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  • posted a message on Nissa's Spanish Inquisition!
    Fair enough. I think if Yeva, Nature's Herald were to be here, it would become central to the deck, and in that case I might as well lead with her. Not having a great degree of interaction during others' turns certainly isn't detracting from hitting lands, keeping a full grip and being a viable threat.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Nissa's Spanish Inquisition!
    Gonna skip 1 as it's pretty well unanimous.

    2. The guardian has some utility to me over and above the other options presented. I'd happily remove him for something that gives me MORE utility, but I won't switch it out for less. It's definitely not there for combo, as I'm fairly sure I don't run any combo here.

    3. Cream of the Crop isn't here, but I'd like a copy. I'd happily run both the Bestiary and Cream.

    4. I wasn't aware of that. I know there's not many 'extra land' cards, but among them this would probably be fairly rare.

    I'm in no rush to remove Archetype of Endurance. Yes it's expensive, but it pairs, protects, and the CMC is not an issue in this deck.

    @Weltkrieg Now that I have your attention, I remember you mentioning you wouldn't run Yeva, Nature's Herald in this list. Do you remember the reasoning behind this? I feel it could be a reasonable add, although it could draw too much attention.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Nissa's Spanish Inquisition!
    It's like a green Rhystic Study on steroids.

    That's a strong endorsement. I'll give it a go.

    Predator Flagship seems better suited for your needs. Kills any creature for 7 mana, and can give your own creatures flying to boot.

    It's certainly more versatile in being both offensive and defensive, and my wife has a copy. Mana won't be an issue either, so it could be a winner.

    My issue with the Twingrove and Elder is more that they don't really do anything other than be big; I can beat most creatures without the need for fatties - Rhonas, Nylea and Kamahl make fatties. Granted there are some big guys in this deck, but that's not all they provide and that's why they're here. Great Oak Guardian isn't as big, but he's flying defense, buffs (twice in some circumstances), has the element of surprise, and (should I need it) synergises well with Hua Tuo, Honored Physician and Nullmage Shepherd. The other card I've been considering at that point in my curve is World Breaker - exile is powerful, it has reach, and recursion if needed. Pretty solid indeed.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Nissa's Spanish Inquisition!
    Tempting Licid would make a good addition I think. It let's you "sacrifice" one of your cheap etb mana dorks to ensure your heavy hitters get through, and if you happen to be able to enchant Rhonas the Indomitable with it... good times.

    That could be fun, it's like a WAY better Noble Quarry - which I had considered adding for just this reason. I'd definitely rather the licid, although tracking it down may be problematic due to its age and obscurity.

    Since you ramp into so much forests, would that Great Oak Guardian not look better as Kalonian Twingrove? And maybe there's a place for Dungrove Elder in there?

    Kalonian Twingrove goes well with Panharmonicon, but it doesn't Wild Pair well and has no evasion. I like it more than Dungrove Elder though. I guess Great Oak Guardian is relative protection against an alpha strike. It also has reach, so there's that, which is not nothing in mono green.
    Not sure what that Goblin Charbelcher is doing in there, perhaps a Pokedex would be better?

    My thinking was that the level of ramp I'm doing means that a)It'll pound out a pretty large amount of damage and be able to remove problematic creatures (which mono green doesn't have a lot of short of fight mechanics) or shoot degenerate damage straight to the face, and b)the 'bottom of library' clause won't matter hugely due to Wild Pair. Lifecrafter's Bestiary I've looked at as a really viable option here, do you have any experience with it you could share? I see no reason not to run both if the shoe fits.
    If you have it, that Gaea's Touch really wants to be Exploration

    I know it does and I don't. Gaea's Touch will do fine in the meantime, and it certainly doesn't get in the way of playing utility lands - it just means they need to be the first land I play.
    I can second Squall Line as a good card to play. Nobody expects a green deck to finish with direct damage. It's like the Spanish Inquisition.

    ...And we all know nobody expects the Spanish Inquisition.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Karlov Lifegain Shenanigans ***FEEDBACK WANTED***
    Quote from DementedKirby »
    So I'm guessing you want some feedback for the deck?

