- picnic_bomber
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Member for 7 years, 3 months, and 19 days
Last active Sat, Feb, 17 2024 16:03:40
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MrTheNilbog posted a message on Feaster of FoolsThis is some of the most ingenious flavor I've ever seen. The name, art and mechanics brilliantly and efficiently convey the story of a bunch of idiots who summon a demon and get eaten for their troubles. Whatever your opinion on the card's playability, you have to admit that that's pretty cool.Posted in: The Rumor Mill -
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void_nothing posted a message on Astral Drift Lee Shi Tian previewPosted in: The Rumor Mill
There's always a Mothership post of all of the promos so keep it in your back pocket, I'll know I'll chuckle seeing that.Quote from picnic_bomber »I was so ready to post a Initial D "Deja-vu" meme, kinda disappointed by the regular art :/ . -
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SilverWolf_27 posted a message on MOCS Championship Spoilers CompletePosted in: The Rumor MillQuote from picnic_bomber »If Choking Tethers is in the set, there must be Astral Slide too. Come on Wizards, give it to me!
There is Astral Drift -
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Rizso posted a message on Arkanist der SchreckenshordeSlapcaster mage looks interestingPosted in: The Rumor Mill
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Havrekjex posted a message on The Banding ability is not in War of the SparkMark Rosewater has consistently stated that Banding is a 10 or even an 11 on the Storm scale. Since 10 means that "It would require a major miracle" to appear, and 11 is even less likely, I think it's safe to say for sure that Banding will not return in War of the Spark.Posted in: The Rumor Mill -
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RaikouRider posted a message on February 2019 CCL Final PollIn one of the closest finals in recent CCL history, Cardz5000 is your winner!Posted in: Monthly Contests Archive -
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bravelion83 posted a message on February MCC Round 4 (Finals) - More Legends of RavnicaFinal resultsPosted in: Monthly Contests Archive
picnic_bomber: 23 + 21 + 22 = 66
Superbajt: 20 + 22.5 + 22.5 = 65
Freyleyes: 19.5 + 21.25 + 21.5 = 62.25
picnic_bomber is the winner. Congratulations! Thanks to all players and judges. -
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bravelion83 posted a message on February MCC Round 3 - Hybrid TheoryFinal results (bold advance)Posted in: Monthly Contests Archive
Freyleyes: 20 + 19.5 = 39.5
IcariiFA: 19 + 18.5 = 37.5
Cardz5000: 21.25 + 20.5 = 41.75
picnic_bomber: 23 + 20 = 43
Superbajt: 22 + 23 = 45
zdtsd: 17 + 21.5 = 38.5
Final round coming in a few minutes. -
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Subject16 posted a message on February MCC Round 3 - Hybrid TheoryJudgments are in!Posted in: Monthly Contests Archive
Quote from Freyleyes »Isperia's Enforcer (W/U)(W/U)(W/U)(W/U)(W/U)
Creature - Human Knight {R}
Flash
Flying, vigilance
When Isperia’s Enforcer enters the battlefield, if only blue mana was used to cast it, counter target spell.
When Isperia’s Enforcer enters the battlefield, if only white mana was used to cast it, exile target creature.
Some matters have to be settled outside the court of law.
3/3
Design -
(2.5/3) Appeal: Timmy sees a flashy creature but the effect isn't big enough, but still respects that you can run it in monocolor. Johhny likes the flexibility but not when it's too restricted. Spike sees a strong tempo card if pulled off right.
(2/3) Elegance: The wording is great, but I feel that the color wheel procession should mean that the “white mana only” line should have been above the “blue mana only” line.
Development -
(2/3) Viability: Hybrids are tough to design because they need to feel like a monocolor card of each of its colors. This one reinforces this by encouraging you to use only one type of mana to get a specific reward. A weaker Serra Angel with flash and a huge tempo potential makes this very playable but also only in the right types of deck. Vigilance is a pie break in a card that can be monoblue however, as most monoblue cards that have it are either granted from abilities like Senate Courier or Ocular Halo or are intentional pie breaks like Serra Sphinx or Auramancer's Guise, both from a set about breaking the color pie down. The card has simple rules text but a complicated execution that I couldn't see anywhere but at rare.
(3/3) Balance: It's flashy and elegant, with playable but not too busted stats and abilities and a huge payoff depending on how you build the deck to accommodate said payoff.
