Magic Market Index for July 20th, 2018
 
Magic Market Index for July 13th, 2018
 
Magic Market Index for July 6th, 2018
  • posted a message on July MCC Round 3 - Solar Powered
    I have no idea what to call this solar-powered starship armed with planar-destroying beams yet 5
    Legendary Artifact - Vehicle (M)
    Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
    Flying
    T, remove a charge counter from : Destroy target permanent. Activate this ability only if is a creature.
    Crew 4
    6/6
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 5: The Big Mixup
    Quote from Gerrard"s Mom »
    Gelt: A card with converted mana cost exactly 1.
    Forbidden Dance: A card that references or is based on another card that was at one point banned in Standard.
    Class Specialization Rogue: A Rogue creature card using no non-evergreen keywords.
    In the Beginning: A card that references/homages a card that was in Alpha but not in Revised.
    Forum Explorer Club: The next prompt in a CCCG game at the time you make the card.
    BONUSVerbosity is the Best Policy, Verily: None of your cards has a name less than three words long.
    BONUSFeroz is Serious About His Ban: All of your cards have a flavorful connection to Ulgrotha.
    Probably Chaff: A black card that targets but doesn't destroy or reduce the power and toughness of creatures.
    Check 'Em: A creature with printed power and toughness each equal to the post number (within the thread) your entry is in.


    Class Specialization Rogue, In the Beginning (Raging River):

    Hired Blade of the Barony 1BB
    Creature - Vampire Rogue (R)
    Deathtouch
    Whenever Hired Blade of the Barony attacks, separate all creatures defending player controls in two piles. That player choose one of the piles. All creatures in the chosen pile block Hired Blade of the Barony this turn if able.
    "The Baron Sengir regards... get it?"
    2/2


    Futureshift Icequake
    Forbidden Dance (Strip Mine), Gelt:


    Greater Sea's Claim U
    Enchantment - Aura (U)
    Enchant land
    Enchanted land is an Island.
    If enchanted land is a Desert, whenever it becomes tapped, destroy it. Then, return Greater Sea's Claim to your hand.

    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 4: Mark Your Map
    Quote from Antiantiserum »
    scratched out are three of nine restrictions not used this time

    • Apparently Deciduous Now: A Vehicle card.
    • Forum Explorer Club: The next prompt in a CCCG game at the time you make the card. This time:
    Quote from saneatali »
    Commander's tool for: Empress Galina
    Bonus No Time to Read: None of your cards has more than fifteen words of rules text.
    • log: log A Treefolk or nonbasic Forest.
    • Forbidden Dance: A card that references or is based on another card that was at one point banned in Standard.
    • In the Beginning: A card that references/homages a card that was in Alpha but not in Revised.
    Bonus Aeternitatis: All of your cards are legendary.
    New Chaos Theory: A card that causes two or more players to flip coins.
    New Bonus Counterburn is a Man's Deck: None of your cards are creatures and all of them deal damage, counter spells, and/or destroy permanents.
    Krark's Thumb War RR
    Legendary Sorcery (R)
    Each player flips a coin until they lose a flip. Then, starting with you, for each flip a player won, that player destroys a nonenchantment permanent of their choice.

    Disintegrator of Quoz 4
    Legendary Artifact (R)
    4, T: Flip a coin. If you lose the flip, sacrifice Disintegrator of Quoz and return all permanents exiled with it you don't own to the battlefield under your control. If you win the flip, exile target artifact, creature, or land and that permanents controller gains control of Disintegrator of Quoz.


    I love Krark's Thumb War. It's a very fun card to play and to look at, I mean, the flavor is so silly it's glorious, it made me laugh out loud. A "legendary thumb war"... yeah, amazing. A strong 8.5 on this one.

    Disintegrator of Quoz is a weird card. I guess it does a good job referencing the Amulet of Quoz - which is a really convoluted and stupid design - and bringing a rather powerful and interesting effect. It's so strange though, I had some trouble figuring out how impactful this can be. Let's say my opponent play this, activates it and exile my best creature, then I gain control of the Disintegrator. I don't feel like I want to use it ever again, as if I win the flip I get to exile his best creature - and that's great - but my opponent might lose his next flip and gain control of my creature, while I get nothing. It's really hard for me to evaluate this card, but I like it exactly for that reason. I'll give this a solid 7.5

