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  • posted a message on Taking Turns
    Quote from zcowan »
    Btw I am loving the new Jace! I have done a lot of testing against spirits/control/phoenix/hardened scales in the past few weeks

    I'm playing with it too.
    How many copies are you testing?
    I'm stuck on 1, opponent seize it one time but it's not my only wincon so I'm not tempted by a second copy.
    Posted in: Combo
  • posted a message on Taking Turns
    Flusterstorm is the first card leaked from MH1.
    IMHO it's not for Turns, Spell Pierce is more versatile.
    Posted in: Combo
  • posted a message on Taking Turns
    Hello Spigushe!
    I agree with doc.brown, that list has too many do-nothing-cards for the first turns (Azcanta, Mine, Narset): in current meta you simply can't survive so long to "combo off" unharmed.

    However I still play 2-3 Remand maindeck, it's never a dead card but I'm hoping that Modern Horizons bring us Counterspell or Force Spike (I'm testing Mana Tithe in UW and I like it a lot, replacing Spell Snare and/or Spell Pierce).
    Posted in: Combo
  • posted a message on Taking Turns
    Boseiju, Who Shelters All protects only instants and sorceries, and control is our easiest matchup: it's a bad card for us, leave it to Scapeshift!

    25 lands seems too many, I'v never played more than 23.

    I would swap numbers between Jaces: the new one is strictly worst than TMS (both basically counts as a mine effect, but old Jace could bounce creatures), and you need only one to win. But I see that you cutted PtWV so maybe 2 copies are the safe spot, but if so you are too high on mana cost so trim a Cryptic Command for one Remand or other cheap interaction.
    10 mine effects are a lot, I would cut one Mine for one more Temporal Mastery (with 2 Jace TMS the playset is a must).
    Posted in: Combo
  • posted a message on Taking Turns
    I'm happy that someone is brewing with Jace!

    Snapcaster can ambush-viper a Goblin Guide or other fast aggro strategies, but blanking opponent's removal could be nice!

    Opt vs SV is a long battle, but Turns is a combo deck, miracled Temporal Mastery is the strogest of actions and Serum could set it easily. But a 3-1 split could be viable.

    Thanks for your reply, keep this deck alive!
    Posted in: Combo
  • posted a message on Taking Turns
    Yesterday I playtested Jace, Wielder of Mysteries and he's SO FU***NG GOOD.

    Here's the list:



    61 maindeck is my personal signature since 1994, you can cut one Depths (22/60) or one Briefing (23/60)!

    Mill myself to win is far, far easier than win with combat damage.
    No more worries about nonblue open mana between opponent's lands until we have 4 cards in library (I only have to protect Jace).
    No more worries about huge life gain to fight with Inkmoth Nexus.
    No more worries about put all Dictate on the field.

    I think that Jace will be a new pillar of my list.
    Posted in: Combo
  • posted a message on Taking Turns
    Narset's Reversal will never be what we need... we can't bounce Liliana, Tarmogoyf, TitI, or other midrange spells turn 2-4. Remand is better.
    And Redirect a Thoughtseize or IoK is waaay better than bouncing+copying.
    Posted in: Combo
  • posted a message on Taking Turns
    Hi!

    Starting tonight, my group will test the new London Mulligan.

    I think this will strongly improve our mulligan, because we can shuffle away expensive turn cards (with an average 10 turn cards package, we have 74% possibilities of one copy in start hand, 40% it's a Temporal Mastery).
    We could be rather encouraged to mull mediocre hands!

    IMHO Temporal Mastery becomes one of the best cards to put in a blue deck, even a couple of copy in UWx Control.

    Do you think the same?
    Posted in: Combo
  • posted a message on Taking Turns
    Erase and Revoke Existence are the right cards for Choke, but I don't like narrow answers.

    I'm tinkering with Porphyry Nodes and Kefnet the Mindful but I didn't find the good mix yet.
    Posted in: Combo
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