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  • posted a message on Old Style Commander vs New Age Commander
    Yeah the enemy wedge colors in particular were extremely lacking in options. Abzan still only has 6 non partner choices. Temur has 6 as well. Jeskai has a whole 5. Sultai would have 6 if Leovold wasn't so dang broken. Mardu has the healthiest of choices of the wedges at 9, largely due to getting 3 new commanders with Vampires.Tri color legendary creatures don't get printed all the time. Having Commander sets is a great way for more getting to the pool of options. I will never complain about getting more choices even if I opt to not use them.
    Posted in: Commander (EDH)
  • posted a message on Temmet, Vizier of Naktamun (Let's Brew!)
    Fractured Identity acts as removal and gives you a copy of whatever you got rid of.
    Posted in: Commander (EDH)
  • posted a message on Old Style Commander vs New Age Commander
    Quote from sefenvold »
    Now look at Meren, Meren might need a grave pact, but does she need a sac outlet? no. ‘The whenever creature you control dies (not only sac) clause on Meren’ is just way too powerful and abbuse-able.


    Meren was a really popular deck for a bit in my area but it eventually died down. Atraxa was everywhere, now it's Edgar as the popular deck of the year. Anyways I easily destroyed Meren with my Sigarda, Host Of Herons deck. I happen use her as a general for my deck as I always played Green and white. She is the bane of Meren decks. ( I'd recommand Anafenza, the Foremost as another Meren Hoser.) You ignore their grave pact effects, and it shuts down 90% of their removal. Their decks tend to lack flyers, so you can just punch them out quickly with commander damage. Again if something is terrorizing your meta....prey upon it's weakness. It definitely has one.

    Experience counter Generals are cool, but they need time to get going, be on the board to reap the benefit, and have an axis they need operate on as each one needs a particular thing to work. There's no guessing what they're going try doing if they have Mizzix of the Izmagnus and what you need to stop. If their deck is built around their general's ability...then remove it as the deck can't do much if their commander can't stay on the board. Play a card that prevents them from casting it such Nevermore, Null Chamber , or Sorcerous Spyglass. If you don't want to deal with something...then don't. Mean spirited.... perhaps but you have options on how you approach your meta. Expecting players play the generals of your liking is unreasonable, but making your deck to hinder their ability play stuff that you dislike is not.

    When I first started playing commander regularly people at the shop used get rolled by this guy playing an Arcum Dagsson as his deck was much more competitive than most of the people playing. He wasn't a bad guy, just really need make another deck but he did dump alot of cash into it. His newer versions win much faster, but the one he had back then just made the game slow and boring and won mostly by people quitting as he played alot of cards just made it harder for others to play magic and took really long turns. I disliked it at first as I made a fun deck that was mostly just a greatest hits of cards I liked over the years in white and green. I ultimately decided to take wisdom from my defeats than simply get mad about it and better at what I was doing. I kicked out some of the more fluff cards that didn't really do alot and upgraded to more effective ones. I made sure I packed more artifact removal, and made sure it exiled not destroyed. ( Like Return to Dust) I also looked thru my cards and found a card he didn't know about and screwed up his gameplans as I used my enlightened tutor to get.... Titania's Song. Being a mono blue deck he had little to do about it once it hit the board. All he could tutor for was artifacts since that was the decks main deal, and it sidelined him for that game. (another guy played a turn 1 Pithing Needle and he had little to do after that.)

    I became a better commander player for my defeats. I found a level I feel good about for my decks, as some just going get rolled by ultimate competiative decks other can hang with them. All else fails I jam Rafiq of the Many down their throat before they get a chance to do anything.
    Posted in: Commander (EDH)
  • posted a message on Old Style Commander vs New Age Commander
    I don't find any new commanders any more oppressive than anything that came before then. Ultimately the 99 cards surrounding any commander will be what makes or breaks it. You can play a Haakon, Stromgald Scourge that just wrecks people in spite of having a fairly useless commander(Some people never cast their commanders and just pick them for the colors like this one guy who runs a Jeleva, Nephalia's Scourge at my shop and just combos/storms out.) or make a deck so soft even having Griselbrand at the helm of it wouldn't save it. It's all what you want to make of it. I personally walk the line of being competitive enough but still have some flavor and sense of fun.

