1x Carnage Tyrant
3x Obstine Baloth
1x Tireless Tracker
2x Damping Sphere
1x Relic of Progenitus
2x Anger of the Gods
2x Beast Within
2x Nature's Claim
1x Ancient Grudge
Also how much do u guys think Carnage Tyrant is going drop after rotation. I don't want to pick one up and regret it because it sunk like a rock
Hey Afifthofjack how you doing? Stomping Ground is a 4-of. If you are using 2 for budget issues, that's ok, but the next investment I'd make would be +2 Stomping Grounds for sure. On the other hand, 4 Cinder Glade is too much. Some initial 7 may be tricky when you have 1 Cinder Glade, 1 Valakut and some ramps. I think 4 Explore is too much because it's the less reliable ramp of the deck. Explore is awesome in T2 or T3 when you're sure that you have the second land drop, but in mid and late game it starts to become less effective. Khalni Heart Expedition is a good replacement or a 2-2 split. I've tried Khalni Heart Expedition and it seems to be a really strong card as much mid as late game. Summoner's Pact is a card you NEED. It can save you allied with Reclamation Sage main deck and finish the game with Primeval Titan, or even Sakura-Tribe Elder (I've done this a lot of time). In a world of phoenixes and dredges I would exchange at least 2 Sweltering Suns for Anger of the Gods (keep 1 Sweltering Suns to dodge Meddling Mage, but it depends on your meta). Certainly Carnage Tyrant is going drop like a stone after rotation (take Deathmist Raptor as an example). So for now I'm using Gaea's Vengeance.
It feels like a very good matchup. G1 I went to 8 infect counters and did Scapeshift for 18. G2 I kept a hand with Anger of the Gods. He spitted his hand and turn 3 my Anger took a Glistern Elf, a Noble Hierarch and a Dryad Arbor. Then I just holded the pressure with BBEs and a Huntmaster of the Fells to close the game.
Round 2 vs. Eldrazi Tron (2-0)
G1 opp made Reality Smasher turn 3 and nothing else. I continued my ramp plan and getting the damage from Smasher to end the game with a huge Scapeshift. G2 he came a bit more agressive with Walking Ballista, Reality Smasher and Basillisk Collar. Opp spent his Warping Wails on my Farseeks, but it just delayed me. At 6 mana I made Summoner's Pact for Primeval Titan. He shooted it with Ballista + Cloak, but I already had enough lands for a Scapeshift for 54.
Round 3 vs. Dredge (2-1)
G1 we mulliganed to 6. I had a non-interactive hand, but I kept it hoping he weren't fast enough. I was wrong. G2 BBEs did all the job and Primeval Titan just came to put an end. G3 opp mulliganed to 5 and I had a solid hand.
Round 4 vs. Burn (1-2)
G1 I mulliganed to 6 with a really poor hand and I was crushed by tons of Rift Bolts and Boros Charms. G2 I topdecked a Scapeshift at the right moment. G3 I tried to keep my life as high as possible (obviously!) and pressed him with a turn 3 Obstinate Baloth. He did what burn does and led me to 8 life with an eidolon on the battlefield and 1 card in hand (I had the baloth and 5 lands on the battlefield. My hand was: Scapeshift, Anger of the Gods, Primeval Titan, Abrade, Search for Tomorrow). My strategy line was kill eidolon, ramp and hope e doesn't draw a burn spell. But he did. 2 Lightning Helix were enough.
Well, ended the modern night 3-1 and some credits as prize. I'm pretty happy with the deck. It fells very solid against the decks of my meta. Its weakness are combos and decks heavy based on disruption.
This is the decklist:
how do you play against control decks, especially in games 2 and 3? cards in/out, strategy lines...
i'm a bit worried to go "all in" in the goblins line because of terminus and i fell the grapeshot line a little weak post board
guys, i'm starting playing storm. in the moment i don't have acess to scalding tarn, but i do have the full playset of khans' fetches. what do you recommend for a better manabase until i get the tarns?
