DecapillarG
Creature - Insect
Kicker 9(You may pay an additional 9 as you cast this spell.)
When Decapillar enters the battlefield, if it was kicked, put nine 1/1 green Insect creature tokens onto the battlefield. In Argoth, a group of decapillars is known as a "floor".
1/1
Banish the Shadow3W
Instant
Tap target artifact, creature or enchantment. If that permanent is black, put it on top of its owner's library instead. "Your conscience deserts you." —Grifadan admonition
Argent Crawler2
Artifact Creature - Insect 2: Argent Crawler gains indestructible until end of turn. 2, T, Sacrifice Argent Crawler: Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
1/1
Slaves of Eldra: While Arteor, creator of Lustra, menaged to weaken his enchantment of evolution over the plane, some parts of it are still affected by the tremendous and rapid development. In the region of Eldra, species of super-intelligent, self-conscious and gargantuan creatures begin to rise, forcing all other beings to be submitted to them.
- Weird combination of creature types.
- +1/+1 counters interaction
- Evolve (so far in creatures)
- Descendance - Effect that affect creature or creatures with the same creature types. (so far only in creatures)
- Impede [cost] ([cost]: Tap all creatures blocked by this creature. They don't untap during their controller's next untap step.) (so far only in creature)
Guria Highland
Land (C) T: Add U to your mana pool. T, Return Guria Highland to its owner's hand: Add W or B to your mana pool. It is believed that the huge abomination first spawn from the highland near Guria regions.
Giant GrowthG
Instant (C)
Target creature gets +3/+3 until end of turn. The best way to improve muscular tone.
Phytoshifter1GG
Creature - Plant (C)
When ~ enters the battlefield, you may move up to two +1/+1 counters from amongst creatures you control onto ~.
2/3
Oregbat's Infusion3GG
Sorcery (C)
Put a +1/+1 counter on each creature you control, then you gain 1 life for each +1/+1 counter among creatures you control. Oregbat among all the eldrazi was the only one that seemed to draw delight from the act of nourishing itself. Thats why he nurtured and shaped its preys at its own pleasure.
Rotting Touch2BB
Sorcery (C)
Creatures get -1/-1 until end of turn. Then put two 0/1 colorless eldrazi spawn creature token onto the battlefield with "sacrifice this creature: Add 1 to your mana pool." It's hard to say wheather death follows the eldrazi, or it's the other way around.
Common 6 of 10:
Hissing Feroch1R
Creature - Cat Lizard (C)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is placed on Hissing Feroch, Hissing Feroch deals 1 damage to you. "Bad Fluffy! No treats for you today!" —Disaali
2/1
Montegian LashcasterW
Creature - Human Soldier (C)
When Montegian Lashcaster enters the battlefield, choose a creature type. T: Tap target creature of the chosen type. "Ever herded oozes, child? It gets messy sometimes." —Ejen, maceguard
1/1
Undersea Benthon5U
Creature - Serpent (C)
Undersea Benthon can't attack unless defending player controls a creature with a +1/+1 counter. With the uncanny ability to detect accelerated evolution, these behemoths hunt only those species that have advanced beyond their natural states.
5/6
I cast Spinning Darkness on my Eager Cadet, but my opponent responds by casting Electrickery to deal 1 damage and kill the Cadet. Do I still gain the 3 life from Spinning Darkness?
Would it make a difference as to whether I cast Spinning Darkness via its mana cost (4BB) or its alternate cost (exiling the top three black cards from my graveyard)?
The plane of Helix is one massive labyrinth, comprised of organic and artificial layers, and stretching as far as the eye can see. Its populace, stolen from various worlds across the multiverse, wander the endless trails looking for a way home... even as some mysterious power hunts them down for purposes unknown. And somewhere among these blind passages, one planeswalker searches the maze for the one person who can give them the answers they need.
-Domain - Effects, equal to the number of basic land types among lands you control.
-Enemy colors with their allied color.
Wayfarer's Bauble1
Artifact (C) 2, T, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. There's nothing better on Helix than having a place that can be called home and being able to find it again.
