3-4 card deep section. Also, I would suggest that since many cubers here have run a cube for many years, you have played with many if not most of the options that would merit inclusion in the top ten for a given guild at some point. For those few who may not fit into this category, you may have to make some educated guesses and that is ok. I don't claim the result threads to be gospel. I appreciate everyone taking the time to work through the guild voting as I realize it is decidedly more involved than the other voting we do as part of this project.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Life from the loam
    I agree with both of you at the same time. Lands matter has gotten more support with Ramunap Excavator and Wrenn and Six, but it's still a decidedly 2nd tier archetype. It has some fun synergies that can produce value over time but ultimately lacks ways to apply board pressure/win. I can't spare slots for these cards when they don't put up results.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Ranking Project 2019 Planning
    I appreciate that going 10 deep in some guilds is rather difficult, but if people were able to do so back in 2009 we can do it now. Cubes that go much deeper into the guilds due to their size or just personal preference will really appreciate being able to see the average #5-#10.

    I have provided past years result links to help remind voters of past top contenders and while I discourage looking at others lists to inform your ranking order, you may certainly do so to refresh your memories of guild cards to list. Lastly, the gatherer is a good tool to narrow down options for voting by guild--this may be a bit time intensive though so others lists usually will be more helpful.

    Friendly reminder though, partial lists will not be accepted.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Ranking Project 2019 - GREEN Results
    I found a few things particularly interesting. Green being the only color where people tend to agree on more cards than not is interesting. I think it might just be that ramp staples tend to take up slots in everyone's list so there are less outliers. Channel got its due in our rankings and I personally think this list is actually a lot more on point than 2016's results. Garruk Relentless not getting even one vote was really surprising to me even though I didn't expect it to be in the top 20. The only other card that has fallen out of favor so dramatically so far is Languish and I don't think this Garruk is anywhere near as bad. Also, kind of neat to see Hexdrinker going straight into top 20 territory considering it is so new.

    I have gotten a little feedback about how the result threads seem to be just a bunch of "no surprises here" comments and then the thread dies. I like to think these results will continue to generate discussion over time and will provide a means for comparison when someone else takes on this project a year or a few years down the line. I have had fun following the evolution of these results from 2009 to 2016 to today. I hope other people are getting a bit more than just a "yep, sounds about right" from all of this, but regardless I appreciate that people are taking part.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [C19][CUBE] Wildfire Devils
    The floor is just unacceptable for most cubes. Needing the opponent to have an instant or sorcery in the grave isn't the worst hurdle, but add to that your opponent getting to choose what you get and it's a nonstarter. Here....cast my counterspell. The body is pretty rough too. FTK can get away with the 2 toughness since he often kills the would be blocker, but this guy will get killed by 1 drops frequently.
    Posted in: Cube New Card Discussion
  • posted a message on Ranking Project 2019 - ALLIED GUILDS voting CLOSED
    Hello Cube Enthusiasts! The Ranking Project Continues!
    This thread is to vote on your top 10 Allied Guild cards (per guild) for cube per the following prompt:

    Please rank the top 10 Allied Guild cards (per guild) in cube in consideration of the below factors:
    - How critical this card is to winning.
    - How frequently you would maindeck this card in a deck playing this color/guild/shard/wedge (or just in general if colorless).
    - How important is this card within your cube.

    Voting: You have from M-F to vote for your top 10 per guild. You can only vote for cards printed through M20 (this includes anything from M20).
    Please list your top 10 cards (per guild) using a numbered list with Spoiler Tags/Card Tags (see my vote for a formatting example).
    You do not have to vote for options you do not personally have experience with, but you certainly may if you feel comfortable doing so.
    Votes after Friday are not guaranteed to count (same goes for edits). Nothing other than your votes should be posted here and no partial lists will be accepted.
    Results will be compiled and presented by the Sunday following the day you voted.

    What Cards Should be Voted on Here
    * Two-colored 'gold', 'hybrid' and 'split' cards - Qasali Pridemage, Dryad Militant, Far // Away
    * Monocolored cards with some kind of cost or requirement for the other color, or that produces mana of the other color. This includes costs of mana and abilities requiring or rewarding you for having cards of the other color or lands the basic land type of the other color - Knight of the Skyward Eye, Rhox Meditant, Loam Lion.
    * Nonland colorless cards that follow the same rules as above - producing mana of both colors, or requiring/rewarding cards of both colors or lands with both basic types - Selesnya Signet, Crown of Convergence, Thornwatch Scarecrow

    What Cards Don't Go Here

    * Land cards with abilities costing mana of both colors - Stirring Wildwood, Gavony Township, Vitu-Ghazi, the City-Tree. Land that just produce both colors or fetch both land types are still classed in the LAND voting instead.
    * Cards which cost one color of mana, but produce another such as Avacyn's Pilgrim
    * Cards with the CONSPIRACY type (Note that other black cards from Conspiracy or Conspiracy: Take the Crown expansions can be voted on here, including those that reference the draft in their rules text (e.g. Regicide)
    * Silver-bordered cards from Unhinged or Unglued (e.g. Booster Tutor) and holiday promo cards (e.g. Evil Presents).

