Quote from TheAller »I still wonder how you guys can make Molten Rain work. Often this deck just can't produce double red on turn 2. I keep seeing lists with Molten Rain, but I would actually play Acid-Moss before I play Molten Rain, and even Acid Moss doesn't make the cut for me. My package is 4x Moon, 4x Stone Rain, 2x Beast Within and I think I would rather play a third Beast Within and/or 1 or 2 copies of Acid-Moss than play Molten Rain.
It is a risk, I don't doubt that, but with so many other turn three plays it's not a game breaker on the rare occasion it happens. If I draw Utopia Sprawl, I will generally name red. If I draw an Arbor Elf, then any Stomping Ground or sprawled forest I have is immediately two red sources. I run 8 fetches, allowing me generally to fetch into double red one way or another. 4 Elves, combined with 4 Sprawls, combined with 8 fetches and 4 red producing lands gives me 20 cards in the deck that are useful and I only need to see two of them - or 1 of 8 of them and 1 of any other land. Mathematically it's not off the table, plus it's not a huge step up from having 1 red source to having 2. Often I find I can make two red the moment I get access to red. Starting hand of 2 forest and a sprawl being the exception - but I would then be looking at other T2 plays to decide if the hand is going anywhere.
Molten Rain is still a card I'm experimenting with, so I reserve the option to withdraw my above analysis so far however it seems to fit in nicely. The deck doesn't exactly lack for Turn 2 plays meaning I am so far not missing out when unable to Molten Rain straight away.