Creativity -
(3/3) Uniqueness: We've seen cards like Firespout and Bring to Light that care about which colors of mana you use to cast a spell, but we've never had a card that cares specifically if you only spent mana of that type, and the payoffs are great.
(1.5/3) Flavor: An flavour issue I have is that not only is Isperia now dead, thus having enforcers still under her authority seems strange, but in the current story she was pushing towards guild cooperation and peace rather than conflict which this card's flavor seems to be hinting towards. However I very much like the flavor text as it hints at the growing tension on Ravnica and the Azorius being proactive in arresting and suppressing citizens.
Polish -
(2/3) Quality: Mana isn't used, it's spent. See Consume Spirit or Emblazoned Golem.
(2/2) *Main Challenge: It's a hybrid.
(2/2) Subchallenges: It's a new guild, and there are no mana symbols in the rules text.
Total: 20/25Quote from IcariiFA »Sadistic Ringmaster 1(B/R)
Creature - Skeleton Wizard (R)
First strike
Whenever you cast a spell, if it wasn't from your hand, Extravagant Ringmaster deals 1 damage to each opponent.
"The best show brings the thrill of danger to the spectator!"
2/1
Design -
(2/3) Appeal: It's not big enough for Timmy. Johnny's sense tingle at “wasn't from your hand”, and Spike sees a good offensive creature that has a potential upside if the deck allows it.
(3/3) Elegance: Cleanly written, and easy to understand.
Development -
(1.5/3) Viability: This card feels much more red than it does black. In fact, the only reason this makes sense as a black card is its creature typing as a Skeleton and that's hardly mechanically important. First strike isn't especially common in black and whilst the triggered ability works great with red's impulse/exile draw effects as well as Jump-Start from Izzet, black doesn't really have that aside from casting cards from the graveyard, the only two of those in standard being Oathsworn Vampire and Liliana, Untouched by Death (which is a shame as this card as a Zombie would have been very fun to experiment with). The card isn't super complicated and the ability doesn't enable broken things in limited considering it isn't enabled by spectacle, I feel like this wouldn't be overpowered as an uncommon rather than a rare.
(2/3) Balance: 2/1 First Strike for two mana is a pushed creature especially with hybrid colors (if Knight of Malice isn't too strong this shouldn't be). It's not broken and the low toughness makes it easy to answer.
Creativity -
(2/3) Uniqueness: Caring about casting from all zones but one is relatively new but not especially innovative, although it does encourage flexibility as you could play this in Flashback decks or Cascade decks and still get the payoff.
(2/3) Flavor: The name doesn't fit with the card very well as there's nothing especially sadistic about the card's abilities. The flavor text is okay, but it feels very “generic Rakdos flavor text” to me, which on one hand is good because you want the card to feel Rakdos but you already met that with your design anyway.
Polish -
(2.5/3) Quality: The condition for your ability should read “if you didn't cast it from your hand” like it does on Phage the Untouchable.
(2/2) *Main Challenge: We got a hybrid card.
(2/2) Subchallenges: No mana abilities, and a new guild.
Total: 19/25Quote from Cardz5000 »Thrill-Kill Chaser (B/R)(B/R)
Creature - Human Warrior (U)
Haste
Whenever Thrill-Kill Chaser attacks put a +1/+1 counter on it.
At the beginning of your end step, if Thrill-Kill Chaser didn’t attack this turn, remove all +1/+1 counters from it.
1/1
Design -
(2/3) Appeal: Timmy loves when creatures get bigger and bigger. Johnny isn't super excited about aggressive incentives for no real payoff. Spike sees a great source of early game pressure for aggro decks.
(3/3) Elegance: Simple and straightforward.
Development -
(2/3) Viability: Hybrid cards need to feel like they're monored and monoblack. This doesn't feel monoblack in my books, with haste being secondary in black it's not impossible to see this but the notion of a purely black hyperaggressive card strikes to me as a bit off, but such is the nature of hybrid. The card itself is strong but not gamebreaking or complicated, a perfect fit for uncommon.
(3/3) Balance: It's puts a lot of aggressive pressure and needs to be answered, but its fragility on the board, lack of trample or evasion and potential loss of counters if not attacking are enough drawbacks to make this appropriately balanced.
