Magic Market Index for Aug 17th, 2018
 
Magic Market Index for Aug 10, 2018
 
Treasure Cruisin' Modern Big Red
  • posted a message on Mono Green Control
    What do you all think of Pulse of Murasa in this shell? Low cost, instant, just about hit's Primal Command's life mode, and great synergy with Eternal Witness (another loop that's cheaper/instant, though not as flexible as command). Pulse also sits just outside of Trinisphere range. I think it would give lots of options and some pretty strong early game defense.

    Think something very basic like:

    T1 Forest + Dork/Sprawl (Fairly common)
    T2 Forest + Sakura-Tribe Elder (Ready for block/sac)
    T3 Forest + Pulse (hit sac'd STEve) + STEve (Additional block/sac)

    So that's potentially 6 life + 2 blocks worth of damage + ramp just for this simple line.

    Primal Command is amazing but it doesn't start its thing until mid game+. I think Pulse of Murasa could be a great supplement for surviving early on when command isn't being abused yet.
    Posted in: Deck Creation (Modern)
  • posted a message on Mono Black Prison
    I like the idea. You may be in need of some card draw though. Phyrexian Arena is a favorite of mine. Adds devotion if you decide to ever go that route, and also sits outside of Trinisphere/Chalice of the void range as well.
    Posted in: Deck Creation (Modern)
  • posted a message on Magic Duels combo Crush of Tentacles + Greenwarden of Murasa + Ulamog + Oblivion Sower
    I would check out https://forum.nogoblinsallowed.com/viewforum.php?f=38. That forum is more suited to the duels games. The majority of the input you'll get here will be in the context of traditional magic where you have the entire card pool of the format you're looking to build for and also won't be restricted by duel's card count restriction. (Common you can have 4 of in one deck, uncommon 3, rare 2, mythic 1)
    Posted in: Multiplayer
  • posted a message on Monoblue Artifact Combo
    Phyrexian Metamorph is pretty great in these shells. Especially if you decide to go with Master of Etherium. Adding a few Sculpting Steel is also an option if you want to have a decent copy sub theme. I have a modern deck based around cloning/artifact lords/artifact reducers that explodes very quickly if you just have one lord and a bunch of lowered cost copy artifacts. I run Grand Architect to help with the explosiveness and also offering another lord option (Gotta metamorph it first for sculpting steel), even though it's much weaker than Master of Etherium.

    The main plan was originally to copy a bunch of Lodestone Golems and then lords as a secondary but I found that the lord plan was way more deadly and consistent and often times, by the time I could get a bunch of golems out, it either wasn't enough to stabilize, or the game was already won anyway.
    Posted in: Multiplayer
  • posted a message on Tezzeret the Schemer deck
    Just out of curiosity, what made your group ban Wall of Omens? And does that mean you guys should add Wall of Blossoms as well? The rest seemed understandable to me.
    Posted in: Multiplayer
  • posted a message on Color Wars deck set
    Maybe you could ditch the color portion of your idea and just stick with the political side of things? No matter what color a player is, they will like things like drawing, ramping, gaining creatures, etc. Then you can just kind of decide on a match basis who you feel like teaming up with or going against. It's still an intriguing idea though.
    Posted in: Multiplayer
  • posted a message on Bant Eerie Interlude Blink
    Quote from Prid3 »
    FWIW I don't agree with the other poster who suggested adding 1x Brago, King Eternal. They're crazy. What you should be doing is playing 4.
    I think it was the other way around and OP just decided to go with x1 :p

    Eldrazi Displacer might be worth a thought too.
    If you do go this route, you'll definitely want Cloudpost.
    Posted in: Multiplayer
  • posted a message on Bant Eerie Interlude Blink
    Pan is tough. Like you said, how do you make room for it? I mean it's great, but between a 4 cmc do nothing play and having it kinda be just a 'win more' card some of the time, I have trouble justifying many inclusions. It's also a very scary artifact that people will want to deal with right away before it takes over the game. So not advancing your board AND not getting to use it is harsh. There are also a lot of 4 cmc cards that can make a strong impact as well as develop your board.

