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  • posted a message on [Primer] UB/x Faeries
    Quote from Roggers666 »
    hello,
    1)do you feel that dampening sphere is good enough in the SB? I've never included them, since the storm matchup is good and I believe ceremonius rejection is more important to have in the sideboard then the spheres.
    2) I don't think adding search for azcanta is that good. You already have enchantments on turn 2 and they are way superior I believe. Also you kinda want to draw some creatures/finishers with faeries and search for azcanta can't get those.
    3) thinking about adding 1 infernal reckoning to my SB too.
    4) Sword of fire and ice in the maindeck? I have one sword of light and shadow in the sideboard too. Where I think this card is great because you replenish the life you lose Bitterblossom, also getting a creature back each turn (you can use your snapcasters/spellstutters each turn to chumpblock something which feels just as good as drawing a card).
    5) I agree with having 4 bitterblossoms in the maindeck, collective brutality is a good way of getting rid of multiples (so is mistbind clique). Turn 2 bitterblossom against a control deck is just funny.
    6) I really like the liliana's maindeck. Sure there are a lot of decks that they get sideboarded out. But they are the best removal spells against creature swarm decks. And since there are no damnations maindeck I really need them against elves and abzan company decks and such. They never feel completely useless since they rebuy your counterspells/snapcasters
    7) I'm a big fan of 1 nimble obstructionist in the sideboard if you keep having trouble against tron. The versatility of the card is great. Can keep opponent of tron with expedition map, ignores the trigger from oblivion stone, is a 3/1 beater when you want to go aggro on them instead.


    I'll address each point, and good post!

    1) Absolutely worth having sphere in the SB. Faeries is disruptive enough to make use of how much sphere delays tron and storm.
    2) I'm not a fan of Search in this deck either, Unless you're going for a Tasigur/Angler finish, you're better off without it.
    3) Infernal Reckoning definitely looks like the real deal for dealing with colorless threats.
    4) I actually run Sword of War and Peace alongside Feast and Famine in my main. Fire and Ice is also pretty good, it gives the deck two angles that it can put to good use.
    5) I agree with your reasoning on having four BB in the deck.
    6) LotV and/or LtLH are both great in the main, they do a lot for you in a lot of matchups. I like having Ashiok in the SB for certain matchups, specifically humans.
    7) Nimble is great, but the times are few and far between when you'll be able to use it against an Expedition Map. You'd more likely use it to stop an Ulamog trigger, Valakut trigger, or something along those lines.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    You should test the new removal spell infernal reckoning for those colorless based matchups over reality shift


    Yeah, that is definitely a strict upgrade for the most part. I do like the shenanigans Reality Shift can pull sometimes. It is hilarious against Tron when they manifest Karn or Ugin.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    I use Opt in my build and it works out well most of the time. Even when it whiffs, I never feel bad playing it, that instant speed makes a big difference. I'll also say that for certain aggro matchups, Bontu's Last Reckoning can really turn the tide. I get a lot of wtf looks when people see that in my sideboard, but it's worked great for me. Reality Shift is another great piece of tech that works great against decks that like having hard to deal with threats. I started using it when Hollow One got real popular at my LGS, but it also does good work against Eldrazi Tron, Dredge, and Deaths Shadow.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    BTW, Spell Pierce is a great way to slam the brakes on a lot of stuff. This includes:
    -tron turn three Karn
    -storm trying to slam Gifts Ungiven or Past in Flames
    -Control decks trying to hit Teferi
    -Miracles trying to do anything, lol
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    Quote from coredumped »
    How do you guys feel about 2 Shadow of doubt in the deck?
    Thoughts on maybe having it MB or SB?


    Your local meta would have to be something crazy to have that in the MB. It's a good effect, but only really worth using against decks that rely on a lot of fetchlands and/or searching for cards. Feels great to null fetches for what it's worth.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    Quote from Roggers666 »
    Quote from Vervandi »


    I got to Clique an Entreat while the miracle trigger was on the stack, which was pretty sweet.


    Can you explain this interaction? I assume you mean mistbind clique when you say clique. But I don't really know how miracle triggers work. It sounds to me that when your opponent reveals entreat, you respond to tap their mana, that they can in respond tap all their mana and still cast the entreat the angels, since they can do that in their draw step (correct?).


