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  • 1

    posted a message on Jund
    Quote from pzbw7z »
    Quote from meite »
    Can we fit some Nurturing Peatland to fix flooding issues?
    Only under protest; what a lame-ass name for a BGx card. Smile

    Oh I completely agree. Horrible name, amazing card.

    Posted in: Midrange
  • 1

    posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG Rock
    Quote from Ace_Stevo »
    I know it has probably been written that many times but I cant seem to find it. Ooze vs Snap and getting the timing right seems pretty key. Scenario: your opponent casts Snap with Terminate in their GY and you have an Ooze on board with Green mana. Snap resolves, the ETB goes on the stack at which time they need to target a spell giving it Flashback, correct? This should give you a chance to respond and eat the "Terminate" before it actually gets Flashback, correct as you are responding to Snaps ETB?

    Only reason I ask again as this happened to me on Monday and my opponent was adamant he could Terminate my Scooze in response to the Scooze ability, even though I explained myself. I let it happen because I couldn't be bothered and the Judge was busy.
    Since you're responding to Snapcaster's ETB trigger, the spell hasn't actually gained flashback until that trigger resolves.

    Posted in: Modern Archives - Proven
  • 1

    posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG Rock
    Quote from VidarThor »

    Option 2: How about Birds of Paradise for mana akceleration? In a worst case senario you can attack with it and trigger Ruin Raider.

    No, worse case scenario, is you draw it turn 15 during a grindy game and feel real bad about your deck-building decisions.

    Posted in: Modern Archives - Proven
  • 1

    posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG Rock
    Quote from Velthov »

    It does kill a 2/2 Etched Champion, because of the devoid keyword :-).

    Note: Flaying Tendrils would kill Etched Champion regardless of the "devoid" keyword because it doesn't target, nor deal damage. Languish, Yahenni's Expertise, Toxic Deluge, etc would also work.

    Posted in: Modern Archives - Proven
  • 1

    posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG Rock
    Quote from DeFish »
    I've been bouncing between Jund and Abzan for the last couple of weeks, and the conclusion I've come to is that I wish I could run both Terminate and Lingering Souls in the same deck, and I'm 100% Terminate > Path because of the issue Reid speaks to.
    Hashtag make mardu great again.

    Honestly, Path is necessary. In a world with Turn 2 Thought-Knot Seers and Tasigur, the Golden Fangs on the play, it kind of makes it hard to justify replacing it with Murderous Cut. I play 4 Paths mainboard, and I still lost to BOTH Mirran Crusader and Chameleon Colossus at the last PPTQ on Sunday. People are exploiting the overpresence of Fatal Push and Grixis so it best not to fall into the trap.

    Posted in: Modern Archives - Proven
  • 1

    posted a message on Jund
    Quote from whocansay »
    How do you guys choose to deal with Lingering Souls? I'm not a fan of sweepers as they just keep coming back at my opponent's leisure anyway. Lili Hope is great but if she dies or is discarded I'm left with no outs. Every Abzan game I'm firmly in the pilot's seat until Souls comes down and they grind me to a halt. As such, I've been weighing some pretty unorthodox sideboard options as I'm sick of losing to this card.
    Thundermaw Hellkite Check

    Posted in: Midrange
  • 1

    posted a message on Jund
    Quote from TheLoneN00b »
    I'm tempted to add a second copy of Kolaghan's Command and Maelstrom Pulse to my sideboard, because they feel like very flexible and powerful cards, with a huge amount of good matchups. However I'm not sure what to cut.

    My personal view is that if you're not playing 2+ Kolaghan's Command, why are you playing Jund? I played Abzan for a few months and not having KCommand made me feel like I was missing something crucial. There were many games where I was staring down a Vizier/Druid combo holding a lingering souls in hand that did nothing to disrupt them. Jund is about disruption, KCommand disrupts decks better than any other card, it just feels wrong only playing 1.

    With Fatal Push taking over both Jund and Abzan's 1cmc removal, the only thing that incentives Jund is KCommand, and Raging Ravine. (An argument could be made for Anger of the Gods).

    Posted in: Midrange
  • 1

    posted a message on Jund
    Quote from Farban »
    Opinions about that new 4cmc plainswalker Samut? I think she could have potential, double strike is brutal with a fat goyf and forked bolt -2 might be decent against lingering and dorks.
    Tbh I'd rather her then Chandra, that RR is really annoying sometimes.

    Gruul planeswalkers never do well in Jund because they always have some relationship to creatures, and Jund isn't a creature deck. Arlinn Kord, Sarkhan Vol, Domri Rade (lol). They just don't do enough on an open board to be effective in many situations. Plus, with creature removal in modern being so good, pumping up a Goyf just to get pushed is a huge tempo loss.

    Posted in: Midrange
  • 2

    posted a message on Jund
    Quote from Spsiegel1987 »
    If your meta is full of Abzan, you serious need to reconsider why you're even playing Jund, that's the hard cold truth. If fun and "I enjoy playing it" is your answer, that's fine. Just understand you're knowingly playing into bad matchups

    Back again to advocate not playing Jund, in the Jund forum. Check

    Posted in: Midrange
  • 1

    posted a message on Jund
    @FlyingDelver,

    I've noticed the majority of your guide focuses on when to board in Blood Moon as the land hate of choice. I have been playing Blood Moon for some time, but I am trying to go back to Jund's "roots" so to say and see how much work I can get done with Fulminator Mage instead of BM. The problem is, your guide doesn't mention it at all, in any matchup, even though it's a very popular sideboard card for a large percent of people playing Jund. So, even if you don't like the card and you'd rather play BM, I think for Completeness' sake, it would be nice to see which matchups Fulminator Mage could be used, even if it's not the best option. For example,

    Which is better against Affinity, Fulminator Mage or Kitchen Finks?
    and
    Which is better against Merfolk, Fulminator Mage or Kitchen Finks?

    Based on how my sideboard is built, these are my options after I swap Liliana of the Veil for Sweepers. Both Affinity and Merfolk have forms of evasion (Flying, Islandwalk) so my instinct is that Kitchen Finks isn't the best because it can't chump block. After sweepers, I don't have many other narrow cards to bring in to those matchups, which is why I'm trying to play with Fulminator Mage again so I have a less narrow SB card that can come into more matchups. I just don't know which matchups it's good against, and which matchups it'd be worse than any card you'd bring it out for.

    Another example, is Fulminator strictly better than Terminate against Jeskai control? The only thing worth Terminating in that matchup is Celestial Colonnade, and if you're playing the game correctly, and +1-ing the F*** out of Liliana, it doesn't make since to try and hold up a Terminate for the late game colonnade beatdowns. Fulminator would be a proactive threat that feels bad to waste a removal spell on until you need it for a colonnade. Do you see my thought process?

    Basically I would just like to play around with Fulminator Mage again, but I don't always know which matchups all benefit from it.

    Any input would be appriciated!

    Posted in: Midrange
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