Creativity -
(1.5/3) Uniqueness: There are many cards that grant +1/+1 counters on attack, such as Ordeal of Thassa, Predator Ooze and any creature with Dethrone so this isn't anything especially new. There have been a few cards that give you a drawback if it doesn't attack, specifically Erg Raiders and Mad Dog and helps contribute to some design points, and it does it in a relatively new way.
(2.5/3) Flavor: The name calls back to Thrill-Kill Assassin as a black creature that does stuff with +1/+1 counters, but the lack of flavor text to establish a better connection gives me nothing else to go on. “Chaser” helps establish the feeling of constantly attacking and getting excited about it.
Polish -
(2.5/3) Quality: There should be a comma after attacks on your first triggered ability.
(2/2) *Main Challenge: It's a hybrid.
(2/2) Subchallenges: No mana symbols, new guild.
Total: 20.5/25Quote from picnic_bomber »Denied Relief (W/B)(W/B)
Instant (U)
Non-Spirit creatures you control gain Afterlife 1 until end of turn.
"It may seem cruel to most, but it's just business."
Design -
(1.5/3) Appeal: Timmy doesn't want this card, Johnny loves payoffs for using up resources, and Spike sees a small amount of combo potential but otherwise a do-nothing card.
(2/3) Elegance: Reminder text would definitely be present on this card, and it can cause memory issues.
Development -
(3/3) Viability: Afterlife being the Orzhov keyword slots this solidly in these colors, and getting payoffs for your creatures dying is both black and white in flavor. This card is essentially a one turn Requiem Angel which means you'd need to work your turn around this card to get the maximum amount of value out of it. A two mana instant uncommon fits for me because it's so situational.
(3/3) Balance: Now this card does well to prevent itself from going mental by stopping Spirits from making spirits themselves. The card is powerful when played right and requires a specific type of deck to function. It's strong, but restrictive and not a shoe-in to all decks.
Creativity -
(2/3) Uniqueness: Like Cantripmancer said above, this card bears an extreme resemblance to RaikouRider's round 1 submission. Nevertheless I'm giving the benefit of the doubt as it's a very viable effect that could definitely find its way to print one day. From my research there's only been one card that gives a one-turn triggered ability on creatures dying and that is Death Frenzy. That card is very different to this card, but it's still essentially Requiem Angel's rules text.
(2/3) Flavor: Denied Relief is an acceptable name but I feel a present tense would have been more fitting with the card and flavor. Quotation marks without the quotee has been done before but usually on creatures (whose sentence is then attributed to the creature itself). It's a good name to showcase keeping the souls of the Orzhov debtors in your service.
Polish -
(2.5/3) Quality: If Seraph of the Scales has the reminder text for Afterlife in its text box then this should too.
(2/2) *Main Challenge: It's a hybrid card.
(2/2) Subchallenges: No mana symbols and a new guild.
Total: 20/25
Freyleyes: 20/25
IcariiFA: 19/25
Cardz5000: 20.5/25
picnic_bomber: 20/25 -
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Cantripmancer posted a message on February MCC Round 3 - Hybrid TheoryJudgings CompletePosted in: Monthly Contests Archive
Thrill-Kill Chaser (B/R)(B/R)
Creature - Human Warrior (U)
Haste
Whenever Thrill-Kill Chaser attacks put a +1/+1 counter on it.
At the beginning of your end step, if Thrill-Kill Chaser didn’t attack this turn, remove all +1/+1 counters from it.
1/1
Design -
(1.75/3) Appeal: Spike sees the potential, and Johnny sees something interesting to play around with. The last clause + feelbads when topdecking this late game turns Timmy off.
(2.75/3) Elegance: Pretty grokkable, mild complexity.
Development -
(2.5/3) Viability: I'm not entirely sure I agree with mono-black getting this card, but Ordeal of Erebos seems to think the basic idea is acceptable (although as part of a cycle, it's still tenuous). Jumbo Imp, to some extent, seems to hold that up, although I don't usually look to Un-sets as the standard. The red side is fine. Uncommon is the best place for it, and no rules issues.
(3/3) Balance: No balance concerns. Feels pretty solid.
Creativity -
(2.5/3) Uniqueness: Armory of Iroas with relevant red/black drawback. Interesting combination of effects that, as far as I can tell, hasn't been done.
