The round is over, and it's time to judge the final creations! This month's final contest is to make a three-card infinite combo! with the restriction that at least one of the three cards should begin the combo turn in your hand or deck. IcariiFA and Ink-Treader have both provided us with three cards to this end. Please bear in mind that voting in this poll earns you two extra points for March's CCL!
Force Absorption1GG
Instant (R)
Prevent all damage that would be dealt to target creature until end of turn. Whenever damage is prevented this way, add that much mana in any combination of colors to your mana pool at the beginning of your next main phase.
Stick of Motivation2
Artifact (R) T: Motivation Stick deals 1 damage to target creature you control. Untap that creature. “I’m all out of carrots.”
Eccentric Thopterist2U
Creature - Human Artificer (R) 1: Target noncreature artifact you control becomes a 1/1 Thopter creature with flying an in addition to its other abilities and typres until end of turn. Some dream of flying through the sky. Other dream of a world where everything flies.
2/2
Ravos, the Mastermind2UB
Legendary Creature - Vampire Wizard (R)
Flying, menace
Whenever you reveal Ravos, the Mastermind from anywhere, you may put him on the battlefield. "So you've think you've figured me out. What about Now?"
3/2
Demon Usurper4BB
Creature - Demon (U)
When a creature with three or more power enters the battlefield under your control, you may reveal Demon Usurper from your hand and put it onto the battlefield. If you do, put that creature on top of it's owners library. Summoning beyond ones capabilities leaves neophyte mages caught in the most diabolic of company.
5/5
Prophetic Inflicter5
Enchantment (R)
Return a creature you control to its owners hand: Reveal cards from the top of your library until you reveal a creature card. Each opponent loses life equal to the revealed creatures power. "In the future lies a terror that will have you struggle for your every last moment. Why wait?"
—Halgrin, the Crazed
The round is over, and it's time to judge the final creations! This month's final contest is to make a three-card infinite combo! with the restriction that at least one of the three cards should begin the combo turn in your hand or deck. IcariiFA and Ink-Treader have both provided us with three cards to this end. Please bear in mind that voting in this poll earns you two extra points for March's CCL!
Force Absorption1GG
Instant (R)
Prevent all damage that would be dealt to target creature until end of turn. Whenever damage is prevented this way, add that much mana in any combination of colors to your mana pool at the beginning of your next main phase.
Stick of Motivation2
Artifact (R) T: Motivation Stick deals 1 damage to target creature you control. Untap that creature. “I’m all out of carrots.”
Eccentric Thopterist2U
Creature - Human Artificer (R) 1: Target noncreature artifact you control becomes a 1/1 Thopter creature with flying an in addition to its other abilities and typres until end of turn. Some dream of flying through the sky. Other dream of a world where everything flies.
2/2
Ravos, the Mastermind2UB
Legendary Creature - Vampire Wizard (R)
Flying, menace
Whenever you reveal Ravos, the Mastermind from anywhere, you may put him on the battlefield. "So you've think you've figured me out. What about Now?"
3/2
Demon Usurper4BB
Creature - Demon (U)
When a creature with three or more power enters the battlefield under your control, you may reveal Demon Usurper from your hand and put it onto the battlefield. If you do, put that creature on top of it's owners library. Summoning beyond ones capabilities leaves neophyte mages caught in the most diabolic of company.
5/5
Prophetic Inflicter5
Enchantment (R)
Return a creature you control to its owners hand: Reveal cards from the top of your library until you reveal a creature card. Each opponent loses life equal to the revealed creatures power. "In the future lies a terror that will have you struggle for your every last moment. Why wait?"
—Halgrin, the Crazed
Welcome to the Card Creation League! This round's finalists are Ink-Treader and IcariiFA!
Theme
Magic is a huge game, full of odd corners and unexpected surprises. If you're like me, you love those corners and surprises, to stare at in bafflement if nothing else. Therefore this month I'll have you making unusual and surprising cards, for all sorts of reasons - some of which, I hope, may even surprise you! Challenge
Make a three-card infinite combo! At least one of the three cards should begin the combo turn in your hand or deck.
You can assume you have basic lands to kickstart your combo, but do not assume access to any other cards in your deck.
Your cards are due Friday, March 3rd, 23:59 EST.
Schedule
Round 1 — Open to Everyone (February 1st–6th)
Round 2 — Open to Everyone (February 6th–10th)
Rounds 1 and 2 Critiques (Due February 14th)
Top 8 — Open to top 8 finishers (February 15th–18th)
Top 8 Critiques (Due February 21st)
Top 4 — Open to top 4 finishers from last round (February 23rd–26th)
Top 4 Critiques (Due February 28th)
Final (End of month, winner determined by public poll)
Okay, the round is over! Thank you for your work and critiques; IcariiFA and Ink-Treader advance to the final round, which will be up in just a few minutes!
