- toctheyounger77
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Member for 7 years, 6 months, and 7 days
Last active Mon, May, 17 2021 19:48:38
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- 333 Thanks
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Jun 10, 2018toctheyounger77 posted a message on Ravnica: The Living GuildpactThe next core set is purported to be set on Tarkir, so the Sarkhan/Ugin thing might be a possibility.Posted in: Articles
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May 21, 2018toctheyounger77 posted a message on Ravnica: The Broken GuildpactFair enough! I guess it just comes across that way in a summary article because there are so many guilds to track through ~1-2 pages of information. I always thought the nephilim would play more of a part, too, considering how unique they are.Posted in: Articles
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May 21, 2018toctheyounger77 posted a message on Ravnica: The Broken GuildpactMan, that was convoluted as hell.Posted in: Articles
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Feb 27, 2018toctheyounger77 posted a message on Time Spiral and the MendingThanks so much Jay. This is the last bit of lore I've really wanted to know for a while. Teferi being one of my favourite characters and wanting to know more about the Mending and 'modern Bolas', this was a great read, and well timed coming into Dominaria.Posted in: Articles
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Sep 27, 2017toctheyounger77 posted a message on Who is the Raven Man?Great article. Long but not unnecessarily. I can pretty well agree with the conclusion too. My first thought was Leshrac, but not knowing a HUGE amount of older lore (I started playing at a young age), Leshrac seems unlikely. Lim-Dul fits the bill. It would be a great twist at some point too.Posted in: Articles
What are the odds the reveal happens in the upcoming Dominaria set next year? Fingers crossed. - To post a comment, please login or register a new account.
I really like that you've made the madness mechanic do some work for you, it's a solid idea, likewise with changeling. Have been looking for areas to take Edgar into myself, and I may have to take some inspiration.
Really don't have much to add otherwise, but will definitely keep an eye on how this deck develops.
In:
Outpost Siege
Mogg Infestation
Out:
Golgari Signet
Mind Stone
Mechanically, these are reasonable changes. Both modes are relevant for the siege (moreso than Frontier in fairness, so it may end up being a straight swap) depending on the time of the game it hits play. And Mogg Infestation will either make Kresh enormous or give me a goblin horde depending on the board state.
In:
Myriad Landscape - Found a copy!
Buried Ruin - Likewise.
Havoc Demon
Out:
Phyrexia's Core
Darksteel Citadel
Bloodgift Demon - It's a flying Phyrexian Arena, but Havoc Demon has more purpose here. I have plenty of card draw otherwise.
Karsa becomes pretty philosophical and resolute in the back end of the books. He even reflects on himself as a youth and laments his foolhardiness. As a young man, Kresh probably fits. That's not a character or Malazan theme I want build around anyhow. For now I've done all I want to. There are more theme decks possible within MTG tropes: Saskia the Unyielding is Tavore, The Locust God is the Forkrul Assail god, Teferi, Mage of Zhalfir is Quick Ben, and Queen Marchesa is pretty close to Laseen. None of them are themes I'm super interested in though. Tavore would come closest, but it would be far too hard to represent the entire 5th army.
Probably right there.
You are right. To be honest, I try not to run dedicated tutors if I can help it. I'd considered putting Razaketh, the Foulblooded in here, because he's a tank as well as a tutor. But I just can't do it. I want that variability that comes with playing tutorless. Sure it makes for a less reliable deck but it also makes for a less predictable experience.
They haven't been mentioned. Havoc Demon I have some copies of so is a very feasible add. I can see Mutilate too, but unfortunately don't have a copy spare. I like these effects simply for their ability to dominate indestructible creatures and nullify regeneration. Good call.
In:
Beastmaster Ascension
Helm of Possession
Springjack Pasture
Out:
Reyhan, Last of the Abzan
Mindless Automaton
Forest
Taken out some of the more inefficient cards for some different options. These should all work nicely.
In:
Emrakul, the Promised End
Out:
Wirewood Symbiote
Have never found myself using the Symbiote. That being said I can see how it fills a niche in the deck, and I'm not sure if Em is a welcome addition or not. Very strong card either way, will try it out and see how it goes; part of that is whether it's well received by my meta or not. If there's a grump about it, I won't worry about removing it as the deck is pretty strong these days anyway.
In:
Scroll Rack
Out:
Mizzix's Mastery
Mastery is a crazy card, but Scroll Rack just has undeniably strong manipulation in a deck like this, so worth having here.
In:
Claws of Gix
Spine of Ish Sah
Phyrexia's Core
Darksteel Citadel
Out:
Thief of Blood
Victimize
Reliquary Tower
Temple of the False God
Honestly, not terribly sure about the two land adds, but at least the core has synergy with the spine.
