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  • posted a message on Evolving Oozes
    It really depends on the kind of deck that you want. From the op, your main worry seems to be diluting your game plan with too many different things.

    I would say think of your main plan as going wide, tall, and then beating face. Then support this plan with draw that fits well in your shell so you can keep the gas going. (ex. Armorcraft Judge / Greater Good). At this point, you're a strong deck, even if very linear.

    Now as far as spicing things up and adding more interaction without taking away from your game plan, I'd say you might as well continue using the synergy in your deck. Why not turn those counters into interaction? (Counters turned into dmg, theft affects, mana, draw, life, etc) You have a few of these already in your deck. I'd say your main work should be done figuring out the right ratios. # of sources that create counters, # of creatures that are proficient at attacking with all those counters (trample/unblockable/etc), # of interactive counter cards, and the amount of draw that you want.

    Beast Within is a good catch all option for spot removal if you have room. Dense Foliage will stop people from interacting with you short of board wipes. But in general, try to always be thinking about your main game plan and if additional cards support it or not. Easier said than done though, I know it's hard not to want to include cool looking cards that touch on your strategy.
    Posted in: Multiplayer
  • posted a message on Evolving Oozes
    Just so you're aware, there are creatures similar to those with evolve but with much higher potential in multiplayer because they scale well with multiple players. (Several of these will just win games on their own if they go unanswered.)

    Managorger Hydra (trample is key here)
    Ravenous Slime (New, on theme, great gy hate) Another recent thread has talked about this with Whiptongue Hydra. Feed all those flyers to RS and Whiptongue all at once.
    Forgotten Ancient (Going tall has the glaring weakness of being chump blocked all day long so you can use this not just as an attacker, but as a way to beef up anything with trample/flying/unblock-able/etc.)

    Scavenging Ooze (On theme, gy hate)
    Predator Ooze (On theme, reliable/growing threat)

    Also, since you're not only going wide, but tall as well, Armorcraft Judge works great here for keeping up the gas. And since you're in blue as well, Chasm Skulker fits quite nicely in your shell. Dense Foliage is also a great way to tie these kinds of decks together because you're mostly playing permanents and not interacting with other players.

    Prid3 covers a lot of cards like these in his guides. Feel free to give them a look.
    Posted in: Multiplayer
  • posted a message on Mono Green Control
    What do you all think of Pulse of Murasa in this shell? Low cost, instant, just about hit's Primal Command's life mode, and great synergy with Eternal Witness (another loop that's cheaper/instant, though not as flexible as command). Pulse also sits just outside of Trinisphere range. I think it would give lots of options and some pretty strong early game defense.

    Think something very basic like:

    T1 Forest + Dork/Sprawl (Fairly common)
    T2 Forest + Sakura-Tribe Elder (Ready for block/sac)
    T3 Forest + Pulse (hit sac'd STEve) + STEve (Additional block/sac)

    So that's potentially 6 life + 2 blocks worth of damage + ramp just for this simple line.

    Primal Command is amazing but it doesn't start its thing until mid game+. I think Pulse of Murasa could be a great supplement for surviving early on when command isn't being abused yet.
    Posted in: Deck Creation (Modern)
  • posted a message on Mono Black Prison
    I like the idea. You may be in need of some card draw though. Phyrexian Arena is a favorite of mine. Adds devotion if you decide to ever go that route, and also sits outside of Trinisphere/Chalice of the void range as well.
    Posted in: Deck Creation (Modern)
  • posted a message on Magic Duels combo Crush of Tentacles + Greenwarden of Murasa + Ulamog + Oblivion Sower
    I would check out https://forum.nogoblinsallowed.com/viewforum.php?f=38. That forum is more suited to the duels games. The majority of the input you'll get here will be in the context of traditional magic where you have the entire card pool of the format you're looking to build for and also won't be restricted by duel's card count restriction. (Common you can have 4 of in one deck, uncommon 3, rare 2, mythic 1)
    Posted in: Multiplayer
  • posted a message on Monoblue Artifact Combo
    Phyrexian Metamorph is pretty great in these shells. Especially if you decide to go with Master of Etherium. Adding a few Sculpting Steel is also an option if you want to have a decent copy sub theme. I have a modern deck based around cloning/artifact lords/artifact reducers that explodes very quickly if you just have one lord and a bunch of lowered cost copy artifacts. I run Grand Architect to help with the explosiveness and also offering another lord option (Gotta metamorph it first for sculpting steel), even though it's much weaker than Master of Etherium.

