Hey guys, I'm working on a stasis brew and figured i would throw my hat in the mix.
Wish I had my decklist on hand!
Crop rotation seems like a given.
Insta-speed digging out a Forsaken City (or tabernacle) via fairy spirit guide is pretty clutch (or in response to a trini/chalice/thalia!)
It also allows you to pack things like Glacial Chasm/Karakas in the board, and have a reasonable way of putting them to use/into play.
Sol lands and wastelands feel like a necessary evil.
Being able to accelerate past trinisphere/thalias, or shutting off their ability to cast after they play one should built into the manabase.
Crucible of worlds is a fantastic 1-of to draw into with that manabase!
You can pack some trini of your own in the board too if/when you gain confidence in having 3 mana turn 1 regularly (via sol land + petal/fairy/mox)
Sol lands also allow you to run intuition (or idyllic tutor) without much difficulty, they play nicely around the trini/chalice@1's you run into. (3 mana, off-color, instant speed, demonic tutors anyone?)
Root maze represents a pretty hard lock with stasis for a 1 cmc card. (spirit guideable into play)
It also very harshly punches fetchland users, and allows you to further capitalize on gix probe/wastelands, while slowing down the pace of the game.
I'm running Chronatog/smokestack in my version at the moment, but it's always a work in progress.
I'll get my list together and post it if anyone is interested in taking a look.
Wish I had my decklist on hand!
Crop rotation seems like a given.
Insta-speed digging out a Forsaken City (or tabernacle) via fairy spirit guide is pretty clutch (or in response to a trini/chalice/thalia!)
It also allows you to pack things like Glacial Chasm/Karakas in the board, and have a reasonable way of putting them to use/into play.
Sol lands and wastelands feel like a necessary evil.
Being able to accelerate past trinisphere/thalias, or shutting off their ability to cast after they play one should built into the manabase.
Crucible of worlds is a fantastic 1-of to draw into with that manabase!
You can pack some trini of your own in the board too if/when you gain confidence in having 3 mana turn 1 regularly (via sol land + petal/fairy/mox)
Sol lands also allow you to run intuition (or idyllic tutor) without much difficulty, they play nicely around the trini/chalice@1's you run into. (3 mana, off-color, instant speed, demonic tutors anyone?)
Root maze represents a pretty hard lock with stasis for a 1 cmc card. (spirit guideable into play)
It also very harshly punches fetchland users, and allows you to further capitalize on gix probe/wastelands, while slowing down the pace of the game.
I'm running Chronatog/smokestack in my version at the moment, but it's always a work in progress.
I'll get my list together and post it if anyone is interested in taking a look.