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Last active Sat, Apr, 21 2018 21:36:45
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Apr 21, 2018I understand why people would feel salty after playing against Hollow One, but are we really saying that Humans is some kind of major problem here? Burn? Affinity? Where is the patience to let the format handle itself?Posted in: Modern
Apr 20, 2018They might give us one but I'd be blown away if we ever got both. My money would be on Force Spike, since passing that through Standard seems more likely than Daze. Spell Pierce made it through, so I don't think Force Spike is out of the question. I'd personally love to have Daze, but it seems unlikely. Not sure we'd ever get anything better than Silumgar's Scorn, unless they completely do a 180 on how they feel about counter magic.Posted in: Modern
Apr 20, 2018As someone who is currently using Bitterblossom, I agree it is a bit disheartening to realize that these cards aren't the best thing you can be doing in Modern. However, I wouldn't say they're all just wash outs just yet. Although Bitterblossom isn't the lynchpin of my Faeries deck, it definitely is a big part of it. Faeries itself is a big sleeper deck imo, and I'm hoping to prove it at a SCG event in Louisville next month (and ultimately at GP Atlanta this fall). The deck doesn't do anything crazy, it's not blatantly unfair, but it performs very well against the current meta. So yeah, it sucks that the powerhouses of yore can't do what they used to, but I still firmly believe that a lot of them hold a ton of value.Posted in: Modern
Apr 18, 2018Let me see if I can get a feel for how people in this thread would react to various 'feelsbad' scenarios. My hunch is that people often look back at 'feelsbad' moments and let those experiences influence their perception of a deck. This is gonna get a little wordy, I'll do my best to provide a tldr at the end.Posted in: Modern
A) Player 1 successfully casts Mistbind Clique during Player 2's upkeep and champions Vendillion Clique. This results in tapping all of Player 2's lands, and making it very difficult to make much out of his/her turn. In this scenario, how much 'feelsbad' does Player 2 experience?
B) Player 1 is at 6 life. He/she casts two Death's Shadow, and already has a Gurmag Angler on the battlefield. Player 1 has one Island and one Watery Grave left untapped. Player 2 has Tron, Sanctum of Ugin, and a Forest. The next turn, Player 2 casts Ugin, the Spirit Dragon, but Player 1 responds with Stubborn Denial. How much 'feelsbad' does Player 2 feel? More or less than Scenario A?
C) Same as Scenario B, except Player 2 casts Ulamog, the Ceaseless Hunger, and Player 1 does not have a response. How much 'feelsbad' does Player 1 feel? More or less than Scenario B and/or A?
In any of these scenarios, would any of you feel that one player's greivance has more weight than the others? Do 'feelsbad' moments take away from the legitimacy of a deck?
These scenarios are oversimplified, but I feel that a lot of players have experienced something similar. It never feels great to have the tide suddenly turn against you in a game, but it is interesting how players respond to how the tide turns. Scenarios B and C both appear to be plays that decide how a game ends, but Scenario A doesn't appear to look that way. However, not all decks are looking to blow the opponent out in one swift move. Some decks build an incremental advantage that doesn't look like much, but ultimately wins games.
Apr 13, 2018Before I say anything else, I have a real problem with people who try to force their opinions on what constitutes a (insert-color-here) deck and use that for the basis of an argument as though it's fact. What the heck makes Jeskai more 'blue' than GDS? Vice versa? Or what makes Humans not a 'white' deck? It all depends on what definition you're using for how decks are described based on color. It seems insane to me to try and say a deck can't be described as X color because it's doing Y instead of Z. To say any one color isn't doing well or is doing well just based on your own view of what defines each piece of the color pie seems ludicrous. However, it doesn't get offensive until someone starts pushing that viewpoint on to others, even going so far as to say what they're saying should lose merit because it doesn't match your definitions. That just really grinds my gears. /rantPosted in: Modern Archives
What I really want to talk about is Hollow One, specifically in paper since that's my experience against it. It doesnt lose to itself nearly as often as you'd think, and it's very resilient to typical removal suites. Since it started showing up at my LGS, I've had to make some changes to my deck and sideboard to keep up, but I don't mind that. It reminds me a bit of my Tron matchups, just in the sense that if they get the god hand, I've got almost zero chance of winning, but outside of that, it's how I play that will really determine how the games go.