Re: Budget Banding - Can my 1/1 fly over my opponents if it is budget-banded with a flyer? If so, can my 1/1 die if it's budget-banded with an indestructible creature?
There's a lot more rules than just the reminder text, but essentially both creatures have to be able to be blocked to be blocked by a creature. The inverse doesn't hold true however: Only one of the two need by able to block something for either to block. Fortunately that should be intuitive enough that it's not needed.
I'm not sure this is intuitive; as I recall, the unintuitiveness of this is a large part of what got banding pulled in the first place. That's why my version of ride-banding puts this determination on the shoulders of the mount. I don't care if you can fly, if you're riding a horse then groundlings can block you.
I think lightweight banding would actually be a lot cleaner here. Whether you put the keyword on the rider or the mount is a matter of taste, but the key elements would be...
- Anything that blocks the mount or is blocked by the mount blocks/is blocked by the rider as well, regardless of normal eligibility
- When the mount attacks, the rider attacks as well, regardless of normal eligibility
- Mounts can't ride and riders can ride only one thing at once
- The player with the mount and rider decides which takes combat damage first
This is fairly simple to explain rules-wise - the golden rule is that the mount is really doing the work, and the rider is just along for the ride. It avoids special-casing a bunch of keywords while basically retaining the same behaviour you ended up with. It allows for riding unblockably through on ghost steeds or other nonstandard forms of evasion. I think it's overall a stronger implementation of the same idea.
Welcome to the Card Creation League! This round's eligible contestants are: Ink-Treader, IcariiFA, willows, SnowBlack1021 and <NULL>.
Theme
Magic is a huge game, full of odd corners and unexpected surprises. If you're like me, you love those corners and surprises, to stare at in bafflement if nothing else. Therefore this month I'll have you making unusual and surprising cards, for all sorts of reasons - some of which, I hope, may even surprise you! Challenge
Make a nonland card with no mana cost.
Special cards, like schemes, planes and conspiracies, are not eligible. 0 is a mana cost.
Your critiques are due Tuesday, February 28th, 23:59 EST.
Schedule
Round 1 — Open to Everyone (February 1st–6th)
Round 2 — Open to Everyone (February 6th–10th)
Rounds 1 and 2 Critiques (Due February 14th)
Top 8 — Open to top 8 finishers (February 15th–18th)
Top 8 Critiques (Due February 21st)
Top 4 — Open to top 4 finishers from last round (February 23rd–26th)
Top 4 Critiques (Due February 28th)
Final (End of month, winner determined by public poll)
And that's the round! Hugely sorry for the delay. Ink-Treader, IcariiFA, willows, and SnowBlack1021 advance to the semifinal! New thread will be up momentarily.
I'm afraid I won't be able to put up the new thread tonight for personal reasons; for that reason, I'm extending the critique deadline 24 hours. No point closing it before the new thread goes up, as I see it.
Make your decisions, friends!
Make your decisions, friends!
Everything in Harmony
Pendulum of Patterns art by Raoul Vitale.
Theme
Magic is a huge game, full of odd corners and unexpected surprises. If you're like me, you love those corners and surprises, to stare at in bafflement if nothing else. Therefore this month I'll have you making unusual and surprising cards, for all sorts of reasons - some of which, I hope, may even surprise you!
Challenge
Schedule
I'm not sure this is intuitive; as I recall, the unintuitiveness of this is a large part of what got banding pulled in the first place. That's why my version of ride-banding puts this determination on the shoulders of the mount. I don't care if you can fly, if you're riding a horse then groundlings can block you.
- Anything that blocks the mount or is blocked by the mount blocks/is blocked by the rider as well, regardless of normal eligibility
- When the mount attacks, the rider attacks as well, regardless of normal eligibility
- Mounts can't ride and riders can ride only one thing at once
- The player with the mount and rider decides which takes combat damage first
This is fairly simple to explain rules-wise - the golden rule is that the mount is really doing the work, and the rider is just along for the ride. It avoids special-casing a bunch of keywords while basically retaining the same behaviour you ended up with. It allows for riding unblockably through on ghost steeds or other nonstandard forms of evasion. I think it's overall a stronger implementation of the same idea.
No, 0 is a mana cost.
<NULL>
<NULL IMAGE>
Theme
Magic is a huge game, full of odd corners and unexpected surprises. If you're like me, you love those corners and surprises, to stare at in bafflement if nothing else. Therefore this month I'll have you making unusual and surprising cards, for all sorts of reasons - some of which, I hope, may even surprise you!
Challenge
0 is a mana cost.
Schedule