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Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on [Offtopic] Community Thread
    Ah, I getcha. Beyond that, yeah...I don't know.

    I too was contentious at the listing of some of the cards...it's not WRONG, just not how *I* list them. Ah well...I like seeing the projected mana curve and all the other stats at a glance, personally...makes it easy to see how balanced(or not) you are in the important areas. Definitely a worthy include, just needs a bit more polish.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    While updating my decklists i was wondering if i was just too blind to find it or if there really isn't any way of sorting my lists alphabetically in the deckbuilder.

    Anyone smarter than me/more capable of using the board search?


    Dunno if it's permanent or not, but just click on Deck Name in your Decks list. See the attached pic(assuming it uploads right)...

    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Quick Sliver
    Or even Reverse Polarity? Check the oracle text, it makes the card even better.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Quick Sliver
    Quote from Gutterstorm »
    Quote from tstorm823 »
    Mirror Entity


    Low converted mana cost, omni-tribal, easily tutorable, mana sink, mass sac outlet, combo piece, format staple win condition. Did I miss anything?


    I had never thought of using it for 0 to dodge a Merciless Eviction or the like. Clever. XD


    I was seriously about to ask WTH you were talking about, and then I was like, "Ooohhh...!"

    As for the egg, it was once a thing I suppose. A 'funsie' thing...a little...maybe...

    Okay okay, maybe we only ever thought of using it with Ankh of Mishra and perhaps Manabarbs back in the day, but yeah; getting this to work with any reliability was hard back in the day, and I don't believe things have changed enough. I could be wrong; there's more LD out there now, and plenty of ways to cheat it into play, but I too can't see it working well enough to justify all that hoop-jumping.
    Posted in: Commander (EDH)
  • posted a message on DOMINARIA - Which Legendary creatures are you hoping for?
    Quote from schweinefett »
    no one likes Tahngarth?

    i'd also wanna see.. er... can't recall the names, but the 2 apprentices from the brother's war. the toy maker and the woman who had that staff that sucked life out of people. them.

    Oh and that other one, the phyrexian who urza saved and then he/she went and found some dude called rat to pretend to be mishra? she/he'd be cool too. Some sort of mono-black sneaky legend.

    Dunno, but for me, the coolest lore from dominaria is from the brothers war era. read the books and thought they were epic. the other story arcs were alright too, but something about the brother's war was awesome.


    Ashnod(woman with the staff) and Tawnos(toymaker)?
    Posted in: Commander (EDH)
  • posted a message on DOMINARIA - Which Legendary creatures are you hoping for?
    I'm looking forward to seeing Jaya Ballard show up, perhaps with some interaction with a new Chandra PW card(given that it's highly possible Jaya trained Chandra).
    Posted in: Commander (EDH)
  • posted a message on Most annoying keyword ability
    Quote from DirkGently »
    Quote from ChazA4 »
    @OneRing: Yeah, I know it's not hard to understand, but you ALWAYS have someone who remembers it wrong, which leads to the annoying factor. Smile I remember back in the day when people SWORE up and down the rulebook that banding allowed you to pull together a 'blockerball' with only one creature with banding, allowing you to kill the beast while one sprite soaked up all the damage.

    Thank God for the internet and easy access...
    Uh...........

    I'm pretty sure that's true, isn't it?
    Quote from rule 702.21j »
    During the combat damage step, if an attacking creature is being blocked by a creature with banding, or by both a [quality] creature with “bands with other [quality]” and another [quality] creature, the defending player (rather than the active player) chooses how the attacking creature’s damage is assigned. That player can divide that creature’s combat damage as he or she chooses among any number of creatures blocking it. This is an exception to the procedure described in rule 510.1c.
    "blocked by A creature with banding" - only one creature needs to have banding to make it a band block.

    "defending player chooses how attacking creature's damage is assigned" - can choose to assign it all to one creature.

    So....yeah?


    And back in the day, that wasn't the way it was recalled("Each creature banded has to have banding!"), or not entirely correctly("I can take my 15 goblins and band them with my Benalish Hero, and it's perfectly legal!"). As I said, thank God for internet and easy access to it.
    Posted in: Commander (EDH)
  • posted a message on Most annoying keyword ability
    ...What about cascade? Most of the builds that have it invariably hit something good more than half the time, and even the blue players dread seeing it(at least, as far as I've seen). It's just all levels of not fun...:\

    @OneRing: Yeah, I know it's not hard to understand, but you ALWAYS have someone who remembers it wrong, which leads to the annoying factor. Smile I remember back in the day when people SWORE up and down the rulebook that banding allowed you to pull together a 'blockerball' with only one creature with banding, allowing you to kill the beast while one sprite soaked up all the damage.

    Thank God for the internet and easy access...
    Posted in: Commander (EDH)
  • posted a message on Most annoying keyword ability
    Quote from schweinefett »
    i personally find it a pain having to explain to people what rampage 2, banding (deserts have been a real pain in my meta, so camel for the win) and cumulative upkeep: draw a card means. they aren't really irritating to play against, per se, but definitely annoying to have to explain.

    protection is probably the single most annoying ability, not necessarily because of in-game mechanics, but rules baggage. protection is basically 4 abilities mashed into one (i think); 1. can't be dealt damage by; 2. can't be targeted by; 3. can't be blocked by; 4. can't be enchanted by auras (of that colour/subtype, etc). who the hell has time to remember all that? it's probably better now than it was back then, when my black knight isn't killed by a semi-targeted spell like wrath of god, but is still causing tonnes of mis-plays by people in my meta.

    hexproof is annoying in that it can't be targeted, but it's a simple rule that can't be misunderstood.