    I think he's referring to Vendilion Clique, since when the miracle trigger is on the stack the card itself is still in the opponent's hand. Mistbind would be a way worse play, as you've pointed out.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    Quote from Vervandi »
    Quote from Vervandi »
    Hello all, I played UB Fae to a 3-1 record at FNM this past Friday. Here is the list I ran:



    I beat Elves, Infect and Junk Unburial Rites. I lost to "Eldrazi and Taxes". I really liked the list, but I'll likely make a few changes. Azcantas should be Snapcaster Mages, and I'd like another removal spell in the sideboard, probably another Cast Down.


    I ran this list again at FNM tonight at a different shop. I finished 4-0 for 1st place beating Jeskai Aggro, UW Miracles, Bant Control and "Eldrazi and Taxes". I was surprised to see another Eldrazi and Taxes two weeks in a row as I'd never played against the deck before the last two FNMs. I got to Clique an Entreat while the miracle trigger was on the stack, which was pretty sweet. I caught another opponent with mutavault/spellstutter shenanigans. Creeping Tar Pits were amazing, Tasigur bailed me out of two games. Azcanta was good because of the control matchups. Such a fun deck!


    Congrats on the wins! I wish the meta at my LGS was more like yours, lol. Here I face Gx Tron, Hollow One, Affinity, and Humans on a regular basis. That being said, Faeries can adapt fairly well, although Affinity still gives me fits. Nothing sweeter than hitting a HR during their end step though, lol.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    My decklist:

    4 Secluded Glen
    2 Drowned Catacomb
    4 Swamp
    2 Field of Ruin
    3 Darkslick Shores
    2 Creeping Tar Pit
    6 Island
    4 Spellstutter Sprite
    2 Vendilion Clique
    4 Mistbind Clique
    3 Quickling
    2 Jace, the Mind Sculptor
    2 Liliana of the Veil
    4 Bitterblossom
    1 Sword of War and Peace
    1 Sword of Feast and Famine
    2 Opt
    3 Spell Pierce
    2 Disallow
    4 Fatal Push
    3 Thoughtseize
    SB: 2 Ashiok, Nightmare Weaver
    SB: 3 Nihil Spellbomb
    SB: 2 Damping Sphere
    SB: 2 Kalitas, Traitor of Ghet
    SB: 2 Reality Shift
    SB: 2 Hurkyl's Recall
    SB: 2 Bontu's Last Reckoning

    Apologies for not tagging cards, but on mobile it is highly annoying to type the tags in for each card. I have problems just tapping in words, lol, my thumbs are too damn big.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    The biggest reason is that sideboard space is at a premium, and I've been looking at other cards that help shore up my deck against aggro, which is what I struggle against most often. Ashiok does great work against hollow one and humans, but like you said, staring down elves, ETron, and even merfolk, it's no use. I also haven't had the chance to square off against mardu pyromancer, but my first instinct is that Ashiok isn't much help there either. So I've been looking for other options, although come late fall if Humans is still going strong he might stay put.
    Posted in: Aggro & Tempo
  • posted a message on The State of Modern Thread (B&R 02/07/2018)
    Quote from gkourou »
    Quote from ktkenshinx »
    Quote from gkourou »

    I totally agree with this notion, but this next question asks to be begged:
    Since Standard has (or had large periods of time), a lot more 45/55 - 55/45 than Modern, is it a better format overall than Modern? Or is it more skill based?
    I know most, or all of us, play Modern, because we love having more powerful options in our disposal, but, yet, this question comes as a logical sequence.
    So, if someone likes those two formats the same, will he prefer Standard over Modern?
    Is it this why Pros prefer Standard over Modern? Because in those 45/55 - 55/45, the more skillful player succeeds more than the least skillfull one?

    I never finished that analysis so I don't have a huge sample. But when I looked at a selection of about 10 top players at the Pro level (Reid Duke, Manfield, Turtenwald, etc.), their Standard MWP was basically the same as their Modern MWP: about 63% give or take. This is for GP/PT events in 2017-2018. Standard is higher for some and lower for others. For instance, Duke has a 70% Modern MWP and only a 54% Standard MWP. Manfield is 63% in both. Turtenwald is 66% for Standard and 62% for Modern. Salvatto is 59% Standard, 68% Modern. It's a bit all over the place. But they all average out to around the 63% range for top players. EDIT: Gerry T is another interesting one at 55% Standard, 73% Modern.

    When the best players in the world at the PT/GP level (not even talking about SCG numbers, which show the same story for Modern vs. Legacy) have the same MWP across Standard/Modern, I'm inclined to believe the formats are equally skillful. Maybe pro skill manifests in different ways in the formats, but the end result is that the best players still do the best.


