2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Collaborative Create-A-Booster!
    The plane of Helix is one massive labyrinth, comprised of organic and artificial layers, and stretching as far as the eye can see. Its populace, stolen from various worlds across the multiverse, wander the endless trails looking for a way home... even as some mysterious power hunts them down for purposes unknown. And somewhere among these blind passages, one planeswalker searches the maze for the one person who can give them the answers they need.


    Domain - Effects, equal to the number of basic land types among lands you control.


    Wayfarer's Bauble 1
    Artifact (C)
    2, T, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
    There's nothing better on Helix than having a place that can be called home and being able to find it again.

    Engineered Infections B
    Instant (C)
    Engineered Infections deals 1 damage to target creature. If that creature dies this turn, its controller loses 3 life.
    For the Onyx Mages, life means very little. They uses every living things, in a certain way the wanted, to achieve goals they've set.

    Barrel Through 1G
    Sorcery (C)
    Target creature gets +3/+1 and gains trample until end of turn.
    Sometimes the best way through the maze is through the maze.

    Eatherspike Rhino 1G
    Creature — Beast (C)
    Domain — Eatherspike Rhino's power is equal to the number of basic land types among lands you control.
    */2

    Lava Cruncher 2R
    Creature - Hound (C)
    When Lava Cruncher is dealt damage, it deals that much damage to each player.
    No one want anything to do with things that feds on molten rocks at the bottom of Dazarath sinkhole.
    2/1

    Common 6 of 10:

    Restless Wanderers 4W
    Creature - Spirit (C)
    Flying
    When Restless Wanderers dies, put it on the bottom of its owner's library.
    The cultpriest Ghelian once convinced his followers that death was the only way they could escape the maze and return to their worlds of origin. Much to their eternal consequence, he was wrong.
    3/3

    Lookout Corps 3W
    Creature - Human Soldier (C)
    1W: Exile Lookout Corps. At the beginning of the next end step, return it to the battlefield under its owner's control.
    "We can bypass the spiked trap to the southwest, but we still need the report from Avnat's unit before we strike camp." -Daniar Capashen
    2/3

    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Juggernaut Factory 8
    Artifact Creature - Juggernaut
    Juggernaut creatures you control attack each turn if able and can't be blocked by Walls.
    Whenever Juggernaut Factory attacks, put a 5/3 Juggernaut artifact creature token onto the battlefield tapped and attacking.
    Its first field tests resulted in so many new cave exits that the mountain collapsed on its creators.
    7/6
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Lurkmaw Hydra 1GG
    Creature - Hydra
    At the beginning of your upkeep, remove all +1/+1 counters from Lurkmaw Hydra.
    X: Put X +1/+1 counters on Lurkmaw Hydra.
    It always has more heads than you expect.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Timetwist is a block that is being billed as Time Spiral 2, this time the complexity issues are being dealt with along with newer players being included in the storyline. What happens when Elspeth is never rescued from the pits and remains a jaded Pit Fighter, what if the Eldrazi were not bound to Zendikar but beneath the sprawling cities of Ravnica instead. Get ready for alternate timeline Planeswalkers, and throwback references to unexplored characters and parts of the previous stories.


    -Hybrid Mana
    -Transpose 3R (3R, Discard this card from your hand: Target creature you control becomes a copy of this creature until end of turn.)
    -Champion <something>(When this enters the battlefield, sacrifice it unless you exile a <something> you control. When this leaves the battlefield, that card returns to the battlefield.)


    Spiky Anurid W/G mana
    Creature - Frog Beast (C)
    Discard a card: Exile Spiky Anurid. Return it to the battlefield under its owner's control at the beginning of the next end step.
    There was a tale about a creature so jumpy that no one can ever catch it while it is still alive.
    1/1

    Quasi-Komodo (G/U)(G/U)
    Creature - Lizard Mutant(C)
    (G/U): Quasi-Komodo gets +1/-1 or -1/+1 until end of turn.
    2/2
    It slides up and down the evolutionary ladder as needed.