    Sure the last couple commander sets have been creatures usually about something, so the decks come naturally geared to aid that synergy which makes them better out of the box making the foremat more accessible to new players. Would you really want to buy or play an Arahbo, Roar of the World deck if it wasn't filled with various cats? This year was all about tribal so yes they're going be a build around for the tribe centric general with the big card. However they do include back up choices so you can go a different direction. If you want to focus on equipment then Nazahn, Revered Bladesmith might be more your deal and less on cats. He could be at the helm of a deck with no other cats and still be very effective. Mirri, Weatherlight Duelist on the other hand is pretty open ended, and can do a mixture of either theme, or something different all together.

    The four color generals of last year were generally about a concept, but even they have some room to make a deck about other things. Atraxa, Praetors' Voice could be put at the helm of tons of different decks since her ability helps many things. You can make a deck with energy, +1/+1 counters, experience generals, poison/infect ,planswalkers or any combo of them. She's super versatile on top of just being a really good beat stick. The partners allow you play different colors and styles together. These are the most open ended thing made in the commander sets, hopefully they get more in future sets. (I'd prefer they make 10 tri-color partners and 10 mono-colored ones if they did a new batch.)

    Ultimately in magic, You have too little focus your deck has an identity crisis as does nothing particularly well but the greater the focus the easier it is to hate it out as it's hyper specialized. If someone deck got tons of enchantments or artifacts in it...guess what? play stuff that wrecks those or neutralizes them like Stony Silence and VandalBlast. If they're playing storm or some sort of combo deck, play a Curse of Exhaustion or Arcane Laboratory. They play a mono white, hit em with Flashfires or Anarchy. They play a certain tribe...then play cards that murder targeted creature types such as Tsabo's Decree, Extinction or lock em down with An-Zerrin Ruins. Whatever it is you're struggling against you probably aren't packing the proper tools to counter them then. Always adapt to your meta and bringing out the kryptonite that suits your targets accordingly. Anything can be broken, just got hit it hard enough or in the right spot.
    Posted in: Commander (EDH)
  • posted a message on Help fixing Vampiric Bloodlust mana base
    Celestial Dawn is a favorite I include in most 3+ color decks with white in them.
    Posted in: Commander (EDH)
  • posted a message on Revel in Riches in Commander!
    I was looking at cards in the new set Ixlan, this card caught my attention. Revel in Riches . http://mythicspoiler.com/ixa/cards/revelinriches.html It seems like it would be entirely too easy to win a game of commander with it out. 10 or more creatures dying doesn't seem like a difficult task to perform, especially if you play gravepact type effects. Sure it can be destroyed, countered and what not(or just kill the player who has it.), but it demands a response or you will most likely lose quickly to it. Even if your opponent doesn't play creatures you can always give them some to kill, such as
    Akroan Horse and many other means. I won't be shocked if this was swiftly banned since cards like Coalition Victory are, and take more set up than waiting for a bunch of creatures to die in a creature and boardwipe heavy foremat.
    Posted in: Commander (EDH)
  • posted a message on The rule of '56 originals' in Commander is a disservice to 3 formats
    56 new cards over 4 to 5 decks is plenty. Given a large chunk of the decks is still going be basic lands in alot of cases along with Sol ring and Command Tower. You'll get a couple rare commander cards, which say there's like 3-4 of those in a deck. For the bones of a deck, I am fine with it being useful reprints. Do we really need another land search card or is them just putting Kodama's Reachgood enough? I feel they generally do a good job of giving enough value to justify the price tag but leaving room to improve the deck and make it yours which most of us were going do anyways.

    While it's unfortunate that a few of the commander products have skyrocketed in value making them difficult to get for casual players, that is an expection not the rule of the products. Majority of the sets I can still get around the base cost. You can also just buy the individual cards in most cases for your deck without breaking the bank outside of a few special cases. (Like Kaalia The Vast. I bought her single for 29 because screw paying 200 dollars for Heavenly inferno.) Given you're going make your own deck just getting the commander and sub commander usually is enough to get the job done.

    Last year I knew I wanted make sure I had every partner combo just for future purposes(A mechanic I hope gets revisited in the next year or two.) and just preordered all 5 decks of them. I am glad I bought them early as two of the decks went up alot. I'd recommend just preorder whatever ones you are interested in or all of them just be safe. You can always unload them for as much as you paid. I am preordering all 4 though I might use some of them as a gift later.

