I mean that’s not a great argument for eliminating the ban list. If there are cards you’d rather see banned, it seems perfectly logical to lobby for their banning. To throw out the entire list is not going to solve the problem for you, though. In fact it’s likely to present you with more issues, by the very nature of what you’re suggesting.
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Jan 14, 2019toctheyounger77 posted a message on [[Official]] General Discussion of the Official Multiplayer BanlistPosted in: Commander Rules Discussion Forum
Jan 14, 2019When someone cards this you know they're about to do something nefarious. Like probably 99 out of 100 times.Posted in: Commander (EDH)
Anson Maddocks art is my jam. Partially because Anson is the first MTG artist I liked the art of. Hurloon Minotaur is not without its uses. Well, it is, but 14yo me thought it looked cool.
Jan 14, 2019Posted in: Commander (EDH)As for extra turn cards, I think that the trend is to make sure that they exile themselves (Karn's Temporal Sundering, Part the Waterveil, Temporal Mastery, Temporal Trespass), shuffle back into the library (Beacon of Tomorrows, Nexus of Fate. Timestream Navigator), or with some sort of significant drawback (Chance for Glory, Savor the Moment) so as to try and prevent recursion shenanigans. I think that the last Sorcery extra turn card that was printed without those safeguards was Walk the Aeons (unless you count Notorious Throng as not having a significant drawback). I would think that with Expropriate self-exiling, it would be fine to reprint in a Commander product.
Personally, I still think Expropriate is gross. Casting it once is often enough to combo out or end the game otherwise. Even if it does exile, you're still getting more than one extra turn out of the spell, possibly up to 4. No matter how you cut it, the value is high, and I don't want to see it reprinted. Walk the Aeons is a little different. Buying back at the cost of manabase is costly unless you have a way to work around it. It's still abusable in the right (wrong?) place, but the drawback is much higher. Just my two cents. If Expropriate were the conspiracy mechanic card they choose to reprint, I'd be pretty disappointed.
Jan 14, 2019Posted in: Commander (EDH)Part of why I like to play how I play is because it appeals to what I think feel like "earned wins". I used to play, for example, my child of alara deck. It started wiping the board around turn 4-5 and basically just does it every turn until the game is over, and it's pretty hard to dismantle since it has tons of recursion and protection built in. And it was kind of fun for a little while, but pretty quickly it got boring because my group just wasn't really capable of beating it. I made it to the far side of the valley, but it wasn't very satisfying. I think the same thing about making most combo decks. If you're playing it well against an average LGS commander group, I think it's almost trivial to win. In a cEDH group ofc it isn't, but most LGS players won't have answers, and if they do they won't have many and they probably won't leave them up at the critical time, especially if they haven't seen the deck before.
Maybe a better example is something value-oriented, like maelstrom wanderer. When I played maelstrom wanderer I was usually archenemy from around turn 3-4 and never really stopped being so, and I still usually won. At that point it seems like I won just because my cards/deck was so much better(my collection contributes a lot to this, ofc), not because of any skill. In medium-powered commander I think it's pretty easy to make it up the far side of the valley with either a powerful deck or something that jumps you over quickly, but if that's your only objective then I don't think that's an interesting goal for exactly that reason. So instead, I like to focus on how to win without ever feeling unfair or overpowered, but trying to find ways to win that rely as much as possible on skill, and as little as possible on having better cards. Usually this means it's very advantageous to stay on the near side of the valley for as long as possible, since I lack cards and combos that can easily catapult me over to the other side.
Of course I realize that isn't necessarily how much people like to play, but everyone who isn't playing cEDH has to draw their own line in the sand for how they're going to limit their deckbuilding.
Respectable and relatable. Limitations are the key to creativity, and this game is a lot more fun thinking around corners rather than busting through them.
Jan 14, 2019Posted in: Commander (EDH)Quote from Taleran »I doubt we are gonna see the voting stuff from Conspiracy just printed as a one off effect and they are very skittish about printing extra turn cards again at any kind of speed
Agreed regarding extra turn stuff. It gets painful too easily. Regarding the voting stuff, you never know. There's been mechanics in commander sets that have played around with that design space - things like Join Forces and Tempting Offer have generally been pretty well received. And if there's a format other than conspiracy draft that would be a decent home for the voting cards it's probably commander. I don't think there's a ton of them that really warrant reprinting, but Council's Judgment is decent, and so is Selvala's Stampede.
Jan 14, 2019My list is pretty small tbh:Posted in: Commander (EDH)
Bruna, the Fading Light
- Smothering Tithe - this thing should be great. Everyone wants to draw, and mono white needs to ramp.
Nissa, Vastwood Seer
- End-Raze Forerunners - pretty decent finisher.
Glissa, the Traitor
- End-Raze Forerunners - decent finisher and 8 drop for my Birthing Pod chain.
- Vindictive Vampire - Somehow I missed this in the spoilers. Bleeder effects are nice, so it might be worth looking into.
- Pitiless Pontiff - It's cheap. That's really all it has going for it, but that might be enough.
Jan 14, 2019Posted in: Commander (EDH)Quote from Boer0829 »Maybe not a commander product but something like a Masters set, like Commander Masters or Casual Masters. WotC can put a lot of desirable cards in a set that don't see a lot of competitive play:
Oracle of Mul Daya
A lot of cards with a high casual potential and maybe a few cards with competitive potential so the competitive players buy a lot of boxes and the prices of the cards will fall.
