Quote from Gateways7 »Chosen card: Dragon Throne of Tarkir
Regent of Bone
Creature - Dragon Skeleton (Mythic)
Whenever Regent of Bone attacks, other attacking creatures you control get +1/-1 until the end of the turn.
When Regent of Bone dies, you may search your library for a card named Dragon Throne of Tarkir and put it onto the battlefield, then shuffle your library.
A couple of things feel off on this one. For starter, this just can't be a mythic rare. I get the restriction on the rarity challenge but it doesn't feel mythic at all, both power-level and flavor wise. It's not even legendary . Secondly: you'll need a rare card to work with your mythic card which in a limited environment is almost impossible to pull off. Also it's not very goood for constructed, seems more like something from a pre-con deck. Not impressed, sorry.
Quote from zdtsd »Tarkir
Equipped creature gets +2/+2 and gains vigilance.
Whenever a colorless creature enters the battlefield under your control, you may attach Ugin's Spirit-Blade to it.
Only those similar in spirit to the Soul of Tarkir may wield it.
I get what you're going for and it's cute, but I don't think leaving out Equip entirely would be a good move. It just doesn't feel right.
Quote from void_nothing »Clever Impersonator
Sacrifice a face-down permanent: Add .
Whenever a permanent you control is turned face up, you may have Prevaricating Impersonation become a copy of that permanent except it has "Sacrifice a face-down permanent: Add " and this ability.
This card has such a weird appeal to it, I can't quite understand the flavor behind it. I like it though, it can have a lot of build around option, like with Ixidron, or Eldrazis, or face-down permanents Storm-aristocrats-whatever. I can see a lot of brewer like me trying to figure out what to do with this and it's something that makes me appreciate it a lot.
Nice concept ad clean design. It's an interesting spin to something a la toten armor, which I'm not a huge fan of. It also ties reasonably with your post "apocalyptic scenario" from your round 1 which is cool.
Quote from willows »Master the Way
Marang TrapperFollowing the Path
Creature — Human Scout (R)
Wealth (When this card is put into your graveyard from the battlefield, reveal the top card of your library. If it has a lower converted mana cost than this card, put it into your hand.)
~ can't be blocked by creatures with power 2 or less.
Whenever ~ attacks, other creatures you control gain wealth until end of turn.
Draw a card, then reveal a card from your hand. Following the Path deals damage to any target equal to the converted mana cost of the revealed card.
The Way is different for everyone who walks it; follow not another's.
Definitely an improvement on Master the Way, which was absolute balls especially in limited. This has much more applications and can be very good and just as bad, balancing it well.
Quote from Subject16 »My throwback card: Elspeth, Knight-Errant.
Sigil of Tirel
Enchantment - Aura (Rare)
Enchanted permanent has indestructible.
: Permanents you control gain indestructible until end of turn.
No one knows what became of Valeron's holy knight, but her love and duty towards Bant will never be forgotten.
I really liked your round 1 submission and I'm sad to say this is not quite as good and as interesting design-wise. I would have kept in mind the Radiant ability when designing this, like giving indestructible to other permanents with the same or different colors of the enchanted one, making it more of a build around card, rather than "just" a good limited rare. It's balanced well, and the flavor is there. I just find it bland.