    Is there anything particular you want to do with the deck besides gain a ton of life and exiling creatures to your heart's delight?


    And that's what you need to think about. You have a million ways to gain life but no major plan for winning. Karlov could go voltron, you could go bleeder/attrition, reanimator, you have options. You just need to give us a direction you want to head in, as it will heavily impact the cards we suggest.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Karlov Lifegain Shenanigans ***FEEDBACK WANTED***
    My two cents:

    You've got life gain pretty well covered by most of your creature base, which is great, but to what end? You don't win by increasing your life total. You've got the start of something pretty nice here though. Here's my suggestions:

    Cut:
    Nyx-Fleece Ram - Cute but slow
    Tymna the Weaver - Not the right deck for this guy as you're not going to be swinging each turn.
    Drana's Emissary - Too slow
    Wall of Reverence - Too slow
    Rhox Faithmender - Sort of redundant
    Obzedat, Ghost Council - Not the right deck for him
    Kaya, Ghost Assassin - Not the right deck for her
    Ajani's Mantra - Too slow
    Sanguine Bond
    Exquisite Blood - I know these go infinite, you'll probably find not too many people happy to see it though. I'd keep sanguine and lost exquisite.
    Thought Vessel - It never hurts to be sure of course, but this doesn't seem the sort of deck you'll be 7+ all that often.
    Alhamarret's Archive - Seems a bit winmore. The double life gain is irrelevant to you, you want separate instances of life gain. The double cards is fun, but there are probably better options for you.
    Righteous Confluence - Just not a fantastic card by any stretch.

    You've got some great stuff on your maybe board there. Add:
    Kokusho, the Evening Star - this guy ends games
    Divinity of Pride - will almost always be 8/8
    Archangel of Thune - Great synergy with Karlov
    Gray Merchant of Asphodel - similar to koko, he can be a win con on his own.
    Suture Priest - Does exactly what you want it to.
    Zulaport Cutthroat - Bleeder effect for all your opponents.

    I'd also recommend:
    Sorin, Grim Nemesis - This is the walker you want in this deck. Even if it's only for the first ability.
    Necropotence - The best card draw available in the colours.
    Divine Reckoning - Karlov will get huge. This will give him the board. There are variants of this too, such as:
    Cataclysm
    Tragic Arrogance
    Cataclysmic Gearhulk
    Death Cloud
    Killing Wave
    and so on.
    Blood Artist - redundancy for your cutthroat and noble.
    Noxious Gearhulk
    Worn Powerstone, Mind Stone, Hedron Archive, a couple more mana rocks in general.

    I know you said you haven't touched your manabase yet, and this probably goes without saying, but Cabal Coffers and Urborg, Tomb of Yawgmoth. They will make Exsanguinate and Debt to the Deathless into win conditions.

    Hope this all helps, and good luck.




















    Posted in: Multiplayer Commander Decklists
  • posted a message on Atarka, World Render - Dragon Tribal Savagery
    Ramp, add ramp. With the amount of beefcakes you have, I am not sure there is 'too' much (good) ramp you could play.

    I'll call it a work in progress for now. I have a pile of trades to take through to my LGS, so I will see what I can find there.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Nissa's Spanish Inquisition!
    Hey back!

    All valid questions. One by one, here we go:

    (mostly the answers are - I don't have a copy, but there are exceptions)

    - why no Vedalken Orrery or Yeva, Nature's Herald? Both of those seem super helpful. Right now the deck can do very little on opponent's turns. I would consider turning Desert Twister into Scour from Existence for that reason. And if you can cast creatures at instant speed, Rhonas' Monument will get that much better.

    I can see either in here. It would give me a little more control over how and when I'm getting triggers, and at instant speed I can disrupt a little more effectively. I was hesitant to add Yeva, Nature's Herald, though I can't for the life of me remember why. I even have a copy so it should really come into the deck. Scour from Existence is a strict upgrade and I have a copy, so I don't see why it shouldn't be in here. I can afford the cmc.