    Overall you get an 8 from me, good stuff!
    Posted in: Custom Card Contests and Games
  • posted a message on July MCC Round 2 - Just a Bit Ill
    Grosshopper BG
    Creature - Insect (R)
    Wither, haste
    You may cast Grosshopper from your graveyard if a -1/-1 counter was placed on a creature this turn.
    "Ewww!" — Squee
    3/1
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 4: Mark Your Map
    Probably Chaff: A black card that targets but doesn't destroy or reduce the power and toughness of creatures.
    Illuminati Confirmed: At least two of your cards have morph or megamorph.
    Check 'Em: A creature with printed power and toughness each equal to the post number (within the thread) your entry is in.
    Bonus Megiddo's Kingdom: Create the maximum number of cards and all of them must be multicolored.
    Bonus Ulamog's Thumbs Up: A Kraken, a Leviathan, an Octopus, AND a Serpent.
    Tribute to Godot: None of your cards this round can be red.
    Axion Estin: A multicolor Angel creature.
    Log: A Treefolk or nonbasic Forest.
    Bonus Pretty Tech in Hobo Magic: None of your cards have mana costs.

    Uproot the Dead BG
    Sorcery (U)
    Return up to one target creature card and up to one target land card from your graveyard to your hand.
    Flashback 3BG
    Nothing more uplifting than uprooting.

    Fiend of the Infinite Depths 5UB
    Creature - Kraken (R)
    Morph 5UB
    Whenever Fiend of the Infinite Depths deals combat damage to a player, that player puts the top fifteen cards of his library into his or her graveyard. Then, for each creature card put into the graveyard this way, create a 1/1 blue Squid creature token.
    7/7

    Rokoss, Heavens' Wreckage 7UUBB
    Legendary Creature - Leviathan (M)
    Flying, trample
    When Rokoss, Heavens' Wreckage enters the battlefield, tap all other creatures and lands. Those permanents don't untap during their owner's next untap step.
    Whenever Rokoss, Heavens' Wreckage deals combat damage to a player, look at that player's hand. You may cast any number of spells from their hand until end of turn and you may spend mana as though it were mana of any type to cast those spells.
    11/11

    Spawn of the Boiling Seas 6UR
    Creature - Octopus (R)
    Flash
    Morph 7UR
    When Spawn of the Boiling Seas is turned face up, it deals 8 damage divided as you choose among eight other target creatures. Each of those creatures deals damage equal to its power to Spawn of the Boiling Seas.
    8/8

    Lyvielle, the Worldstrangler 7WUG
    Legendary Creature - Elder Serpent (M)
    Trample, reach
    Tap a permanent you control: Tap target permanent you don't control.
    True perpetuality doesn't bite his own tail.
    10/10


    What a silly round.
    Posted in: Custom Card Contests and Games
  • posted a message on July MCC Round 1 - Can't Keep 'Em Down
    Rosacre, the Immortal Seed 1UG
    Legendary Creature - Plant (R)
    Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
    At the beginning of your upkeep, double the number of counters on Rosacre, the Immortal Seed.
    Also known as "The gardener's nightmare".
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 3: Shore Leave
    High Holy Day: A card with converted mana cost exactly 7.
    AP Credit for Alchemy: All your cards are rare artifacts.
    Beep Beep Boop: An Assembly-Worker.
    Forum Explorer Club: The next prompt in a CCCG game at the time you make the card: Name's Not Quite the Same- Gideon's Lawkeeper. (I went deep on this one.)
    Predictabo: A card using a futureshifted mechanic that was not printed in a set other than Future Sight.
    In the Beginning: A card that references/homages a card that was in Alpha but not in Revised.

    No Time to Read: None of your cards has more than fifteen words of rules text. (Bonus!)

    (An Assembly-Worker, and a card with a futureshifted mechanic)

    Goldsmith Worker 4
    Artifact Creature- Assembly-Worker (R)
    As long as Goldsmith Worker is untapped, you have absorb 1.(If a source would deal damage to you, prevent 1 of that damage.)
    T: Add CC.
    During the festival of Kyuukaounn, even the golden workers stop their sacred labor to dance in appeasement of the mountain guardian.
    1/1

    (A card that costs seven, and a card with the word "Lawkeeper" in the name.)

