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  • 1

    posted a message on BW Eldrazi Processor
    Nice write ups everyone. I've begun play testing a lot for SCG Milwaukee, here is where my list currently sits post rotation based off spoilers currently available.



    To me the swingiest cards in this archetype and in previous builds are as follows: Sorin, Solemn Visitor, Declaration in stone, Tidehollow Sculler & Blight Herder. So I've cut Sorin, Blight and Dec and kept Strangler as the only processor.

    Reality Smasher as the closer - after a lot of testing with how grindy the deck is, I've come to the choice to put away my blight herders for now and run smashers, there are too many games where a top deck smasher is GG. If a more controlling meta should exist in the near future this will be revisited.

    LtLH vs. LotV - With smasher in play and the meta still being very aggressive I've chosen to move in this direction, this is in a similar bucket to smasher vs. herder, where if control was more present I would consider the switch. Her +1 is great right now, and if they do manage to deal with but not path your TKS or smasher being able to recur them is great in addition to digging for a threat, she also pushes card advantage with souls in the deck and her ult just closes games out.

    Dec for CoBr #2 - Dec is a great card with a good amount of upside but CoBr's utility has over performed time and time again its only brought out against a few decks in the meta; escalating pitching souls early or late game TS or Iok to get real value is amazing. With the reduction of herder and great experiences so far the second copy was brought in from the board.

    Manabase - With what I perceive to be an uptick in Path to Exile post Kaladesh with Abzan over Jund in addition to Bant eldrazi firmly planting its flag and the current composition of the deck I cut 1 basic plains for 1 basic wastes.

    Here are the numbers: 15B symbols with an additional 4 for flashing back souls not factored in, 13W symbols & 8C with an additional 3 for activating displacer not factored in. 14B sources of which 11 come into play untapped for T1 disruption a bit low but I'm willing to concede that for vent's strength, 13WC sources, this falls in line with hitting all three colors for 90% on turns 1 & 2 respectively. I also treat fetid and urborg as just a C&B source respectively not factoring in their upside.

    I've previously posted about why I swapped the number of TS & IoK.

    Sideboard.

    Languish - Eldrazi is the only deck where we lose some percentage points but with our removal suite and own smashers, I'm ok with this, I think we will continue to see an uptick in selfless spirit.

    Lost Legacy - The fact that its turn 3 instead of 4 is huge; memoricide was ok but a often a turn too slow, this card is going to help our worst match ups [tron, scapeshift] and even using it on yourself against ad naus if they turn 0 leyline to get rid of your own Thoughtseize is a corner case I can see coming up on occasion.

    Aven Mindcensor - Again a card that helps our more challenging match ups.

    Fragmentize - 1 less and sorcery is ok by me, i'm ok with losing the ability to hit ink and blink in affinity for blowing up map/vial/seas on the draw or leyline on 1 or t2 if we have vent in our opener.

    Shaving cage down to 1 - We're already pre-boarded against dredge and while you have to respect their nut draw, I'm ok with Aven Mindcensor picking up points across the board against chord, tron, titanshift & Nahari in its place.
    Posted in: Midrange
  • 2

    posted a message on BW Eldrazi Processor
    Here is a quick write up, prior to the GP I was focusing on getting back on a ketogenic diet and it showed up during the course of the day, in the form of being super hazy with my decisions & lots of restroom breaks; the brain wants carbs and I was feeding it fat. I finished 10-5 and 227 out of 1987 I believe.

    Started the day with an amazing misplay I sat at the wrong table first time in all the years i've played magic dating back to the dark. There was a Steven Doran and myself as the only two Doran's I sat in his seat match one, had a judge come to me confirming i was Mr. Doran....yup....Steven....nope...luckily they were able to fix it, i didn't get dropped or a game or match loss just a very stern warning..I think the GP gods paid it back 5x throughout the course of the weekend with fish.



    Round 1 vs Merfolk (2-0), Great OP, he took 4 life for a dismember on displacer even though he had 'swamps' available to him via urborg... MVP: Displacer, Souls & Ghost Quarter

    Round 2 vs Affinity (2-1) game one, i kept a more controlling hand on the draw he had an explosive start, Game 2 Displacer, Wasteland relic lock, game three stony silence and dec in stone are sick, talk about flavor win i 3-1'd with dec in stone vs. Ornithopter.

    Round 3 vs Elves (1-2) Game one get ranched, game two cage and displacer go the distance, game 3 keep a questionable hand on the draw, 2x temple, gq, urborg, strangler, tks and souls.

    Round 4 vs Burn (2-1) lose game 1 with him at 3, game two and three blessed alliance, collective brutality and sorin do work. Turn 2 game 2, CoBr discarding souls and herder to kill his swift spear, take a searing blaze and gain 2, lose 2.

