- Swaider
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Member for 7 years, 3 months, and 9 days
Last active Sat, May, 7 2022 11:30:02
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Bazaartrader$ posted a message on Ravenous SlimeI am in love with this card, the effect is super nice, like Kresh the Bloodbraided/leyline of the void had a baby.Posted in: The Rumor Mill -
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Nyarlathotep333 posted a message on Is it time to allow Planeswalkers as Commanders Officially?Posted in: Commander (EDH)Quote from Ph03niX »People are forgetting the fact that they can be attacked, damage into player can be redirected to them and they (most of them) cannot attack. That is already so many cons that they could be fine generals.
Unless you can get creatures through to deal damage to the planeswalker it doesn't matter that you can attack them. Creature damage is not a very reliable way of dealing with a planeswalker, and direct damage is really only viable in red and black...green gets trample and Hurricane type effects I guess. Blue has some sub par direct damage...does white have any? I can't think of any off the top of my head for white.
I would be a lot more into this idea if there were spells and abilities that targeted the emblems I think. In my experience, planeswalker ultimates tend to have game ending effects a lot of the time so having cards that could get rid of or interact with emblems would be nice. It would also be nice to get some color appropriate ways of dealing with planeswalkers and emblems...a sacrificial black effect that would affect planeswalkers, or a blue spell that could steal an emblem, for example. Heck, these types of cards could even be featured in commander product so they wouldn't impact planeswalker cards in other formats, if that's a worry.
Admittedly, most players who land a planeswalker on the board are immediately targeted by everyone else so they tend not to last too long. I guess I can't see that changing, whether they are in the command zone or not.
Of course I also think that there are a lot more broken cards that should be ruled on as well that are not planeswalkers so, yeah...that's a valid argument as well. - To post a comment, please login or register a new account.
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Now that you say it, that card really breaks symmetries in decks that gives everyone cards, it can go more crazy with wheel effects like Windfall and Magus of the Wheel
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Magnifying Glass, mana rock you can dump mana in for clues and cards.
Then there is Mind Stone and other mana rocks you can sac for cards.
Using much of that stuff in my Neheb, the eternal deck were the mana can go quite much up and down between the games, also more needed now because I tossed a Braid of fire in quite recently.
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I hope we will get a suitable commander in the next set for esper zombies.
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Journeyer's Kite is one other way to grab lands.