    This seems like a contradiction between your words and your data though. By all means, I repsect your analysis and I don't mean that as an accusation, but you earlier stated that "40-60's or worse are a necessary evil in Modern, because if not, we have bans."
    This means that you, as the rest of us, would like more 45-55 / 55-45 's, so that the game is more skillfull.
    Thus, Standard, as a format with more 45-55's/55-45's than Modern, is a more skill based format.

    Why pros prefer Standard though? Because it produces less(or none at all) non-games. For example, if LSV sits across a Skred player, who goes Gemstone Caverns on turn 0, then play land, then Simian Spirit Guide and Blood Moon on turn 1, then game is probably over.
    Even Turn 2 Blood Moon can be devastating.
    There are a million plays like that in Modern, Ensnaring Bridge type of cards and other, mainly 8th/9th edition cards. I don't want to give more examples, as I am sure everyone has a lot of those. Whether it's a Lantern player, or something else producing those plays.
    Now, I don't mind those plays. But pros do. Because those kind of plays give the chance to the worse player who just know their deck good, to win a platinum pro player.


    That's a big assumption that the player who has the line on a turn 1 blood moon is somehow less skilled than his/her opponent who does not have it. Your post also seems to suggest that decks which have the possibility of hitting hands that produce "non-games" require less skill to operate than decks which don't have those hands; that doesn't sit right with me.
    Posted in: Modern
  • posted a message on [Primer] UB/x Faeries
    I've been posting over in the state of modern thread, and recently it came to my attention that there was a whole thread here for the deck I've been running for nearly a year straight, lol. I've not had the chance to pore through this whole thread yet, but I just wanted to say hi and let y'all know that I'm glad I'm not the only person playing this deck type. ^-^

    Two things: one, I don't currently have access to a computer outside of the library, so I do about 95% of my posting from my phone. Second, I'm currently planning to attend GP Atlanta this fall, and Faeries is my deck of choice. I think it's criminally underused, and it's got game against a lot of the field.

    My build is UB, although I've been tempted to try Esper. I have no idea what the meta is going to look like in November, so I've just been adjusting to what's been going on locally, which lately has been the Tron/Humans/Hollow One show. I even threw out Murderous Cut from my sideboard and replaced it with Reality Shift to help. I'm at work so I dont have my exact deck list available atm, but I'll post that here within the day. I can say that my list is a bit non-traditional, but it has been doing quite well for me at the local level. Probably the biggest surprise out of my sideboard is Ashiok, Nightmare Weaver which gives the deck a lot of game in specific matchups. Now I'm about 85% sure it won't stay in my side come November, but it has produced a lot of great interactions in games.
    Posted in: Aggro & Tempo
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Hot take: SFM gets unbanned, and gets reprinted in one of the upcoming Ravnica sets. Not too crazy to see Boros colors caring about equipment.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from Grim_Flayer »
    Quote from purklefluff »
    As a long time Tron (and basically every other deck) player, I don't recognise what you're saying. You've taken the stance that Tron is somehow less meaningful to play with and against, citing complexity?

    Let me tell you, just like any deck in modern, Tron can be simple enough to pick up the rudiments but to play it well it's as complex as anything else.


    As complex as anything else? You cannot possibly believe this, can you?

    All decks have some degree of complexity, sure. All decks have at least some distance between their skill floor and their skill ceiling. No one disputes this. I, like other posters, respect players who are dedicated enough to strive for utter mastery of any deck deck, including linear ones, seeking to maximize the percentage points available from relatively few decisions. More power to them!

    But to assert that Tron, of all things, is “as complex as anything else” boggles the mind. If we take this subjectivism to its logical conclusion, you would be forced to defend the claim that a deck with twenty Plains and forty vanilla 2/2s for 2 is just as difficult to pilot and master as Amulet Titan.

    It may be very light on combat maths and thoughtseize-esque choices but what it lacks it makes up for in nuanced sequencing, just like burn or elves or KCI.
    99% of complaints I see to the effect of "Tron is autopilot blah" come from people who haven't really learnt the deck beyond a cursory glance or borrowing it from their mate that one time. Those comments are invalid.
    Just like when someone tries to tell you burn is an autopilot deck, you can just switch off from the rest of whatever they say because you know it's rubbish.

    Every deck needs a slightly different kind of play pattern but all of them are complex once you get to the high-tier levels of play. Mediocre players complaining about their opponent and his deck full of fatties is a complaint as old as magic, and it's been invalid the whole time. I played some games in 1995 with a juggernaut in my deck as a win condition. It was a sweet deck with lots of disruption and interaction, and the win condition itself was interchangeable for more or less anything beefy, but i had complaints from opponents that my deck was 'easy mode' and of course they waxed lyrical about their complex superior deck choices and play patterns. It was kind of funny even at the time but the fact that this mentality still exists implies that it's less about any one deck and more about a human need to blame failures on some vague scapegoat by making a load of dissonant assumptions about what opponents are playing. Losing a matchup? Of course! My opponent couldn't possibly outclass my skill as a player, so they must be playing a simple deck that can win without thinking! It all makes sense now!

