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Magic Market Index for June 8th, 2018
 
Ravnica: The Living Guildpact
 
Magic Market Index for June 1st, 2018
  • posted a message on [450][Powered] wtwlf123's Cube
    Q&A time my friend...I have been cubicly dormant as of late, but now I come back to see that you have come around to that 450 life!

    I spent 2-3 months last winter working my cube to 450, so a comparison of differences has elicited some questions/comments:

    WHITE:
    We’re similar, but you tend to indulge in 4’s and 5’s more than I do. 1 Card whose absence is notable to me... Eldrazi Displacer! This has been very powerful and popular in my circle and is totally doable, especially with some allied Talismans instead of Signets. No love here?

    BLACK:
    No Nether Void? Does the “Black Armageddon” no longer deserve a spot in Black’s top 20?
    Sinkhole missing? I thought you were a strong advocate of this as a draw to move into Black aggro. Space is tight, and it’s narrow, so I get that...

    RED:
    The absence of Fireblast, Char, and Smash to Smithereens is kinda shocking! Nerfing Red aggro or just ultra tight on space? Red seems like it’s getting squeezed...

    GOLD:
    Bring back Sphinx of the Steel Wind!

    BALANCE & GENERAL CONSIDERATIONS:

    I’ve been super happy with having 60 pieces of mana fixing (duals, rocks, rainbows, etc) and I see you have done similarly (61). I actually read an old post of eidolon’s which had a formula and this inspired me to go 60 (# of drafters possible/2 for each guild’s fixing + [cube size * 2.22])

    Our only major difference is your adherence to the full set of creature lands. As awesome as they are, I just really want my aggro colors curving out, and I feel at 450 you need 4 untapped fixers in a guild to enable this in an 8-man draft. Currently I’ve got Blackcleave Cliffs, Caves of Koilos, and Battlefield Forge going. The latter two also help enable Displacer decks.

    (I have a small green aggro subtheme I’m toying with that includes Nacatl, Warden, Rancor, Tattermunge, and Militant, mostly to enable Naya, Jund, and Abzan aggro. To support this I’m running Horizon Canopy over Wildwood and Blooming Marsh over Hissing Quagmire, although I could see being convinced to going back to the ‘Quag at some point!)

    I’ve felt that 13 2-mana rocks at this size is too much! I feel like 10 to 11 is the sweet spot, and thus I cut the Everflowing Chalice and Coldsteel Heart (which is your 61st fixer). Mind Stone has been in and out as the 11th but I think I’m too fond of it to permanently part with it...
    How has your experience been with the density of rocks? I know they’re super good in the artifact deck and with things like the new Karn, but an overabundance can make drafters not value them highly and just try to wheel ‘em. Thoughts?

    One concern for me at this size has been cards that deal with Planeswalkers. The saturation seems to keep creeping up (Karn, Teferi, Will, etc) and I’m starting to look at cards like Commit // Memory, Never // Return, Song of the Dryads, and Dreadbore with a more favorable eye, even though at first blush they don’t quite seem like 450 material. Has this been your experience at all here?

    Cheers mate...



    Posted in: Cube Lists
  • posted a message on This or That discussion.
    I have 1 slot for an artifact creature remaining...

    Lodestone Golem
    Masticore
    Precursor Golem

    Which would you choose?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    I like:

    1.Dominance
    2.Progress
    3.Indulgence
    4.Idol
    5.Lens
    6.Fellwar
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Mishra's Workshop
    That’s kind of what I figured. I think I’ve hit a good number to support this card in my 465~ list. My playgroup likes and drafts this pretty highly, so I figured it was worth the effort to support it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Quote from Salmo »
    Quote from B8R »
    Here's what I took from it:



    The ultimate thing to take from this is that all those cards are good and the bigger point is that 420 is a tough place to a be a blue card.


    Agreed. I like all those cards. I just wanna make sure all the strategies are supported properly.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [450][Powered] wtwlf123's Cube
    Can you talk a little bit about Squee, Goblin Nabob in a 2018 (year, not cube size!) powered setting? I imagine you have a good amount of experience with the card and could thus help newer players evaluate it properly.

    This is a sweet value card that needs a certain saturation of discard effects in a deck to be worth it. What is the baseline number of such effects in a deck for Squee to shine in your experience?

    Has the population of cards containing discard effects not been able to keep up with the power level of cards from newer sets, thus thinning out the saturation and making Squee less viable? Of course I'm not talking about powerhouse effects like Survival or Vryn's Prodigy, but more like Cryptologist, Mongrel/Noose, Masticore, Firestorm, etc...
    Posted in: Cube Lists
  • posted a message on Random Cube Card of the Day Thread
    He's kind of an unassuming little critter, but he always puts in a lot of work in my cube.

