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Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Quote from TheAller »
    I still wonder how you guys can make Molten Rain work. Often this deck just can't produce double red on turn 2. I keep seeing lists with Molten Rain, but I would actually play Acid-Moss before I play Molten Rain, and even Acid Moss doesn't make the cut for me. My package is 4x Moon, 4x Stone Rain, 2x Beast Within and I think I would rather play a third Beast Within and/or 1 or 2 copies of Acid-Moss than play Molten Rain.


    It is a risk, I don't doubt that, but with so many other turn three plays it's not a game breaker on the rare occasion it happens. If I draw Utopia Sprawl, I will generally name red. If I draw an Arbor Elf, then any Stomping Ground or sprawled forest I have is immediately two red sources. I run 8 fetches, allowing me generally to fetch into double red one way or another. 4 Elves, combined with 4 Sprawls, combined with 8 fetches and 4 red producing lands gives me 20 cards in the deck that are useful and I only need to see two of them - or 1 of 8 of them and 1 of any other land. Mathematically it's not off the table, plus it's not a huge step up from having 1 red source to having 2. Often I find I can make two red the moment I get access to red. Starting hand of 2 forest and a sprawl being the exception - but I would then be looking at other T2 plays to decide if the hand is going anywhere.

    Molten Rain is still a card I'm experimenting with, so I reserve the option to withdraw my above analysis :p so far however it seems to fit in nicely. The deck doesn't exactly lack for Turn 2 plays meaning I am so far not missing out when unable to Molten Rain straight away.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    With the 4-drop slot presently taken up by 2 Chandra, 2 Thrun, and now 3 Bloodbraid Elf I am considering dropping Huntmaster of the Fells. I have always found him really useful. I am just not sure I have room for him in the deck anymore as I would on the whole be looking to cast one of the others most of the time. Has anyone else experienced this? I am considering going up to 4 BloodBraid Elf and 8 Land Destruction abilities, possibly including a bolt or two main board which might make up for the lost bolt-effect of Huntmaster.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Hidden Trea-zzeret - UB/x Board-clogging Treasure Midrange/Control/Combo
    I am still playing the list, but have not yet tweaked it. In all honesty I've played very little Standard. Looking forward to seeing some new brews however! I think the inclusion of red may very well be the way to go, but I've not toyed with it enough.
    Posted in: Established (Standard)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    I hadn't actually considered the interaction between BloodBraid Elf and Trinisphere. What number of each do we consider to be too many to risk an unfavorable interaction? Or would we simply not play them in the same mainboard?
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    I am both pleasantly surprised and horrified by the restructuring you have undergone there. As I stated in my last comment, I really don't want to see Ponza become a deck reliant on BBE, but if you are to run it seriously then I imagine that is how you would do so! The notion of investing in Goyfs and Hierarch is making me want to stay well away, however. This is my present post elf build, are there enough targets to make it worth playing do we think?


    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    I don't know why you guys think you'll be casting BBE on Turn 4 when you have 6 mana by that point; I'd be casting him on Turn 2 if we want to talk God-hands. It's like every one of you looks at the worst case of BBE, and then compares it to the best case of "Titan on Turn 4"; what the heck???


    This sums up my thoughts on BloodBraid quite nicely. It seems odd to me that we are comparing perfect scenarios, with imperfect ones. I can't help but notice that some people who were previously arguing for the inclusion of additional mana dorks are now suggesting the potential for BloodBraid to "whiff" makes it unplayable - both scenario's it would seem run similar logic regards RNG. Lets apply some of that logic to turn sequence and more average hands:

    If you have an average hand, you are probably looking at T1 dork into T2 StoneRain or BloodMoon or Tracker. T3 you are then looking to apply some pressure - either through additional ramp, assuming big threats next turn - or through immediate threats that can gain you advantage for 4 mana (be they creatures, or more control cards). Personally, I can't see why BloodBraid doesn't fit into this decision. Either you will hit an additional element of control - be it Trinisphere, or another Land Destruction spell - or you will simply find the ramp you were having to decide over anyway. I confess this example doesn't exactly take into account great or bad hands, but those hands don't design decks; consistency and making average plays does. We have to ask what could that BloodBraid be, instead? If you are under threat Turn 4, is a Stormbreath Dragon going to save you? What about a Thrun? Do either of them have a higher potential to stabilize a board than casting BloodBraid into a potential control spell or at the very least additional mana next turn? Keep in mind that we don't always have our Blood Moon at this point, or we may have kept a ramp and turn 3 and 4 play without any land destruction. The cascade could turn a lost board into a stable board where putting up another blocker could not. Worse case scenario we play a bigger body next turn and use the BloodBraid to keep us alive?

