Hello slingers of card count 100,
I wanted to take the time to share some thoughts on the current 100c format and the future of it. Since the beginning of my odyssey in this wonderful format, it’s always been a quest of mine to build more and better decks, to explore all the options available through the long history of Magic: The Gathering’s past and current design trend. I’ve given many things a try from simple White Weenie Aggro, Midrange of many varieties, Reanimation Combo, RG Ramp, Storm/Doomsday Combo, Red Deck Wins, Elfball Alluren, URMoon, Esper Combo Control, BUGLoam Control, Jeskai Aggro/Control, Grixis Control, and many things in between or wackier.
For me the format is one of creation and exploration; that’s what keeps it fresh for me and gives me a desire to keep coming back to it for more gaming experience. When I first took over as host of the event, I proposed sweeping changes to the format due to strategy dominance of one deck: 4 Color Blood. The format ban list deliberately nerfed the top end power of control decks and the most powerful (but symmetrical) draw engines and tutors were banned weakening combo strategies in the format. This led to a format where generally folks smashed creatures into each other, but any deck that had the most efficient and disruptive creatures were able to win: enter 4 Color Blood. A strategy that is and was dominant in many other forms of highlander to include German Highlander and Canadian Highlander, despite a more permissive ban list, or, the case of the latter, no ban list at all.
The changes we made were initially debated quite hotly, but we adapted and I think found over time that while there were more lopsided matchups, there was also more general health in the overall meta and the good creature decks still did well. At this point in the season we currently have a healthy spread of general archetypes; with 6 control decks winning the tournament (ranging from 5C Scapeshift to simple U/W Control), 8 midrange decks (still heavily 4CB variants, but some R/G midrange and ramp, as well as U based aggro control decks), and 5 aggro decks (WW primarily and one RDW).
These numbers would tell of a healthy meta spread in the format.
However, I think when one measures the rate of presentation (how often each deck or archetype was played) vs rate of winning we’d come to a different determination of how healthy each archetype is. WW is the most represented deck with 600% more presentation than U/W based combo control decks but only four total 1st place finishes vs three 1st place finishes by the U/W lists. And of a large presentation of RDW over the course of this season, it has only grabbed one solitary 1st place finish. Why is that? I would proffer that it’s a by product of the continued strength of midrange and the boon to control of the powerful draw engines in Treasure Cruise, Dig Through Time, and the most powerful card in the format: Mystical Tutor, sometimes a win condition and sometimes vast tempo and card advantage through use of terminus, or Life from the Loam. However, I again, I do not think that the best way to empower aggressive strategies is to weaken any given one archetype, but to make proactive changes to unban cards that make pure combo decks (storm, academy combo/eggs, reanimator, high tide) more viable.
I know the steady player base, and I appreciate you all, has a healthy distaste for what they assume to be Magic’s dark underbelly: Combo. But let’s make a causal assessment of what good combo decks do in a format. A good combo deck that can goldfish un-interrupted as soon as turn 2 but reliably at turn 4-5 (in the 100 card format) presents a meta solution to the midrange fair decks (like 4CB) and is reliably efficient enough and disruptive enough to get under control decks (beat those dirty Dig Through Time players). What a good 100 card combo deck does not do is beat aggressive decks reliably.
Historically, high tide decks in standard, type II [sic] were held in check not by opposing counter magic, but by dark ritual into phyrexian negator. This deck, similar to what I see as a reliable fishing kill at turn 4 or 5 for combo in 100 card singleton, could unreliably kill on T3 but realistically killed on T4. A turn 1 phyrexian negator against a non-interactive high tide deck followed up further clocks just smashed the mono blue combo deck into oblivion. The “Suicide” Black aggressive deck in turn lost to more midrange solutions or RDW, Sligh [sic] of the time, which in turn lost to the HT, because, believe it or not, RDW fished slower than Black Aggro did, but boy did it ever beat the living snot out of Black Aggro.