    Allied Guild Voting is now OPEN

    I'm including a couple links to our past top 10 lists to help refresh people's memories of many of the existing options. Granted many great options have been printed since 2016 so you may also want to use gatherer or others lists to remind you of other options that you may feel merit inclusion in your top 10. Smile

    2016 Results
    *Note these results include lands like Celestial Colonnade, remember these belong in the lands category this year.
    2016 Voting Thread - Contains results from 2009, 2010, 2014, 2015*
    *This is a pretty amusing read even if you likely won't include many of the options on today's list....remember when Grand Arbiter Augustin IV was our best Azorious option? Pepperidge Farm remembers!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Ranking Project 2019 - GREEN Results
    The community has spoken! Here are the results of this year's Power Rankings voting for GREEN:

    A full list of results, with all cards that received votes and the number of lists a card appeared on, can be found on this Google spreadsheet.

    Thanks to all 20 voters!

    Trivia, Useless Ramblings, and Facts (TURF)

    Trendbreaker! - For every other color despite having less voters, more cards were voted upon. Green actually had a decrease in different cards voted upon with only 55 cards among 20 voters as opposed to 69 cards among 28 voters in 2016!

    Just Missed - A Hermit's Tale - Selvala's Stampede (#21), Deep Forest Hermit (#22), Deranged Hermit (#23)

    Ramp is Still King - Green's top cards are still dominated by ramp cards including Rofellos, Llanowar Emissary (3#), Gaea's Cradle (#4), Birds of Paradise (#7), Noble Hierarch (#8), Joraga Treespeaker (#13), Lotus Cobra (#18-T), and even Llanowar Elves (#19)!

    A New Order - Survival of the Fittest fell from #1 in 2016 to #6 today. So our new top 3 is Natural Order, Channel (up from 9th in 2016!) and Rofellos, Llanowar Emissary. Other big movers include Gaea's Cradle moving from 11th to 4th. Eternal Witness fell from 5th to 10th. Garruk Wildspeaker went from 7th in 2016 to 14th today but he fared better than Garruk Relentless who went from 16th to not getting a single vote! Eureka dropped from 12th to 18th. Noble Hierarch went from 13th to 8th and Oath of Druids went from 18th to 12th.

    Reclaiming my Time! - Newcomers to the top 20 include Craterhoof Behemoth (#11), Hexdrinker (#15), Green Sun's Zenith (#17), Llanowar Elves (#19), and Reclamation Sage (#20).

    Next up is the Allied Guilds! Thread will be up tonight or tomorrow morning. Friendly notice - I probably will not extend the voting time on the guilds and even voting will be very time consuming so make sure you plan ahead! Smile
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Ranking Project 2019 - GREEN voting CLOSED
    Voting is now closed for Green

    Oath of Druids
    Natural Order
    Survival of the Fittest
    Gaea's Cradle
    Rofellos, Llanowar Emissary
    Garruk Wildspeaker
    Deep Forest Hermit
    Deranged Hermit
    Selvala's Stampede
    Green Sun's Zenith
    Plow Under
    Primeval Titan
    Birds of Paradise
    Joraga Treespeeker
    Tireless Tracker
    Woodfall Primus
    Eternal Witness
    Craterhoof Behemoth
    Reclamation Sage
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Ranking Project 2019 Planning
    At 17 now. I'll wait for at least 3 more votes before I close this. I'll check back in around Noon (Central) to see where we're at. If we don't have it by then, I will create a Reddit post soliciting some quick last minute involvement. I think we just get a better final product when we have at least 20 voters. Cheers.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    A couple anthem ideas.

    Pride of the Ranks 3W
    Enchantment (R)
    Creatures you control get +1/+1
    Pride of the Ranks costs 1 less to cast for each creature you control that attacked this turn.

    Tactician's Anthem 2WW
    Enchantment (R)
    Creatures you control get +1/+1
    Tactician's Anthem costs 1 less for each attacking or blocking creature you control. Only the colorless cost of Tactician's Anthem may be reduced this way.
    Posted in: The Cube Forum
  • posted a message on Ranking Project 2019 Planning
    We're at 15 votes right now. I'd like to have at least 20 so we have a good amount of data to compile. I know a lot of people vote on the last day though so I think we will get there. Smile
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Ranking Project 2019 - RED Results
    I would say anything in the top 12 is a widely agreed upon cube staple so even if the rankings appear out of order to you most people valued the cards you mentioned. Confluence also jumped a ton from 2016. I appreciate the thanks! It's very time consuming, but I was curious about where people were at too so I took it on myself. I already learned that I should probably incorporate Shelldock Isle, very excited to see what we get from the guild sections.
    Posted in: Cube Card and Archetype Discussion
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