(2/3) Flavor: Name is actually pretty evocative, although it sounds more like it should get +1/+1 counters from kills, not just attacking. Not a lot of room for flavor text, but a nice one-line zinger might have helped tie those elements together better.
Polish -
(2.75/3) Quality: Should have a comma after "attacks".
(2/2) *Main Challenge: Good.
(2/2) Subchallenges: Good.
Total: 21.25/25
*An entry with 0 points here is subject to disqualification.Denied Relief (W/B)(W/B)
Instant (U)
Non-Spirit creatures you control gain Afterlife 1 until end of turn.
"It may seem cruel to most, but it's just business."
So...I started reviewing this and it felt awfully familiar...which is when I realized I had already judged (essentially) this card, just a few weeks ago. So...sorry that some of the below is cut and paste. With two designers this month making this card, it obviously needs to see print!
Design -
(2.5/3) Appeal: Mild to strong appeal across the board, with both Spike and Johnny taking some extra notice.
(2.75/3) Elegance: Nice solid package, a little surprised nothing like this exists already. Slight point dock because it's going to still create rules questions, but not terribly complex ones.
Development -
(3/3) Viability: Colors and rules are fine, as far as I can tell. This feels like the kind of effect that belongs at uncommon. Possible memory concerns if this is played at the start of a long turn/with a board laden with creatures, but it's pretty minimal.Also slight possibility of shenanigans with non-spirit token creatures. I think it's more likely this would be printed with the stricter "nontoken creatures you control" clause to prevent things like Bridge From Below+Altar of Dementia/Goblin Bombardment+your card, but maybe WotC wouldNever mind. Requiem Angel is a thing; this is fine.
(2.75/3) Balance: Closest comparisons I can find are Knight of the Last Breath and Field of Souls. For a one-shot global effect, this is probably pretty close to costed correctly. I don't think it's going to warp any particular format, although I could see it fueling a sacrifice-based deck with some potential danger.
Creativity -
(2.5/3) Uniqueness: Not SUUUUUUPER unique, but, as I'm surprised something like it hasn't been printed, high marks. Slight point dock for not realizing one of your competitors posted a very similar card earlier this month.
(2.5/3) Flavor: I like the name and flavor text combination, and they work well with the card concept. I think the flavor text would connect better if you dropped "to most".
Polish -
(3/3) Quality: Should probably have the reminder text, but I'm not going to dock for that.
(2/2) *Main Challenge: Good.
(2/2) Subchallenges: Good.
Total: 23/25
*An entry with 0 points here is subject to disqualification.Domri, Raze-Boar's Champion 1(R/G)(R/G)
Legendary Planeswalker - Domri (M)
[+1]: Until end of turn, up to one target creature gets +3/+1.
[-2]: Target creature you control deals damage equal to its power to another target creature.
[-6]: You get an emblem with "Creatures you control have riot, riot and riot."
{3}
Design -
(3/3) Appeal: Very few planeswalkers miss on appeal, and this is not that exception. Timmy and Johnny love the last two clauses, and Spike is sold at the body + the first ability.
(2.5/3) Elegance: Mostly fine, but that triple riot is going to make people think. The good news is that making it obviously repetitive, you solve the initial, "wait, is this a mistake" question so that players can move on to doing battle calculations.
Development -
(3/3) Viability: Everything here fits in Gruul's wheelhouse, and there aren't any rules issues.
(2.75/3) Balance: Pretty sure these effects are balanced, especially compared to the base Domri Rade. Comparing across on each level, the first ability is weaker than the potential card draw, but the second ability is slightly better than Domri's "fight" ability. The third is a bit less complex than Domri's "your creatures are awesome in so many ways", but it's still "your creatures are awesome for other reasons that are still pretty cool".
Creativity -
(2/3) Uniqueness: As identified in Balance, it's pretty similar to Domri Rade. That said, a lot of planeswalker riffs seem to shift only slightly, so...maybe ok? You did some interesting things here, so you get some points.
(2.75/3) Flavor: Name goes a long way with this. Flavor fits the abilities, and feels like it could be a riff on Domri.
