Magic Market Index for April 12, 2019
 
Magic Market Index for April 5, 2019
 
Magic Market Index for March 15th, 2019
  • posted a message on Huatli's Raptor ( @wizards_magicES Spoiler)
    We already got Pollenbright Druid as a 2cmc proliferate dork that can also put counters. I'm gonna quickly upgrade my selesnya tokens to a "Proliferate Stompy" deck with Pelt Collector, Growth-Chamber Guardian and Venerated Loxodon.
    Posted in: The Rumor Mill
  • posted a message on April CCL Round 2 - Lucky Number
    Quote from willows »
    Seven-Seas Conch 7
    Legendary Artifact
    Sacrifice Seven-Seas Conch: You may pay 0 rather than pay the mana cost of the next seven spells you cast this turn.

    Weirdly appealing card. Very original and creative design, though the "seven spells" may be a bit overkill. Like, you're probably wanting to win with just a single spell rather than seven, but I can see the upside of casting cantirps to find your killing spell. Rarity is missing but it's not a big deal, overall a nice, fresh card.
    Quote from Legend »
    Deal with the Devil BR
    Instant (U)
    Exile the top seven cards of your library.
    Until end of turn, you may play a card exiled this way.

    Woah, seven cards is a lot for just two mana, definitely overblown. At instant speed nonetheless. Light up the Stage is already a very powerful card. Just noticed that you can play only one card from those seven. Ok, alright, now we're talking about fair and balanced Magic. Got me worried there for a second.
    I'd like this to have some sort of cheesy flavor text to go along that cheesy name, there's a lot of empty space on that cardboard. Feels rushed.
    Quote from void_nothing »
    Naavka, the Crystal Cornucopia URW
    Legendary Artifact (R)
    Whenever a player casts a spell or activates an ability that isn't a mana ability, put a charge counter on Naavka.
    T, Remove seven charge counters from Naavka: Draw a card, create a 2/2 white Knight creature token with vigilance, and add CCC.

    What a strange combination of effects. It feels like it wants to be a build around card but it's more of a slow, grindy "taxing" effect with almost no impact as it comes down. And even when it finally gets to seven counters, our opponent probably doesn't care anymore about a knight, or a single card drawn. It's a very neat design, it just seems so underpowered to me.
    Quote from Algernone25 »
    Late night entries again, HWG
    Frenzied Insights 2UUR
    Sorcery (MR)
    Draw seven cards. Until the end of your next turn, your maximum hand size is zero.
    "The lengths you have gone for this project are worrisome. Do not forget: genius does not preclude madness." - Ral Zarek, to Niv Mizzet

    5 mana for seven cards with drawback feels perfectly fine. The potential to combo off from there is very high but also mitigated by the clean up step. I feel this could even be a rare, but whatever.
    Quote from Hemlock »
    May I be includad? My phone broke down and I couldn't get it to function until now.

    Ecstatic Celebrants G
    Creature - Nymph Shaman (u)
    Hexproof
    Ecstatic Celebrants has +2/+2 as long as an opponent has seven or more cards in his or her hand.
    A clouded judgement is only dangerous if you have a judgement to cloud.
    1/1

    I like how hexproof and the second ability kinda work together, leaving targeted removal stuck in hand. However, seven cards stuck in hand is a lot. Neat and interesting design nonetheless.
    Quote from Ryder052 »
    Azure Marauder WW
    Creature - Bird Scout (U)
    Flying
    PreparationU: Exile Azure Sentinel. Return it to the battlefield under its owner's control at the beginning of the next end step. Activate this ability only if you have seven or more cards in hand.
    The Azure are trained escape artists, making them excellent reconnaissance forces.
    2/2

    I don't really see what this card is trying to achieve honestly. Keeping seven cards in hand just to blink doesn't seem a good plan. It also needs U to do that, all while costing double WW, really stretching the mana base. Kinda all over the place.