Hey Afifthofjack how you doing? Stomping Ground is a 4-of. If you are using 2 for budget issues, that's ok, but the next investment I'd make would be +2 Stomping Grounds for sure. On the other hand, 4 Cinder Glade is too much. Some initial 7 may be tricky when you have 1 Cinder Glade, 1 Valakut and some ramps. I think 4 Explore is too much because it's the less reliable ramp of the deck. Explore is awesome in T2 or T3 when you're sure that you have the second land drop, but in mid and late game it starts to become less effective. Khalni Heart Expedition is a good replacement or a 2-2 split. I've tried Khalni Heart Expedition and it seems to be a really strong card as much mid as late game. Summoner's Pact is a card you NEED. It can save you allied with Reclamation Sage main deck and finish the game with Primeval Titan, or even Sakura-Tribe Elder (I've done this a lot of time). In a world of phoenixes and dredges I would exchange at least 2 Sweltering Suns for Anger of the Gods (keep 1 Sweltering Suns to dodge Meddling Mage, but it depends on your meta). Certainly Carnage Tyrant is going drop like a stone after rotation (take Deathmist Raptor as an example). So for now I'm using Gaea's Vengeance.
It feels like a very good matchup. G1 I went to 8 infect counters and did Scapeshift for 18. G2 I kept a hand with Anger of the Gods. He spitted his hand and turn 3 my Anger took a Glistern Elf, a Noble Hierarch and a Dryad Arbor. Then I just holded the pressure with BBEs and a Huntmaster of the Fells to close the game.
Round 2 vs. Eldrazi Tron (2-0)
G1 opp made Reality Smasher turn 3 and nothing else. I continued my ramp plan and getting the damage from Smasher to end the game with a huge Scapeshift. G2 he came a bit more agressive with Walking Ballista, Reality Smasher and Basillisk Collar. Opp spent his Warping Wails on my Farseeks, but it just delayed me. At 6 mana I made Summoner's Pact for Primeval Titan. He shooted it with Ballista + Cloak, but I already had enough lands for a Scapeshift for 54.
Round 3 vs. Dredge (2-1)
G1 we mulliganed to 6. I had a non-interactive hand, but I kept it hoping he weren't fast enough. I was wrong. G2 BBEs did all the job and Primeval Titan just came to put an end. G3 opp mulliganed to 5 and I had a solid hand.
Round 4 vs. Burn (1-2)
G1 I mulliganed to 6 with a really poor hand and I was crushed by tons of Rift Bolts and Boros Charms. G2 I topdecked a Scapeshift at the right moment. G3 I tried to keep my life as high as possible (obviously!) and pressed him with a turn 3 Obstinate Baloth. He did what burn does and led me to 8 life with an eidolon on the battlefield and 1 card in hand (I had the baloth and 5 lands on the battlefield. My hand was: Scapeshift, Anger of the Gods, Primeval Titan, Abrade, Search for Tomorrow). My strategy line was kill eidolon, ramp and hope e doesn't draw a burn spell. But he did. 2 Lightning Helix were enough.
Well, ended the modern night 3-1 and some credits as prize. I'm pretty happy with the deck. It fells very solid against the decks of my meta. Its weakness are combos and decks heavy based on disruption.
This is the decklist:
4 Sakura-Tribe Elder
1 Reclamation Sage
4 Bloodbraid Elf
4 Primeval Titan
Land
4 Valakut, the Molten Pinnacle
3 Windswept Heath
4 Wooded Foothills
3 Cinder Glade
6 Mountain
3 Forest
4 Stomping Ground
2 Summoner's Pact
4 Lightning Bolt
Sorcery
4 Farseek
4 Search for Tomorrow
1 Anger of the Gods
1 Sweltering Suns
4 Scapeshift
1 Huntmaster of the Fells
2 Tireless Tracker
2 Obstinate Baloth
1 Thragtusk
1 Seal of Primordium
1 Relic of Progenitus
2 Damping Sphere
3 Abrade
1 Anger of the Gods
1 Hour of Devastation
i'm a bit worried to go "all in" in the goblins line because of terminus and i fell the grapeshot line a little weak post board