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  • posted a message on Dralnu, Two Parts Control, One Part Reanimator
    Quote from jenncertainty »
    I really like your Nexus post and I'm glad you're still waving the Dralnu banner (and thanks for the shout out in your post Smile )

    I've been testing Brokkos since he was spoiled and I'll be honest, I think my Dralnu days are behind me. It's sad but the deck had grown around Paradox Engine more than I had realize and the ban really took away my enthusiasm for the deck. Brokkos has breathed new life into the deck for me and it feels similar enough while also feeling fresh and new.

    Aw, that's a shame, but I understand. And you're very welcome for the shoutout. This very quickly became my favourite primer on Salvation once I found it. I'm fairly committed to sticking with Dralnu for now, and my post needs a pretty good upgrade at some point, the front page is a bit of a mess. All in good time.

    For myself I'm sort of glad Paradox Engine is gone, because my build got to the point of playing 'hold out until you can find Engine', and while it was effective it got a bit boring. So now I have a new plan to diversify the threats in my list a little and get value from a few more places. I'm gonna trial Bolas's Citadel and Dream Halls as value engines, and work in a few ways to untap Dralnu for recurring value (Chakram Retriever, Retreat to Coralhelm, Minamo, School at Water's Edge). Dream Halls I've had for the longest time, and I can't believe I didn't think of using it here. I can definitely make more use of it than my opponents, so I can break the symmetry of it easy enough, I'll just need to make sure I have strong draw to keep a full grip. Citadel should be fun too, and I kind of like the fact that both of them are a bit suicidal in different ways, it adds an element of having to take your shots and make them count, which I find fun.

    I'm also looking at hamming up Mystical Sanctuary for value over turns too. Spamming Cryptic Command seems hilarious, and Citadel makes it easy enough to get decent use from whatever I'm recurring. Other than that, a couple of other storm elements may come in, but all of this is pure brainstorming at present, I haven't made any changes yet. I'm hoping it'll work out well and be fun, but who can say?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Dralnu, Two Parts Control, One Part Reanimator
    Quote from jenncertainty »
    I'm not dead yet!

    But unfortunately, Dralnu might be. I've put this deck through a lot of testing since the Engine ban. That, plus it briefly looking like MTGS was going to close, I sort of forgot about the primer. I haven't really stuck with any Dralnu list post-Engine. I might be scraping the list entirely and using the reanimator core to build something new. Probably add green to the list and build Brokkos reanimator control. It's sad, but Dralnu isn't the same without Engine.

    I don't know if Toc is still playing Dralnu.

    Neither! Hooray us!

    It's been a while since I logged in here at Salvation, I'm usually found over on mtgnexus now, and I have transferred my list over that way too. I'll be honest, it's been a little while since I gave Dralnu any huge thoughts in brewing, but that's exactly why I'm here, to see if Jenn has anything fresh in her build. Paradox Engine was a huge part of making the build really viable. That being said, I'm still running my build, and there's a couple of key pieces I'm looking at working around moving forward, if for nothing else as a nice way to try something new with a deck I really enjoy. I'm managing like 16 lists now, which is a little exhausting for mental rent space and brewing capabilities, let alone publishing the thoughts online. But yeah, I really enjoy Dralnu and I'm not willing to let the deck fade into the distance just yet.

    Here is my thread over at Nexus, you're all welcome to swing over and have a squizz at the list if there's any interest.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Nissa's Spanish Inquisition!
    So, I guess it's announcement time, and none of us should be overly surprised, but http://mtgnexus.com is now live. I've made an account there, and will be moving my lists over.

    My thread is active here, so feel free to follow. I won't be updating my list here any further, and once my lists are fully ported over I will be asking the mods here at salvation to lock these.

    I wish all here at salvation and those who choose to stay the best of fortune into the future, and hope to see at least some of you over on Nexus in due course.
    Posted in: Multiplayer Commander Decklists
  • posted a message on New Website - MTGNexus
    The main differences between the websites is that the staff are now able to try all-sorts of different functionality within the MTGNexus website, where as they weren't able to do much at all with Salvation as they didn't actually own it and were limited with what they could try.

    MTGNexus is just going to get better and better overtime with new features and functionality, where as Salvation is going to remain stagnate and realistically go backwards, because the staff who were maintaining the website here are now working on Nexus.
    Maybe Salvation will get some new staffers to move things forward, but realistically that is unlikely due to the limitations that are already there.

    MTGNexus really is a gift to Magic enthusiasts.

    While I can't speculate as to the future of salvation, I for one am really happy with the aesthetics, functionality and general vibe of Nexus. Feyd and Cryo and the rest of the gang have been nothing short of incredibly accommodating in giving us the features we've requested, and porting over my threads from salvation has been rewarding - I won't say it's been completely easy, because the coding is slightly different (there's a TON of better coding options on Nexus), but the end results have been really great. For someone who isn't great at coding and has not a lick of graphic experience, my threads have ported over nicely and look streets ahead of how they looked here.