My point is, despite the distaste for combo decks, they serve a very important role in maintaining balance in the health of a format. Certainly, there are times when combo has grown to too great a dominance in a format, reference the Memory Jar decks of Combo Winter, but this is also true of all the archetypes; Draw-Go & Forbiddian (control and aggro/control respectively), Hazoret/Ramunap Red (in the recent past for aggro). Most standard formats tend to be defined by three dominant decks that abide the natural strategies provided by the available card pool. Almost every other deck is either bad or predatory in nature toward one or more of the natural strategies in a format. A good example of this would be Theros era constructed standard where there were three dominant devotion decks: Mono Blue Devotion, Mono Black Devotion, and Mono Red Devotion. Each of these decks had one good matchup in the triad, one bad one, and then the mirror. Most other decks played competitively were predatory in nature toward one or more of these strategies, but were not intrinsically the best choice available. An example of this in our own tournament would be my choice to run RG Ramp because it’s really good vs RDW, WW and 4CB, and no one had been playing blue decks, which tend to just beat RG Ramp. This was a deliberate choice to play a predatory deck that was not per se the best deck available, but the best deck given the expectation of what my opponents would play.
My point is, we have a meta that although rife with aggressive decks (likely because they’re cheap cost wise) is very unhealthy for them. I think one cause of this is that we do not have viable and strong combo decks to keep midrange and control (despite the fact that some folks may disagree, the best way to beat combo isn’t by trying to counter all their spells, eventually they overwhelm counter magic [if the combo deck is good and the player, ask @Michelle_Wong how well her mono Blue Sienfeld list did vs me piloting RDW...but that mana efficiency homie ]; the best way to beat combo is to just kill them—fast and consistently).
Another way of looking at RDW is as a combo deck—how well does this deck fair in our meta, despite being one of the most viable natural strategies available—spoiler it’s won twice in the last two seasons (two years). Why is that? I would claim that it primarily lies in the fact that due to the lack of other combo decks, most other builds are able to commit an overwhelming volume of board space to shore up this matchup. Imagine if UW/b combo control didn’t have 8-10 slots available to shore up this bad matchup. What if this deck had to reserve space for cards like Rest In Peace, Stoney Silence, Containment Priest, Flusterstorm, Arcane Laboratory, Mindlock Orb, Stifle, etc. Then turning what is generally a 40% game win rate in game one into a 65% game win rate game two and three is no longer a viable option because the UW/b combo control deck already has too many dead cards in this matchup and can no longer reserve such extensive board space without significant risk or a very keen meta call. This matchup is actually so bad, that in German Highlander, a very similar format to our own, excepting it does not allow sideboards, UW/b decks often main deck Rune of Protection: Red just in case they run into the matchup. Every other time they’re cycling it off at cost of 2 mana and that can't feel great.
I would offer that the only true combo deck that is viable (not buildable, but buildable and capable of repeatable success) given the available card pool is RDW—and because it is solitary in its presentation it just gets hated into the earth and can’t reasonably win. This is actually a true shame because 1. There are many pilots who enjoy playing burn on a regular basis and 2. Ensuring that this archetype is healthy is a good way to grow the format, because it can be built well for a very cheap price tag in a format that boasts some of the most expensive cards on MTGO. So how could we fix this issue?
There are a few key cards that would enable us to continue to balance the meta—I’m not saying the meta is terrible right now—but it could be better—and at the end of the day the more permissive a card pool is, without one deck or archetype achieving natural dominance, the better.
I think the following cards should be unbanned:
Birthing Pod: Included by me for reasons of increased range in the midrange archetype. Currently midrange is either aggro/control or 4C good stuff decks (efficiency over value). Birthing Pod opens up more value based G/x midrange decks that will tend to go over the top of the current format staple midrange decks, these builds will be better in the mirror match, but will tend to have a softer matchup vs. aggressive and control strategies.