    I think it was somewhere in this forum where I was informed of using the acronym DEBT to understand protection: Damage, Enchanted, Blocked and Targeted. I've used that to explain it to a number of people in my playgroup, and they instantly get it(of course, then the search turns to the card to see if it actually targets, lol).
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Welcome to the party, CasualCalamity1! Glad to have you.
    Posted in: Commander (EDH)
  • posted a message on Most annoying keyword ability
    Banding.

    Hear me out: first off, EVERYONE will ask "What does that do?" So, you'll be explaining it a lot. Secondly, chances are you're gonna explain it wrong(because you forget something). So you gotta go back and double-check yourself, and 90% of the time, explain it AGAIN, correctly.

    My pod has a bunch of old farts that like using old cards to show it off...but God help us, when cards with banding come out...

    Beyond that, I would say Annihilator as well. I try to run Sigarda or Tajuru Preserver in every deck I can just in case...nothing like watching your board get wiped clean every opponent's attack phase. :\
    Posted in: Commander (EDH)
  • posted a message on Edgar Markov, Vampire Patriarch
    Viscera Seer and Markov Blademaster are all-stars that have no reason not to be in your deck(PROTIP: Just in case you don't see it right away, Markov Blademaster gets TWO +1/+1 counters if it deals combat damage to a player... Wink ).

    EDIT: I see Seer was already mentioned, but he's so good he deserves another...lol
    Posted in: Multiplayer Commander Decklists
  • posted a message on Coalition Victory
    Quote from Impossible »
    Quote from ChazA4 »
    The same thing that's been discussed earlier in the thread: mainly, it's lack of interactivity.

    You play T&N into Terrastomper or Zealous Conscripts and Kiki-Jiki, there's numerous levels you can interact(disrupt) with the combo; kill the creatures, stop the spell, play an answer, so on. If one plays CoVic, and you aren't playing blue(or have a Pyroblastp or Red Elemental Blast in hand), you and anyone else are done.
    Seriously? Literally everything you listed, with the exception of Sudden Spoiling, also works as an answer to Coalition Victory. If you're going to make a case, at least get the basic facts right.
    Quote from ChazA4 »
    5-colors are going to be at a disadvantage here, particularly if no one trusts what they say("I don't have Coalition Victory in this deck").
    Why would I not trust someone who explicitly tells me they're not running a card?


    Seriously? Like everything you listed shows how salty you are because a card you want in the format isn't valid. Yes, some of those answers DO work against CoVic, but guess what? CoVic is still banned. When did I say that the RC's list was balanced and even throughout? I'm well aware(from less contentious posts of yours and others in different topics) that there's a lot of 'line-blurring' between what's banned and what's not. I'm giving SOME reasons; I'm not saying that they are reasons I 100% back, nor did I ever say so. Please get your basic facts right too before you go off as you did; you don't get anyone on your side that way.

    Also, pretty much everything Buffsam89 said; if you trust people enough to openly hand your deck over to them so they see what is and isn't in it, that's fine and your way of playing. But some people still like to play their cards close to the vest, and will do 'whatever it takes'. Yes, I don't play with those people if it's overly offensive...just as if you really want CoVic in a deck, house rule. Just house rule.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Coalition Victory
    Quote from Sl1verlover »
    What if i wanted an alternate win con in slivers that requires me to find one of my plains. I dont have fetches. I only have 4 shocks. I cant afford duals. All of 14 of my lands even have basic land types. My only ramp spells can only grab one or two at most. Yeah if i have my general coalition victory is already halfway there. But for me, i would need a minimum four lands and my general to trigger it. I personally would have a better chance of winning with mazes end.so if im not breaking it but playing it to end games that have stalled and dragged on too long, how is that different than tooth and nail into terrastomper and kiki-jiki?


    The same thing that's been discussed earlier in the thread: mainly, it's lack of interactivity.

    You play T&N into Terrastomper or Zealous Conscripts and Kiki-Jiki, there's numerous levels you can interact(disrupt) with the combo; kill the creatures, stop the spell, play an answer, so on. If one plays CoVic, and you aren't playing blue(or have a Pyroblastp or Red Elemental Blast in hand), you and anyone else are done.

    You should also be aware that more duals have been printed covering the land gap(Canopy Vista being one of them). So, it's now a bit easier to accomplish the land stipulation as well.

    To reiterate one more thing that was also in this thread: you run slivers, you say? Probably get a decent amount of targeting from other players, right? Would you like to be auto-targeted on sight for playing ANY 5 color commander, just because your deck MIGHT have an auto win-con? Sure, decks have win-cons, but usually you only find out about them after a good game(at which point, you adjust their threat level mentally). 5-colors are going to be at a disadvantage here, particularly if no one trusts what they say("I don't have Coalition Victory in this deck").

    Simply put, I agree that despite all the push for it, it should stay banned. It's not going to be fun on either end of the table.
    Posted in: Commander Rules Discussion Forum
  • posted a message on 'Vanguard' commanders: good thing or bad thing?
    Whoops! My bad Baron. Cute addendum, though. lol
    Posted in: Commander (EDH)
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