    The main plan was originally to copy a bunch of Lodestone Golems and then lords as a secondary but I found that the lord plan was way more deadly and consistent and often times, by the time I could get a bunch of golems out, it either wasn't enough to stabilize, or the game was already won anyway.
    Posted in: Multiplayer
  • posted a message on Tezzeret the Schemer deck
    Just out of curiosity, what made your group ban Wall of Omens? And does that mean you guys should add Wall of Blossoms as well? The rest seemed understandable to me.
    Posted in: Multiplayer
  • posted a message on Color Wars deck set
    Maybe you could ditch the color portion of your idea and just stick with the political side of things? No matter what color a player is, they will like things like drawing, ramping, gaining creatures, etc. Then you can just kind of decide on a match basis who you feel like teaming up with or going against. It's still an intriguing idea though.
    Posted in: Multiplayer
  • posted a message on Bant Eerie Interlude Blink
    Quote from Prid3 »
    FWIW I don't agree with the other poster who suggested adding 1x Brago, King Eternal. They're crazy. What you should be doing is playing 4.
    I think it was the other way around and OP just decided to go with x1 :p

    Eldrazi Displacer might be worth a thought too.
    If you do go this route, you'll definitely want Cloudpost.
    Posted in: Multiplayer
  • posted a message on Bant Eerie Interlude Blink
    Pan is tough. Like you said, how do you make room for it? I mean it's great, but between a 4 cmc do nothing play and having it kinda be just a 'win more' card some of the time, I have trouble justifying many inclusions. It's also a very scary artifact that people will want to deal with right away before it takes over the game. So not advancing your board AND not getting to use it is harsh. There are also a lot of 4 cmc cards that can make a strong impact as well as develop your board.

    All that being said, it's still an amazing card and isn't always win more. It can stabilize and win games very well. Just be aware that you should probably limit your count of it unless you're built for it. Maybe running Cloudposts and such.
    Posted in: Multiplayer
  • posted a message on Bant Eerie Interlude Blink
    I think it would be a shame to not include Brago, King Eternal.
    Posted in: Multiplayer
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    People have been testing out another land with some decent results last I heard. 2 or 3 pages back I think.
    Posted in: Control
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    Quote from Doctor_No_ »
    any thoughts about Thran Temporal Gateway? Nice way to get past the lock-pieces..


    We have quite a few tools to handle it. Also, I think we are in a good place if someone is tapping out to play a 4 cmc artifact that does nothing on the turn it comes down.
    Posted in: Control
  • posted a message on PSA: Myriad Landscape is back.
    Speaking of great multiplayer lands, the new Dominaria spoiler Cabal Stronghold looks promising. Tap for colorless or pay 3, gain black mana equal to number of basic swamps. It has some downsides but might be worth considering still. It will produce 1 less than Cabal Coffers would, and it doesn't work with Leechridden Swamp.. BUT, it does offer 1 colorless mana at the beginning of the game when you normally wouldn't be able to use coffers for anything.

    At the very least, it may be a new budget version of coffers.
    Posted in: Multiplayer
  • posted a message on Pyro Prison || Goblinized Mono-Red Control : The Sideboard Deck
    Lightning Bolt is also a nice option since you won't be cutting off 1 drops.
    Posted in: Control
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