- toctheyounger77
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Member for 7 years, 6 months, and 8 days
Last active Mon, May, 17 2021 19:48:38
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Jun 10, 2018toctheyounger77 posted a message on Ravnica: The Living GuildpactThe next core set is purported to be set on Tarkir, so the Sarkhan/Ugin thing might be a possibility.Posted in: Articles
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May 21, 2018toctheyounger77 posted a message on Ravnica: The Broken GuildpactFair enough! I guess it just comes across that way in a summary article because there are so many guilds to track through ~1-2 pages of information. I always thought the nephilim would play more of a part, too, considering how unique they are.Posted in: Articles
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May 21, 2018toctheyounger77 posted a message on Ravnica: The Broken GuildpactMan, that was convoluted as hell.Posted in: Articles
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Feb 27, 2018toctheyounger77 posted a message on Time Spiral and the MendingThanks so much Jay. This is the last bit of lore I've really wanted to know for a while. Teferi being one of my favourite characters and wanting to know more about the Mending and 'modern Bolas', this was a great read, and well timed coming into Dominaria.Posted in: Articles
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Sep 27, 2017toctheyounger77 posted a message on Who is the Raven Man?Great article. Long but not unnecessarily. I can pretty well agree with the conclusion too. My first thought was Leshrac, but not knowing a HUGE amount of older lore (I started playing at a young age), Leshrac seems unlikely. Lim-Dul fits the bill. It would be a great twist at some point too.Posted in: Articles
What are the odds the reveal happens in the upcoming Dominaria set next year? Fingers crossed. - To post a comment, please login or register a new account.
River Kelpie
- Supports a reanimation strategy
- Incremental card draw, which in most cases is usually preferable
- Can block in a pinch and has resilience
Kindred Discovery
- The synergy with Tombstone Stairwell and Endless Ranks of the Dead and other token strategies is obscene.
- Resilient to destruction due to card type
- Counts for zombies I don't control
- Much like Graveborn Muse, could very well be a suicidal strategy - less in terms of life, more in terms of decking myself. I'd definitely need to consider options to mitigate that.
I'd love to hear thoughts on the issue. I know which I'd lean towards, although of course there is the option of using both. Very interested to see if there are any further tribal synergies from the new set my zombies could misappropriate.
There's also things like Reminisce, Learn from the Past and Psychic Spiral. PS is the best of these to my mind due to the massive mill for your opponents, even despite the higher CMC.
This right here is how I feel about it.
In:
Bow of Nylea
Predator, Flagship
Out:
Creeping Renaissance
Rhonas the Indomitable
I debated for a little while before removing Rhonas. He comes down early and when he's online is a viable rattlesnake. What did it for me is that he relies on the rest of the deck functioning well to do anything. He can't pump himself, and if a sweeper blows out my board, he does absolutely nothing. By contrast, Bow of Nylea forces a tough choice when I attack, and gives me options for removal, recursion, growth and, in a pinch, some life gain. It's a swiss army knife.
Predator, Flagship is expensive removal even if a creature is already flying. But mono green has to take what it can get, and this is have in a folder right now. This'll likely be replaced at some point by Polukranos, World Eater when I can grab a copy (simply because the hydra is more versatile, tutorable with Wild Pair, blinkable and hits more targets at once), but for now it's not redundant like Creeping Renaissance is.
I dunno man, Mario Kart gets pretty ruthless if you play it enough. Like torture, Rainbow Road will show you what a person is truly like under pressure.
Seriously though, good analogy.
It's a fun deck. I'm not 100% sure it's the right choice - this is simply because Thrax is mana hungry and piloting him well requires good timing and reading the board right. But grixis is fun colours, and Thrax is still one of my favourite decks to play. He's barnstorming, solve problems with violence, rapid changes to board state, all around fun. Hope it goes well!
To me the takeaway from this thread is that there's no black and white of competitive and casual, it's a spectrum. Most of the competitive edge to me comes from the builder not the deck, except in corner cases in which a commander is just plain competitive, no two ways about it.
As is any game. Another school of thought is that the win is less important than other objectives - whether it be to enjoy the company of friends, build a deck that works well under self imposed restrictions, or some other random alternate win con as your specific deck might allow.
It's not quite as black and white as that - as an example I'll build for maximum synergy but I'm reasonably unlikely to use strict tutors or go for infinite combo. To me that's the defining point between competitive and casual, doing anything to win or doing a specific thing to win (even if it's not the strongest play).
This not necessarily NOT the case in a casual environment. My wife and I both get tired of the same durdling around your turns etc,etc. If you're going to play, you play with purpose. To be honest, my wife doesn't know any other way to play. She enjoys gaming, but plays with the intention of winning. It's not her only goal, but she's definitely less focused on how well her deck performs than I am. Back on point though, whether our decks burn a blazing path towards victory or play nonsensical jank that might win, we still game with purpose. Again I think that comes from the player, not the deck.
This is the essence of EDH for me.
If you build a deck to win, and that's all you care about, you're building competitive.
If you build a deck to leverage certain mechanics, and that synergy happens to be effective, you're casual. This might still lead to a competitive deck (in the sense that the deck is built well and achieves it's goals effectively), but it's still casual.
I know it's grey area, and writing this down, it sort of becomes more clear that it's not really the deck that's competitive or not, it's the user. Any deck can be played casually and either win or not, same applies to competitive. The intent is more whether you as the deck builder focus on the destination (competitive) or the journey (casual).
That being said I find it boring, and it may not last much longer.