In:
Clever Impersonator - obvious include
Rings of Brighthearth - Plenty of use for it here
Kuldotha Forgemaster - Likewise
Semblance Anvil - This is a maybe. Imprint is not ideal, and this may or may not be necessary
Mirrorworks - This should be lots of fun
Thran Dynamo - Great for Sydri, great for mana
Duplicant - No reason not to include
Vedalken Orrery - Outclasses Shimmer Myr in every way
All is Dust - Not entirely sure about it, but should be a game winner in the right circumstances
Mirrorweave - Could be a lot of fun, not sure if it will earn its place or not
Out:
Shimmer Myr - See above
Junk Diver - Redundant card with Sharuum, Myr Retriever and Beacon in the deck
Mind Stone - Don't like having to sac for the draw, and colourless mana is only so good here
Synod Artificer - Redundant in the deck
Hedron Archive - As with mind stone, sort of outclassed by Thran Dynamo
Jalira, Master Polymorphist - Outclassed by Kuldotha Forgemaster
Enigma Sphinx - Never has the hitting power you hope for with it
Darksteel Ingot - May come in again, honestly
Prototype Portal - Outclassed by Mirrorworks
Marionette Master - Not as strong as I'd like it to be
Long story short, I took apart a Kozilek deck the other day - my meta has unequivocally said they do not enjoy playing against it. Which is fair, I've made similar complaints and the offending decks have been taken apart. So sydri got some new goodies to play with. As always, if there are cards I should add to these, or feedback on the adds or deck as it stands, feel free to speak up.
Karsa Orlong is best portrayed by Zurgo Helmsmasher to my mind.
'But he's a Fist.'
'He's a cold-blooded lizard.' The man then grinned. 'But he's all ours.'"
Origins and Intent for the deck
This deck marks about the fourth theme deck I've put together based around the Malazan Book of the Fallen series by Steven Erikson. And this one is probably the closest to me. This deck portrays Fist Coltaine and his army during the events known as the 'Chain of Dogs' in the book Deadhouse Gates. Without going into extreme details, this part of the story starts on a continent known as Seven Cities. Coltaine, a tribal clan leader, is promoted to Fist (high commander) within the Malazan army, and is responsible for marching his army, the Malazan 7th, along with the accompanying auxiliary forces of the Red Blades, the Sialk Marines and the Wickan Clans, from Hissar to Aren. He is then to aide High Fist Pormqual in putting down a prophesied rebellion in the name of a spiritual leader, Sha'ik, Goddess of the Whirlwind.
In the midst of preparation, the insurrection begins, and Coltaine's army is forced to protect refugees in the march, all the while being harried by enemy forces, led by former Malazan commanders Kamist Reloe and Korbolo Dom. As the march continues, more and more refugees join the march. Harried and starving, they are embroiled in a continuing skirmish, through forbidding and arid desert lands, and as the march continues, more and more safe havens are overturned by enemy forces, until but one safe haven remains; Aren, capital of Seven Cities, the last city held by Malazan troops. Unfortunately it is on the other side of the continent, and on the other side of a desert leagues and leagues wide.
The troops of Aren are then led out by their Fist, and accompanied by the Historian Duiker to parley with the enemy forces. They are convinced to lay down their weapons and gather in a basin outside of Aren, and are surrounded. It then transpires that Pormqual's trusted advisor, Mallick Rel, has betrayed him, and the troops of Aren. Duiker is tied up and made to watch as each and every soldier in the army is divested of their armour and laid on a 'sleeping bed' - a horizontal crucifix, in which the victims own body weight slowly forces the blades at wrist and ankle into the body, causing the victim to die in slow agonising pain. Having seen this happen for each and every soldier lining the road into Aren, Duiker is then crucified, the last victim of the Chain of Dogs.
