Ultimate Masters: MMI Review
 
Magic Market Index for Dec 7th, 2018
 
Magic Market Index for Nov 30th, 2018
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Quote from rcwraspy »
    Quote from tronix »
    Quote from rcwraspy »
    Quote from ktkenshinx »
    Posting memes, one-liners, and other such low-effort posts doesn't even try to convince people. It's just regurgitating tired tropes and repeating the exact same kind of minimum-content complaining we've heard for years on mediums like Twitch.
    I posted the meme, but it was more satire than anything else. I'm still in the "leave SFM banned" camp. Everybody's arguments leading up to my post basically boiled down to the same tired drivel of "T3 BSkull is nuffink compurred to teh combos" and I decided to meme it. Not the best of decisions, but oh well. Nobody seems to understand context, nuance and consequences when discussing unbans. Or they understand it and simply choose not to engage with it. The problem with SFM has never been about the T3 Batterskull and whether that beats any decks. It's about the shell that the SFM package fits into and the inevitability the package provides. SFM and Twin both occupy that same space, so it's really no wonder that there's such a large crossover in the people discussing both.


    ive pretty much been saying the same thing about the context of decks that might play SFM. the difference for me is i want the card unbanned because it wouldnt break anything, but i have hopes for it to be a force of change in the format. not huge mind you, just decks that i wouldnt mind seeing more of getting an upgrade. its asking decks to answer a simple question (can you kill it), and is a solid roleplayer across the spectrum of value, clock, and defense. expecting decks to fold to it outright would be nonsense.

    all in all im still in agreement with the opinion that its the lowest risk unban option, will almost assuredly happen someday given modern doesnt die out, and will likely come at a time when wizards can capitalize on it because why not.
    Fair enough. I still feel Preordain is the lowest risk unban, followed by Probe then Twin then SFM. But the gap after Probe is fairly large.


    Let me make sure I'm understanding you correctly: you believe Git Probe is a safer unban than SFM?
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    This has been depressing to watch the last few pages. The Modern I'm playing every week just isn't this doom and gloom format many people here are making it out to be. My pet deck is U/B Faeries, and I enjoy the hell out of playing it. It's not the most competitive deck, and some matchups are like trying to ice skate uphill, but none of those have left me feeling like Modern is in some tailspin into another Eldrazi Winter. When I'm feeling spiky I'll play GDS, and very rarely do I feel like anything but my own skill (or lack thereof) determines the outcome of my games. It's disheartening and frustrating to see post after post talking about how bad Modern has become when it's the highlight of my week. The past two years of playing Magic have been some of the most fun I've had with the game.

    I understand that my experience is limited to my LGS and the occasional SCG tournament, but that's kind of my point. The vast majority of players experience the game through these places, and that had to be taken into account when trying to judge the format as a whole.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 01/10/2018)
    Quote from idSurge »
    I'm not kidding when I say you'll never convince me, that attacking/blocking is Interaction. Feel free to post up more examples, but it wont change anything.

    Its not even an 'agree to disagree', I dont care. Creature combat is not what I call interactive magic. Its the mundane, boring, 'we are playing limited now' version of Magic, and I wont ever agree with you on this. Smile


    Well damn...I don't know if I've ever seen such a display of negativity towards any facet of Magic, let alone one as fundamental as creature combat. It's your opinion, and I'm not gonna try to change it; I'm just a bit shocked by it. I have a soft spot for combat tricks, so to see someone dismiss that aspect of the game as boring and mundane stings a little.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 01/10/2018)
    Quote from idSurge »
    Quote from shadowsaotome »
    On a completely unrelated note, I was secretly hoping for a Recoil reprint in Guilds. I've been playing MtG since 1998, and been almost exclusively a U/UB player from then til now. I dabbled in a few other things from time to time, but in recent history GDS has been my jam, while Faeries is my pet deck that I stubbornly cling to.

    What I'm really afraid of is online magic, whether it be MTGO or Arena, slowly erasing paper magic. Modern has been some of the most fun, and frustration, I've had in Magic, and I'm lucky to have a robust LGS that I can play at regularly. It's very troubling to me that Wizards has made it clear that Modern won't be supported on Arena, and that Arena is the platform they want to ride into the future.


    I cant speak to numbers, but Arena is just fun. I dont think it will ever cater to those who are playing hardcore paper/mtgo events though. Its framework is not 'crunch' its very loose, or seems to be intended to feel that way anyway.


    I don't doubt it's fun, but I think you're onto something. It doesn't seem like Arena is meant for older and/or more competitive players. That is fine, but I'm worried about what happens to older cards and formats that Arena won't support. If it gets the success that WotC is looking for, and they keep the current party line of not putting older formats into it, then I'm afraid that will spell the end of those formats.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 01/10/2018)
    On a completely unrelated note, I was secretly hoping for a Recoil reprint in Guilds. I've been playing MtG since 1998, and been almost exclusively a U/UB player from then til now. I dabbled in a few other things from time to time, but in recent history GDS has been my jam, while Faeries is my pet deck that I stubbornly cling to.