    In anycase I have little issue with how the commander products have been handled as I haven't ever not been able get the ones I want. I bought doubles of the ones last for gifts even without any grief a bit after they came out.
    Posted in: Commander (EDH)
  • posted a message on Is Boros strong enough for multiplayer?
    I have a Kalemne, Disciple of Iroas commander deck, and I can win Multiplayer games just fine. I have built in a way that it often shrugs off sweepers, as I include alot of means of making my commander (Bastion Protector is amazing with her.) and other creatures indestructible or able to just be immune to damage.(an Indestrucible Palisade Giant makes you and your creatures very hard to kill.) I can wipe out everyone elses stuff, and mine survives to quickly end the game. I don't need alot of cards to put people out of the game as Commander damage is ever present, and people quickly learned how scary this creature can be. Given your commander keeps it's experience counters, she will be dangerous all game long.

    While it's a mixture of angels, soldiers and giants I do play alot of Legendary White and red creatures, so Heroes' PodiumLet's me just keep ripping them out of my deck if the game goes longer. My deck leans more heavily toward being white, so I can use Nykthos, Shrine to Nyx quickly generate a large amount of mana. I love getting effects like Odric, Lunarch Marshal and Concerted Effort as if you're going have creatures with awesome abilities, why not share them? Again another way of making your stuff indestructible.

    I don't pull out my Boros deck and ever feel like it's gimped. It always holds it's own and wins enough to keep me happy with it's performance. Even the games I don't win someone usually finds their way out of a game from one massive giant attack hehe.

    Posted in: Commander (EDH)
  • posted a message on Proxies? Do you use or play with them?
    Quote from Kangodo »
    Quote from Incanur »
    I'd feel about the same as losing to any other competitive(ish) deck: fine, as long as it's in moderation. Deck value isn't relevant.

    It might be different if you lose because your 3c-deck had mana issues whereas the opponent's 5c-deck had all the duals and fetches proxies.
    At that point I would personally feel bad: He didn't proxy missing pieces, it's just powerproxying. And he won because he did something I feel uncomfortable doing: basically cheating at Magic.


    Yeah I had a kid playing Animar deck with no actual lands in as he proxied out the deck to the perfect mana base with fetches,shocks, dual lands and a gaia's cradle and his deck went off swimmingly with his basic lands written on them expensive cards names in marker and thinking it was perfectly okay and proud of his deck design that he had no intention of ever buying. Like That's great but I actually own all the cards in my deck. Between his deck going off way faster than it should have, and my deck struggling due to it being heavily white limiting what I could do to his commander which I generally lost to commander damage when we played. (my first EDH deck was Sigarda, Host of Herons.) I think my current versions of my deck could probably handle it, but between me just getting started, and him being excessive with his use of proxies I like I am done with this after a couple games. This is lame. It definitely crossed into abuse of them which I am not okay with.

    I personally have 2 proxies, but they are alternate cool looking alternate art versions I bought online of cards I don't care to repurchase at this time. Avacyn, Archangel of Hope(I have one from the vault which is also great.) and Archangel of Thune(which I own 3 of already, and wanted a fourth for my Atraxa deck.) and I generally am okay with Proxies if you own the card and don't excessively use them, or are simply test driving cards before shelling out the money to get them for real.(One guy does that, but he will actually buy the cards as he owns a Legacy Hightide deck with 4 Candelabra of Tawnos.) Alternate art is perfectly fine with me.I am cool with most stuff as long as I agreed to it before playing if you tell me up front. (Like I wanna play my Tolarian Academy ..Okay sure.)
    Posted in: Commander (EDH)
  • posted a message on Green hug EDH
    There's the hunted creatures... Like Hunted Troll You can give the tokens they make to your "partner".
    Posted in: Commander (EDH)
  • posted a message on Decks that disappoint
    My first two commander decks I liked alot, and have kept them together only slowly swapping cards over time. I made a Angel/ human Knight themed with Sigarda, Host of herons as the commander. Basically started out as a greatest hits of magic cards for me slowly tweaking into something that wins as I went on. I made then a boros deck, my second favorite combo of colors with Kalemne, Disciple of Iroas, since I wanted something different than the usual Angel commanders that crop up in my local area, Aurelia, the Warleader and Gisela, Blade of Goldnight. I have them in the deck, just not as commander along with a mixture of soldiers with a few other giants and angels to trigger experience counters. I also found it worked pretty well, and people would be often take off guard with how brutal Kalemne could be with Commander damage. Between that and having alot of ways of becoming indestructible in the deck, it would outlast or overrun people if I my deck did what was supposed to do right.