    Aven Shiftrooper 2U
    Creature — Bird Soldier (C)
    Flying
    Whenever Aven Shiftrooper deals combat damage to a player, you may exile it. If you do, you draw a card.
    2/1

    Lightning Nimbus 2RR
    Creature - Elemental (C)
    Haste
    Transpose 3R (3R, Discard this card from your hand: Target creature you control becomes a copy of this creature until end of turn.)
    "We moved immediately the moment the smoke had cleared... but we had tarried too long, and the school was lost." -Minnarin, merrow reejerey
    4/1

    Unexpected Bloom 1G
    Enchantment (C)
    Champion a forest (When this enters the battlefield, sacrifice it unless you exile a forest you control. When this leaves the battlefield, that card returns to the battlefield.)
    When Unexpected Bloom enters the battlefield, search your library for a land card and put that card onto the battlefield. Then shuffle your library.

    Grandsteed of Mirrodin 2G
    Artifact Creature — Horse (C)
    When Grandsteed of Mirrodin enters the battlefield, target creature you control gains trample until end of turn.
    "What a fascinating exemplar! I can't believe that beings born spontanously from crystal can exist." — Arjona, student of the Academy
    2/3

    Azorius Runebinder 2W
    Creature - Human Wizard (C)
    Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on ~.
    Versed by Ugin in the ways of sealing, Azorius mages specialize in restrictive runes.
    2/2

    Perturb 1B
    Sorcery (C)
    Choose a card type other than land. Target player reveals his or her hand and you choose a card of that type from it. That player discards that card.
    "Should we follow a tyrant who engages in wholesale slaughter, or listen to a madman who would wipe us all from existence? It is, as they say, a rhino's bargain." -Telim'Tor, Suq'Ata merchant

    Fertile Bloom 1G
    Enchantment - Aura (C)
    Enchant creature or land
    Whenever enchanted permanent becomes tapped, add one mana of any color to your mana pool.
    "New life is a blessing for everyone to share." - Nissa Revane

    Elspeth's Rage 3RR
    Sorcery
    Elspeth's Rage deals 4 damage to target creature or player. Put three 1/1 red Berserker creature tokens onto the battlefield.
    "Nothing could contain the rage the Elspeth felt for being abandoned by Ajani here in these god forsaken pits."

    Disciple of Ume 2U
    Creature — Human Ninja (U)
    Whenever Disciple of Ume deals combat damage to a player, you may draw a card. If you do, discard a card.
    Transpose 1U
    When you transpose Disciple of Ume, draw a card.
    2/2

    Grailwood Heartwriter 3G
    Creature - Elf Warrior Shaman (U)
    Whenever a permanent enters the battlefield under your control, it gains "T: Put a +1/+1 counter on target creature named Grailwood Heartwriter" until end of turn.
    At the beginning of your upkeep, you may return target permanent card you own that's exiled by a permanent with champion to the battlefield.
    The chivalrous tourneys of a militarized Lorwyn always employed Grailwood's own brightest armorer-eulogist-bards.
    1/1

    Heliod's Trumpeter 3WWW
    Enchantment Creature - Angel Cleric
    Flying
    Whenever another non-token Cleric enters the battlefield, put a 4/4 white Angel enchantment creature token onto the battlefield.
    The Angels trumpet the arrival of their brethren with rapturous attention from the followers of Heliod.
    4/4

    Hokori, Dust Drinker 2WW
    Legendary Creature - Spirit (T)
    Lands don't untap during their controllers' untap steps.
    At the beginning of each player's upkeep, that player untaps a land he or she controls.
    2/2


    Next:

    Geharos was once a realm of demons, devils and damnation, but no longer. A revolution has turned the plane on its ear, spurred by a loose faction of former infernals who have begun to believe in the concept of redemption. But Geharos's journey from darkness into light will not be an easy one, especially when chaos and hostility are all that it has known.

    The plane of Helix is one massive labyrinth, comprised of organic and artificial layers, and stretching as far as the eye can see. Its populace, stolen from various worlds across the multiverse, wander the endless trails looking for a way home... even as some mysterious power hunts them down for purposes unknown. And somewhere among these blind passages, one planeswalker searches the maze for the one person who can give them the answers they need.

