115.10. Spells and abilities can affect objects and players they don’t target. In general, those objects and players aren’t chosen until the spell or ability resolves. See rule 608, “Resolving Spells and Abilities.”
Quote from user_938036 »Quote from Kamonohashi »I was told that Temur Sabertooth can be used to repeatedly draw cards from nonlethal damage to Grothama, All-Devouring. The idea must be to use Temur's activated ability after Temur inflicts fight damage on Grothama, All-Devouring, returning Grothama to one's hand and giving Temur indestructible so that it doesn't die to Grothama. Is this possible?
This doesn't work alone. Temur Sabertooth will die from fighting Grothama before you can activate its ability to give it indestructible or Grothama will no long be on the battlefield to fight due to having been returned to hand for the Sabertooth's ability. The basic concept of returning Grothama to hand to draw from any damage dealt functions but you need a way for the Sabertooth to survive.
Quote from Kamonohashi »I was told that Temur Sabertooth can be used to repeatedly draw cards from nonlethal damage to Grothama, All-Devouring. The idea must be to use Temur's activated ability after Temur inflicts fight damage on Grothama, All-Devouring, returning Grothama to one's hand and giving Temur indestructible so that it doesn't die to Grothama. Is this possible?
Quote from MadMageQc »Persist is a triggered ability that each creature gains individually, so what happens exactly depends on how you order the persist triggers (they all go on the stack at the same time and you control them all, so you choose their relative order on the stack). Putting Melira's persist trigger on top of the stack so she enters first makes the most sense if you want as many creatures as possible to not enter with a -1/-1 counter. [EDIT: Her ability is taken into account for herself and makes it so she doesn't enter with a counter.] Then, provided she survives, her ability will prevent subsequent persist triggers from putting counters on the other returning creatures.
Solemnity's even easier since it's itself probably not destroyed by the board wipe (unless it also destroys enchantments) and won't persist if it is (unless you made it a creature somehow, in which case it works the same as Melira).
Quote from Boyachi »
Peteroupc and WizardMN are two of the biggest names in this rules forum. They and one other person are all telling you the same thing... ...My credentials: I have been playing since 1995. I graduated with an English degree.
Quote from Kamonohashi »Tom's "You can't win the game" + Jane's "Your opponent (ie. Tom) can't lose the game" = Tom can't win the game" + "Tom can't lose the game." Do those cancel each other out?
Quote from WizardMN »
I mention Lab Man simply to highlight that a player does not lose simply because another player wins. Losing is outlined in the rules and on certain cards and is a specific situation that has been described very well above. A player winning on the other hand simply means the game is done. The other players did not lose (in game terms); they just longer have a game to participate in because that game is over.
While this is a bit of a departure from real life since we tend to track winners and losers of things and someone who didn't win is treated as someone who lost. That all makes sense, but Magic structured on a set of rules that dictate *everything* about the game. This includes the definitions of winning and losing. There are a number of ways for a player to lose in the rules. But, according to the rules, another player winning does not make them a loser in game terms.