    Round 5 vs Kiki Evolution against Jeff Hoogland (2-1) Here is where this diet began to wreak havoc on me, he takes game 1 eventually comboing me out, game 2 displacer and cage do work even after I ghost quarter myself essentially strip mining after i had pitched my second plains to liliana and had both my other basic's on the battlefield, game three i got a liliana ultimate off at 7 and sorin and vents got there in the end, he top decked inferno titan i had damnation at the ready, i was close to 50 life when it ended, throughout the course of the match i would say things like getting a stomping ground or some other nonsense, this diet was kicking my ass. Jeff was a good opponent though even in top deck mode, had a good conversation with him throughout the match. Got some diet coke and coffee in me after that, switched off the lemon water.

    Round 6 vs Bant CoCo Spirts (2-0) game one shred his hand, game two one of my favorite plays of the tourney, I have displacer, he had a naked Spell queller he flashed in hes at three life, he goes to path my displacer, i blink his queller to to make him eat his path get a judge call...yup thats how it works, my turn untap with strangler in hand, process the path kill queller and swing in for the win.

    Round 7 vs Ad Nauseam (2-0) game one i get a displacer , tidehollow lock with spoils under tidehollow, his draw step i blink tidehollow revealing he has another spoils and grace, i give him spoils taking grace, he tells me hes going to go for it, spoils naming unlife, first card turned over is lightning storm, moving on to game 2 i can smell the leyline in his hand, but my hand is gq, pithing neede and a displacer, godless and TS and something else. T0 he drops leyline and plays a scry land, T1 i play needle naming lightning storm, t2 i play temple and play displacer, t3 i ghost quarter his godless shrine during his draw step, he drew his one plains, and had basic island in hand which he revealed to me. at this point i'm 6-1 and a lock for day 2.

    Round 8 vs Merfolk (1-2) Great games overall, game three i'm playing to an out of damnation i have vents and plains in my hand i even mentally tell myself to play the vents...i play the plains, next turn draw damnation, and play it into spell pierce that i knew he had from an earlier TKS.

    Round 9 vs Jund (1-2) Game one TKS and Herder with relic get there, game 2 he junds me out, game three is a mulligan to 5, with relic, and i just draw lands and never see a single lingering souls for the whole match.

    Losing two in a row of which the merfolk matchup is a bit better than a coin flip and jund is 70/30 in my favor since this deck plays like a better Abzan deck, sucks but thats why the 30% exists, take it in stride and go get some Chipotle (no shell, no rice, no beans).

    Day 2

    Round 10 vs RG Tron (2-1) Game on on the draw he natural trons and slams karn, we got time so i let him play out his threats to see what kind of build he is on, no use conceding. Game 2, IoK into Sculler into displacer gets there. Game three gets to a point where i have spellskite out he is low on life and i have needle naming Ugin, he's able to kill skite and blow up needle while i'm drawing lands when he casts ugin, he had sanctum out so he grabs ulamog, i was able to GQ one of his power plants earlier, so i need a top deck GQ, tap the top and the GP gods deliver, GQ his other plant on his draw step to keep him off tron, hes at one life, i need a vents soon or a Collective Brutality...the gods deliver again its a collective brutality, mode drain two gain two. MVP Ghost Quarter and Collective Brutality.

    Round 11 vs Merfolk (2-0) Game one he lands Kira and while that is a great card displacer is such a great card in general but lets you counter Kira's ability at the cost of tempo. Game two he kept a mutavault / vial hand and i had disenchant and ghost quarter, the match was over quickly.

    Round 12 vs Blue Moon (0-2) typically in my testing this is a great matchup, but game 1 i never drew a relic to shut off his snpacaster, even though he was at 3 life, and game 2 i didn't draw a lingering souls, his deck was interesting it had chandra flame caller, batterskull and consecrated sphinx.

    Round 13 vs NayaU Kiki Evo CoCo with pestermite and deciver (2-0) Shred his hand and TKS get there, game 2 Cage, Souls and Damnation close it out.

    Round 14 vs Merfolk (1-2) Close games all around, at one point I need to stop giving him draw steps and close it I decide to put down Ghost Quarter protection that is keeping his mutavualt at bay and offering blocks if I blow up my 'island' but he doesn't have any island walk so i tap out for blight herder and he draws a island walk lord to close it down. This opponent was kind of a dick game one as i'm clearly tapped out and can't block he goes to attacks and I go no blocks how much, and he shrieks derived information...of course, I then explain I'm just trying to keep life totals appropriate.

    Round 15 vs Merfolk (2-1) against Jon Paton, had the pleasure of making his acquaintance in Omaha over wings before he top 8'd with fish last year. The whole match was a blast with a lot of fun banter and just a great feeling in a REL event when both people are genuinely playing for the win but having a blast doing so. At one point i dec in stone two of his Merrow Reejerey. Match ends and I have my first pro point.