    Nerath's natural world is one of the most aggressive in the multiverse. The wildlife roam larger, the flora grows faster, and the landscape constantly encroaches upon the plane's scattered human settlements. Now a consortium of mages and artificers has declared war on the rampant naturalization of their surroundings, and will not stop until the whole of Nerath has been tamed.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    avatarz's post came first, so I'll go with that choice.


    Timetwist is a block that is being billed as Time Spiral 2, this time the complexity issues are being dealt with along with newer players being included in the storyline. What happens when Elspeth is never rescued from the pits and remains a jaded Pit Fighter, what if the Eldrazi were not bound to Zendikar but beneath the sprawling cities of Ravnica instead. Get ready for alternate timeline Planeswalkers, and throwback references to unexplored characters and parts of the previous stories.


    -Hybrid Mana
    -Transpose 3R (3R, Discard this card from your hand: Target creature you control becomes a copy of this creature until end of turn.)
    -Champion <something>(When this enters the battlefield, sacrifice it unless you exile a <something> you control. When this leaves the battlefield, that card returns to the battlefield.)



    Spiky Anurid W/G mana
    Creature - Frog Beast (C)
    Discard a card: Exile Spiky Anurid. Return it to the battlefield under its owner's control at the beginning of the next end step.
    There was a tale about a creature so jumpy that no one can ever catch it while it is still alive.
    1/1

    Quasi-Komodo (G/U)(G/U)
    Creature - Lizard Mutant(C)
    (G/U): Quasi-Komodo gets +1/-1 or -1/+1 until end of turn.
    2/2
    It slides up and down the evolutionary ladder as needed.

    Aven Shiftrooper 2U
    Creature — Bird Soldier (C)
    Flying
    Whenever Aven Shiftrooper deals combat damage to a player, you may exile it. If you do, you draw a card.
    2/1

    Lightning Nimbus 2RR
    Creature - Elemental (C)
    Haste
    Transpose 3R (3R, Discard this card from your hand: Target creature you control becomes a copy of this creature until end of turn.)
    "We moved immediately the moment the smoke had cleared... but we had tarried too long, and the school was lost." -Minnarin, merrow reejerey
    4/1

    Unexpected Bloom 1G
    Enchantment (C)
    Champion a forest (When this enters the battlefield, sacrifice it unless you exile a forest you control. When this leaves the battlefield, that card returns to the battlefield.)
    When Unexpected Bloom enters the battlefield, search your library for a land card and put that card onto the battlefield. Then shuffle your library.

    Grandsteed of Mirrodin 2G
    Artifact Creature — Horse (C)
    When Grandsteed of Mirrodin enters the battlefield, target creature you control gains trample until end of turn.
    "What a fascinating exemplar! I can't believe that beings born spontanously from crystal can exist." — Arjona, student of the Academy
    2/3

    Azorius Runebinder 2W
    Creature - Human Wizard (C)
    Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on ~.
    Versed by Ugin in the ways of sealing, Azorius mages specialize in restrictive runes.
    2/2

    Common 8 of 9: (There's a timeshifted card in this pack.)

    Spiteful Plague 3BB
    Sorcery (C)
    Target player loses 1 life, then sacrifices a creature, then sacrifices a land.
    "I am a generous man, and that is why I wish only the most virulent of poxes for you and your kin." —Ennor, lethemancer

    Perturb 1B
    Sorcery (C)
    Choose a card type other than land. Target player reveals his or her hand and you choose a card of that type from it. That player discards that card.
    "Should we follow a tyrant who engages in wholesale slaughter, or listen to a madman who would wipe us all from existence? It is, as they say, a rhino's bargain." -Telim'Tor, Suq'Ata merchant
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    I like the *Glitch* ability, but I don't quite like it on the Shiftrooper at common; it's giving a player license to produce an army of flyers on consecutive turns.


    Timetwist is a block that is being billed as Time Spiral 2, this time the complexity issues are being dealt with along with newer players being included in the storyline. What happens when Elspeth is never rescued from the pits and remains a jaded Pit Fighter, what if the Eldrazi were not bound to Zendikar but beneath the sprawling cities of Ravnica instead. Get ready for alternate timeline Planeswalkers, and throwback references to unexplored characters and parts of the previous stories.