    That's a real psychological effect btw. What's frustrating is that most of the time, it's not a conscious decision to create blame in this way and challenging that sort of dumb pseudo-logic can be a non-starter. Most people aren't open to analysing their own behaviours and biases, and can get very defensive and angry if you expose the weaknesses in their evaluation of the world around them (even if you do it in a very tactful and considerate way)


    “Invalid”, “rubbish”, “mediocre”, “complaining”, “waxed lyrical”, “blame failures on some vague scapegoat”, “dissonant assumptions”, “dumb pseudo-logic”, “biases”, “defensive and angry”...if this is the sort of rhetoric you consider “tactful and considerate”, I’d hate to see ya really let somebody have it. Grin

    Linear decks are a great and valued part of Modern; I play one myself! But fair decks on average lead to more complex decision trees, and complex decision trees for both players are what most people prefer as participants and spectators. This is the gist of the argument put forth by fair deck players, and I don’t see how these statements are at all controversial.


    I think it's a little unfair to paint broad strokes in regards to what most players like and what most people want to watch. I'm a big fan of the complexities of creature to creature combat, but there are also a ton of people who range from bored to tears to downright hatred of that flavor of Magic, both playing and spectating. That being said, I don't watch MTG nearly as much as I play it, so I'm going to refrain from anymore speculation regarding what people want to see.

    As far as Tron goes, Ive seen firsthand how complex a Tron player's decision tree can become, and it mostly happens when you force them to care about what you're doing. I've been playing Faeries for the better part of a year now, and played GDS before that; both of those decks do great work disrupting the opponent and presenting a clock. I've had Tron players play around counter magic, removal, and my board state instead of just trying to slam the biggest threat they can, which seems to be the assumed line of play. Is Tron as complex as KCI or Lantern? Nope. It has a low floor, but it's ceiling is respectably high.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from purklefluff »
    Quote from shadowsaotome »
    It is a lot of fun to bring new and/or odd things to the table to mix it up. I love surprising my opponents with things they aren't familiar with, and I've even had some folks thank me for showing them cards and synergies they hadn't seen before. Of course, some people don't appreciate getting beaten by stuff they're unfamiliar with, and I experienced my first actual table flip last week. The guilty party was banned from the store, and I wish we had it on video. This guy, playing Mono G Tron, lost his marbles after losing 2-0 to my Faeries deck. He first showed signs of anger when I countered a turn 3 Karn in game 1, but both games he lost to Bitterblossom tokens. That being said, most players are very respectful, even when the salt flows.


    haha, sounds like something out of a comedy sketch.

    Who does that!?

    anyway I'm liking the state of modern at the moment. personal opinion entirely, of course, but i'm also basing it on the types of decks that are able to carve out a niche or a good preformance right now.

    If I can genuinely survey my extensive Modern collection and roster of dumb combo decks and say "yeah, I think GW Value-Town is a pretty good choice for my next tournament" I think we've got to be in a good spot. Haha =D


    Yeah it was quite the scene that night, lol. I do understand that getting your big threats countered and your lands constantly tapped down is frustrating, but Faeries is barely scratching the surface of broken stuff to do in Modern.

    If I could change anything in Modern, Id pull SFM, Preordain, and Hypergenesis off the banlist, and put Wasteland and Daze into Modern. That being said, Im enjoying the format a lot, and still looking forward to GP Atlanta this fall. I couldnt make it to Memphis back in February, and couldnt afford to go to Vegas, so Atlanta is my next opportunity.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    It is a lot of fun to bring new and/or odd things to the table to mix it up. I love surprising my opponents with things they aren't familiar with, and I've even had some folks thank me for showing them cards and synergies they hadn't seen before. Of course, some people don't appreciate getting beaten by stuff they're unfamiliar with, and I experienced my first actual table flip last week. The guilty party was banned from the store, and I wish we had it on video. This guy, playing Mono G Tron, lost his marbles after losing 2-0 to my Faeries deck. He first showed signs of anger when I countered a turn 3 Karn in game 1, but both games he lost to Bitterblossom tokens. That being said, most players are very respectful, even when the salt flows.
    Posted in: Modern Archives
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