    I usually end up paying life more often than mana, but I'm liberal with my life total usually.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Thanks to everyone who participated in my ranking survey! Here's what I took from it:

    1) Thirst is possibly underrated. This is probably what I'll try since the archetypes I'm interested in giving a boost are artifact ramp and control.
    2) Time Spiral is possibly overrated. Still seems super busted to me but maybe getting to 6 is a more significant hurdle than I'm willing to admit.
    3) Cruise is probably the most solid choice if I were to consider all the archetypes with equal weight.
    4) Timetwister hasn't aged well. Still good but competition is stiff.

    I may try to find room for both Thirst and Cruise, if I feel I need another draw spell.

    Again thanks for helping me think about these cards in different ways!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Quote from THUNDERWANG »
    Is Deep Analysis suppose to be in this list?


    Hmm, yeah, very possibly. I ran that at 540 and was pleased with how it performed. Just spaced it out making my list of candidates!

    My inclinations so far are towards:
    Time Spiral because that card is nuts. Crowd favorite in my group too.
    Thirst for Knowledge because I like instant speed and 3CMC and digs hard. 1 person at least plays the artifact deck every 8 man draft. I'm wondering how viable it is in a control deck with only 3-4 artifacts, though, primarily as a dig spell.
    Treasure Cruise kinda boring but seems fairly safe.

    Still not sure what I'm gonna do!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on 3-0 Deck Archives
    Quote from steve_man »
    1.) No, Sower’s trigger will ultimately do nothing because it’s dead before the trigger even resolves.

    2.). Correct


    Right. Thank you.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on 3-0 Deck Archives
    steve_man, since your are very good with rules issues, I wanted to run the following Show and Tell + Elesh Norn, Grand Cenobite scenarios by you:

    1) S&T + Elesh + Sower = S&T resolves, Sower's trigger goes on the stack, Sower dies from Elesh's -2/-2 (state based action), trigger resolves (and does nothing) and opponent keeps Elesh (because the trigger did nothing).
    2) S&T + Elesh + Hostage T = S&T resolves, Hostage T's trigger goes on stack, Hostage T is a 0/1, Hostage T exiles Elesh if I want it to.

    Is this right?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Thanks all. I think I'll go with Lich and just swap Chainers and GFFT back and forth until a clear winner emerges (if that even happens). Either way should be fine though.

    I have another design puzzle I'd like help with. I have 1 slot in blue that is up in the air and I want some kind of draw spell. Please rank the following pool of draw spells from the perspective of each supported archetype (450 powered):

    Pool:
    Ancestral Vision
    Treasure Cruise
    Timetwister
    Thirst for Knowledge
    Time Spiral

    Archetypes:
    Control:
    1.
    2.
    3.
    4.
    5.
    Tempo:
    1.
    2.
    3.
    4.
    5.
    Spells Matter:
    1.
    2.
    3.
    4.
    5.
    Artifact Ramp:
    1.
    2.
    3.
    4.
    5.

    Thanks!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Yeah I run Diabolic Edict.

    Currently, I've been keeping the Lich and running GFTT over Chainer's.

    My experience with the Lich is that it is a bad to decent edict effect, coming down later in the game is not ideal for an edict. It doesn't help stop the early cheated Carnage Tyrants/Leviathans or what have you, and it is virtually blanked when Lingering Souls, Pia and Kiran, Hermit Druid, etc, etc, hit the board...BUT!...sometimes it is a decent edict, and I like three things:
    1) It is a card advantage engine. I cut Arena and this is all that's left for black that lets me straight up draw a card every turn (provided I'm monarch of course)
    2) It has a decent attacking body. I like clearing the board and going on the offensive.
    3) It is tutorable with Recruiter OTG.
    In short, I like Lich more for the CA than the actual removal spell. I would only choose the other two if I felt that the early interaction was so critical that I needed Dibolic/Chainer's/GFFT as a trio to fight the good fight.

    Putting GFFT heads up vs. Chainer's is tricky for me:
    Instant vs. Sorcery
    Limited Targets vs. Always Hits Something
    Does this card comparison come down to being able to hit the flashback on Chainer's to make it worth it? Does that put it over the hump?



    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Need to cut one, 450 powered:

    Chainer's Edict
    Go for the Throat
    Custodi Lich
    Posted in: Cube Card and Archetype Discussion
  • posted a message on 3-0 Deck Archives
    Oops...! (Sorry Phil)

    I was thinking that it was like Eureka for sure, so I appreciate you clarifying the interaction!
    Posted in: Cube Card and Archetype Discussion
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