Engineered InfectionsB
Instant (C)
Engineered Infections deals 1 damage to target creature. If that creature dies this turn, its controller loses 3 life. For the Onyx Mages, life means very little. They uses every living things, in a certain way the wanted, to achieve goals they've set.
Barrel Through1G
Sorcery (C)
Target creature gets +3/+1 and gains trample until end of turn. Sometimes the best way through the maze is through the maze.
Eatherspike Rhino1G
Creature — Beast (C) Domain — Eatherspike Rhino's power is equal to the number of basic land types among lands you control.
*/2
Lava Cruncher2R
Creature - Hound (C)
When Lava Cruncher is dealt damage, it deals that much damage to each player. No one want anything to do with things that feds on molten rocks at the bottom of Dazarath sinkhole.
2/1
Restless Wanderers4W
Creature - Spirit (C)
Flying
When Restless Wanderers dies, put it on the bottom of its owner's library. The cultpriest Ghelian once convinced his followers that death was the only way they could escape the maze and return to their worlds of origin. Much to their eternal consequence, he was wrong.
3/3
Labyrinth's Collector2WB
Creature — Horror (C)
Lifelink, vigilance
Whenever Labyrinth's Collector deals damage to a player, you may pay U. If you do, draw a card. They visit at night unwary travelers and tax their stay in the labyrinth with life.
1/5
Secret PassageU
Sorcery (C)
Choose one -
Target creature can't be blocked this turn.
Draw a card.
Vagrant of the Lake3U
Creature — Spirit (C)
Flying
When Vagrant of the Lake enters the battlefield, return target nonland permanent to its owner's hand. Lake Ulgria is one of the recurring nodes of Helix. No matter how many times you will depart from it and how many different directions you will take: the souls that dwell in it will always call you back.
1/1
Hornfire Varkodon2RW
Creature - Beast (C) 1G: Hornfire Varkodon gets +1/+1 and gains your choice of islandwalk or swampwalk until end of turn.
3/4
Nimbus Merchant3UU
Creature - Djinn (U)
Flying
When ~ enters the battlefield or dies, draw a card. Drifting over the shifting landscape of Helix is Nimbus, the city of Djinni. A place of comforting regularity to those that can reach it.
2/4
Unquiet Graves2B
Enchantment (U)
At the beginning of your upkeep, sacrifice Unquiet Graves. If you do, put two 2/2 black Zombie creature tokens onto the battlefield. "We ourselves cannot rest in this terrible world. What more for our dead?" -Zennsia, lightkeeper
Corrupted Charm2B
Instant (U)
Corrupted Charm Charm deals 2 damage to target creature and you gain 2 life.
If U was spent to cast Corrupted Charm, that creature's controller puts the top four cards of his or her library into his or her graveyard.
If R was spent to cast Corrupted Charm, that creature's controller loses 2 life and you gain 2 life.
Rare 1 of 1:
Indomitable Stampede5GG
Sorcery (R) Domain — Until end of turn, creatures you control gain trample, gain "Whenever this creature deals combat damage to a player, you may draw a card," and get +1/+1 for each basic land type among lands you control. "It was easy to determine that Stytarian elements caused the disaster, particularly when we found one of their corpses under a thousand hoofprints." -Grob Vaken, maze tracker
Labyrinth Nexus
Land (R) T: Add 1 to your mana pool. T: If you control five or more lands, add one mana of any color to your mana pool. Incredible to behold, impossible to reach.
Undercity HydraXGU
Creature - Hydra
Undercity Hydra enters the battlefield with X +1/+1 counters on it.
Undercity Hydra can't be blocked as long as its power is 3 or less. GU: Put a +1/+1 counter on Undercity Hydra.
0/0
Endless Wastes
Land
Endless Wastes enters the battlefield tapped.
You can't play lands.
At the beginning of each of your end steps, if Endless Wastes is untapped, put a Wilderness land token onto the battlefield with "T: Add 1 to your mana pool." T: Add 1 to your mana pool.
Vexing Vault3
Artifact X, T: Put target face-up exiled card into your hand, where X is the number of cards you own in exile. "If the council would accept my hypothesis that other worlds exist apart from ours, then this relic would be foremost among my evidences." -Arstom DeMaille, patron scholar
Sunlit Phytohydra2GW
Creature - Plant Hydra
Sunlit Phytohydra enters the battlefield with four +1/+1 counters on it.