    Great weekend with great people and made some new friends along the way. Having a sideboard guide was huge and I recommend anyone that is going to be in a long tourney do the same as you only have so much energy to spend and its better spent in game than figuring out the old cliche of "take the bad cards out put the good cards in" that was a huge help during the weekend.
    Posted in: Midrange
  • 1

    posted a message on BW Eldrazi Processor
    Quote from Lantern »
    As usual, after a key pieces of a deck is banned, the mods and I move the deck to deck creation or lock the thread if it cant exist anymore. We do this because when a deck loses a core piece, the deck is arguably different than what it was before, thus in many cases deserves its own thread or to be reevaluated to see if it can retain its old success. This is still the case here. The ban may have shifted the deck to older stratagies used, or maybe new ones entirely. But we have left the thread open for people to brew.

    The OP must, however, be changed to reflect the new outlook of the deck and not give old information.

    Thanks everyone,
    Lantern Pumpkin


    Appreciate it Lantern and yes I don't mind changing the focus of this build with out eye, a new image will be coming down the pipeline and updates accordingly in the not too distant future now that this deck is primed for tier 1 goodness.
    Posted in: Midrange
  • 1

    posted a message on BW Eldrazi Processor
    I think this deck is back, it was a power house and what often felt and performed like the best midrange deck before mimic and eye broke the format wide open and UW and GR took it to the next level. Abbey with map + souls or herder + feels gross.

    Posted in: Midrange
  • 2

    posted a message on BW Eldrazi Processor
    With Regionals right upon, I was hoping to get a list of tips and tricks for taking the BW Eldrazi to victory and bring forth it into the tier 1 it deserves to be in. So anyone with tips, please feel free to list and contribute to them. I'm just going to list what I've had personal interactions with, but will expand.

    When playing against the infinite melira combo or kitchen finks, you can surgical extraction it or break the relic while the persist trigger is on the stack to remove it and stop those shenanigans.

    I've dealt with a goyfs by processing a strangler,flaying tendrils, and a surgical extraction. They combo well together to break apart any graveyard synergy creatures.

    Wasteland strangler is great at processing rift bolts and lotus blooms.

    In the mirror match, I've found reality smasher to be game breaking and the opponent was convinced to add them to his deck. I cannot stress how awesome the smasher is. I love Oblivion sower, but the threat is real.

    I've dropped my number of Eye/Urborg/Map to 2/1/2. Land destruction doesn't cripple me as much as they want. The real weakness is the temples. But as long as they think they can remove 4 eyes or urborgs, I'm more than happy to reveal less. It's also a reason I've been playing less full playsets. Makes surical and slaughter games less effective.

    Tutoring up bojuka bog is a thing.(or any land for that matter) Totally changed my mind and made me include a couple of maps since we have some decent lands.


    When using GQ or Surgical often try to hold off until their draw step when they've passed priority. For example against Tron most lists run 1 some times 2 forests IF you GQ in their draw step there is a possibly of them getting strip mine'd. Similar with surgical extraction if you're going to take something if possible wait until their draw step to possibly nullify that draw.
    Posted in: Midrange
  • 2

    posted a message on BW Eldrazi Processor
    Thread has been updated, much appreciation to Master_Hades and Magus of the Moon.
    Posted in: Midrange
  • 2

    posted a message on BW Eldrazi Processor
    back from the holidays and more testing. Another 5-0 league just popped up over on mtggoldfish




    Interesting choices in this list; running 2 MD spellskites, upping the hand disruption to 6 MD 4 IoK / 2 TS, his manabase opting for 4 MD ghost quarter and a cavern of souls in addition to a previously discussed Vault of the archangel.

    If you haven't had the chance to watch Magus of the Moon stream over on twitch I strongly encourage you too its a great resource for practical applications and choices of MD and SB slots he runs. Sebastian and others(including this thread) have done a great job beginning to optimize this build. Personally I think Kystich's list appears to me as a drastic meta'd deck to whats happening on MODO right now in leagues; Bx Eldrazi has really begun taking off and you'll often see it once possibly twice during your league. Another note about leagues that some reading this thread might not be aware of, Wizards doesn't post every 5-0'd list from leagues, so there is always going to be an under representation of whats actually happening in leagues. In addition to that during leagues you will not be paired with other players that have a similar record to you so keep that in mind. Leagues are a solid bellwether but Dailies and MOCS are an even better check of deck viability. Having said all that this deck has legs. To me personally this deck plays like Abzan with an elite top end. In all my testing it feels like pre-ban jund where it doesn't have a decidedly horrible match up against the field.


