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  • posted a message on Izzet Spells
    Quote from doc.brown »
    I'm sorry but the most FUN way of playing izzet, is definitely thousand-year storm.

    We need a thread to work on this. MTGolfish did a video on the deck and it looked pretty sweet! Not sure it's going to be anything more than a rogue deck for trolling FNM; but that works for me.
    Posted in: Deck Creation (Standard)
  • posted a message on [GRN] Dimir Midrange
    Took Dimir mid-range to my local standard showdown today. Went 2-2 with a brew that in all honesty didn't contain the best cards, so I am not going to post the list. I put it together very quickly. I played a mirror, Wizard Burn, Boros Burn, and Mono-White Aggro. Few observations:

    Connive // Concoct was wonderful. There are a lot of very powerful 2 power creatures running around that can easily trade up for great advantage. Returning Dream Eater or Hostage Taker late-game can also be a finishing play.
    Plague Mare and Thief of Sanity answer the white deck whilst you dig for removal. The Mare was only in my side as I was lacking cards but I am wondering whether it might stay there.
    Discovery // Dispersal under-performed and I am interested to hear other people's experiences with this card. Is it worth it and at what numbers?
    Posted in: Deck Creation (Standard)
  • posted a message on [GRN] Dimir Midrange
    I think at this stage in the meta the tempo-play is probably well suited. Aggro is always easier than control and mid-range, early on. I am still interested in seeing if I can make Disinformation Campaign the mid-range winner I feel it must be, but need to get to grips with the new format first. I see very few lists are running Dimir Spybug - what are people's experiences? Is it by any chance too slow late game?
    Posted in: Deck Creation (Standard)
  • posted a message on [GRN] Dimir Midrange
    Where do we stand on Disinformation Campaign? I am personally really interested to see if it could become a staple in a mid-range core more focused around control perhaps?
    Posted in: Deck Creation (Standard)
  • posted a message on [GRN] Experimental Frenzy Combo - Mono-Red (R) | Gruul (R/G) | Izzet (U/R) | Jund (B/R/G)
    Interestingly enough there was a mono-red Aggro deck on the SCG event yesterday which had a very similar theme. It was more of a general burn deck though, but did rely on Experimental Frenzy. I'll link the list once they are published. It does concern me though this deck may end up just being a weaker version of burn or M-red Aggro. I always saw it as far more sophisticated than that and perhaps we'll be waiting for the Gruul version to receive support before that eventuality?
    Posted in: Deck Creation (Standard)
  • posted a message on [GRN] Experimental Frenzy Combo - Mono-Red (R) | Gruul (R/G) | Izzet (U/R) | Jund (B/R/G)
    Lighted to hear of some successful testing. I am still trying to work out what deck I want to put my time into this rotation, but there is some real temptation here. The mono-red brew looks strong to me from a distance, if only for the consistency you mentioned. The question of questions though: How does it fair against competitive decks? Do you think this could be a rogue in the meta? Or is more fun to catch friends out with.
    Posted in: Deck Creation (Standard)
  • posted a message on [GRN] Experimental Frenzy Combo - Mono-Red (R) | Gruul (R/G) | Izzet (U/R) | Jund (B/R/G)
    Watching this thread with great interest. The primer is wonderfully laid out - great work! I also want this so happen so desperately. The inclusion of Wayward Swordtooth seems pretty genius to me though I am liking the red-dominant direction that the discussion is heading. Have you tested the deck much? Or is this mostly based on theory?
    Posted in: Deck Creation (Standard)
  • posted a message on [[Official]] The "I Need Help Deciding What To Play!" Thread.
    I am aware it's massively early to be taking about established Ravnica, but I am more interested in what people are presently exploring and how I might get involved in the brewing process. I've been out of standard for just over a year (perhaps a little longer) and am looking for a deck or archetype that isn't just the standard turn sideways, buff, and await kill spells. It would be nice to perhaps explore something combo related, or maybe a deck with a focus on lands? Something that's a bit cheeky I can turn up to FNM with and cause confusion.

    I've so far come across Izzet Wizards as a potential combo deck. But simply need advice on what exists, as I am very out of touch with standard! What happened to Saprolings? Did they make it?

    Thanks in advance.
    Posted in: Standard (Type 2)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    So recently I have been asked more and more what Ponza is. Which lead to this little exchange.

    Me: So it's basically a tempo deck. But relies on preventing your opponent from doing stuff like a control deck. Oh! and it often feels like it comes down to how you play a few very significant early turns, like a combo deck.
    My Friend: ...
    Me: I have access to five mana, am ticking up Chandra to ultimate, and Dave is playing his second land for the third time.
    My Friend: Gotcha.

    Ponza.
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Went to an FNM yesterday. Usually I don't manage it - as I work full time and our FNM's are on in the afternoon - so it was a bit odd for me to be playing Ponza in paper. We only managed three rounds as the store was closing early, but I am happy to report I won all three. I'd like to briefly discuss two points:

    Bloodbraid Elf - what a champion! As good as we all know him to be. I managed to cast him most games and hit an Arbor Elf twice. It felt like it hurt the first time, but having the elf as "free" worked in my favour. I used him to chump block a nasty looking Boggle one occasion and on the other to cast Titan the following turn as well as a Stone Rain. Interestingly enough, I sided BloodBraid out in both matches. The first was against Blue Moon and the second against Boggles. Both decks caved to Trinisphere and the Boggle deck especially. My takeaway point was that even without BloodBraid the deck still performs excellently when geared towards Tempo-Control.