    What I'm really afraid of is online magic, whether it be MTGO or Arena, slowly erasing paper magic. Modern has been some of the most fun, and frustration, I've had in Magic, and I'm lucky to have a robust LGS that I can play at regularly. It's very troubling to me that Wizards has made it clear that Modern won't be supported on Arena, and that Arena is the platform they want to ride into the future.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 01/10/2018)
    Just a thought, but how much better does Jump Start become if they bring back Madness for the Rakdos guild? Would they be mad enough to try? Apologies for the dad joke thrown in there.
    Posted in: Modern Archives
  • posted a message on [Primer] UB/x Faeries
    Keep in mind that your bounce effects also trigger revolt, which can catch a lot of people by surprise. I've used Mistbind and Quickling to trigger revolt quite a few times to great effect. I've also had great success with Sword of Feast and Famine, getting your lands untapped does so much for your game plan.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    I run two Kalitas in the side. Spell Pierce is a great, and imo underrated, counter that puts the brakes on a lot of stuff that can do damage to you, especially early. Trying to judge them against each other is tough, but against the field I'd imagine SP is objectively better. That being said, how many scenarios do you find yourself needing Kalitas vs needing counter magic?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    Not sure if any of y'all are watching the PT this weekend, but if your LGS is spiky, be prepared to see the return of Vengevine. Thankfully most Faerie decks can slot Leyline of the Void into the side pretty painlessly. Kalitas can also do some work there. Nihil Spellbomb is also decent.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    Quote from Roggers666 »
    hello,
    1)do you feel that dampening sphere is good enough in the SB? I've never included them, since the storm matchup is good and I believe ceremonius rejection is more important to have in the sideboard then the spheres.
    2) I don't think adding search for azcanta is that good. You already have enchantments on turn 2 and they are way superior I believe. Also you kinda want to draw some creatures/finishers with faeries and search for azcanta can't get those.
    3) thinking about adding 1 infernal reckoning to my SB too.
    4) Sword of fire and ice in the maindeck? I have one sword of light and shadow in the sideboard too. Where I think this card is great because you replenish the life you lose Bitterblossom, also getting a creature back each turn (you can use your snapcasters/spellstutters each turn to chumpblock something which feels just as good as drawing a card).
    5) I agree with having 4 bitterblossoms in the maindeck, collective brutality is a good way of getting rid of multiples (so is mistbind clique). Turn 2 bitterblossom against a control deck is just funny.
    6) I really like the liliana's maindeck. Sure there are a lot of decks that they get sideboarded out. But they are the best removal spells against creature swarm decks. And since there are no damnations maindeck I really need them against elves and abzan company decks and such. They never feel completely useless since they rebuy your counterspells/snapcasters
    7) I'm a big fan of 1 nimble obstructionist in the sideboard if you keep having trouble against tron. The versatility of the card is great. Can keep opponent of tron with expedition map, ignores the trigger from oblivion stone, is a 3/1 beater when you want to go aggro on them instead.


    I'll address each point, and good post!

    1) Absolutely worth having sphere in the SB. Faeries is disruptive enough to make use of how much sphere delays tron and storm.
    2) I'm not a fan of Search in this deck either, Unless you're going for a Tasigur/Angler finish, you're better off without it.
    3) Infernal Reckoning definitely looks like the real deal for dealing with colorless threats.
    4) I actually run Sword of War and Peace alongside Feast and Famine in my main. Fire and Ice is also pretty good, it gives the deck two angles that it can put to good use.
    5) I agree with your reasoning on having four BB in the deck.
    6) LotV and/or LtLH are both great in the main, they do a lot for you in a lot of matchups. I like having Ashiok in the SB for certain matchups, specifically humans.
    7) Nimble is great, but the times are few and far between when you'll be able to use it against an Expedition Map. You'd more likely use it to stop an Ulamog trigger, Valakut trigger, or something along those lines.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    You should test the new removal spell infernal reckoning for those colorless based matchups over reality shift


    Yeah, that is definitely a strict upgrade for the most part. I do like the shenanigans Reality Shift can pull sometimes. It is hilarious against Tron when they manifest Karn or Ugin.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    I use Opt in my build and it works out well most of the time. Even when it whiffs, I never feel bad playing it, that instant speed makes a big difference. I'll also say that for certain aggro matchups, Bontu's Last Reckoning can really turn the tide. I get a lot of wtf looks when people see that in my sideboard, but it's worked great for me. Reality Shift is another great piece of tech that works great against decks that like having hard to deal with threats. I started using it when Hollow One got real popular at my LGS, but it also does good work against Eldrazi Tron, Dredge, and Deaths Shadow.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    BTW, Spell Pierce is a great way to slam the brakes on a lot of stuff. This includes:
    -tron turn three Karn
    -storm trying to slam Gifts Ungiven or Past in Flames
    -Control decks trying to hit Teferi
    -Miracles trying to do anything, lol
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    Quote from coredumped »
    How do you guys feel about 2 Shadow of doubt in the deck?
    Thoughts on maybe having it MB or SB?


    Your local meta would have to be something crazy to have that in the MB. It's a good effect, but only really worth using against decks that rely on a lot of fetchlands and/or searching for cards. Feels great to null fetches for what it's worth.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    Quote from Roggers666 »
    Quote from Vervandi »


    I got to Clique an Entreat while the miracle trigger was on the stack, which was pretty sweet.


    Can you explain this interaction? I assume you mean mistbind clique when you say clique. But I don't really know how miracle triggers work. It sounds to me that when your opponent reveals entreat, you respond to tap their mana, that they can in respond tap all their mana and still cast the entreat the angels, since they can do that in their draw step (correct?).


    I think he's referring to Vendilion Clique, since when the miracle trigger is on the stack the card itself is still in the opponent's hand. Mistbind would be a way worse play, as you've pointed out.
    Posted in: Aggro & Tempo
  • To post a comment, please or register a new account.