    - Fog should be Moment's Peace or Constant Mists or maybe Snag or Tangle... it's not hard to do better than Fog unless you're really married to that 1cc cost

    Of the suggestions here I only have Constant Mists, and without Crucible of Worlds which I definitely can't afford, I'm hesitant to start saccing lands. That being said, Drownyard Temple I have a copy of and could see a place here.

    - How helpful is Squall Line, and how do you use it? I feel like it's probably a finisher or something that closes the game after they thought that wrath stabilized them, but not the 40 dmg to everyone kind of thing it might be in other decks? also it's an instant (I think it's under sorceries on your list)


    Squall Line is my "hold back in case of sweeper", similar to Creeping Renaissance and Praetor's Counsel. I like a degree of resilience to my decks, and it's nice to have a contingency plan. Truth be told I've yet to draw into it, but I sort of see it as a contingency/ finisher. I'm aware it deals to each player and not each opponent though.

    - if it's off flavor that's all good, but I'd suggest Emrakul, the Promised End and Ulamog, the Ceaseless Hunger and maybe even Kozilek, Butcher of Truth. You have enough ramp to play them, they have brutal cast triggers, and you have the tools to recycle those triggers with Temur Sabertooth and Invasive Species. You can even tutor Emrakul, the Promised End (the best of the three, IMHO) with Mwonvuli Beast Tracker.


    I won't disagree with that assessment. I don't have spare copies of these. You'll see a Kozi list in my sig, so I definitely have copies of these, but I'm happy with where they are. If I had spares I'd consider running them, but unfortunately they're outside of my budget at present.

    - you could probably include more utility lands, especially as you're running Crop Rotation and Sylvan Scrying; right now all they get is Nykthos, Shrine to Nyx, which is strong, but you could have a whole toolbox here for very little cost in terms of deck space. Glacial Chasm might not be that good here since you want to attack, but Maze of Ith can buy you time, and even just stuff like Temple of the False God and High Market can be helpful. If you swap Fog for Constant Mists, consider adding Drownyard Temple. Also a cute thing to do is put in the Dark Depths/Thespian's Stage combo since they're both decent on their own, and bonus points if you throw in a few snow forests and run Into the North Wink


    Again it's a case of what I have and don't have - Maze of Ith I don't unfortunately. However, I do have a spare Rogue's Passage, Temple of the False God (which would activate pretty quick, Blighted Woodland could be valuable to thin the deck, Mosswort Bridge I've just added, the aforementioned Drownyard Temple. Thespian's Stage I don't have a copy of unfortunately but I agree it would be a good add.

    - Where is Genesis? This guy is one of the best reasons to run green, if you ask me, and in any ETB based deck he's amazing. Extra good with High Market. And on the topic of recursion, what do you think of Regrowth? too small an effect, especially given you already have Eternal Witness? Maybe wildest Dreams? I just get worried that I'll draw Creeping Renaissance right when I want to recur a non-permanent; that's what kept happening to me when I tested it (but then, I run more non-permanents than you).

    The simple answer is I don't have a copy. I agree he's excellent. In saying that I don't really have the sac engines here to make him shine. Regrowth I don't see a need for right now - as you mention I have Eternal Witness, there's also Greenward of Murasa here too - I'd think twice before using his exile effect but redundancy is nice.

    - How do you feel about Scavenging Ooze? A decent grave-hate card but perhaps doesn't do enough, and you already have Loaming Shaman, which has a much stronger immediate effect (though less beatdown)

    I like the ooze. I don't have a copy, but it's the best grave-hate around no doubt. Loaming Shaman I'm more likely to use on myself than anyone else barring corner cases, as it pairs nicely with Wild Pair. I'd definitely consider getting the ooze in here at some point.

    - As for cuts, you could probably drop Wild Wanderer? You have this effect in spades already. Archetype of Endurance also, he seems good but there's probably more game-winning things you can do with 8 mana, and he dies to wraths. Architect of the Untamed also feels real slow to me, but then I'm on the outside looking in.