    All that being said, it's still an amazing card and isn't always win more. It can stabilize and win games very well. Just be aware that you should probably limit your count of it unless you're built for it. Maybe running Cloudposts and such.
    Posted in: Multiplayer
  • posted a message on Bant Eerie Interlude Blink
    I think it would be a shame to not include Brago, King Eternal.
    Posted in: Multiplayer
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    People have been testing out another land with some decent results last I heard. 2 or 3 pages back I think.
    Posted in: Control
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    Quote from Doctor_No_ »
    any thoughts about Thran Temporal Gateway? Nice way to get past the lock-pieces..


    We have quite a few tools to handle it. Also, I think we are in a good place if someone is tapping out to play a 4 cmc artifact that does nothing on the turn it comes down.
    Posted in: Control
  • posted a message on PSA: Myriad Landscape is back.
    Speaking of great multiplayer lands, the new Dominaria spoiler Cabal Stronghold looks promising. Tap for colorless or pay 3, gain black mana equal to number of basic swamps. It has some downsides but might be worth considering still. It will produce 1 less than Cabal Coffers would, and it doesn't work with Leechridden Swamp.. BUT, it does offer 1 colorless mana at the beginning of the game when you normally wouldn't be able to use coffers for anything.

    At the very least, it may be a new budget version of coffers.
    Posted in: Multiplayer
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    Lightning Bolt is also a nice option since you won't be cutting off 1 drops.
    Posted in: Control
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    Unfortunately it's also a third of the lock suite for the deck (Moon, Bridge, and Chalice). So that's ultimately what you've got to aim for if you want to pilot Pyro Prison to it's fullest right now. But that's not to say it's not a functioning deck without them. Until then though, you could opt to bring in some aggression from your sb to mb such as Eidolon of the Great Revel. As far as mana curve, chalice is typically played on 0, 2, and 4 cmc for 0-2 charges. So I'd look at 2 and 4 drops for replacements while you save up for 4x Chalice. Against something like Tron, which is the most popular control deck right now, you'll actually be more favored to win game 1 than the core pyro build would be as chalice is pretty weak there and you want to win asap before they just go over the top and not care what you have in play.

    If you'd like to retain some of your control for the lack of chalice, instead you could run things like Sorcerous Spyglass, Spellskite, or maybe Molten Rain. Despite being an exlusive sb card, it's pretty tough for spyglass to actually be a dead card in mb. Naming a fetch is pretty underrated but amazing.
    Posted in: Control
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    I would imagine they would take out a lot of removal thinking you're skred red. In which case you would do well to bring in a lot of aggression for game two. BUT, I think the decision of bringing in aggression over control from sb should be based on the match up. Not quite so much based on the land info you've given your opponent from game one (Not to say that's not very relevant either). Because even if they ditch a lot of removal and your aggression would stick around easier, they could very well just be a deck with a stronger board presence (aggro/midrange). So even if a Rabblemaster gets to remain alive due to fewer answers on opponent's end for game two, if there are things like goyfs around, you're not swinging anyway.

    Snow covered puts you on skred, setting up opponents to think to sb a specific way. The question is, how beneficial is that? It does bring some form of consistency as far the way opponents sb for game 2, but idk if we can really take advantage of the idea that we are more control centered.

    Mountain is pretty wide open as far as what you could be. We are more likely to be put under the category of some kind of aggressive deck.

    One question we can maybe ask is, should I play a snow mountain turn 1 which tells opponent I'm a control deck (Good! We might have a better game 2 because they are misinformed), but also show that we have a blood moon coming (Bad! Not gonna fetch non-basics now). This might equate to a weaker game 1 and a possible stronger game two if putting us on skred is beneficial that match. Mountain doesn't say anything regarding blood moon which is good game 1.
    Posted in: Control
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