Entomb: Included for reasons of increasing the viability of reanimator primarily, which has won only three tournaments in the last two years (2x5C reanimator lists, and 1xHermit Combo list). This also gives a boost to Loam based strategies, which despite vast debate and concern about the power of loam has yet to win a single tournament since its unbanning. This card is also a boon to storm combo decks playing cards like past in flames, etc.
Demonic Tutor: This card increases the viability of combo decks, and gives a boost to most value based or control strategies that can run it. The format is fast enough that the commitment in tempo of two mana during the early to midgame is of significant impact. In some matchups this card will be a life saver, in other matchups it will essentially be a time walk turn for your opponents. Despite it giving perfect selection, it’s a shockingly high variance card to draw given different matchups. (much like 4CB’s defense against Back to Basics or Blood Moon…just cast all of your stuff to kill them before it resolves and kill them with your 1-3 drops [it actually works :P]).
Wheel of Fortune: This card is included as a means of making storm combo and reanimator more viable in the meta, which in turn keep midrange and control in check. But try resolving this thing against a WW or RDW deck while their on 3-4 lands and 1-2 cards and see how that feels...not good man.
Yawgmoth’s Will: This card is often equated to being a boogie man in eternal formats and was dominant in the days of type II, standard with dark ritual and cabal ritual were available as 8 cards in a black deck. That said, I think the card’s history makes it out to be more scary or impactful than it is. I don’t mean to say that this card is not powerful, but it is a high variance/build around card in that it cannot be run in just any deck, it is both mana hungry and card (in the graveyard) hungry. So, it will make storm or graveyard-based decks more viable, but these decks will need to run many cantrips and ritual effects to make it worthwhile, which in and of themselves do absolutely nothing to impact the gamestate.
Oath of Druids: This card gives a strong boost to existing BUGLoam decks and spawns a near creature-less archetype that is both powerful, fragile, and elegant in the format. Acknowledging that this card is very powerful as essentially a 2 mana moat effect, it also spawns a wide design space for existing combo control shells to explore and I think it’s important that we try new things to make the format more inclusive of variation on construction. And here, I’d reference that we unbanned fastbond, the singularly most powerful card we unbanned, and it’s done absolutely zero to change or alter the meta. This card, I think will have higher impact, but will not acquire the fabled turn two oath kill with oath of druids and forbidden orchard more than .5% of the time. Most of the time this creature light deck will be hanging on for dear life cantripping, countering, and hopefully finding a wrath effect just to stay alive.
And that’s all I think we should do currently as far as changes. For some I know my ideas will instill temerity that we’re losing the format, but I ask that you trust my experience with the game and believe me when I say that these inclusions will enable a much wider meta, which in turn will promote greater health—and you know, likely even bring in more players because being able to play the game the way you want is a pretty big sell.
We’ve seen one big change with the last set of unbannings, which in the end has increased the spread of winning archetypes and promoted balance--despite initial resistance. I know we all approached this differently and some of us downright resisted every single recommendation, and that’s perfectly fine, but I think if we’re honest we’ve gotten the format to a better place. It might be more powerful, but it’s also a lot deeper and wider than it used to be.
Let me know what you think folks, voting will go up in two weeks (so I can announce during next week’s event), with an effective date one week after closing of polls (three weeks from now). Additionally if anyone thinks we need to remove a card or cards from the format, then please let me know and I’ll put it in the polls for ban recommendation, but as of right now no one card or cards has been dominant in victorious decks (alright maybe swords to plowshares; it's in the three top decks WW, 4CB, and UW/b). I will link the poll in both MTGS, reddit, and on our Discord for folks to follow and conduct their voting.
Thanks again folks, I appreciate all the support you give the format and enjoy playing with you all.