    Lawkeeper of the Gods 7
    Artifact Creature- Golem (R)
    Vigilance, reach
    T: Each player draws two cards.
    T: Each player sacrifices a permanent.
    The elders make the golems, the golems keep the rituals, the rituals appease the gods, the gods enlighten the elders.
    5/5

    (A card that references a card removed from revised- Gauntlet of Might):

    Kyuukaounn, Voice of Mt. Nuaou 5
    Legendary Artifact Creature- Frog (R)
    When a mountain is tapped for mana, its controller adds an additional R.
    At his cry, the sky is filled with ten thousand fire spirits.
    3/3


    Goldsmith Worker: I would have prefered this as just an artifact rather than a creature, or at least not as fragile as a 1/1. I like the idea of the absorb ability on a 4cmc mana rock, giving it another utility and helping us making it to the mid-late game. The "untapped" clause makes it perfectly fair and balanced. I would downgrade this at uncommon also, doesn't feel like a rare card. Good design overall, I'll give it a 7.
    Lawkeeper of the Gods: Good balancing of cmc, p/t and keywords. I like how "lawkeeping" this dude feels with the symmetrical effects, but I don't like how the two abilities play together. By the time it hits the field the second ability should be almost irrelevant, and the draw two goes straight against the denial plan. I don't see this card accomplishing anything at all, it's my least favourite design of the three so I'll give it a 5.
    Kyuukaounn, Voice of Mt. Nuaou: Weird seeing a legendary artifact Frog and red mana on the same card, but I like the appeal. I also like how it adds R on non-basic mountains, giving it variety and a big boost powerlevel-wise. It's an okay card and the weird flavor adds point. I'll give this a 6.

    I would give a 6 overall, but the fact that you picked all 7 restrictions shows mad dedication. Take this big 7. I like sevens.
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 3: Shore Leave
    Probably Chaff: A black card that targets but doesn't destroy or reduce the power and toughness of creatures.
    Illuminati Confirmed: At least two of your cards have morph or megamorph.
    Log: A Treefolk or nonbasic Forest.
    Axion Estin: A multicolor Angel creature.
    Bonus Megiddo's Kingdom: Create the maximum number of cards and all of them must be multicolored.
    Tribute to Godot: None of your cards this round can be red.
    Bonus Pretty Tech in Hobo Magic: None of your cards have mana costs.

    Disgraceful Display of Dominance 4BU
    Sorcery (R)
    Choose target creature you don't control, then that creature's controller chooses one:
    • This spell's controller gains control of the chosen creature and loses life equal to that creature's converted mana cost.
    • Sacrifice the chosen creature and each other player draws cards and gains life equal to that creature's converted mana cost.

    Skycreeper 1GU
    Creature - Treefolk (U)
    Reach
    Morph 3GU
    When is turned face up, target creature you don't control becomes a 0/4 green Treefolk and loses all abilities.
    2/4

    Joelia, Absolute Aetherseer 2WWU
    Legendary Creature - Angel (M)
    Flash
    Flying
    When Joelia, Absolute Aetherseer enters the battlefield, choose a color. You and all other creatures you control have protection from the chosen color until Joelia, Absolute Aetherseer leaves the battelfield.
    2WU,T, Exile Joelia, Absolute Aetherseer: Counter target spell of the chosen color.
    4/4

    Voradish 2RG
    Creature - Kavu (U)
    Morph - RG, discard a land card.
    When Voradish enters the battlefield or is turned face up, it deals damage equal to the number of land cards in your gravyeard to another target creature.
    3/2

    Sharp Spellwhirler 1UR
    Creature - Human Wizard (U)
    Flash
    Megamorph 3UR
    When Sharp Spellwhirler enters the battlefield or is turned face up, choose one:
    • Sharp Spellwhirler deals damage equal to its power to any target.
    • Counter target noncreature spell with converted mana cost equal or less to Sharp Spellwhirler's power.
    1/2
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 2: Hostile Encounter
    Quote from Cardz5000 »
    Tribute to Godot: None of your cards this round can be red.
    Devoid the Noid: A colorless nonartifact card.
    Aren't Supplements Great: A card specifically for Planechase, Archenemy, or 2HG.

    Bonus:
    Pretty Tech in Hobo Magic: None of your cards have mana costs.
    Eight Days a Week: A card that can grant extra turns at lower than rare.

    This is not where I imagined myself...

    Esper
    Plane - Alara {C}
    Whenever a non-artifact creature has a +1/+1 counter put on it, it becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
    Whenever you roll H choose one —
    • Put a +1/+1 counter on target white, blue, or black creature.
    • Gain control of target artifact. (This effect lasts indefinitely.)

    Temporal Stuttering
    Phenomenon {C}
    When you encounter Temporal Stuttering, until a player planeswalks away from a plane, at the beginning of each player’s end step, if it’s not an extra turn, that player takes an extra turn after this one. (Then planeswalk away from this phenomenon.)


