I think the idea is that if you hit your other street wraiths, you just get a 3/4. If you hit your other Sandsprinters, they'll bounce back to hand at eot, and you can try again. So that lets you be more consistent.
Heh, guess I missed that interaction. Still, I'd rather play the wraith over the viashino, free cycling lets you hypotetically combo the same turn you put the enchantment onto the battlefield with no further mana investment. Gotta jump through some loops but ehhh
This guy gives you sizeable value just by casting one other spell. It's one of those "must-deal-whit-it-immediately" type of threat and the fact that you're playing this at instant speed 99% of the time, it can be quite tricky.
The card's absolutely nuts.
Why is this card good? its an instant bounce-spell on a bad surprise blocker...
Yes you can play the first half and then the second half any time you like, ut still both halves seem pretty underwhelming to me. Yes with bounce it becomes a buyback disperse but if you want the creature half to actually surprise-kill an attacking flyer, you wouldn´t be able to reuse it by bouncing right.
but yea maybe its package is all you neeed to slow down your opponent, but still im a bit confused about its rarity... this would have been an awesome uncommon, but rare or even mythik idk...
...What? You definitely don't want to use this card as a "surprise blocker". You want to use this as a 3-power evasive threat that happens to be also attached to a cheap, unrestricted bounce spell.
is it ramp ? depends, but in most situations its not. i mean if u got ur big dude out already, for what will you need ramp ?
so lets say u play turn 4 a 4/4 (Questing Beast) which is reasonable, you play this turn 5... for what ? 2 life ?
Of course it's ramp, what do you mean in most situations it's not. An additional GG on turn 5 can let you play a 1 or 2 drop immediately, netting immediate value. Then on turn 6 you have acces to 7, probably 8 mana that can go into a Voracious Hydra or anything else really.
than the 2nd abbility. u want to play this card in a deck, with big creatures, does it matter when they get 1 bigger ?
It doesn't always matter, but when your creatures are bigger than your opponents' it means that you're winning. Also, there are some synergies in standard with +1/+1 counters, like Growth-Chamber Guardian, Barkhide Troll and Evolution Sage just to name on-color ones.
the card draw is also relevant for each creature u play after this artefact, but strangely u r incentivised to play u creatures before this card
You need just one creature to have some form of discount on it. Even then, card draw attached to any creature you play is an insanely powerful effect that lets you go far in the game and lets you fight against both spot and mass removal.
While it's on the stack, it's a spell. While it's on the battlefield, it's a permanent.
Heh, guess I missed that interaction. Still, I'd rather play the wraith over the viashino, free cycling lets you hypotetically combo the same turn you put the enchantment onto the battlefield with no further mana investment. Gotta jump through some loops but ehhh
Why even pay mana to cycle? Street Wraith exists
The card's absolutely nuts.
...What? You definitely don't want to use this card as a "surprise blocker". You want to use this as a 3-power evasive threat that happens to be also attached to a cheap, unrestricted bounce spell.
Huh, no. It helps break boardstalls and things like that against other creature based decks.
Of course it's ramp, what do you mean in most situations it's not. An additional GG on turn 5 can let you play a 1 or 2 drop immediately, netting immediate value. Then on turn 6 you have acces to 7, probably 8 mana that can go into a Voracious Hydra or anything else really.
It doesn't always matter, but when your creatures are bigger than your opponents' it means that you're winning. Also, there are some synergies in standard with +1/+1 counters, like Growth-Chamber Guardian, Barkhide Troll and Evolution Sage just to name on-color ones.
You need just one creature to have some form of discount on it. Even then, card draw attached to any creature you play is an insanely powerful effect that lets you go far in the game and lets you fight against both spot and mass removal.