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Feb 28, 2018lowman02 posted a message on Singleton 100 , every Saturday 4.00 PM EST/EDT presented by MtgoCardmarketPosted in: Other MTGO Formats
Jan 10, 2018lowman02 posted a message on Singleton 100 , every Saturday 4.00 PM EST/EDT presented by MtgoCardmarketMichelle,Posted in: Other MTGO Formats
LOL, I don't know how you put that dancing wookie in your message, but he's pretty cool. When I think of 4CMC Red drops that bridge well for the value deck I tend to think of Chandra, Torch of Defiance and Fiery Confluence; there are certainly more and some may be better in certain decks. But I think you realistically want to be using this card offensively and gaining value from it when your opponent is forced to block it or remove it to abate a racing situation. I don't think this is a defensive card by the nature of its qualities, and it becomes a lot more dubious when you're trading down, ie loxodon smiter; I think what gives saskia and Falkenrath Aristocrat a leg up is that both hit out of nowhere, one wins the game near instantaneously in a racing situation or a underdeveloped opposing board and the other grinds out games due to evasion and resilience (and it's just great vs PWs). This card does not win races instantaneously, it's a grinding tool, and while it does have both evasion and resilience it's resilience comes at near Bogardan Hammer speed and it can't hit out of nowhere, ie you telegraph your intentions with it. The issue is two fold, one this card does not play a game of hidden information well, and two it's over all comparative card quality vice the cards displayed is lower...three toughness is an issue as is the lack of haste. That said, I think this card will make a big splash in standard, but I think it's time in the limelight will die there...despite my love of the card's art.
Jan 5, 2018lowman02 posted a message on Singleton 100 , every Saturday 4.00 PM EST/EDT presented by MtgoCardmarketHey Michelle,Posted in: Other MTGO Formats
Checked out that card, and while I do think it has the coolest phoenix art I've seen in a while (other than wing shards, how many barn owl's do you see in MTG art), I think it will be frightfully too slow for the format...if they dialed it down to 3 mana certainly playable, but not even definitively better than Chandra's Phoenix. 10 for the art, because as a lover of the natural world, owls (while shocking simple beasts in regards to their central nervous system which is often erroneously tauted) are pretty bad ass predators.
Dec 17, 2017Spencer,Posted in: Other MTGO Formats
Thanks for putting it up man, and for everyone else, if you're a stone age person like me discord is actually pretty useful for finding a game and collectivizing format dialogue.
Now you know how I felt about having three sets :P, except you're better at selling than I am
Dec 14, 2017Hello Folks,Posted in: Other MTGO Formats
Don't know how many of you still traverse the world of MTGS for 100C news, but big prize announcement:
This coming weekend we're doing the pre-Christmas event, unfortunately I won't make it for the 23rd event due to family obligations and celebration of the holiday.
However big money on the table this next event on 16 DEC:
1st Place: A full playset of Power Nine (VMA) (If you're unfamiliar with vintage this includes Black Lotus, All 5xMoxen, Ancestral Recall, Timetwister, and Time Walk) this is valued likely somewhere around 100 tik, so if vintage isn't your thing you can sell them for a tidy sum.
Door Prize will be a card valued at 30 tiks but not yet disclosed.
All other prizes will go to our X-1 population.
Let your friends know. Thanks.
Nov 29, 2017Hey Team 100,Posted in: Other MTGO Formats
Apologies, but real life and returning home after 6 months on foreign soil has taken it's toll. First thank you to everyone for your participation and support of the event. Special shout outs to Michelle and Stsung, I appreciate you making the trophy in my dereliction of the same task and Stsung I'm glad you felt my article was worth inclusion in your blog--I like to think it had some interesting things to say about the deck and what it's about.
From event 4.07 the following prize support was issued:
1st Place: GoldenLin (1x True-Name Nemesis)
Prize winners: Socanelas, totalhate, MLBerlin, and BoozeMongoose were all awarded 4 tix through our sponser.
Michelle Wong took the Pepsi Challenge for the 30 tix gift cert to MTGO traders and dualed me for it, she unfortunately lost and forwent her X-1 prize pool requirements as did I for the event, so our larger volume of X-1 players had a 4 way split instead.
Door prize was given to DuckX, including 1xGideon, AZ.
Trophy is included below and both from the last events have been uploaded.
Thanks guys and hope to see you all this Saturday
Take it easy.
