Brilliant Hippocamp3U
Creature - Wizard Horse Fish
Flash
When ~ enters the battlefield, draw cards equal to the power of another target creature you control, then discard cards equal to that creature's toughness.
Exile three blue cards from your graveyard: Return ~ to its owner's hand.
3/2
Keeper of Purity1WW
Creature - Soldier
When ~ enters the battlefield, you may destroy target nonwhite enchantment.
Whenever a nonwhite enchantment enters the battlefield, you may return ~ to its owner's hand.
2/2
Welcome! I've enjoyed MTGSalvation for a long time and hope you do too.
You may already know this, but in case you don't, some cards from Revised are worth hundreds, sometimes thousands of dollars. Worth checking against a price list if you haven't yet.
Also, Force of Will is worth some bucks and is an uncommon from Alliances. Plenty of other cards you have likely have value too, but I mention this one bc it was an uncommon, so it's more likely you may have one or two if you played at the time.
Vorel of the Hull Clade now this. Wizards has caught onto how degenerate it can be to involve planeswalkers in this sort of thing. I guess Doubling Season and Inexorable Tide will have to do as my EDH planeswalker engines.
I had this in an Esper deck, and along side Mnemonic Wall, it won me games. I got an extra remove spell every other turn and dominated. Still, it's a pretty slow strategy.
But if I see this again in draft, I'm likely going to take it and then hope for Mnemonic Walls or Grey Merchants. I don't think it's quite a build around me card, but I think you need some good enter the battlefield dudes or token creators (To draw cards) for it to be worthwhile.
I control Fluxcharger, Hold the Gates, and two gates, so my Fluxcharger is currently 1/7. Now I cast Ponder and choose to switch Fluxcharger's power and toughness. Fluxcharger is now a 7/1, even though Hold the Gates is a continuous effect, correct? Is this at all different than what happens when you Giant GrowthFluxcharger and switch its P/T?
Just to clarify, while Player A casting Blasphemous Act will work this way if she or he casts it on Player A's turn, it will play out the opposite way if she or he casts it during Player B's turn, say with the help of Quicken.
Mishra's Dreamland
Artifact Land T: Add 1 to your mana pool.
Whenever another artifact enters the battlefield under your control, untap Mishra's Dreamland.
At end of turn, sacrifice Mishra's Dreamland.
Lifelink is good for racing, and four mana reusable unearth is good for reach, but this may just cost too much mana for standard. It supplements a reanimator strategy well, if there still is such an archetype without Unburial Rites and other Innistrad goodies.
Creature - Wizard Horse Fish
Flash
When ~ enters the battlefield, draw cards equal to the power of another target creature you control, then discard cards equal to that creature's toughness.
Exile three blue cards from your graveyard: Return ~ to its owner's hand.
3/2
Next: Dark Ritual
Creature - Soldier
When ~ enters the battlefield, you may destroy target nonwhite enchantment.
Whenever a nonwhite enchantment enters the battlefield, you may return ~ to its owner's hand.
2/2
Instant
You lose half your life. Draw that many cards.
Next:
Hundred Minded One
Goblin Boiler
Goblins of Paradise
You may already know this, but in case you don't, some cards from Revised are worth hundreds, sometimes thousands of dollars. Worth checking against a price list if you haven't yet.
Also, Force of Will is worth some bucks and is an uncommon from Alliances. Plenty of other cards you have likely have value too, but I mention this one bc it was an uncommon, so it's more likely you may have one or two if you played at the time.
Legendary creature - Elf Wizard
Pradi is green, white, and blue.
T: Untap target forest, target plains, and target island.
0/2
Next: An aggressive general with zero power. For example, Doran.
But if I see this again in draft, I'm likely going to take it and then hope for Mnemonic Walls or Grey Merchants. I don't think it's quite a build around me card, but I think you need some good enter the battlefield dudes or token creators (To draw cards) for it to be worthwhile.
Sorcery
Destroy target plains, target island, target swamp, target mountain, and target forest.
Sorcery
Target player discards two cards at random. Sacrifice a permanent.
Next: WWWW
Artifact
You may activate each planeswalker you control an additional time on each of your turns.
Next: xx or xxx or xxxx
Sorcery
At the beginning of his or her next upkeep, target opponent takes X extra upkeeps.
Artifact Land
T: Add 1 to your mana pool.
Whenever another artifact enters the battlefield under your control, untap Mishra's Dreamland.
At end of turn, sacrifice Mishra's Dreamland.