    I'd really recommend giving it a look, so far it's been a really great upgrade. For myself I'll be spending most of my time on Nexus moving forward - my threads will still be here but I won't update them on salvation any further.
    Posted in: Commander (EDH)
  • posted a message on Dralnu, Two Parts Control, One Part Reanimator
    Yeah. Sad and unjustified imo. But whatever, rules are rules. I’m replacing with Turnabout temporarily, will see how it tests and go from there. Clearly it won’t have the sheer power of Paradox but it might be a thing. You never know.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Bad Bruna's Reanimation and Control Team
    So, I guess it's announcement time, and none of us should be overly surprised, but http://mtgnexus.com is now live. I've made an account there, and will be moving my lists over.

    My thread is active here, so feel free to follow. I won't be updating my list here any further, and once my lists are fully ported over I will be asking the mods here at salvation to lock these.

    I wish all here at salvation and those who choose to stay the best of fortune into the future, and hope to see at least some of you over on Nexus in due course.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Dralnu, Lich Lord - Control & Reanimation
    So, I guess it's announcement time, and none of us should be overly surprised, but http://mtgnexus.com is now live. I've made an account there, and will be moving my lists over.

    My thread is active here, so feel free to follow. I won't be updating my list here any further, and once my lists are fully ported over I will be asking the mods here at salvation to lock these.

    I wish all here at salvation and those who choose to stay the best of fortune into the future, and hope to see at least some of you over on Nexus in due course.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Varina, Lich Queen - Esper Zombie Midrange
    So, I guess it's announcement time, and none of us should be overly surprised, but http://mtgnexus.com is now live. I've made an account there, and will be moving my lists over; this one being the first, purely because it has been the most recently active.

    My thread is active here, so feel free to follow. I won't be updating my list here any further, and once my lists are fully ported over I will be asking the mods here at salvation to lock these.

    I wish all here at salvation and those who choose to stay the best of fortune into the future, and hope to see at least some of you over on Nexus in due course.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Finale of Devastation
    I mean I think the lack of trample grant probably makes it safe enough. It's very versatile, but having to pour that much mana into it puts paid to doing much else in a turn - at least in the circumstance that you're not already tearing ahead as it is. I can attest to it doing some crazy things. Like, the right choice is almost always to tutor for Craterhoof or Pathbreaker Ibex, but it's not as instantaneously game ending as Tooth and Nail can be.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    Quote from tstorm823 »
    Mimic Vat


    This card is good because it give you easy recurring etb value. This card is amazing because it hoses things like persist entirely by accident.

    It doesn't at first glance look as strong or versatile as it is. Really great card in that it does a couple of things quite well. Its pseudo grave hate where needed, insta-defense where needed, insta-ETB where needed. Favourite recent play was imprinting a Noxious Gearhulk and just spamming it with wanton disregard for the board state. Great card that often gets unjustly overlooked.
    Posted in: Commander (EDH)
  • posted a message on MTGNexus Requests
    Yeah sorry, I'm nosy. I think there were a few others, but I spotted it early.
    Posted in: Commander (EDH)
  • posted a message on Top 10 Most Expensive Commanders
    Pre banning Leo was like $80. He's dropped a lot since then obviously, but apparently he still sees some play in other formats here and there.

    With a relatively short print run, the Conspiracy 2 legends kind of all got up there at least a little. I remember picking up Queen Marchesa for like $6 initially and now she's close to $40 NZD. Selvala is probably the only one with a significantly skewed supply/demand ratio post Leo banning, purely because she's crazy good and there's not a lot of copies of her around, but the others there's not really a lot to justify their price.
    I was surprised to see original CNS has a $32 regular rare in exploration. Now I kinda want to crack those packs, I could use another exploration. And I don't feel like dropping $30+.

    It's where I picked up my 2 copies of Vedalken Orrery too. There were some great reprints in that set.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Quote from cryogen »
    Well we finally sold our old house. I'm trying to convince the wife that she should let me take two years off work and become a pro Commander player.

    Congrats! And congrats on your career as a pro Commander player Grin - sell it to your wife that way - as a done deal.
    Posted in: Commander (EDH)
  • posted a message on MTGNexus Requests
    Quote from Rumpy5897 »
    Ah nice, so the site is live. Is there a current bbcode guide somewhere so I can start reformatting my primers?



    There's some extra features I'll be looking at for my primers moving forward. For a great indication of what's possible check out darrenhabib's Will and Rowan Kenrith primer. It's absolutely beautiful.

    Missing the Alink and not honoring the anchor tag or the foil tag but otherwise my main deck post went across OK. Will fool with it another time Smile

    See the coding guie linked above, anchors are there, they just look a little different.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Final Day: Maelstrom Nexus
    I run it in my Vial Smasher/Kraum superfriends build (copyright pending). Haven't seen it hit the table too often, but that static ability is worth it alone. Takes a little building around, but plenty of things can be artifacts. In a strange twist for walkers, it's the first loyalty ability that's really what's gonna end games for you more than the ultimate.
    Posted in: Commander (EDH)
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