    I'd really like to begin a discussion of match ups against tier 1 and 2 decks as determined by modern nexus (thanks Sheridan) and sideboards.

    here is my current sideboard



    a few notes; I've moved back to 2 MD ghost quarter 1 Bog, if you're in a heavy burn/zoo/linear aggro meta I can see adding tomb, vault or miren as the third utility land. Rest for the weary is much better in testing than timely, 1 less mana, instant, can often turn on land fall if need be with fetches and GQ or if they fetch turn 2 you can blow them out with it before burn can Command you. I like the spilt of 1/1 of Disenchant / Revoke Existence especially if you have U tron or lantern in your local meta, taking them off of their slaver lock or forcing them to dig for another bridge if they have an active ruins goes a long way. Ratchet bomb has helped a ton of match ups including elves, merfolk, lantern and affinity. I was previously impressed with Memoricide and walked away from it for a bit but its back, Its great in the Bx mirror naming Oblivion Sower, Scapeshift and just general combo and catch all.

    -Tier 1-

    Affinity - Rate4 Having colorless answers to champion as well as plenty of removal and MD ghost quarter go a long way, they're nut draw can still get you if you keep a slower hand in the dark but this is a solid match up and it gets better post board with disenchant, revoke, spellskite, stony & ratchet bomb (often on two or 0 if early enough and opal presents a solid target)

    Burn - Rate3 This is one of the more challenging match ups if they keep a creature heavy hand and we keep a slower hand in the dark but there are MD shambling vents to gain life. Post we get access to rest for the weary, purge and spellskite.

    Jund - Rate5 Any grindy midrange deck BW swallows whole, even Liliannas ultimate isn't enough to truly slow you down, you can often control the size of their goyfs and if lili lands, her +1 often only gets half a card in souls. Post celestial purge provides a lot of utility and you tend to shave some of the top end.

    UR Twin - Rate4.5 With MD discard and efficient removal spells in PtE and Pact you can often afford to tap out or tap low, souls if a big challenge for them and they often lose access to their graveyard by virtue of relic and bog. Post you bring in purge for their Keranos, Moons and Splinter Twin in addition to your spellskites.

    RG Tron - Rate3.5 Again a challenge but by no means a horrible match up, MD ghost quarter goes a long in addition to having clean answers for wurmcoil and early hand disruption. Even if they get Karn out on three naturally they're likely going to have to tick down and that brings them into scion token and strangler range or if they go up they've often got 3-7 power on the table to deal with, Ugin is a bit of a blank against us, They can natural Ulamog more commonly than us but just like us they're running one copy in their 60. Post you often have surgical to pair with your disruption and GQ and stony silence to slow down their looks at tron.

    Amulet Bloom - Rate3 this is more of a challenge than tron because of their nut draw but again having clean answers to a resolved titan go a long way in addition to early disruption. Post you've got disenchant for hive mind and amulet, spellskite for slayers', Memoricide likely naming Titan & Surgical extraction to pair with GQ on a bounce land on occasion or summoners pact / Titan / Hivemind taken with disruption.

    Merfolk - Rate4 They need to turn on their lords by having spreading seas if they don't have that we often are able to gum up the board with souls. Turning on processing for blight herder early can be a challenge because of the nature of merfolk as a deck it similar to affinity in that it really doesn't use its grave yard, we can often race them with herder, sower and souls. Post you bring in ratchet bomb (often on 2), disenchant and revoke for vial and seas, don't forget you can GQ your own land if it has seas on it mid combat to create better blocks.

    Infect - Rate5 really enjoy this match up, non damage based removal, souls and GQ goes a long way here, don't remove their infector until after combat unless the game is on the line. Post spellskite, ratchet bomb (often on 1) and disenchant come in.







    Posted in: Midrange
  • 1

    posted a message on <>Bx Eldrazi Processors
    OP of the BW thread here, link for those interested. I started that thread before this primer existed and while true all flavors of Zoo fall under one roof that primer is as others pointed out a "how to" on primers. Having a separate thread isn't a bad thing this primer is at 15 pages in less than a month and once Oath is fully spoiled will grow exponentially. Its my feeling that BW currently is the best build because of Souls and PtE as well as the SB options.
    Posted in: Modern Archives
  • 1

    posted a message on <>Bx Eldrazi Processors
    Thats fair I'll resurect it, because i feel there's a lot going on in this thread.
    Posted in: Modern Archives
  • 1

    posted a message on Grixis Delver (3/2015 - 9/2015)
    very interesting I've found my Tron match up across all varieties to be very good. The counter suite I use is 2 Deprive, 2 Remand, 3 Denial; In the SB 1 Denial, 1 Counterflux 1 Flashfreeze and 1 Slaughter Games. I understand and respect why people play leak over deprive for early and mid of a match its the same and easier on the base but Deprive is so damn good especially against Tron and Scapeshift (which is now coming back into vogue where I play).
    Posted in: Modern Archives - Established
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