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  • posted a message on [Primer] Gx Tron
    You also rely on the eggs to filter for colored mana. I vaguely remember Tom Ross playing a GB version with almost no GB lands 1-2 years ago.
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    On the other hand, Ballista can be played as early as T2 and kill birds, steel overseers, little Thalias, champions and infect stuff in the early game and still be a threat late, whereas Thragtusk either comes down too late or doesn‘t have enough impact. To me, Ballistas wide variety of uses gives it the upper hand in general.
    Posted in: Big Mana
  • posted a message on The State of Modern Thread (B&R 01/10/2018)
    Quote from cfusionpm »

    What I mean is Street Wraith doesn't do all those things. There is currently no free card draw spell that is actually a spell. All we have is Wraith, which is a creature. Not an instant or sorcery.

    Genini2 indicated, that „free“ carddraw on an instant or sorcery spell would make Delver, Pyromancer, Titi (and Storm) stronger, which WotC probably doesn‘t want. Although Wraith gives more practical options, the free spell is stronger combined with some other cards, whereas Wraith is „just“ an activated ability.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 01/10/2018)
    Quote from idSurge »

    I'm at the point I may just trade in my Snaps and Tarns. I just know that if I do, Twin will be unbanned though.

    Wouldn‘t that be a fair prize to pay? Grin

    Please also trade in your Batterskulls, while you’re at it.
    Posted in: Modern
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Completely agree on Anticipate, Thirst is plain better - especially with 15 artifacts.

    I used to board 2 Summary Dismissal primarily against Eldrazi Tron‘s on-cast triggers. With that deck close to nowhere in my area now, I‘m not running Dismissal anymore. It works against Cavern of Souls too, btw.
    Posted in: Control
  • posted a message on [Primer] Gx Tron
    Thanks for elaborating!

    Would probably lean towards replacing TKS with Goyf. Combo decks I‘m facing merely rely on their graveyard, which we‘ve covered with mainboard Relics and additional *insertgraveyardhateofchoice* (where I don‘t deem Goyf necessary). I wouldn’t worry about shrinking Goyf if I can hit the GY against Bridgevine and H1 in the right moment.

    Couldn’t Goyf be an answer to decks that continuously keep us off Tron or fast aggro that goes under TKS/Thragtusk/OStone? Would that be too narrow?
    Posted in: Big Mana
  • posted a message on [Primer] Gx Tron
    It‘s been brought up a couple pages ago; has anyone given Tarmogoyf in the sideboard any thoughts?

    Instead of stalling with Thought-Knot Seers and Thragtusks, we might as well go on the offense and present an early threat. With people gunning down our Tron lands, shouldn’t there be 3 to 4 card types in graveyards in no time? Bridgevine and Hollow One both help growing Goyf, it‘s an ok blocker against other aggro, and control decks will have yet another problem to care about.

    It‘s just an idea, feel free to rip it apart. Uhh
    Posted in: Big Mana
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Congratulations on making 17th place!

    I hope you didn‘t get cheated in the final Jund game: Spring Cleaning works on enchantments but not artifacts.
    What are your experiences with Ulamog? Haven‘t been playing any Eldrazi in U Tron since the banning of Eye of Ugin.
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Aetherize could be a budget option for Rift too. I‘d rather go with Repeal though.
    Posted in: Control
  • posted a message on [Primer] Goblins
    It doesn‘t matter when you pump: Mentor triggers either way and checks for a creature with less than 1 (if no pump) or less than 3/5/7/... power (if pump). Banneret cannot have less power than it has when the ability checks.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    I don‘t think that works the way you presented:
    Mentor says „on target attacking creature with lesser power“.

    Even if you pump Banneret beforehand, the ability checks for its actual power (which then would be 3/5/7/...). So - correct me if I‘m wrong - Mentor cannot be used for the creature having the ability. Also, mentoring is supposed to be ‚guiding less experienced individuals‘, meaning weaker creatures in this case.

    In my opinion, playing Goblins you should prioritize swarming the board over pumping one little guy. If you reach turn 6+, the situation probably looks dire anyway.
    Posted in: Aggro & Tempo
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    Finally back to ‚The State of Twin in Modern Thread‘ again.
    It‘s banned, just in case anyone missed that.

    And just to avoid the warning: Modern deck diversity feels good right now and will probably change for the better with the addition of Assassin‘s Trophy, which in turn might justify some long overdue unbans as more unconditional removal is being printed.
    Posted in: Modern Archives
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    With a possible surge of BGx decks, could Spell Snare be worth considering? As a 2-of in the side maybe?
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Quote from Goldmilo »

    Sry but I can't figure out how to use gifts. What would you search with it?


    Some people like to search for Crucible of Worlds, Buried Ruin, Academy Ruins and Mindslaver to assemble Mindslaver lock. Feels somewhat clunky though...
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Welcome to the forums, Dalk.

    I like your list. I‘d probably cut Solemn, although ramping with Talisman into Solemn on T3 can be quite strong (enabling Wurmcoil on T4). I don‘t run Talismans in my build however, as I don‘t like to tap out on T2/T3 and rather keep up mana for Condescend, Remand, Repeal or Dismember.

    Alternatively, you could shove 1 Mindslaver to your sideboard, replacing either 1 Spreading Seas or the Wurmcoil Engine. 2 Wurmcoil mainboard along 2 Ballistas should be enough.

    If you decide to board in the 3rd Chalice for game 2, you can still board out 1-2 Maps. Map can also be discarded to Thirst, should you have played Chalice first.

    All in all, the list looks solid to me.
    Posted in: Control
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