    I' ve actually never played around with Planechase, so this is a bit off my comfort zone. With that said, I think both are cards are fine designs. The Esper plane feels reasonably fair to play against, fun to play with, and very flavorful. On the other hand Temporal Stuttering feels unexciting and uninspired.
    I'd like to elaborate my thoughts a little more but as I said before, I'm not familiar with these kind of cards, sorry.

    I'll give the Esper plane an 8.5, while Temporal Stuttering gets a 6.
    A 7.5/10 overall.
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 2: Hostile Encounter
    Tribute to Godot: None of your cards this round can be red.
    Probably Chaff: A black card that targets but doesn't destroy or reduce the power and toughness of creatures.
    Log: A Treefolk or nonbasic Forest.
    Illuminati Confirmed: At least two of your cards have morph or megamorph.
    Pretty Tech in Hobo Magic: None of your cards have mana costs.

    Vaultlurker
    (B) Creature - Horror (R)
    Morph 3BB (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
    When Vaultlurker is turned face up, exile target creature from a graveyard.
    When Vaultlurker dies, return all creatures exiled with Vaultlurker onto the battlefield under your control.
    1/1

    Veraluce, the Sylvan Burst
    Legendary Land - Forest (R)
    (T: Add G.)
    Morph X (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
    When Verlauce is turned face up, add X mana in any combination of colors.
    A flood of light before the rise of the sun.
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 1: Kitting Out
    Quote from IcariiFA »
    Regular:
    Anime Was a Mistake: A card with splice onto Arcane.
    I Win Again, God: A card that can remove one or more permanents with indestructible from the battlefield.


    Bonus:
    O-Kagachi's Pissed: A mythic rare white and black instant or sorcery connected to Kamigawa.

    O-Kagachi's Spirit Bomb 3WB
    Legendary Instant - Arcane (M)
    (You may cast a legendary instant only if you control a legendary creature or planeswalker.)
    Exile target nonland permanent and all other nonland permanents with the same converted mana cost. You gain life equal to this cards converted mana cost.
    Splice onto Arcane—Sacrifice a legendary creature or planewalker.


    I really like this card and how Kamigawa-ish it feels. I love the subtle reference to the Kirins and how it fits into the set. The power level is fine for a mythic and kept balanced by the fact that it's legendary. The splice onto arcane doesn't really play around the legendary restriction, but that's the point I guess. Very neat design overall, it's an 8/10 for me.
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 1: Kitting Out
    Tribute to Godot: None of your cards this round can be red.
    Probably Chaff: A black card that targets but doesn't destroy or reduce the power and toughness of creatures.
    Pretty Tech in Hobo Magic: None of your cards have mana costs.

    Defiled Order
    (B) Sorcery (R)
    Suspend X - XBB. X can't be 0.
    Whenever a time counter is removed from Defiled Order, create a 0/1 black Cleric creature token.
    Gain control of target creature with converted mana cost X or less, where X is the number of Clerics you control.
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway - Signups
    Definitely Soodowoodo
    Posted in: Custom Card Contests and Games
  • posted a message on [MecCC VI] The Mechanic Creators' Contest VI, Round 5: Accidental
    Backfire - You may cast this card for its Backfire cost. If you do, it's returned to your hand after it has resolved, then you discard a card at random.

    Flamerang 3R
    Instant (C)
    Backfire 1R
    Flamerang deals 3 damage to target creature or player.


    Desperate Plowing 3G
    Sorcery (R)
    Backfire GG
    Search your library for up to two land cards and put them into your hand, then shuffle your library.


    Mindful Manifestation 2UR
    Sorcery (U)
    Backfire 1UR
    Create a blue and red Elemental creature token with "This creature's power and toughness are each equal to the number of cards in your hand."
    Posted in: Custom Card Contests and Games
  • posted a message on [MecCC VI] The Mechanic Creators' Contest VI, Round 4: Detrimental
    Imposing - Creatures with power less than this creature enter the battlefield tapped.

    Exalted Gigaphant 2GGG
    Creature - Beast (U)
    Trample
    Imposing
    Whenever a creature you control becomes untapped, Exalted Gigaphant gets +1/+1 until end of turn.
    4/5

    Bane of the Currents 5UU
    Creature - Leviathan (U)
    Imposing
    Bane of the Currents enters the battlefield tapped.
    When Bane of the Currents enters the battlefield, return all other creatures to their owner's hand.
    7/7

    Havocodon RG
    Creature - Beast (U)
    Imposing
    At the beginning of your end step, sacrifice another tapped creature you control.
    4/3
    Posted in: Custom Card Contests and Games
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