At the beginning of your end step, if you gained life during that turn, put a +1/+1 counter on Sunlit Phytohydra. 1, Remove a +1/+1 counter from Sunlit Phytohydra: Prevent the next 1 damage that would be dealt to you this turn.
0/0
Quintus HydraGGGGG
Creature - Hydra
Quintus Hydra enters the battlefield with five +1/+1 counters on it.
If damage would be dealt to Quintus Hydra, prevent that damage and remove that many +1/+1 counters from it. 5: Put five +1/+1 counters on Quintus Hydra.
0/0
Sediment Golem4
Artifact Creature - Golem
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Sediment Golem enters the battlefield with a number of +1/+1 counters equal to the number of cards exiled to cast it.
0/0
The plane of Helix is one massive labyrinth, comprised of organic and artificial layers, and stretching as far as the eye can see. Its populace, stolen from various worlds across the multiverse, wander the endless trails looking for a way home... even as some mysterious power hunts them down for purposes unknown. And somewhere among these blind passages, one planeswalker searches the maze for the one person who can give them the answers they need.
-Domain - Effects, equal to the number of basic land types among lands you control.
-Enemy colors with their allied color.
Wayfarer's Bauble1
Artifact (C) 2, T, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. There's nothing better on Helix than having a place that can be called home and being able to find it again.
Engineered InfectionsB
Instant (C)
Engineered Infections deals 1 damage to target creature. If that creature dies this turn, its controller loses 3 life. For the Onyx Mages, life means very little. They uses every living things, in a certain way the wanted, to achieve goals they've set.
Barrel Through1G
Sorcery (C)
Target creature gets +3/+1 and gains trample until end of turn. Sometimes the best way through the maze is through the maze.
Eatherspike Rhino1G
Creature — Beast (C) Domain — Eatherspike Rhino's power is equal to the number of basic land types among lands you control.
*/2
Lava Cruncher2R
Creature - Hound (C)
When Lava Cruncher is dealt damage, it deals that much damage to each player. No one want anything to do with things that feds on molten rocks at the bottom of Dazarath sinkhole.
2/1
Restless Wanderers4W
Creature - Spirit (C)
Flying
When Restless Wanderers dies, put it on the bottom of its owner's library. The cultpriest Ghelian once convinced his followers that death was the only way they could escape the maze and return to their worlds of origin. Much to their eternal consequence, he was wrong.
3/3
Labyrinth's Collector2WB
Creature — Horror (C)
Lifelink, vigilance
Whenever Labyrinth's Collector deals damage to a player, you may pay U. If you do, draw a card. They visit at night unwary travelers and tax their stay in the labyrinth with life.
1/5
Secret PassageU
Sorcery (C)
Choose one -
Target creature can't be blocked this turn.
Draw a card.
Vagrant of the Lake3U
Creature — Spirit (C)
Flying
When Vagrant of the Lake enters the battlefield, return target nonland permanent to its owner's hand. Lake Ulgria is one of the recurring nodes of Helix. No matter how many times you will depart from it and how many different directions you will take: the souls that dwell in it will always call you back.
1/1
Hornfire Varkodon2RW
Creature - Beast (C) 1G: Hornfire Varkodon gets +1/+1 and gains your choice of islandwalk or swampwalk until end of turn.
3/4
Nimbus Merchant3UU
Creature - Djinn (U)
Flying
When ~ enters the battlefield or dies, draw a card. Drifting over the shifting landscape of Helix is Nimbus, the city of Djinni. A place of comforting regularity to those that can reach it.
2/4
Uncommon 2 of 3:
Remarcate2G
Sorcery (U)
Choose one or both, then shuffle your library -
- Search your library for a basic land card and put it into your hand.
- Search your library for a basic land card and put it into your hand.
- Search your library for a basic Island or Swamp card and put it onto the battlefield tapped.