Apr 12, 2018As someone who has been pissing people off locally with a Faerie deck for the past few months, it would be nice to see it do well. Running U/B has its problems, but it's surprisingly resilient against a lot of stuff.Posted in: Modern Archives
Apr 12, 2018Anyone else get a look at Thran Temporal Gate in the Dominaria spoilers? Seems like something that could be busted in Modern, hell of a lot of legendary stuff to cheat out. Not sure if it's actually going to see play, but the Johnny in me really wants to try it out.Posted in: Modern Archives
Apr 9, 2018Posted in: Modern ArchivesQuote from cfusionpm »Quote from idSurge »
P.Sullivan made a great point however. Can we get cards worth casting that are MORE than 3 or even 4 mana, or is that simply too much to ask in Modern?
Not as long as the format is overwhelmingly defined by what takes place in the first four turns.
That, and the fact that nearly every deck playing higher cost cards are cheating them into play ahead of curve one way or another. So we'll see plenty of expensive cards "playable", so long as there's a way to get them on the battlefield on or before turn 4 (or maybe turn 5).
So what would it take to slow the format down? Is that even something that'd be desirable for the majority of players?
Apr 8, 2018Had a blast last night at our LGS Modern tournament, we had 64 people show up with a slew of different decks. I wanted to share some thoughts about some interactions between decks that I played against using UB Faeries:Posted in: Modern Archives
-Humans didn't do nearly as well against me as I thought it would, but TBH that had more to do with the pilots than the decks themselves. That being said, Bitterblossom does a lot of work against Humans.
-Managed to get one game from Affinity, which is one of my nightmare matchups. UB just doesn't have much game against artifacts.
-Saw way more Jund than I've seen in the past two months. That's a super fun matchup, definitely skill intensive and exciting. Abrupt Decay hurts.
-Got cursed out by a Tron player who thought it was supremely unfair that I basically time walked him for three turns with Mistbind Clique shenanigans.
-Hollow One had a strong showing, lost to Humans in the finals. Hot damn that deck hates recursion. Bitterblossom also did a lot of work in those matchups. Sword of War and Peace was also clutch.
-Biggest punt was against Fish, another nightmare matchup. Effed up my Mana one turn thanks to not playing my lands in the right order (looking at you River of Tears), couldn't cast Cryptic Command, and got blown out the next turn.
-Best play was against Affinity, used Bontu's Last Reckoning to clear the board sans BB and a previously championed Vendillion Clique. I snatch Ravager out of his hand and he scooped. \m/
Apr 8, 2018Actually completed Subnautica last week. Holy cow that game is an experience, definitely one of the best games I've played in awhile. Before that I completed my thirteenth play through of the Mass Effect series.Posted in: Video Games
Apr 4, 2018I'll throw this out there again, but since Hollow One has really ticked up in my local meta, I've been toying with having Reality Shift in my SB instead of Murderous Cut for my UB Faeries, and it's worked pretty well. It hits the deck on two fronts: one, it exiles which is optimal, and two, the manifest effect really hurts them because even if it's one of their creatures, they often can't cast it.Posted in: Modern Archives
Apr 2, 2018I've actually seriously considered replacing Murderous Cut with Reality Shift in my sideboard due to how much Hollow One has picked up in my local meta. It also helps a bit in other matchups where you really need an exile effect and you're not running white.Posted in: Modern Archives
Mar 30, 2018Dredge probably has quite a bit of game against Hollow One, but I don't think it can match the explosiveness. Dredge is probably more resilient, and more consistent, but it won't blow people out like Hollow One can. It'd be a great matchup to see. I actually haven't faced Dredge in quite some time, the players in my local meta moved on from it months ago. There's two guys locally that play Hollow One, so I see it regularly. Remand has tons of game against that deck, as well as almost any kind of recursion. My personal favorite is Cyclonic Rift, but objectively Echoing Truth is the better choice.Posted in: Modern Archives
Mar 24, 2018Does anyone know if that Bring to Light/Scapeshift deck from GP Phoenix has any legs? On paper it looks kinda clunky, but top 8 at a GP isn't nothing. Most Scapeshift decks I've faced weren't anything to write home about, so I'm curious if this build might shake it up.Posted in: Modern Archives
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