    My concern is that Ponza doesn't suit being restructured towards running a large number of 3 drops and lower. I am not a fan of building decks around a single strategy. So I've decided to include 3 BloodBraids in my testing and remove the Acid-moss in favor of Molten Rain. This allows 16 BloodBraid "good" targets and 8 not particularly good ones. Happily, the majority of my sideboard also fits into BloodBraid range, increasing my hopes for a beneficial result. I'll let you know how it goes! Lets keep the conversation going.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    So, which of your staple creatures is going in order to include Bloodbraid Elf?
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Hidden Trea-zzeret - UB/x Board-clogging Treasure Midrange/Control/Combo
    Let us know! I took a little break as a new set was released for another game I play, so still using the old U/B list. Am looking at heading towards more of an artifact theme I think, though unsure how best to proceed. Possibly adding red, possibly going more into traditional control with Marionette / Tezz as the finishers. Am looking forward to your report, Soikkam, assuming you managed to attend FNM or the Showdown this weekend.
    Posted in: Established (Standard)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    I am also a big fan of Tracker. She has earned her spot as far as I am concerned. The fact the deck runs 8'ish fetches gives us a lot of clues, plus she can easily become a game-winning beat-stick in the right environment. The combo with Pia and Kiran is quite exciting to be sure (if you're running them). The clues are also useful against Emrakul.

    Regards this not being a T2 deck: Soon! It won't be long. In my opinion - and clearly yours - we're already there, but just need a few more results. From a perfectly selfish point of view, I am kinda glad. I don't own the full deck in paper yet and wouldn't want to see any price spike as a result of a Tier jump.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Hidden Trea-zzeret - UB/x Board-clogging Treasure Midrange/Control/Combo
    Well that is a lovely list! At least on paper it looks quite exciting. I am not sure about running 4 colour, but could see myself going to three for red or white? It seems easy to splash one with a few duels and Aether Hub, but only if I felt it gave me a stronger early-game as well as other potential threats and win-cons. The main weakness I am finding with the Tez deck is how easy it is to counter with a well placed Cast Out, counter spell, or hand disruption. Losing a Tezerret early can define a game. I think red or white might be able to cure that.
    Posted in: Established (Standard)
  • posted a message on [Primer] Hidden Trea-zzeret - UB/x Board-clogging Treasure Midrange/Control/Combo
    Whilst Gate/Gift is clearly doing quite well, is anyone still using the Tezzeret version? Any changes to the deck recently?
    Posted in: Established (Standard)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Spell Queller is a real problem, actually. Ponza tends not to main much removal and the removal I do have in the side kills my dorks as well, or in the case of Beast Within gives them a beat-stick. Might be a good time to post my most recent list, for the communities judgement. Do I want to get rid of the one Thragtusk? And if so what would you all switch around? I am really interested in experimenting with Crumble to Dust and possibly putting in a third Trinisphere.




    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Probably going to ruin the four drop debate entirely now, but I actually main-board Thrun, the Last Troll. Part of that is my local meta - where removal and counterspells are both frequently found - but also just because I like consistency in my cards. Thrun does not die to Push, Path, or Bolt. Regeneration also makes him exceptionally good at blocking Deathshadow if I need him to. P&K just feel a bit too risky for the reasons frozencajun mentions above, though if you are main boarding other artifacts I could see them having much more lasting value. I run 2 Thrun, 3 Huntmaster, and 2 Chandra in the 4-drop slot.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Quote from Joban8 »

    Somebody should tell that to this scrub who took 1st at a PPTQ, this goofball, or this chump who top 8'd SCG Regionals in Philly....

    I'm a fan of P&K too, but I don't see what's accomplished by squashing discussion of the card with the reasoning essentially being "because everything else is just filthy-casual FNM trash" when recent tournament results suggest otherwise.


    Indeed. Little bit of an own-goal there, Moonbreaker. Though I am pleased the card is working for you.

    I quite like that first list you posted there, Joban. It is very heavy on the land destruction theme which really is what this deck should be about! I've not really used Crumble to Dust much. Are people getting good results with it? Main or side?
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    This may now be considered heresy to the Ponza world but the more I play the deck the more I am finding myself slightly underwhelmed by Thragtusk. I started running two, then that went down to one, and now I am wondering about putting him in my side. It just feels like I would rather see any other threat in my deck. My tests concluded that Pia and Kiran Nalaar were a wasted spot entirely and I keep seeing people running multiple copies in their lists, also. Anyone feeling the same on am I just odd?
    Posted in: Developing Competitive (Modern)
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