    So this led me to deck number 3. I didn't want to repeat colors, and wanted to run a token theme so I picked up Daxos the Returned for a commander, and tried make it work. I liked how the experience counter thing worked and tried build around tokens and enchantments with Daxos. It took way too long to get rolling and felt under powered. I felt like it lacked the punch I wanted, and needed something to speed it up.

    So I tried Teneb, the Harvester to get into the colors I wanted. Looking back I probably could gotten this to work if I'd built around Ghave, Guru of Spores instead but I was focused on getting into the colors for more powerful tokens and ramp options. Teneb was there, but he was rarely a factor in games since I didn't build a deck with synergy toward what he does. I won more games than my previous incarnation, but the deck felt like it still had an identity crisis.I put this deck on the side as it wasn't what I wanted.

    Commander 2016 came out, and then I was inspired to finnally resolve this situation. I took and broke the deck into two halves. I made a token life gain deck to finnally make a token deck that could win and does some damage even when it does with Trostani, Selesnya's Voice. I said screw it I will repeat for this color combo, since I play it so often I had more than enough green/white lands make a solid mana base so just as well to use them. With the life gain effects I can win thru Aetherflux Reservoir, and just use my lifetotal to blast away the table or dump out Felidar Sovereign or Test of Endurance to seal the deal. Sometimes the token method just over runs the table, but I got options that work.

    The other half of the deck ended up falling under Atraxa, Praetor's Voice. The various plainwalkers and powerful creatures seems to work well with her. Teneb is still sitting out doing nothing heh.

    My Queen Marchesa is still in limbo, but that's a story for another time as I haven't quite decided how I am going tinker with it yet or change it.


    Posted in: Commander (EDH)
  • posted a message on How to play around Grave Pact effects
    Sigarda, Host of Herons is my original commander deck. She comes out for all the Meren of Clan Nel Toth decks that pop up at my local shops. (They've died down, but for awhile I played against atleast one of them.) Nothing like watching the rest of the table loss creatures and go...naah I am exempt from this! She stonecold shuts their nonsense down. Most of them have little to no means to counter her given she's hexproof. They're just so effective at the sac outlet game they haven't bothered including any other means of stopping stuff. They tend to be light on flyers too, so Sigarda would often commander damage them to death to get rid of them.

    The worst is games where I had a gravepact deck of my own.(I had a black white deck for a bit, then a Azban deck before I broke it up into two different decks.) People with creature heavy decks had no way of keeping their stuff alive as it would just chain death between us.

    Playing a less creature focused deck is definitely a good way get around it. In my group hug/pillowfort deck, I generally have few creatures and am just trying prevent people from attacking me till I can win the game.If they are all dying just means I have less I need to stop from killing me.
    Posted in: Commander (EDH)
  • posted a message on Sisay's Legends of Tomorrow
    You need to include Odric, Lunarch Marshal. Any commander deck with white mana in it that runs lots of creatures with cool abilities needs this in it. He's legendary, so you can tutor him and he protects your troops by making them all indestructible or hexproof if one of them is. He's so awesome, and such a cheap card to get.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Would any of you here let anyone run the original nephilim as commanders?
    I would let someone play them if they asked if I was ok with it. I will generally test my luck against any challenge at least once.(subjecting a group to it is another matter.) Prior to Commander 2016, I'd gotten it since there was no legal options but now I don't see much point in using them over one of the legal options. They're collectively worse options than any of the single or paired options availible for the most part.

    In general there's enough legal options for anything in commander that I see little purpose in bending the rules outside of experimenting for heck of it. I'd probably allow just about anything long as someone gave me a heads up to their special clause they were invoking. Going outside the box is fun from time to time, but I prefer they always keep a 100% legal option on them as well.
    Posted in: Commander (EDH)
  • posted a message on Proposed 4 color names
    I was kicking around making charms on a website make up cards for fun for this very reason. Not-blue/Saskia was the hardest since there's lil info or mythos for her or known plane. Here's what I got so far for names. I figured once I had names and could hammer out functions from there.

    Not Green- Etherium Charm
    Not White- Maelstrom Charm
    Not Black- Archon Charm
    Not Blue- Harbinger Charm
    Not Red - Praetor Charm
    5 colors- Alara Charm
    Colorless- Void Charm
    Posted in: Magic General
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