5 Kresh the Bloodbraided
Creatures
1 Bloodsoaked Champion
1 Goblin Welder
2 Sakura-tribe Elder
3 Hua Tuo, Honored Physician
3 Yavimaya Elder
3 Blood-Chin Fanatic
3 Archetype of Agression
3 Eternal Witness
3 Courser of Kruphix
3 Squee, Goblin Nabob
3 Reyhan, Last of the Abzan
3 Mardu Strike Leader
3 Big Game Hunter
4 Grand Warlord Radha
4 Jarad, Golgari Lich Lord
4 Marton Stromgald
4 Ravenous Chupacabra
4 Timbermare
4 Shattergang Brothers
4 Bloodbraid Elf
4 Mina and Denn, Wildborn
4 Sengir Autocrat
5 Kazuul, Tyrant of the Cliffs
5 Lord of Extinction
5 Zealous Conscripts
5 Siege-Gang Commander
Sorceries
2 Benefactor's Draught
2 Rampant Growth
3 Drown in Sorrow
3 Kodama's Reach
3 Map the Wastes
3 Soul's Fire
3 Victimize
4 Barter in Blood
4 Explosive Vegetation
4 Relentless Assault
5 Shamanic Revelation
5 Mogg Infestation
5 Chandra's Ignition
6 Twilight's Call
7 Necromantic Selection
8 Decree of Pain
9 Blasphemous Act
9 In Garruk's Wake
1 Burgeoning
1 Rancor
2 Goblin Bombardment
3 Attrition
3 Beastmaster Ascension
3 Elemental Bond
3 Pernicious Deed
3 Bow of Nylea
4 Greater Good
4 Impromptu Raid
5 Asceticism
6 Deadbridge Chant
6 Warstorm Surge
Artifacts
1 Elixir of Immortality
1 Sol Ring
2 Ratchet Bomb
3 Commander's Sphere
4 Trading Post
Planeswalker
3 Domri Rade
Lands
1 Painted Bluffs
1 Ifnir Deadlands
1 Ramunap Ruins
1 Hashep Oasis
1 Grasping Dunes
1 Endless Sands
1 Scavenger Grounds
1 Sunscorched Desert
1 Kessig Wolf Run
1 Ash Barrens
1 Rugged Highlands
1 Command Tower
1 Blighted Woodland
1 Savage Lands
1 Sheltered Thicket
1 Cinder Glade
1 Survivors' Encampment
1 Desert of the Fervent
1 Desert of the Glorified
1 Desert of the Indomitable
6 Forest
4 Swamp
6 Mountain
5 Kresh the Bloodbraided
Bult
5 Siege-Gang Commander
Nil and Nether
4 Mina and Denn, Wildborn
Sormo E'Nath
3 Domri Rade
Sappers
1 Goblin Welder
4 Shattergang Brothers
2 Ratchet Bomb
Lull
4 Marton Stromgald
Marines of the 7th army
3 Reyhan, Last of the Abzan
3 Big Game Hunter
3 Eternal Witness
5 Zealous Conscripts
Sayliss L'Orthal
4 Grand Warlord Radha
The Cutters
3 Hua Tuo, Honored Physician
Gall of The Khundryl Burned Tears
5 Kazuul, Tyrant of the Cliffs
The Khundryl Burned Tears
3 Courser of Kruphix
Corporal List
3 Squee, Goblin Nabob
The Weasel Clan
3 Blood-chin Fanatic
4 Bloodbraid Elf
The Foolish Dog Clan
3 Archetype of Aggression
The Crow Clan
3 Mardu Strike Leader
1 Bloodsoaked Champion
Nethpara
4 Sengir Autocrat
Pullyk Alar
3 Yavimaya Elder
Tumlit
2 Sakura-tribe Elder
Bent and Roach
4 Ravenous Chupacabra
Kamist Reloe
4 Jarad, Golgari Lich Lord
The Semk Godling
5 Lord of Extinction
Battle of Bat'rol
1 Ash Barrens
1 Ramunap Ruins
5 Mogg Infestation
1 Savage Lands
1 Rugged Highlands
3 Beastmaster Ascension
4 Timbermare
5 Chandra's Ignition
6 Warstorm Surge
Battle of Sekala Crossing
1 Ifnir Deadlands
1 Hashep Oasis
1 Burgeoning
3 Elemental Bond
3 Map the Wastes
3 Kodama's Reach
6 Deadbridge Chant
6 Twilight's Call
3 Pernicious Deed
Vathar Crossing, the Day of Pure Blood
1 Kessig Wolf Run
1 Cinder Glade
1 Blighted Woodland
1 Sheltered Thicket
6 Forest
5 Swamp
2 Rampant Growth
3 Bow of Nylea
4 Explosive Vegetation
4 Impromptu Raid
5 Asceticism
5 Shamanic Revelation
3 Soul's Fire
The Trygalle Trade Guild resupplies
1 Elixir of Immortality
1 Sol Ring
2 Benefactor's Draught
4 Trading Post
1 Endless Sands
1 Sunscorched Desert
1 Dunes of the Dead
1 Grasping Dunes
1 Survivors' Encampment
1 Desert of the Fervent
1 Desert of the Indomitable
1 Desert of the Glorified
3 Drown in Sorrow
8 Decree of Pain
Battle of Sanimon
6 Mountain
1 Painted Bluffs
1 Rancor
4 Relentless Assault
Battle of Tathimon - 'The Fist has reached a decision'
3 Attrition
4 Greater Good
4 Barter in Blood
9 In Garruk's Wake
Aren Way
1 Scavenger Grounds
1 Command Tower
2 Goblin Bombardment
3 Victimize
7 Necromantic Selection
9 Blasphemous Act
And there it is. Not perfect yet, some of the things I'd like to add are hard to come by. I don't currently have a representation for Duiker, but there's not really a good fit for it - I thought about Reki, the History of Kamigawa ,and it sort of fits. For the moment I'm happy for the player to take Duiker's role of witnessing the march though. Momentous Fall is apt, and would be a good add too, maybe Greater Good. Still, quite proud of this as a theme deck, and it's a lot of fun to play too.
Feel free to critique, comment, feedback or otherwise.