    Hybrid Mana



    Spiky Anurid W/G mana
    Creature - Frog Beast (C)
    Discard a card: Exile Spiky Anurid. Return it to the battlefield under its owner's control at the beginning of the next end step.
    There was a tale about a creature so jumpy that no one can ever catch it while it is still alive.
    1/1

    Quasi-Komodo (G/U)(G/U)
    Creature - Lizard Mutant(C)
    (G/U): Quasi-Komodo gets +1/-1 or -1/+1 until end of turn.
    2/2
    It slides up and down the evolutionary ladder as needed.

    Aven Shiftrooper 2U
    Creature — Bird Soldier (C)
    Flying
    Whenever Aven Shiftrooper deals combat damage to a player, you may exile it. If you do, you draw a card.
    2/1

    Common 4 of 9: (There is a timeshifted card in this pack.)

    Lightning Nimbus 2RR
    Creature - Elemental (C)
    Haste
    Transpose 3R (3R, Discard this card from your hand: Target creature you control becomes a copy of this creature until end of turn.)
    "We moved immediately the moment the smoke had cleared... but we had tarried too long, and the school was lost." -Minnarin, merrow reejerey
    4/1

    Scarhide Umbra B
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +2/+1 and can't block.
    When Scarhide Umbra is put into a graveyard from the battlefield, you lose 2 life.
    Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

    Electroshock 4R
    Instant (C)
    Electroshock deals 5 damage to target creature.
    "I never saw it coming." -Razzix, sparkmage, last words
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The five ruling families of Zastrovoya are gripped with internecine conflict, mostly preoccupied with cutting their own relatives out of huge inheritances or jockeying for favoritism as they are with slaughtering their rivals. This picturesque world of icy cities and boundless tundras, therefore, is stuck in an uneasy ceasefire - but a single marriage could tip the balance to either eternal peace or all-out war.


    Affinity for basic lands... So far
    Dominance - Whenever you cast a spell that targets an opponent or a permanent that an opponent controls


    Rebellious Sabotage 1R
    Sorcery (C)
    Destroy target artifact. Put a 1/1 red Serf creature token onto the battlefield.
    "The peasantry of the Lenswyth family cannot be trusted with anything of value"

    Grim Truce BB
    Sorcery (C)
    Target player discards two cards unless he or she discards a land card.
    "With such a vast wasted plains, letting an opposing party a slice of territory never really hurt" - Banla, Lord of Hasnov

    Braggart's Brawl 2RR
    Sorcery (C)
    Affinity for Swamps (This spell costs 1 less to cast for each Swamp you control.)
    Target creature you control gets +2/-1 until end of turn, then fights target creature an opponent controls.
    "Come, weakling. Earn your scar." - Yhephiem, scion of Hasnov

    Contraband Smuggler 1B
    Creature - Human Rogue (C)
    When ~ enters the battlefield, you may pay 2 life. If you do, draw a card.
    "I can't ever imagine being so rich, yet so bored, that I'd need this stuff, but if those posh idiots are willing to pay for it, more coin for me."
    1/2

    Arrogant Noble RR
    Creature - Human
    Arrogant Noble attacks each turn if able.
    2/2

    Sandim Herder 2W
    Creature - Human (C)
    When ~ enters the battlefield, put two 0/1 white goat creature tokens onto the battlefield.
    "The going-ons of the nobles is none of my concern, if I wanted drama, I'd buy a book."
    1/1

    Uncontrolled Beast 5G
    Creature - Beast (C)
    Dominance - Whenever you cast a spell that targets an opponent or a permanent that an opponent controls, Uncontrolled Beast gains trample until end of turn.
    Not all beasts can be tamed, even by the renowned Lenswyth beastmasters.
    5/5

    Freezing Blowout 2UU
    Instant (C)
    Affinity for Plains (This spell costs 1 less to cast for each Plains you control.)
    Counter target spell.
    Icy winds of Balyava tundra sometimes so violent that it stops any mages from continuing their chants.