    Thrun, the last Troll feels right in the main-board. I know this isn't a popular choice among a lot of you, but I won against Blue Moon exclusively because of this card and against Boggles / Merfolk he became the perfect blocker. They all just lacked ways to deal with him and the regeneration effect changes the way faster decks play against you. With a lot of players testing Jace, I think Thrun earns his place at two in the main. There are a lot of pesky counters about! It might be local meta, but I was happier to see Thrun than a lot of my 4-drops, even when not playing against control.
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    I am presently siding 2 copies of Relic and 2 copies of Cage, but that may be more down to my local meta. I find they are both useful cards in multiple match-ups and worth the 4 slots total.
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Quote from cleslie66 »
    Quote from MarcWizard »
    Zero copies of Acid Moss is very interesting. And at the same time 3 Inferno Titans. I always thought Acid Moss into Titan was the reason for either card to be in there, like Bonnie and Clyde. From my POV it looks like Acid Moss made way for Pia and Kiran. I like that card too, apparently this list leans towards having to deal with weenies earlier rather than later.


    what i found more odd was the complete lack of Stormbreath Dragon, it’s always done quite a lot of work for me.


    This! I knew something felt off with the list but I couldn't put my finger on it and then I realised. Stormbae is still the best win-con in my opinion and the most consistent draw to put me from "ahead" to "game over". None the less a massive congratulations to both pilot and deck. It was wonderful news to wake up to this morning. Ponza has only up to go!

    There is a little bit of me that doesn't want to see the Ponza community inundated with new players suddenly taking it seriously. I quite liked being the odd-ball Mary Sue. But if the involvement of others makes us grow then all the merrier! I'm gonna take a fresh look at including Birds I think. I've resisted up until now, but maybe that's to my detriment.
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Quote from Joban8 »

    No *****? That's great! This set single-handedly destroyed the cost barriers of entry into the deck; the number of excuses for not running a play set of Goyfs is getting smaller and smaller every day Smile


    Don't.. .just don't. I don't wanna Goyf! There is just something about spending that much on a single card I can't do. Quick someone, place a better list! I am pretty much ready to take my Ponza out for a spin in the real world. Will be interesting to see how different it is to playing online. Seeing more and more lists with 10 land destruction spells and I encourage this behavior! (especially if I means I don't have to goyf...)
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Quote from Mindstab »
    Please don´t outright crucify me for the following thoughts/questions:

    Couldn´t we bring JTMS as a one or two off?


    No suggestion is a stupid suggestion until fully explored. Whilst I do like the idea of locking an opponent out of the game with Jace's ability, I think the double blue is just out of reach for us. We would consistently need Utopia + dork, or two non-elf dorks. This seems unlikely to guarantee on curve or consistently, making Jace a risk play. I suppose the mana could be tweaked a bit, or we could run a lands-focused package including Snake, but for a "normal" Ponza list the requirement for double-red kinda overshadows the double blue. Give it a go and let us know however, if you fancy.

    Regards deck price. I managed to successfully purchase two Chandra on the morning they released she was going to be in the standard event deck. You will also be pleased to know I purchased my playset of Blood Moons two days before they were leaked as being in the next Masters set. Luckily these were the last cards I needed for the paper deck, so there is no chance of a surprise like that again. Smile

    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Quote from TheAller »
    I still wonder how you guys can make Molten Rain work. Often this deck just can't produce double red on turn 2. I keep seeing lists with Molten Rain, but I would actually play Acid-Moss before I play Molten Rain, and even Acid Moss doesn't make the cut for me. My package is 4x Moon, 4x Stone Rain, 2x Beast Within and I think I would rather play a third Beast Within and/or 1 or 2 copies of Acid-Moss than play Molten Rain.


    It is a risk, I don't doubt that, but with so many other turn three plays it's not a game breaker on the rare occasion it happens. If I draw Utopia Sprawl, I will generally name red. If I draw an Arbor Elf, then any Stomping Ground or sprawled forest I have is immediately two red sources. I run 8 fetches, allowing me generally to fetch into double red one way or another. 4 Elves, combined with 4 Sprawls, combined with 8 fetches and 4 red producing lands gives me 20 cards in the deck that are useful and I only need to see two of them - or 1 of 8 of them and 1 of any other land. Mathematically it's not off the table, plus it's not a huge step up from having 1 red source to having 2. Often I find I can make two red the moment I get access to red. Starting hand of 2 forest and a sprawl being the exception - but I would then be looking at other T2 plays to decide if the hand is going anywhere.

    Molten Rain is still a card I'm experimenting with, so I reserve the option to withdraw my above analysis :p so far however it seems to fit in nicely. The deck doesn't exactly lack for Turn 2 plays meaning I am so far not missing out when unable to Molten Rain straight away.
    Posted in: Midrange
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