Nov 18, 2017Michelle,Posted in: Other MTGO Formats
On second consideration, you could also look to use that new 4 mana instant speed wrath to shore up the 4CB matchup; given they can only find 1 basic off of that card, it's not bad--having to be played at condemn speed is a bit awkward, but the card is certainly good in this matchup. Just another idea.
Nov 17, 2017Michelle,Posted in: Other MTGO Formats
I frankly think that 4CB if built right can race porphory nodes and it does frightfully little to stop PWs--so I don't think so, think the best weapon against this deck for UW is just to counter the walkers, wipe the board, and lock them out with Back to Basics. I played this match the other day actually (U/W vs 4CB, actually Socanelas' build--or rather he was piloting it) and I either combo'd him out with helm/RIP, beat hit to death with angels, or locked him out with BtB and just won with a Gideon or something. I'm not the biggest fan of nodes--just think it's too slow.
Nov 13, 2017Michelle,Posted in: Other MTGO Formats
Captain Sisay is a fine card advantage card but like you said she's just very slow and doesn't really end games on her own. That aside, I have run her in a deck that won the CSM: 5CReanimator, but there she was really used as a combo piece not a source of incremental advantage, ie endstep goryo's vengeance on my opponent's turn to find Griselbrand, Emrakul, or Jin-Gitaxias--this or using her off of sneak attack to do the same. Yeah if she had a bigger behind I think she'd be better and 4 mana as you said is a lot.
I might play her, I don't know if she costed less and had a giant spider body. But, realisitically, probably not because while she is sweet, there's just so many good threats now a days that just drawing one of them over her is probably just better--9/10 times I'm happier to just draw a Siege Rhino or Vampire Aristocrat--or just some random PW because they likely win faster than you can get value out of a card like this.
Hope this helps
Nov 12, 2017Hey folks,Posted in: Other MTGO Formats
Good showing to the tourney this weekend and glad you all could make it out.
1st lowman02 (30 tix gift cert deferred to 2nd)
2nd ML_Berlin (30 tix gift cert, 8 tix deferred to the door prize winner)
X-1: AEFabricio, Goblin_hero, and Socanelas: all 2.6666 tix
Door Prize 1: Bandit Kieth (Nahiri, The Harbinger)
Door Prize 2: Deonmag (8 tix)
Hope you guys all enjoyed the tournament and I look forward to seeing you all next week. Just submitted a report on the tournament, decks of it, and some of my deckbuilding theory in 100c, to PMTGO, so hopefully it gets published midweek or so.
Take care everyone
Nov 12, 2017Michelle,Posted in: Other MTGO Formats
Citing the off case of two cards that are good against almost any matchup outside of hard control, doesn't seem like the most sound argument. Yeah these cards wreck WW or D&T, but remember Shackles is a 5 mana play to have relevant impact, so is a sword. If the aggro deck goes 1, 2, 3 on the play or even on the draw, and each individual threat is better than: insert your version of Dakra Mystic or Cosi's Trickster here, then it's on a scale of probabilities more likely to win. In the event that the Fish pilot has TNN then yeah it's very tough to beat, but that's true regardless of what WW or D&T ends up facing, TNN is a hard card to beat with a critter based aggro strategy. So, I think you're right about TNN it's hard to beat, but Shackles when not backed up by relevant earlier plays and continued play is frankly just too slow and if you're grabbing a tapped threat with it, it's even another turn off from keeping you alive, etc. Shackles is actually better vs. midrange than it is aggro because of this. Try playing the card in modern against affinity (and pretend they don't have a Ravager to sac whatever you grab), it's just not as stellar as it used to be, the game is too fast to assume that shackles can singularly turn a game around. Shackles specifically is an attritional card, eventually it can win--if eventual/time is operative to your situation.