    1. willows
    2. void_nothing
    3. Algernone25
    Posted in: Custom Card Contests and Games
  • posted a message on April CCL Round 1 - Act of Creation
    Quote from netn10 »
    Prophet of the Pantheon 4W
    Creature - Human Cleric (Rare)
    God spells you cast have miracle 0.
    Miracle WW
    "You believe in me, and so the whole pantheon will believe in you."
    2/4

    This thing oozes with flavor and it's pretty awesome. On the other hand, it has very narrow applications but it sparks some interest in the more hardcore deck builder out there. Very cool card.
    Quote from Jimmy Groove »
    Archon's Armor 4
    Artifact - Equipment (R)
    Miracle 3WW
    Equipped creature gets +2/+2 and has indestructible.
    When Archon's Armor enters the battlefield, if you cast it for its Miracle cost, create a 5/5 white Archon token creature with flying. Attach Archon's Armor to that creature.
    Equip 4

    The pseudo-living weapon is really interesting and makes sense without it feeling like a reused concept. It's a really original and tasteful take on both the living weapon and miracle mechanics. Nicely done.
    Quote from willows »
    Blazing Messenger 3WW
    Creature — Angel (M)
    Miracle 2RW
    Flying, hexproof
    When you cast Blazing Messenger for its miracle cost, it gains haste until end of turn. You may return an Aura from your graveyard to the battlefield attached to it.
    5/5

    I don't get the RW in the miracle cost while it being a mono W card. Ok it gains haste but it feels out of place to me honestly. The added bonus of returning an Aura is fine. All in all nothing really stands out for me on this one apart from being a really big beater.
    Quote from JqlGirl »
    Spark of Damnation 2BB
    Instant (M)
    Exile target creature or planeswalker. If Spark of Damnation's miracle cost was paid, you control the active player for the rest of this turn.
    Miracle 4BBB
    One moment can save your soul or damn it for eternity.

    While I like the idea of overcosted miracle with unique bonuses, this one seems a bit clunky. The fact that you need to draw it on oppo's turn to control him is ok, but to use this for maximum effect you should draw it on his upkeep or draw step, which seems very demanding since you're already paying 7+ mana. Don't know, I feel like it needs some polishing but the concept is cool.
    Quote from Legend »
    Divine Denial (Common)
    1UU
    Instant
    Counter target spell.
    Miracle 0
    The most common answer to prayer is “no”.

    Ah, the good old search for the Holy Grail of Magic: the Gathering, the infamous "free counterspell". This version is perfectly fine as it's never truly "free", so you got this. Maybe uncommon is more reasonable for such a unique effect. But do we really need it? Hell no. Do I like it? Hell yes.
    Quote from RaikouRider »
    Realm Cleanser 5WW
    Creature - Angel {M}
    Miracle 2WW (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
    Flying, vigilance
    When Realm Cleanser enters the battlefield, if it was cast, destroy each other creature.
    She heralds the dawn of a new world.
    5/5

    Nothing wrong with a huge beater with a wrath effect attached onto it. Sadly miracle here does nothing really special or interesting. Clean, polished design, just a bit bland.

    1. netn10
    2. Jimmy Groove
    3. Legend
    Posted in: Custom Card Contests and Games
  • posted a message on April CCL Round 2 - Lucky Number
    Gitaxian Brand 2UB
    Enchantment - Aura Curse (R)
    Enchant player
    Enchanted player hand size is reduced by seven.
    If a card would be put into enchanted player's graveyard from anywhere, instead exile it.
    "Once your former self is completely extracted, we make sure it never returns."
    — Velsid, Gitaxian morphologist
    Posted in: Custom Card Contests and Games
  • posted a message on Kasmina, Enigmatic Mentor
    Oh man, I think I'm in love.
    Posted in: The Rumor Mill
  • posted a message on April CCL Round 1 - Act of Creation
    Kami of the Unheeded 2W
    Creature - Spirit (U)
    Flying
    Whenever Kami of the Unheeded blocks or becomes blocked, return it and each other creature that's blocking or is being blocked by it on top of their owners' libraries. Then those players shuffle their libraries.
    Miracle 0
    "There are no right answers. Only right questions."
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Arkanist der Schreckenshorde
    This guy with Adeliz, the Cinder Wind make Wizards Tribal look scary.
    Posted in: The Rumor Mill
  • posted a message on Mothership spoilers 04/02/19
    I'm definitely gonna sac Llanowar Elves to Prime Speaker Vannifar for this little fella.
    Posted in: The Rumor Mill
  • posted a message on Aminkhet Gods returned?
    That panel is so damn cool. My guesses would be, from left to right: Kefnet, Oketra, Rhonas, Bontu.
    Posted in: The Rumor Mill
  • posted a message on February 2019 CCL Final Poll
    Quote from TheDrB »
    Hey competitors, I just wanted to mention some things.