    Wild Wanderer could go, it's slightly overpriced for the effect. Archetype of Endurance is again good but overpriced, I'd drop it for any of Platinum Emperion, Patron of the Orochi, [card]Vorinclex,
    Voice of Hunger[/card] or Woodfall Primus, all of which are at the same CMC. Architect of the Untamed in any other deck I would certainly agree - here, it's a solid trigger. Granted, it's expensive to create those tokens, but I'm ramping like crazy (as you'll know) anyway, and with Panharmonicon it goes nuts. Last time I played I kept forgetting the trigger and still ended up with close to 30 energy before I closed the game out. I also like that it can provide a chump blocker from nowhere at instant speed.

    - Farhaven Elf could be turned into Yavimaya Dryad pretty easily, and who knows, you might win off forestwalk damage one day (though maybe a 2/1 throws off your Wild Pair math?)

    Another one I don't have a copy of. Pretty cool card and more or less a slight upgrade, so if I saw a copy I'd add it.

    - Aetherwind Basker is so badass and I love it

    Agreed. He's nuts. He's probably a good reason to add Rogue's Passage. That being said, he's good enough value just as a rattlesnake to take attention away from other key pieces like Kamahl, Nylea and Rhonas even if he doesn't get an opportunity to swing.

    - How has Stingerfling Spider been performing? I love that it's green creature removal, but I worry that it might be too narrow. It would definitely catch people by surprise though

    It's ok, not perfect. Not every threat flies, so it's been held more often than not. Which is not ideal. I've been thinking of switching it out for something like Silklash Spider instead. It does tutor for Kamalh, Fist of Krosa which will 9/10 win me the game, but it's not the only card here that does that.

    Thanks for the input, really good to get some areas to develop on!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Atarka, World Render - Dragon Tribal Savagery
    Dragon Broodmother can generate 2N-1/2N-1 (N is the amount of players, including yourself, in the game) Dragons every turn rotation. So in a three player game, it generates a 5/5 dragons, or a 3/3 dragon with 'haste' Dragons every turn rotation and a 1/1, or 3 1/1's. So for 6 mana, you can have a 4/4 that generates 5/5's in a three player game.


    RTFC. My bad. There's some value there, if I could track down a copy I'd see a place for it. That being said, just checked prices on it and damn.
    As far as the dragons you want to keep. I feel there are just better dragons and replacing them with ramp allows you to play those better ones quickly. Add Chaos Warp and Beast Within if you are worried about removal. Woodfall Primus is good because it's ETB. You get to choose what happens when it enters forcing instant speed response, it also has persist as such I think assuming this makes these cards equivalent is a tad extreme. Destructor Dragon, and Hoarding Dragon are in the same boat in my eyes, because there is too much time for answers and playing around that it makes them lack luster. If you were a sac based deck, I would support these two but you are more of a beef cake deck.

    That is a valid assessment. Neither one of them is perfect, and without a sac engine (which I'm not going to add - I always end up adding sac and then my decks turn into reanimators) they are subpar and easily played around. That being said, without something viable to replace them with I'm happy enough for them to stick around as placekeepers.



    Posted in: Multiplayer Commander Decklists
  • posted a message on Point/Counterpoint - Is EDHrec ruining EDH?
    Quote from illakunsaa »
    Hasn't Gatherer been a thing for some time now? It really doesn't that much effort to go to gatherer type in words you seen in your commander's text box and go from there.


    It's my go to. It can be quite a specific search engine. It has its weaknesses, but I'd rather search for what suits my needs than just for what everyone is using. That being said, if you want to put a deck together fast and don't want to get into the minutiae of what you need, EDHrec works fine too.
    Posted in: Commander (EDH)
  • posted a message on Atarka, World Render - Dragon Tribal Savagery
    Thanks for the input.
    In terms of your childhood dream: Have you thought about making a deck with Zirilan of the Claw?

    I'm happy with the general as it is. Atarka is a walking siege machine and makes every dragon I drop the same, each time they attack. It's too much firepower to turn aside from. Besides which, Zirilan is a VERY different deck; I don't necessarily like tutor effect, I would have to build heavily around it and the removal clause. Not keen.