Unquiet Graves2B
Enchantment (U)
At the beginning of your upkeep, sacrifice Unquiet Graves. If you do, put two 2/2 black Zombie creature tokens onto the battlefield. "We ourselves cannot rest in this terrible world. What more for our dead?" -Zennsia, lightkeeper
Willful Imposition3R
Sorcery (U)
Gain control of target noncreature permanent until end of turn. Untap that permanent. It gains haste until end of turn. "Nice sword. Wouldn't want to see it sticking out of your chest." -Tolgrun the Heavy-handed
Obsidian Medallion3
Artifact
Black spells you cast cost B less to cast. "An egotist is a person of low taste - more interested in himself than in me." -Ambrose Bierce
Ominous HydraXXG
Creature - Hydra
Ominous Hydra enters the battlefield with X +1/+1 counters on it.
Creatures with power less than Ominous Hydra's power can't block it.
0/0
Creature - Insect
Kicker 9 (You may pay an additional 9 as you cast this spell.)
When Decapillar enters the battlefield, if it was kicked, put nine 1/1 green Insect creature tokens onto the battlefield.
In Argoth, a group of decapillars is known as a "floor".
1/1
Instant
Tap target artifact, creature or enchantment. If that permanent is black, put it on top of its owner's library instead.
"Your conscience deserts you." —Grifadan admonition
Artifact Creature - Insect
2: Argent Crawler gains indestructible until end of turn.
2, T, Sacrifice Argent Crawler: Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
1/1
- Weird combination of creature types.
- +1/+1 counters interaction
- Evolve (so far in creatures)
- Descendance - Effect that affect creature or creatures with the same creature types. (so far only in creatures)
- Impede [cost] ([cost]: Tap all creatures blocked by this creature. They don't untap during their controller's next untap step.) (so far only in creature)
- +1/+1 counters interaction
- Eldrazi Spawn tokens
Guria Highland
Land (C)
T: Add U to your mana pool.
T, Return Guria Highland to its owner's hand: Add W or B to your mana pool.
It is believed that the huge abomination first spawn from the highland near Guria regions.
Giant Growth G
Instant (C)
Target creature gets +3/+3 until end of turn.
The best way to improve muscular tone.
Phytoshifter 1GG
Creature - Plant (C)
When ~ enters the battlefield, you may move up to two +1/+1 counters from amongst creatures you control onto ~.
2/3
Oregbat's Infusion 3GG
Sorcery (C)
Put a +1/+1 counter on each creature you control, then you gain 1 life for each +1/+1 counter among creatures you control.
Oregbat among all the eldrazi was the only one that seemed to draw delight from the act of nourishing itself. Thats why he nurtured and shaped its preys at its own pleasure.
Rotting Touch 2BB
Sorcery (C)
Creatures get -1/-1 until end of turn. Then put two 0/1 colorless eldrazi spawn creature token onto the battlefield with "sacrifice this creature: Add 1 to your mana pool."
It's hard to say wheather death follows the eldrazi, or it's the other way around.
Common 6 of 10:
Hissing Feroch 1R
Creature - Cat Lizard (C)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is placed on Hissing Feroch, Hissing Feroch deals 1 damage to you.
"Bad Fluffy! No treats for you today!" —Disaali
2/1
Montegian Lashcaster W
Creature - Human Soldier (C)
When Montegian Lashcaster enters the battlefield, choose a creature type.
T: Tap target creature of the chosen type.
"Ever herded oozes, child? It gets messy sometimes." —Ejen, maceguard
1/1
Undersea Benthon 5U
Creature - Serpent (C)
Undersea Benthon can't attack unless defending player controls a creature with a +1/+1 counter.
With the uncanny ability to detect accelerated evolution, these behemoths hunt only those species that have advanced beyond their natural states.
5/6
Would it make a difference as to whether I cast Spinning Darkness via its mana cost (4BB) or its alternate cost (exiling the top three black cards from my graveyard)?
-Domain - Effects, equal to the number of basic land types among lands you control.
-Enemy colors with their allied color.
Wayfarer's Bauble 1
Artifact (C)
2, T, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
There's nothing better on Helix than having a place that can be called home and being able to find it again.
Engineered Infections B
Instant (C)
Engineered Infections deals 1 damage to target creature. If that creature dies this turn, its controller loses 3 life.
For the Onyx Mages, life means very little. They uses every living things, in a certain way the wanted, to achieve goals they've set.
