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  • posted a message on Random Deck Discussion: toctheyounger77 - Glissa, the Traitor [5/22]
    Quote from Reaper9889 »
    Quote from tstorm823 »
    You don't have to, but do you want to? The 6-drops are like my favorite part of this.

    Well, as I said, I believe it makes you more likely to win. Winning is not everything, so I cant really fault anyone for aiming for something slse. If you like something in particular, then go for it.

    I mean I get what you’re saying, but cutting off at 5 means a significant drop of some of the stronger cards in the deck. Honestly, I haven’t really ever noticed being stuck with these in hand either. There’s enough early ramp, strong draw options and rocks in the deck that mana generally isn’t an issue. Granted, I don’t always see Pod, but Pod is the highway, and there’s always options to take the backroads. There’s no way I put all my eggs in one basket, especially when it’s a card that isn’t in the Command zone.
    Posted in: Commander (EDH)
  • posted a message on Varina, Lich Queen - Esper Zombie Midrange
    We are in the disadvantageous position of being in black, but being unable to play Necropotence because we are one of the few decks that is going to consistently trigger it's downside. We are also at a disadvantage without green because Sylvan Library is off of the table. Nearly all of our options are only reliable when they interact with existing pieces. My experience remains that Varina ditches so many of her own resources while also playing cards every turn that it has to be addressed or you feel like you are topdecking the whole game.

    I don’t disagree. I haven’t found myself top decking overly, but I’m very aware it’s a possibility in any game. I’m just not convinced that Archive is the best answer. Rhystic Study is probably the best we get, followed by Consecrated Sphinx, Nezahal, Primal Tide, maybe Notion Thief or River Kelpie? Not sure.

    I'll fully disclose that I run the main tutors in my own build, so maybe that's why I bank on having draw in some capacity, but I feel like you had might as well just assume that you will have some type of draw because, without it, you are probably going to lose with Varina anyway. Not having any draw online, Zombie Infestation in play or even some other card in play that fills its slot, is going to be an extremely difficult position to overcome because she will only ever loot on her own and the Zombie tokens she will generate from doing so are too insignificant to eliminate three players in combat. Between that and playing your own cards on your turns, you are, inevitably, going to run dry. I tend to lean heavily into drawing and, to be honest, I still feel like it's not enough. Undead Augur, especially if you are fortunate enough to combo it with Tombstone Stairwell, is going to help, but I'd still like even more.

    Not all cards are going to be useful, and as I only run two permanents that even create a limitless handsize, I tend to assume that I have to discard beyond 7. If you are going to be pitching the worst options anyway during your end phase, might as well make more Zombies out of it.

    Fully agree. I don’t run tutors obviously, but regardless there’s always a)something you don’t need or b)something you’d prefer in the graveyard.

    I definitely agree regarding draw. You need something whenever you’re casting Varina, so redundancy is important.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Best type of Green mana ramp?
    I will say - in a mono green deck Karametra’s Acolyte does disgusting things. Especially with Nacatl War-Pride. Other than that I’ve never seen the point in standard dorks.
    Posted in: Commander (EDH)
  • posted a message on Best type of Green mana ramp?
    To my mind it wholly depends on the deck. My Nissa build runs almost exclusively ramp critters like Wood elves, purely because I can bounce them and reuse them extensively, and I have landfall triggers. Omnath doesn’t necessarily care about any of that, so in theory dorks could work a whole lot better for him. Or might not, I’ve never built omnath Smile
    Posted in: Commander (EDH)
  • posted a message on Random Deck Discussion: toctheyounger77 - Glissa, the Traitor [5/22]
    I can see maybe squeezing Elves of Deep Shadow in. Worst coming to worst if I don’t need them I can feed them to the Pod.
    This first part is not really a suggestion, in the sense that I presume that your deck fits well into your meta and this might make it too much of an outlier, but I imagine that the deck would be more powerfull if it was more focused. Like, I think the deck is aiming for a sac->reanimate style loop.
    Phyrexian Obliterator, Lord of Extinction and Verdurous Gearhulk does not do much for that. Also, the deck would be stronger with a lower curve (like avg cmc of non-lands looks like it is 4-5. 2 point something is much more powerfull in my experience).