    Frostbender Adept 1UU
    Creature - Human Wizard
    Dominance - Whenever you cast a spell that targets an opponent or a permanent an opponent controls, you may tap target creature.
    "Hot-blooded fools like you need a prompt dousing."
    2/2

    Common 10 of 10:

    Summercraft G
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +1/+1 and has "1: Add one mana of any color to your mana pool."
    In her hands she sculpts a dream of a world outside winter.

    Radiant Beacon W
    Enchantment - Aura (C)
    Enchant permanent
    When Radiant Beacon enters the battlefield, you gain 3 life.
    Once used to light pathways, the Zelken have since repurposed the glamour to mark priority targets.

    Lay of the Land G
    Sorcery (C)
    Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
    "The Lenswyth mark safe passage with waystones, my friend, so follow those. Always keep sentries at night in Hasnov territory, and avoid Kuchirov Pass or else you'll find yourself in the Daruvial hunting grounds. You'll be back at Angvorod in three days, by the witch's eye." - Atarud, Sandim merchant
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.


    - Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
    - "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
    - Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
    - -1/-1 counters (Sets with -1/-1 counters don't have +1/+1 counters.)

    Threadjacker U
    Creature - Human Scout
    T: Threadjacker phases out.
    At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
    1/2

    Vindictive Flame 3R
    Sorcery (C)
    Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
    The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.

    Glitched Atrocity 1BB
    Creature - Horror Illusion (C)
    When ~ enters the battlefield each player sacrifices a non-illusion creature.
    Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
    2/2

    Discerning Mists 1G
    Instant (C)
    Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type.
    "Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger

    Breaching Cablestrider 4R
    Creature - Devil Illusion (C)
    Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
    U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn.
    R: Breaching Cablestrider gets +1/+0 until end of turn.
    3/3

    Hardlight Shell 1W
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block.
    "These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri

    Supply-Drop Wingjack 2W
    Creature - Bird Knight (C)
    Flying
    1W, T: Supply-Drop Wingjack phases out.
    At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
    0/4

    Digitize 1U
    Instant (C)
    Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
    Draw a card.
    In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.

    Turret Spider 4GG
    Creature - Spider (C)
    Flash
    Reach
    When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
    2/6

    Permanent Scar 2B
    Instant (C)
    Regenerate target creature, then put a -1/-1 counter on it.
    "Some scars represent their bearer's nobility, experience, and triumph over adversity. Unfortunately for you, this won't be one of those." -Diggin, alley surgeon

    Sparring Effigy 1R
    Creature - Elemental Illusion (U)
    Haste, trample
    Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
    Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
    3/1

    Glitch Grifter 3U
    Creature - Merfolk Rogue (U)
    Glitch Grifter enters the battlefield with a -1/-1 counter on it.
    Whenever Glitch Grifter attacks, you may move a counter from target creature onto a second target creature.
    "The warez are clean; I scrubbed 'em myself. Would I lie to you?" -vedder168
    3/3

    Thaumcleanse 1GG
    Instant (U)
    Choose one -
    • Destroy target enchantment.
    • Remove all -1/-1 counters from creatures you control.
    "Booting out of Makarov space? You know what that means, smalljack - ablution time." - Whisper, SYLVN thaumlogger

    Rare 1 of 1:

    Shimmering Overlay 3UU
    World Enchantment (R)
    (Whenever a world permanent enters the battlefield, put all other world permanents into their owners' graveyards.)
    All creatures have phasing. (Those permanents phase in or out before you untap during each of your untap steps. While those permanents are phased out, they're treated as though they doesn't exist.)