Barrel Through 1G
Sorcery (C)
Target creature gets +3/+1 and gains trample until end of turn.
Sometimes the best way through the maze is through the maze.
Eatherspike Rhino 1G
Creature — Beast (C)
Domain — Eatherspike Rhino's power is equal to the number of basic land types among lands you control.
*/2
Lava Cruncher 2R
Creature - Hound (C)
When Lava Cruncher is dealt damage, it deals that much damage to each player.
No one want anything to do with things that feds on molten rocks at the bottom of Dazarath sinkhole.
2/1
Restless Wanderers 4W
Creature - Spirit (C)
Flying
When Restless Wanderers dies, put it on the bottom of its owner's library.
The cultpriest Ghelian once convinced his followers that death was the only way they could escape the maze and return to their worlds of origin. Much to their eternal consequence, he was wrong.
3/3
Labyrinth's Collector 2WB
Creature — Horror (C)
Lifelink, vigilance
Whenever Labyrinth's Collector deals damage to a player, you may pay U. If you do, draw a card.
They visit at night unwary travelers and tax their stay in the labyrinth with life.
1/5
Secret Passage U
Sorcery (C)
Choose one -
Vagrant of the Lake 3U
Creature — Spirit (C)
Flying
When Vagrant of the Lake enters the battlefield, return target nonland permanent to its owner's hand.
Lake Ulgria is one of the recurring nodes of Helix. No matter how many times you will depart from it and how many different directions you will take: the souls that dwell in it will always call you back.
1/1
Hornfire Varkodon 2RW
Creature - Beast (C)
1G: Hornfire Varkodon gets +1/+1 and gains your choice of islandwalk or swampwalk until end of turn.
3/4
Nimbus Merchant 3UU
Creature - Djinn (U)
Flying
When ~ enters the battlefield or dies, draw a card.
Drifting over the shifting landscape of Helix is Nimbus, the city of Djinni. A place of comforting regularity to those that can reach it.
2/4
Unquiet Graves 2B
Enchantment (U)
At the beginning of your upkeep, sacrifice Unquiet Graves. If you do, put two 2/2 black Zombie creature tokens onto the battlefield.
"We ourselves cannot rest in this terrible world. What more for our dead?" -Zennsia, lightkeeper
Corrupted Charm 2B
Instant (U)
Corrupted Charm Charm deals 2 damage to target creature and you gain 2 life.
If U was spent to cast Corrupted Charm, that creature's controller puts the top four cards of his or her library into his or her graveyard.
If R was spent to cast Corrupted Charm, that creature's controller loses 2 life and you gain 2 life.
Rare 1 of 1:
Indomitable Stampede 5GG
Sorcery (R)
Domain — Until end of turn, creatures you control gain trample, gain "Whenever this creature deals combat damage to a player, you may draw a card," and get +1/+1 for each basic land type among lands you control.
"It was easy to determine that Stytarian elements caused the disaster, particularly when we found one of their corpses under a thousand hoofprints." -Grob Vaken, maze tracker
Labyrinth Nexus
Land (R)
T: Add 1 to your mana pool.
T: If you control five or more lands, add one mana of any color to your mana pool.
Incredible to behold, impossible to reach.
Creature - Hydra
Undercity Hydra enters the battlefield with X +1/+1 counters on it.
Undercity Hydra can't be blocked as long as its power is 3 or less.
GU: Put a +1/+1 counter on Undercity Hydra.
0/0
Land
Endless Wastes enters the battlefield tapped.
You can't play lands.
At the beginning of each of your end steps, if Endless Wastes is untapped, put a Wilderness land token onto the battlefield with "T: Add 1 to your mana pool."
T: Add 1 to your mana pool.
Artifact
X, T: Put target face-up exiled card into your hand, where X is the number of cards you own in exile.
"If the council would accept my hypothesis that other worlds exist apart from ours, then this relic would be foremost among my evidences." -Arstom DeMaille, patron scholar
Creature - Plant Hydra
Sunlit Phytohydra enters the battlefield with four +1/+1 counters on it.
At the beginning of your end step, if you gained life during that turn, put a +1/+1 counter on Sunlit Phytohydra.