    I mean yeah, that’s part of what I’ve struggled with. Pod is strong, and I’ve got some pieces here to benefit from sac, but honestly it’s more than a little tough to make enough space for everything. Extinction and Gearhulk I totally get. Obliterator has been a reasonable value early drop and it’s done well in combat. It forces the dilemma of blocking versus taking damage and what’s more valuable, and I’ve found that people often make the wrong choice when faced with a choice of two bad outcomes.
    Things that would improve the deck would be things like Grim Haruspex, Midnight Reaper and other things that works well with your main loop.

    I think adding more mass reanimate would also work great in your deck. Things like twilight's call would likely do wonders.

    Kagemaro, first to suffer would also be great as more mass removal that is easy(-ish) to get back.

    You have a lot of mana symbols, ecspecially black, so I think Nykthos, Shrine to Nyx and to a lesser extend Gray Merchant of Asphodel would work well.

    Black market may fit well with your deck.

    Bolas's Citadel is always great (might have been better with slightly more life gain and a lower curve though).

    Haruspex could pull weight for sure. Mass reanimate I love in any deck. I’ve thought about adding Finale of Eternity in here. It gives me Glissa triggers, and in order to hit ten I either am likely saccing treasures (plays nicely with Mazirek) or saccing creatures to Altar, which will then hit the field again anyway. It’s not a perfect mass reanimation spell but it could do things.
    I’d actually love a copy of Kagemaro - it’s one of those oldie cards that’s just a little tough to track down despite not being overly pricey.
    Nykthos needs a reprint before I’ll puck it up. It’s not drastically overcosted, but it is the sort of card that (like deluge) I could use 4 copies of. Gary I used to run here actually. Surprisingly he was a little underwhelming. I think if I added him again I’d want to be adding several reanimation spells, single and mass to really spam his ability.
    Citadel is nuts. There’s very few decks it wouldn’t be excellent. My one copy is already dedicated, but I get where you’re going with it. I think part of the reason your seeing a higher than normal curve here is Pod, btw - it’s important to have a chain in a deck that’s run it, and Scrap Trawler is the same, too. Pod very much more so though - it’s just important to remember that I’m usually not planning on hard casting.
    Posted in: Commander (EDH)
  • posted a message on Bad Bruna's Reanimation and Control Team
    So, quick playtest feedback, Bruna is doing real good. Just smashed a table with Jodah superfriends, Linvala 1.0 and Kaalia, and did it without even batting an eyelid. The resilience of this deck makes it sooo good.

    I didn't really get a chance to playtest Parhelion II, although it came into play on the very last turn off the back of an Emeria Shepherd landfall trigger. Essentially I outvalued everyone early with Resplendent Angel and Sword of the Animist, outramped them and started swinging with fat flyers. Faced down a couple of board wipes, and I think the board just gave up trying to keep me down after a while, as it was more detrimental to them than I. After a few turns I had Sword, Emeria Shepherd and True Conviction in play, which was real nice. Sword and Shepherd - it's the best synergy in the deck, imo.

    Thoughts on somewhat recent adds though - Sun Titan is obviously great here, Resplendent Angel is decent too. Not game breakingly good, but being a 3 CMC flyer that can sometimes generate some tokens is decent.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Yeah, I think there's an inherent difficulty in making 0 rocks fair, but still playable. It's obviously not easy to hit that mark.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Still, it's a Mox, so...

    ....it'll have a price tag to match. Hard pass for me.
    Posted in: Commander (EDH)
  • posted a message on Orzhov spot removal choices
    I mean it knocks Vindicate out of consideration for me, personally.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    I'm just picturing all the people excitedly putting a brand new mox in their deck wishing to draw their 4th or 5th land of the top and drawing this thing instead.

    Ha, yes! I played around with Mox Amber a little when I pulled it from a DOM box, and had very similar results. I guess they're fine for storm or whatever, I dunno.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    I honestly can't. Unless you're already tapping entirely out of mana every turn, it's not really better than any of the thousand ways to ramp +1 by turn 4, and all those other things aren't complete wastes off the top of your deck.