    Termination Protocol 4WW
    Sorcery (R)
    Destroy all creatures. You may put a token onto the battlefield that's a copy of one of those creatures, except it gains virtual.
    "The Sakar district was once an emerging industrial zone. But now its homes and factories are empty, for reasons that only Makarov knows." -chronicler_seven

    Infernal Ambitions 2B
    Sorcery (R)
    Discard your hand. Search your library for a card and put that card into your hand, then shuffle your library.
    "Weave corruption has increased sevenfold in the last year, and now whole regions of the thaumscape are inaccessible. Makarov has invested significant resources into halting the spread, but a formal solution remains elusive." -Zilaren, Makarov executive
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Younghorn Brawler 1R
    Creature - Minotaur Warrior
    As an additional cost to cast Younghorn Minotaur, discard a card.
    If the discarded card was a land card, Younghorn Minotaur enters the battlefield with a +1/+1 counter on it.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Vulpatrix 1GU
    Creature - Bird Wolf Mutant
    Flying, trample
    Whenever you're asked "What do you call a cross between a raptor and a lupine?", the answer tends to be "hungry."
    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.


    - Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
    - "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
    - Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
    - -1/-1 counters (Sets with -1/-1 counters don't have +1/+1 counters.)

    Threadjacker U
    Creature - Human Scout
    T: Threadjacker phases out.
    At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
    1/2

    Vindictive Flame 3R
    Sorcery (C)
    Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
    The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.

    Glitched Atrocity 1BB
    Creature - Horror Illusion (C)
    When ~ enters the battlefield each player sacrifices a non-illusion creature.
    Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
    2/2

    Discerning Mists 1G
    Instant (C)
    Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type.
    "Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger

    Breaching Cablestrider 4R
    Creature - Devil Illusion (C)
    Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
    U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn.
    R: Breaching Cablestrider gets +1/+0 until end of turn.
    3/3

    Hardlight Shell 1W
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block.
    "These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri

    Supply-Drop Wingjack 2W
    Creature - Bird Knight (C)
    Flying
    1W, T: Supply-Drop Wingjack phases out.
    At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
    0/4

    Digitize 1U
    Instant (C)
    Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
    Draw a card.
    In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.

    Turret Spider 4GG
    Creature - Spider (C)
    Flash
    Reach
    When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
    2/6

    Permanent Scar 2B
    Instant (C)
    Regenerate target creature, then put a -1/-1 counter on it.
    "Some scars represent their bearer's nobility, experience, and triumph over adversity. Unfortunately for you, this won't be one of those." -Diggin, alley surgeon

    Sparring Effigy 1R
    Creature - Elemental Illusion (U)
    Haste, trample
    Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
    Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
    3/1

    Uncommon 2 of 3:

    Glitch Grifter 3U
    Creature - Merfolk Rogue (U)
    Glitch Grifter enters the battlefield with a -1/-1 counter on it.
    Whenever Glitch Grifter attacks, you may move a counter from target creature onto a second target creature.
    "The warez are clean; I scrubbed 'em myself. Would I lie to you?" -vedder168
    3/3

    Grim Demonstration 3B
    Sorcery (U)
    Target opponent sacrifices a creature. That opponent loses 2 life and you gain 2 life.
    "Even if you're caught, Makarov doesn't come after you immediately. Instead, they find your family first." -Neven of Dragonscar
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Urgent Summons 2R
    Sorcery
    Put a creature card from your hand onto the battlefield. Return that creature to its owner's hand at the beginning of the next combat phase or end step.
    "What would you ever do without me?" -General Wyna
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Quicksilver Abomination 5UB
    Creature - Shapeshifter Mutant
    At the beginning of your upkeep, put a -1/-1 counter on Quicksilver Abomination.
    1UB: All -1/-1 counters on Quicksilver Abomination become +1/+1 counters until end of turn.
    The Quicksilver Sea continues to resist infection, but at a price.
    7/7
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Nerve Damage R
    Instant
    Nerve Damage deals 1 damage to target creature, then choose one at random:
    - That creature deals damage equal to its power to its controller.
    - That creature can't block this turn.
    - That creature's controller discards a card, then draws a card.
    - Untap that creature.
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Neotherium 2GG
    Creature - Beast Mutant
    At the beginning of your upkeep, put a -1/-1 counter on Neotherium.
    U, Put a -1/-1 counter on Neotherium: Neotherium gains flying until end of turn.
    B, Put a -1/-1 counter on Neotherium: Regenerate Neotherium.
    "I personally find it an impressive work, despite the occasional organ failure." -Drugast, Deucalian superintendent
    5/5
    Posted in: Custom Card Contests and Games
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