Polish -
(3/3) Quality: I *think* that if a planeswalker grants +/+ bonuses to a creature and no other abilities, the "until end of turn" comes at the end of the phrase, as per Jiang Yanggu and Nissa, Genesis Mage. That clause appearing at the start seems to only occur when a planeswalker gives the +/+ AND other abilities (Ajani Steadfast, Arlinn Kord, others). But then Elspeth, Knight-Errant gives +3/+3 and flying and the clause appears at the end...eh, I'll give you a pass on this one.
(2/2) *Main Challenge: Good.
(2/2) Subchallenges: Good.
Total: 23/25
*An entry with 0 points here is subject to disqualification.Frenzied Rager (R/G)(R/G)(R/G)
Creature-Human Shaman (Rare)
Riot
Each other creature you control with a +1/+1 counter on it has haste.
Sacrifice a land: Frenzied Rager gets +2/+0 until end of turn.
"Some Gruul can't tell the difference between their lands and ours. They're the scary ones."-Jorek, Wojek Captain
3/2
Design -
(3/3) Appeal: Spike is all over this, Timmy sees a 3-mana 9/2 with haste, and Johnny has lots of creatures with +1/+1 counters that could use a bit of haste. This hits across the board.
(2.75/3) Elegance: There's quite a bit going on, but nothing that's super complex. Players will have to pause for a moment to confirm that they still get either a hasty critter or a pumped one (for the Rager itself), but otherwise, good.
Development -
(3/3) Viability: No color, rules, or rarity issues. This feels like a solid rare.
(2/3) Balance: Land sacrifice to get +2/+0 ueot has some history, but it hasn't appeared recently. Note that those all have costs and/or limits imposed on the land sacrifice ability. Although some Togs are all about the free land sac for a similar pump. I am...a little leery about an unlimited free land sac pump. I fear that this could very easily be a T4/T5 game ender to the head. Maybe not consistently enough to be the only deck that gets played, but often enough that I could see it brutalizing the environment it was unleashed upon. And that's not even taking into account the mass-haste granting.
Creativity -
(2.5/3) Uniqueness: Akki Avalanchers + Exava, Rakdos Blood Witch with riot takes some interesting abilities and combines them in a synergistic way. Pretty creative.
(1.25/3) Flavor: This is a little subjective, I think, but Frenzied Rager sounds like a foot soldier rather than a battle-hardened general (not sure if that's because of Frenzied Goblin associations). I also don't quite get how the flavor text is supposed to relate; it's not like the Rager can destroy your opponent's lands. Nor would I expect Gruul to care about land boundaries (or concepts like "yours vs ours"), or a Wojek captain to be surprised that they don't care.
Polish -
(3/3) Quality: Good.
(2/2) *Main Challenge: Good.
(2/2) Subchallenges: Good.
Total: 21.5/25
*An entry with 0 points here is subject to disqualification. - To post a comment, please login or register a new account.
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Also, this set has been only half spoiled, wait for the whole thing to come out for voicing your disappointment, please. Thank you and sorry for the rant.
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Weirdly appealing card. Very original and creative design, though the "seven spells" may be a bit overkill. Like, you're probably wanting to win with just a single spell rather than seven, but I can see the upside of casting cantirps to find your killing spell. Rarity is missing but it's not a big deal, overall a nice, fresh card.
Woah, seven cards is a lot for just two mana, definitely overblown. At instant speed nonetheless. Light up the Stage is already a very powerful card.Just noticed that you can play only one card from those seven. Ok, alright, now we're talking about fair and balanced Magic. Got me worried there for a second.I'd like this to have some sort of cheesy flavor text to go along that cheesy name, there's a lot of empty space on that cardboard. Feels rushed.
What a strange combination of effects. It feels like it wants to be a build around card but it's more of a slow, grindy "taxing" effect with almost no impact as it comes down. And even when it finally gets to seven counters, our opponent probably doesn't care anymore about a knight, or a single card drawn. It's a very neat design, it just seems so underpowered to me.
5 mana for seven cards with drawback feels perfectly fine. The potential to combo off from there is very high but also mitigated by the clean up step. I feel this could even be a rare, but whatever.
I like how hexproof and the second ability kinda work together, leaving targeted removal stuck in hand. However, seven cards stuck in hand is a lot. Neat and interesting design nonetheless.
I don't really see what this card is trying to achieve honestly. Keeping seven cards in hand just to blink doesn't seem a good plan. It also needs U to do that, all while costing double WW, really stretching the mana base. Kinda all over the place.
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