    Your suggested cuts:
    Skyship Stalker, Thunderbreak Regent, Jugan and Ryusei, Tyrant of Valakut, Siege Dragon and Furnace Dragon. I get why all of these need to be cut. Mirrorwing Dragon is a corner case that can have some benefits to me, and deter some removal, I could stand to lose it. I'm going in to bat for Moltensteel Dragon and Destructor Dragon though. Moltensteel I could have out as early as turn 3 or 4, and Destructor is a flying Woodfall Primus. Hoard-smelter Dragon destroys opponent's rocks, so it's not going anywhere. Hoarding Dragon tutors rocks, Incubators and the like to hand for extra utility.

    Your suggested inclusions:
    Dragon Broodmother I don't really get. It's expensive for a 4/4 and provides me with a weenie every turn cycle, which I'd need to sac creatures to grow. I don't see the upside. Glorybringer I could see in here, as could I see the other three. It'll be a case of tracking them down at LGS, but they'd be good additions.

    I could definitely stand to add more ramp. I don't really have any of the better options available, may have a spare Explore but otherwise there's never enough ramp in my folders. Definitely won't be spending up large on Oracle of Mul Daya and I don't have a spare Sad Robot. But I think I can up the rocks here too. Tutor wise, I'm happy with what I have in Tooth and Nail, Chord of Calling, Garruk, Caller of Beasts and Xenagos, the Reveler.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mono Green Control - Nissa, Vastwood Seer
    Congrats on the primer status! And thanks for the link to my thread too, most appreciated.
    Feels a bit weird having a primer with so few pages but I guess the monogreen control community is pretty small and this is an especially odd list in not being creature-based.

    All primers must start somewhere. I don't think mono green control will ever be as popular as other strategies, but you have a pretty definitive guide here to a good strategy in a remarkably unexplored territory. Mono green control may be a small community, but it's nice to see some recognition for a good list. Kudos to you!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Krenko, Mob Boss - First pass, suggestions welcome
    Most of those I can track down. Work in progress. Thanks for the input!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Krenko, Mob Boss - First pass, suggestions welcome
    Goblin recruiter isn't banned, and I have plans to track it down.

    We're talking at cross purposes - what I said was that I was going to refute your comment until I noticed you said 'mana' not 'land base'. 38 is my standard for lands, dependent on the commander; total manabase, however, I agree, definitely closer to 48-50 if possible. I hadn't realised I was so low in this deck. I have Ashnod's Altar around somewhere, it will definitely find a place here.

    I do intend to add a few utility lands as needed - it'd be nice to add Buried Ruin, Haunted Fengraf, High Market and Ghost Quarter. I don't really have the money for any of the more expensive pieces, but these would help anyway.
    Goblin bombardment as a free sac outlet is excellent, I agree. I'll be adding Impact Tremors fairly soon too.

    Red card drawis hard to come by. Look for aerifacts like staff of nin, oracles vault etc. They are cheap $

    I have a couple of options I'm looking at here. I have a Chandra, Pyromaster in my folder, Possiblity Storm can do some work. I don't really want to stoop as low as Seer's Sundial but I can if I have to.


    Posted in: Multiplayer Commander Decklists
  • posted a message on Krenko, Mob Boss - First pass, suggestions welcome
    One boardwipe and you are spent. need at least 3 more card draw or a consistent squee package

    Elaborate on the "squee package" for me please? I'm happy to take suggestions for card draw too.
    Pyromancer's Goggles? I do not think you have enough targets for it. The only real pay off are the extra attack phase for untapping krenko. Very bad with wheel effects with only 3 instants.

    Yeah I agree. It's a corner case card that doesn't have a home here. Could suitably replace it with a mana rock or something more dependable.
    What are you gonne do vs cards that hose you?

    Still tracking down a Chaos Warp,Burn at the Stake,Vandalblast etc.
    38/39 mana is very low.

    Initially I was going to object to this stating that I've never successfully run more than 38 lands, when I realised you said mana. Fair point. I do have a few rock variants I can throw in, Mind Stone, Everflowing Chalice and such. They're not perfect but I don't have a copy of, or the mana for Mana Crypt or anything quite that good.
    Where is Moggcatcher?

    Not here unfortunately. My LGS has a copy, I may pick it up if there's room in the budget.
    Posted in: Multiplayer Commander Decklists
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