Which result you are post? According the GP Dallas, Vancouver & Brisbane, there's not even a Jund on top 8, the highest Jund in these tournaments by Tad Macaraeg 9TH on GP DFW, and GP DFW play without Fatal Push.
Jund is not a bad deck now, I am still playing it sometimes. But it's not competitive enough for tournaments now, Tarmogoyf is weakened by more low cost removal like fatal push and without Bloodbraid there's lack of explosive play - Bloodbraid Elf + Free Bob/tarmogoyf in a turn. I really think WoTC should consider unban Bloodbraid when they printed fatal push.
I was wondering if any other MTGO users have noticed a bug with scry in Brain in A Jar.
It occasionally appears like "Scry" does not work. When I send a card to the bottom, the same exact card will be ontop. Occasionally I've even wanted to keep a card ontop that was no longer there when I drew...
Anyone else experience this problem?
Correct me if I misunderstand. I think Grafdigger's cage can't stop Nahiri the Harbinger since it's "put" the creature from library on battlefield, but it can stop the Jace, Architect of Thought to "cast" spell from library
Grafdigger's Cage will stop both Jace and Nahiri. Grafdigger's Cage has two parts the second prevents casting cards in GY or Libraries which stops Jace's Ultimate and the first part stops creatures from entering from a library or GY which stops Nahiri or cards like Green Sun's Zenith
Lol they just banned Gitaxian Probe and people keep asking to slow down uninteractive decks. Seems some people just don't like Modern and want a different format altogether.
Slowing down uninteractive decks = killing them
Speed is what they have going for them. Do you know what would happen if you toned down Burn's damage output? Or if you toned down Tron's mana producing abilities?
Fast, uninteractive decks are a part of the format and have been from the beginning. They are a feature of the format, that attract a very large number of players to it. You know when fast uninteractive decks occupy a large meta share, behind those decks, there are people playing them. And not all players are spikes, meaning it's quite likely that a majority of them actually like playing those decks.
You call it a feature, I call it a bug.
Uninteractive decks have been breaking the format since the days of Blazing Shoal Infect. WotC has always explicitly wanted Modern to be slower than Legacy, but it's not slower now and it never has been. Uninteractive games are bad for the speed of a format, because without interaction, every game becomes a race and nothing matters except the die roll. It's hard to have sympathy for the combo players whose decks intentionally break the stated goals of the format; they play those decks precisely because their decks do things that are unreasonable.
What WotC should have done, is print stronger answers, while leaving fast, uninteractive decks alone. Instead what they have done, is ban pieces of uninteractive decks until those decks are slow and clunky. I don't like it either. But WotC's market research is pushing them away from countermagic and control elements, and we either have to play by their rules or migrate to Legacy.
I am with you, WotC should give us more stronger answers - something's like good land hates...to slow down every mana creations, it's good to slow the format
Wizards always think in a simplest idea - nerf. Actually they shouldn't just ban most of cards instead they can prints more quality answers which could be a win-win towards players and their business, players can play what they used to play, which could increase the diversity of meta and variety of game, with quality answer which can balance those unfavorable matchup as well, unlikely you have to change your deck since the meta changes.
Valakut should ban again, this is not making sense for how people playing with this, Scapeshift, Primeval Titan, Explore, Farseek, Summoner's Pact, Khalni Heart Expedition, Sakura-Tribe Elder......everybody playing the same way, same cards, this deck is just wont change.
http://www.starcitygames.com/events/coverage/4027_day_2_metagame_breakdown_.html
It occasionally appears like "Scry" does not work. When I send a card to the bottom, the same exact card will be ontop. Occasionally I've even wanted to keep a card ontop that was no longer there when I drew...
Anyone else experience this problem?