The price tag for Bloom Tenderis just ridiculous… A lot of cards from the Lorwyn block are just sky high in price.
Agree with all of these picks. Unfortunately WotC have stated that UMA was the last masters set to be released into the foreseeable future. So barring reprints in standard sets or additional supplementary sets, we're really only likely to see reprints in the precons. For now, at least.
Jan 13, 2019Posted in: Commander (EDH)Quote from Hermes_ »Hopefully, if they do decent reprints they spread the love over the decks instead of just hammering one deck.
Definitely. I still remember feeling ripped off that Daretti got [c]Wurmcoil Engine[c] and the Teferi I bought got...nothing decent I can recall.
edit - checked it out, the money card was Cyclonic Rift or Thran Dynamo. Still, hard to argue with $30 NZD value in a single card.
Jan 13, 2019Posted in: Commander (EDH)Quote from FunkyDragon »Honestly, I'd love to see a reprint of the Battlebond lands, Sakashima the Impostor, Rings of Brighthearth, or Sensei's Divining Top.
And yet, in Masters 25, where they promised an iconic card from each set in Magic's history, the "iconic" card from Prophecy was not Rhystic Study(the most iconic, most valuable, and most-needing-a-reprint card from the set) or even Spore Frog, a perfectly serviceable common that's never seen a reprint. Instead, they chose Plague Wind, a (very nearly) strictly worse In Garruk's Wake (barring regeneration effects).
I would argue that Rhystic Study is very likely the only 'iconic' card in Prophecy. The only people who care about Plague Wind are Lazav, Dimir Mastermind players. Honestly, Iconic was such a bad set in general. Completely overshadowed by Battlebond. The duals from that set would be a good addition, too.
Jan 13, 2019If you're able to use X-spells, Exsanguinate and Torment of Hailfire are unparalleled. Otherwise, you could go for Tendrils of Agony. Storming off fully with it might be a little tough, but if Jeleva can do it, Kess can do it.Posted in: Commander (EDH)
I actually hate the card I'm about to recommend. I think it's stupid and I really don't like playing against it whatsoever. But Aetherflux Reservoir is undeniably strong and should definitely be a consideration. My feelings for the card speak volumes as to how good it is.Sentinel Tower could do things too. Mizzix's Mastery could be a game ender, too.
Jan 13, 2019Posted in: Commander (EDH)
Ew, that's even grosser.
Last time I looked at LGS prices the non-arsenal version was like $20 NZD. Obscene.
Edit - the arsenal version is even more obscene at ~$60 NZD.
Jan 13, 2019Posted in: Multiplayer Commander DecklistsRavnica Allegiance Set Review!!!
So yeah, to be fair there are probably more exclamation marks in the above line than a mono coloured primer should have. The Guilds alignment of Ravnica sets mean there's little fodder for us, but nonetheless, it's worth going over at least some of the relevant releases:
- Biogenic Ooze - Creates a swarm. It's mana intensive and slow, so I'm not sold on it. It's no Avenger of Zendikar, and I don't even run that.
- End-Raze Forerunners - I like this. It's a finisher. Would make a great stand in for Pathbreaker Ibex, and has an eminently abusable trigger. I may well try to make some space to try this out.
- Guardian Project - Another creature ETB draw variant, I did consider this. Obviously it triggers every time for our format, but I'd definitely prefer it on a body.
- Incubation Druid - A conditional mana dork that I'm really not interested in.
- Rampage of the Clans - It's instant, it's well costed, and I love the flavour. It doesn't have quite the game turning impact that Wave of Vitriol does, but it's a neat trick. Holding off on this for now, but will consider it as a possibility for the future.
- Regenesis - For this price, I get Nissa, Vital Force who can grab a permanent back and possibly give me an emblem. If I were considering running this, I'd still prefer Regrowth.
- Silhana Wayfinder, Sylvan Brushstrider, Territorial Boar - these are all in the same boat - I consider them because they have ETB abilities, but none of the abilities are strong enough to warrant further consideration.
- Wilderness Reclamation - I kind of like this. I think it's a bit conditional to be a solid shoe in, but there's a case for it in enabling me to get the most out of Temur Sabertooth, Winding Canyons, Constant Mists and so forth, while still getting the most out of my turn.
There really isn't anything in either of these categories I'd consider even for a second. Shocks are nice elsewhere but obviously unnecessary here, and everything else in lands seems to work around gates. The artifacts seem to be focused on making multicolored spells more feasible, which leaves me with nothing to mention here.
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May 21, 2018Fair enough! I guess it just comes across that way in a summary article because there are so many guilds to track through ~1-2 pages of information. I always thought the nephilim would play more of a part, too, considering how unique they are.Posted in: Articles
Feb 27, 2018Thanks so much Jay. This is the last bit of lore I've really wanted to know for a while. Teferi being one of my favourite characters and wanting to know more about the Mending and 'modern Bolas', this was a great read, and well timed coming into Dominaria.Posted in: Articles
Sep 27, 2017Great article. Long but not unnecessarily. I can pretty well agree with the conclusion too. My first thought was Leshrac, but not knowing a HUGE amount of older lore (I started playing at a young age), Leshrac seems unlikely. Lim-Dul fits the bill. It would be a great twist at some point too.Posted in: Articles
What are the odds the reveal happens in the upcoming Dominaria set next year? Fingers crossed.
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