Take it easy
Nov 11, 2017Michelle,Posted in: Other MTGO Formats
Fish is a predatory deck, just don't play controlling or midrange blue and you'll generally be favored. For instance, I think builds like Robs (given there are lord draws and TNN draws) will actually be weak to WW aggro (because WWs threats are singularly better, can out race most critters, and will tend to get under counter magic), and I think that 4C will generally just out attrite, grind decks like fish, or on more optimal draws go over the top of them. That's not to say that his deck couldn't beat well built versions of either of these decks, but I don't think the fish would be favored.
UMoon/Izzet is a fine choice, but unless you tune your list to have a lot of red based sweeper effects (making you a lot worse vs UW/b based control decks or in the mirror), I think Fish will tend to go under it, and you have to remember Fish has countermagic (generally very efficient countermagic) too, so saving a timely pyroclasm etc, could lead to disappointment. The other issue I think you run into izzet against Fish is that izzet generally does not win fast (in the way that Jeskai Tempo can); which means you're going to give your opponent a lot of time to find more threats (which they likely have more of). However, I don't think UMoon control or combo control is in a horrible place right now; it's a decent hedge against 4CB as it offers the best nonbasic hate in the format, it's decent vs WW aggro as well due to the volume of red based sweepers (however, I'd say take a look at my last WW deck's SB, they have tools against this sort of thing), and this deck tends to be a decent place against Loam style strategies. The only issue you run into with UMoon is that the deck's matchup against RDW is generally pretty terrible (ie like 50% of your board tends to go toward this matchup because you generally can't win it) if the opposing RDW pilot plays well and has average hands.
I think if you want to specifically beat fish, you need to understand what they're trying to do--eat U based control (like hate them into the earth) and control the more midrange strategies. I think typically fish is going to be challenged by other aggro decks, but will tend to out control midrange and out aggro U based control. So, yes and no, of the control decks that I think are pretty good, Izzet or UMoon likely has one of the better matchups against fish if you design it to utilize a higher volume of R based sweepers, but no because you're really playing into the strategy that Fish wants you to, which is Island, draw, go
Food for thought and hope it helps.
Nov 7, 2017Hey everyone,Posted in: Other MTGO Formats
Michelle, I can't remember which video I talk about it in, but at one point while watching or playing against SugarDaddy, he played Parallax Tide. What I talked about here is kind of topical to the topic of Parallax Wave as well, or the other variants of this deck.
This entire cycle is quite interesting in that they provide temporary card advantage (quite vast card advantage) with increasing parasitic results vice time the more you opt to use them. These cards are all designed such that it benefits their caster to use the temporary, but large boost in card advantage to win prior to having these cards vanish. If you can win prior to them vanishing, then they've been used well and done a great job for you all at the cost of one card. Where they fall short is when you miss with them, ie you don't kill the opponent, then you're looking at being down a card and likely a far more troubling board position. That all said, Parallax Wave is a beatdown card, or rather it's a beatdown enabling card. I would say in a lot of ways it acts like Propaganda did for Forbiddian decks back in the day...ie it broke the mirror wide open, because your opponent couldn't both attack with their Ophidian and leave up countermagic, so it continually gave its caster the momentum and mana advantage. Given that this example explains this concept with mana advantage as opposed to card advantage (although I tend to think both can become transmutable effects, because if you can't cast them, then the cards you have are worthless etc).
Faith's Fetters is a fine card and it definitely has a home in the format. Although, I would say that your analysis of the card that you've shared is slightly tainted with subjectivity: when analyzing a card do not assess it for what it has done for you previously, assess it for what it can do right now, in the matchup you're in, or the meta you expect--its history is irrelevant because its history is built inside of variables that have changed in the game you're in now. I've used Bitterblossom to beat RDW before; it still came out of my deck after boarding. This same ideology can be applied to play as well--and I think this has often helped me to keep composure after I misplay or simply lose due to poor luck--when you make an error, accept what it means for the game you're in now, and figure out how you win from it--a lot of folks get stuck in the world of before, when in this game (maybe life) the only one that matters is the one you're in now and how you want to shape its future toward success.