    The best I can see it as is a colour fixer in Yidris cascade or, now, Sliver cascade. Otherwise it's really pretty niche.
    Posted in: Commander (EDH)
  • posted a message on Amass' potential
    I've had reasonably similar results with Dreadhorde Invasion. It's ok in that it generates a token, but the value of said token is vastly reduced unless you can Clamp it, sac it, or do anything with it rather than keep it in play. The mechanic really does need building around in a niche way that doesn't really equate to being very versatile at all.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Tendershoot Dryad
    Great utility at a great cost. It's a good consideration for any flex spot in a deck that struggles with artifact recursion. Occasionally comes in very handy in my Nissa build.
    Posted in: Commander (EDH)
  • posted a message on Random Deck Discussion: toctheyounger77 - Glissa, the Traitor [5/22]
    Have you considered Grave Pact effects? If nothing else, every time you Pod you kill some creatures and get back some artifacts which seems pretty good.

    I did have Dictate of Erebos in here, but I don't have a copy of Grave Pact and kind of don't like them here. Dictate was always the card in hand that I didn't see the need to cast, so I don't really want to go down this route.
    Why no signet? It seems more reliable than Fellwar Stone for your colours.
    Assassin's Trophy, Abrupt Decay et al seems good here as they not only deal with problem permanents but can also trigger Glissa. Toxic Deluge as well, but Trophy and Deluge might be out of your budget
    Any reasons not to run dorks? You have a lot of 3 drops that seems awesome to play T2, Wood Elves, Phyrexian Arena, Necropotence, Birthing Pod, Glissa etc

    Valid point, signet is probably better here. Trophy and Deluge are definitely out of budget (I keep saying this, I could use like 4 copies of deluge, it really, really needs a reprint). Abrupt Decay I can see squeezing in though.
    Dorks, I'm kind of just not a fan of. I'd prefer rocks where I can. I'm open to consideration though, so if you have a rationale for including some I'm open to convincing.
    I go a little lower with my salvaging station package rather than a ramp package but then I am leaning on army in a can artifact creatures to try to build board presence with very little cards (then recur them).

    I also have very few instants and that lack of instants is definitely an issue when facing combo decks, I think this is a good deck for grindy/low combo meta's you know battlecruiser magic. Occasionally when my meta got more comboy I would play Jester's cap and I play pithing needle as a hate card and there is always the option of stax.

    I feel like I need to reconsider Salvaging Station. There's not much space to squeeze it in, but I do wonder if it's worth looking at trying to wedge it in there. The eggs I was running kinda sucked, but the spellbombs seem reasonable.
    Regarding combo, yeah, the deck does kind of fold to it unless I have specific answers in hand - I have a couple of options but they are pretty specific. Stax is an option, and Smokestack is in here for that reason, although it's a definitely a slow burner.
    I'll go the opposite route and suggest a few cuts. Apologies if you've already discussed one or more of these elsewhere.

    Deathsprout - yeah, it's in a flex spot, and I get how trying to be everything to everyone is not necessarily a good thing. Ideally this could be Decay or Trophy.
    End-Raze Forerunners - there's a huuuuuge difference in price between this and Craterhoof. I know there's a reason for that, but honestly, I'm tired of seeing Craterhoof. It's been done, and I just don't need to see it again, let alone play it.
    Forbidden Orchard has been decent, it's less about fixing mana than the body on the other side of the field. A lot of the time when Glissa lands people just hold back their creatures and aim at her, so this is a way I can make sure to get value from her. Overgrown Tomb I definitely want in here, I just can't get a copy from my LGS, they're constantly sold out at present. At any rate, it'll be going in in addition to Orchard, not replacing it most likely.
    Lord of Extinction - yeah, this guy is lovely, but I've been thinking much the same. I don't have a lot of ways to give him evasion or make him blow up for value, so I've been side eyeing him of late.
    Journey to Eternity - I honestly haven't had much of a chance to trial it, but I get where you're going with this. There's a lot of hoops to eke value from it.

    Thanks for all the comments thus far, keep em coming if there's more - nice to hear some praise for the deck despite my trepidation for it of late, too Smile
    Posted in: Commander (EDH)
  • posted a message on Bruna, the Fading Light - Moat Control
    Yeah, it's suuuch a nice card. Beast Within is undoubtedly great, having it in white is cause for celebration.
    Posted in: Multiplayer Commander Decklists
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