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  • 1

    posted a message on [LCI] Akawalli, the Seething Tower — Geek Culture preview
    Incredibly easy to turn this into a 5/5 trample for 1GB. What a menace of a fungus.
    Posted in: The Rumor Mill
  • 4

    posted a message on [WOE] Picnic Ruiner — Ungeek preview
    You go buddy! Picnics be damned!
    Posted in: The Rumor Mill
  • 1

    posted a message on [MH2] Dauthi Voidwalker— Masters of Modern preview
    Who's the turn 3 Karn deck now, huh???
    Posted in: The Rumor Mill
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    posted a message on [ELD] the command zone preview - Gadwick the Wizened (Merlin mtg)
    Mono U Verity Circle might be a thing in Standard now
    Posted in: The Rumor Mill
  • 4

    posted a message on Counterspell confirmed NOT in set
    I am so fed up with people wanting Counterspell in Modern. You recently got Dovin's Veto, you have Mana Leak and Cryptic Command and now you got Force of Negation. You don't need Counterspell, nobody needs it. Stop freaking whining about "muh two mana counterspell". Just shut up Jesus Christ.

    Also, this set has been only half spoiled, wait for the whole thing to come out for voicing your disappointment, please. Thank you and sorry for the rant.
    Posted in: The Rumor Mill
  • 2

    posted a message on Bazaar Trademage
    Jeez, free Hollow Ones everywhere
    Posted in: The Rumor Mill
  • 2

    posted a message on Kotaku preview - Giver of Runes
    This is awesome! Thank god she's not a human.
    Posted in: The Rumor Mill
  • 1

    posted a message on April CCL Round 2 - Lucky Number
    Quote from willows »
    Seven-Seas Conch 7
    Legendary Artifact
    Sacrifice Seven-Seas Conch: You may pay 0 rather than pay the mana cost of the next seven spells you cast this turn.

    Weirdly appealing card. Very original and creative design, though the "seven spells" may be a bit overkill. Like, you're probably wanting to win with just a single spell rather than seven, but I can see the upside of casting cantirps to find your killing spell. Rarity is missing but it's not a big deal, overall a nice, fresh card.
    Quote from Legend »
    Deal with the Devil BR
    Instant (U)
    Exile the top seven cards of your library.
    Until end of turn, you may play a card exiled this way.

    Woah, seven cards is a lot for just two mana, definitely overblown. At instant speed nonetheless. Light up the Stage is already a very powerful card. Just noticed that you can play only one card from those seven. Ok, alright, now we're talking about fair and balanced Magic. Got me worried there for a second.
    I'd like this to have some sort of cheesy flavor text to go along that cheesy name, there's a lot of empty space on that cardboard. Feels rushed.
    Quote from void_nothing »
    Naavka, the Crystal Cornucopia URW
    Legendary Artifact (R)
    Whenever a player casts a spell or activates an ability that isn't a mana ability, put a charge counter on Naavka.
    T, Remove seven charge counters from Naavka: Draw a card, create a 2/2 white Knight creature token with vigilance, and add CCC.

    What a strange combination of effects. It feels like it wants to be a build around card but it's more of a slow, grindy "taxing" effect with almost no impact as it comes down. And even when it finally gets to seven counters, our opponent probably doesn't care anymore about a knight, or a single card drawn. It's a very neat design, it just seems so underpowered to me.
    Quote from Algernone25 »
    Late night entries again, HWG
    Frenzied Insights 2UUR
    Sorcery (MR)
    Draw seven cards. Until the end of your next turn, your maximum hand size is zero.
    "The lengths you have gone for this project are worrisome. Do not forget: genius does not preclude madness." - Ral Zarek, to Niv Mizzet

    5 mana for seven cards with drawback feels perfectly fine. The potential to combo off from there is very high but also mitigated by the clean up step. I feel this could even be a rare, but whatever.
    Quote from Hemlock »
    May I be includad? My phone broke down and I couldn't get it to function until now.

    Ecstatic Celebrants G
    Creature - Nymph Shaman (u)
    Hexproof
    Ecstatic Celebrants has +2/+2 as long as an opponent has seven or more cards in his or her hand.
    A clouded judgement is only dangerous if you have a judgement to cloud.
    1/1

    I like how hexproof and the second ability kinda work together, leaving targeted removal stuck in hand. However, seven cards stuck in hand is a lot. Neat and interesting design nonetheless.
    Quote from Ryder052 »
    Azure Marauder WW
    Creature - Bird Scout (U)
    Flying
    PreparationU: Exile Azure Sentinel. Return it to the battlefield under its owner's control at the beginning of the next end step. Activate this ability only if you have seven or more cards in hand.
    The Azure are trained escape artists, making them excellent reconnaissance forces.
    2/2

    I don't really see what this card is trying to achieve honestly. Keeping seven cards in hand just to blink doesn't seem a good plan. It also needs U to do that, all while costing double WW, really stretching the mana base. Kinda all over the place.

    1. willows
    2. void_nothing
    3. Algernone25
    Posted in: Monthly Contests Archive
  • 1

    posted a message on Kasmina, Enigmatic Mentor
    Oh man, I think I'm in love.
    Posted in: The Rumor Mill
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