In regards to net decking--folks will do that--always have and always will. However, you can't always turn key a net deck, someone put a lot of effort into designing it and likely had a specific meta game that they were building their deck to beat--without understanding the context of their build design or play theory for the deck, you've only got about 50% of the equation (obviously this estimate is more deck specific, because some decks play themselves a bit easier than others). At this point, I know almost all of our players and their play style, capability and deck preferences--so my decks tend to have a lot of tech and be trickier to play for someone who is not me (the designer): this is why I originally played D&T in the format because I wanted a deck that accounted for many different peoples' play styles and try to force the meta to shift. Unfortunately, I was only half successful, and generated a larger volume of G/x decks, which culminated in the old format with 4CB, which was the best deck of the format. But, I gave this deck to ML to play with once and he didn't have a very good time with it; this isn't because he's not a fine player, it's because the deck is not a beat down deck, but rather an aggro-control deck that was built with specific cards in it to hate out different known players in the meta. Without having built this deck and pondered the many different main deck hate cards in it designed to stop specific players, it just plays out as a bad version of WW. The deck was truly a predatory deck that I designed to force people out of their given archetypes and try some new things. My overall point being, just because a deck has done historically well, doesn't mean you can hand it to a player and expect them to continue that string of events.
However, I will say that my recent designs, in the newer meta, have been more so pure natural strategies. For instance the Loam, 4CB, PatternRector, and WW builds (as well as the decks in my article) were all turn-key strategies that a newer player could pickup and win with easier than say D&T.
So, I'd say this to you; don't worry if folks pick up my ideas or anyone else's and try to run them. They haven't done the yeoman's work, and although they may beat you, on a statistical basis (ie long enough time) their lack of understanding of the deck will hinder their ability to win with it. Think a long ass time ago Michael J Flores wrote an article about templating decks and this sort of resonates here (if anyone else knows this content, please link it, think it's likely lost to the annals of time).
Take it easy everyone --KB
P.S.--also, if you think players are using my ideas, it should also give you an advantage against them, because you can prepare for one player and get several others through your preparations.
P.P.S--not to be technical, but F Aristocrat is great vs. Faith's fetters because it eats up 4 mana and still leaves you without the life unless you're targeting a non-critter and leaving the Acrat in play, but the Acrat has generally done it's job if it hits for 4 on a deck like this and blanking 4 life gain by sacing in response is a fine action. Acrat is great vs. Wurmcoil in the same way--block with mana dork, sac prior to damage, and keep beating down in the air--so I think using Fetters to template against Acrat if your opponent is playing it right--is likely wrong, or at least you could do better. Not saying this is a reason to cut the card, but if you're using it to beat Acrat there's better options out there. One option is golgari charm (one of my pet cards)--it's a Swiss Army Knife of a card and randomly great against this card, as well as random hoser enchantments, weenie decks, and it can save a random threat or threats against removal--pretty flexible card.
Nov 4, 2017Hello Team 100,Posted in: Other MTGO Formats
Results from CSM 4.04:
lowman02-WW took 1st place, deferring a foiled Chandra, Flamecaller to littlefield (8 tix deferred to Michelle_Wong)
littlefield-RDW took 2nd place (4 tix and Chandra)
ML_Berlin--WW took 3rd place (2 tix and Gideon, Ally of Zendikar)
Michelle--UW Prison took 4th place (2 tix)
Sensei won the door prize (deferred Nahiri, but kindly opted to leave it in the pool for next week's event).
Trophy is below, and of course it had to be a cool old one, mostly because I haven't run lions in a long time and was really happy to have a shell to run them in (and they actually got in there in a few games).
take care guys
Nov 3, 2017Michelle,Posted in: Other MTGO Formats
Parallax Wave is actually quite potent and flexible, it's great in the mirror, because often times all you need is one to two attack steps to close out the game on a developed (turn 4 board); the flexibility in the card comes against sweeper style decks, where you force an opposing control player to have multiple answers, or essentially you blink your whole board in the face of a wrath. The first reason I think is the biggest one however--the card breaks the mirror wide open if you land it.
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