    picnic_bomber - Given that Godo would be a creature on an opponent's turn, they should be able to attack it, right? If he blocks for himself, how would the damage work, would it go against his toughness or his loyalty? What about trample?

    That's actualy something I didn't really think through honestly. I made his +1 "until your next turn" to really make bushido work, but yours is a really good point.
    Oh, and kudos to Cardz, really close finish.
    Posted in: Monthly Contests Archive
  • posted a message on February 2019 CCL Final Round: "The Climax"
    Subvert the Heavens 2WWW
    Legendary Sorcery (M)
    Exile any number of target Spirits, Gods and/or legendary nonland permanents.
    "We could rebuild Kamigawa because of its strong foundations. As for our faith..."
    —Lord Konda


    Godo, Scourge of the Kami 2RW
    Legendary Planeswalker - Godo (M)
    [+1]: Until your next turn, Godo, Scourge of the Kami becomes a 3/3 Human Samurai creature with bushido 2 and indestructible that's still a planeswalker.
    [-2]: Exile target creature with power 4 or more.
    [-6]: You get an emblem with: "During each of your turns, after your first combat phase, untap all Samurai you control and you get three additional combat phases each followed by an additional main phase."
    {4}
    Posted in: Monthly Contests Archive
  • posted a message on February 2019 CCL Semifinal: "Retinue of a Hero"
    Sorry, been away from home this couple days; I'm just going to submit my top 3, don't have time for a full crtique.

    1. mirrodin71
    2. Cardz5000
    3. TheDrB
    Posted in: Monthly Contests Archive
  • posted a message on Why does blue have the best aggro deck, the best control deck and the best combo deck?
    If you want to play a BW deck that has a very easy time against U Tempo, I'd suggest my Orzhov Menagerie. It packs lots of non-targeted disruption and can keep up the late game grind.
    As for the "Blue magic is cancer" part of your rant, just don't. Counter magic may seem miserable to play against, especially for inexperienced players, but it's just all about patience and timing. If you just mindlessly play out your most relevant spells into untapped blue lands, maybe it's time for some practice.
    Posted in: Standard (Type 2)
  • posted a message on February MCC Round 4 (Finals) - More Legends of Ravnica
    Vorel, Ascended Biomancer 1GU
    Legendary Planeswalker - Vorel (M)
    [ 0 ]: Double the number of each kind of counter on target permanent.
    [ -X ]: Distribute X +1/+1 counters among creatures you control.
    [ -XX ]: Create X X/X green Ooze creature tokens.
    { 2 }
    Posted in: Monthly Contests Archive
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Regarding my entry for Round 3: I'm baffled at the fact I didn't realize RaikouRaider made that same card in the same monthly contest. The reasoning behind my design was "I need this to not have mana cost in the rule box, so either Addendum or Afterlife could work easily rather than Adapt. I think Afterlife works better in hybrid than Addendum. Giving Afterlife to everything could work very well in both colors. Aaaaand... done!"
    So, thank you to the judges not making it too harsh on me, and good luck to everyone for the finals!
    Posted in: Custom Card Contests and Games
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