1, Remove a +1/+1 counter from Sunlit Phytohydra: Prevent the next 1 damage that would be dealt to you this turn.
0/0
Creature - Hydra
Quintus Hydra enters the battlefield with five +1/+1 counters on it.
If damage would be dealt to Quintus Hydra, prevent that damage and remove that many +1/+1 counters from it.
5: Put five +1/+1 counters on Quintus Hydra.
0/0
Artifact Creature - Golem
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Sediment Golem enters the battlefield with a number of +1/+1 counters equal to the number of cards exiled to cast it.
0/0
-Domain - Effects, equal to the number of basic land types among lands you control.
-Enemy colors with their allied color.
Wayfarer's Bauble 1
Artifact (C)
2, T, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
There's nothing better on Helix than having a place that can be called home and being able to find it again.
Engineered Infections B
Instant (C)
Engineered Infections deals 1 damage to target creature. If that creature dies this turn, its controller loses 3 life.
For the Onyx Mages, life means very little. They uses every living things, in a certain way the wanted, to achieve goals they've set.
Barrel Through 1G
Sorcery (C)
Target creature gets +3/+1 and gains trample until end of turn.
Sometimes the best way through the maze is through the maze.
Eatherspike Rhino 1G
Creature — Beast (C)
Domain — Eatherspike Rhino's power is equal to the number of basic land types among lands you control.
*/2
Lava Cruncher 2R
Creature - Hound (C)
When Lava Cruncher is dealt damage, it deals that much damage to each player.
No one want anything to do with things that feds on molten rocks at the bottom of Dazarath sinkhole.
2/1
Restless Wanderers 4W
Creature - Spirit (C)
Flying
When Restless Wanderers dies, put it on the bottom of its owner's library.
The cultpriest Ghelian once convinced his followers that death was the only way they could escape the maze and return to their worlds of origin. Much to their eternal consequence, he was wrong.
3/3
Labyrinth's Collector 2WB
Creature — Horror (C)
Lifelink, vigilance
Whenever Labyrinth's Collector deals damage to a player, you may pay U. If you do, draw a card.
They visit at night unwary travelers and tax their stay in the labyrinth with life.
1/5
Secret Passage U
Sorcery (C)
Choose one -
Vagrant of the Lake 3U
Creature — Spirit (C)
Flying
When Vagrant of the Lake enters the battlefield, return target nonland permanent to its owner's hand.
Lake Ulgria is one of the recurring nodes of Helix. No matter how many times you will depart from it and how many different directions you will take: the souls that dwell in it will always call you back.
1/1
Hornfire Varkodon 2RW
Creature - Beast (C)
1G: Hornfire Varkodon gets +1/+1 and gains your choice of islandwalk or swampwalk until end of turn.
3/4
Nimbus Merchant 3UU
Creature - Djinn (U)
Flying
When ~ enters the battlefield or dies, draw a card.
Drifting over the shifting landscape of Helix is Nimbus, the city of Djinni. A place of comforting regularity to those that can reach it.
2/4
Uncommon 2 of 3:
Remarcate 2G
Sorcery (U)
Choose one or both, then shuffle your library -
- Search your library for a basic land card and put it into your hand.
- Search your library for a basic land card and put it into your hand.
- Search your library for a basic Island or Swamp card and put it onto the battlefield tapped.
Unquiet Graves 2B
Enchantment (U)
At the beginning of your upkeep, sacrifice Unquiet Graves. If you do, put two 2/2 black Zombie creature tokens onto the battlefield.
"We ourselves cannot rest in this terrible world. What more for our dead?" -Zennsia, lightkeeper
Willful Imposition 3R
Sorcery (U)
Gain control of target noncreature permanent until end of turn. Untap that permanent. It gains haste until end of turn.
"Nice sword. Wouldn't want to see it sticking out of your chest." -Tolgrun the Heavy-handed
Artifact
Black spells you cast cost B less to cast.
"An egotist is a person of low taste - more interested in himself than in me." -Ambrose Bierce
Creature - Hydra
Ominous Hydra enters the battlefield with X +1/+1 counters on it.
Creatures with power less than Ominous Hydra's power can't block it.
0/0