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  • posted a message on [Offtopic] Community Thread
    Years of reading the ban list thread will do that to a person.

    Entirely unsurprising. Modding that forum should come with a pre-booked room at your local mental health retreat.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Elves of Deep Shadow
    Yeap, strong for early fixing when you need to do so, for neglible life loss. It's one of the better dorks around.
    Posted in: Commander (EDH)
  • posted a message on Nissa's Spanish Inquisition!
    Had a T6 win today.

    Yuriko, the Tiger's Shadow
    Empress Galina
    Oloro, Ageless Ascetic
    and me

    T1 Mosswort Bridge hiding away Emrakul, the Promised End
    T2 Forest, Play Swiftfoot Boots
    T3 Forest, Play Shaman of Forgotten Ways
    T4 equip Shaman, tap for GG, cast Nissa and Wirewood Symbiote
    T5 Nykthos, Shrine to Nyx with 3 devotion, cast Kamahl, Fist of Krosa (now have Shaman's ability online)
    T6 Forest, play Eternal Witness to give Nykthos 7 devotion, tap Forest to use hideaway and bring Emrakul into play. Everyone immediately sweeps.

    It was a bit of an underwhelming game for Galina and Oloro who didn't hit land drops and were feeling a bit bummed by Yuriko's savage flips. I didn't hit a ton of land either, everything just came together well for a really early advantage. I could've hit more with Wirewood/Nissa, but I didn't want her to flip, otherwise I'd lose ferocious and hideaway.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Crazy/Funny/Hilarious Deck Ideas
    A second for tStorm's Zedruu list. Janky combos are the best combos, and this deck is just chock full of madness and hilarity. It's a blast to play, and fun to play against too.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Elves of Deep Shadow
    It's nice and flavourful, but pretty narrow in use. I guess it could be in like, a charge counter tribal proliferate deck? Maybe under everyone's favourite angel?

    Otherwise, pretty much every color has better options, sadly. If the ability exiled instead of destroying, I'd be a lot more interested personally.
    Posted in: Commander (EDH)
  • posted a message on Nissa's Spanish Inquisition!
    Quote from weltkrieg »
    Thank you sir! My computer can finally log on to mtgsalvation again. Now, I have a question:

    You're etb tribal (mostly), you have panharmonicon, but you aren't running bramble sovereign? I got a copy for my yeva deck and it's been bonkers. Granted, my yeva goes higher quicker I think (very few spells and I spiral out insanely quickly on my opponents turns). In addition, it is quite tutorable whereas strionic resonator is not.

    Yes, I had looked into Bramble Sovereign, and even playtested it online at one point. I think this was a little while ago, as I found it very mana-hungry. I think with the ramp game being a little more on point now than it has been it would be more doable. I think I was a little put off by prices too, but I could totally see adding it.

    That being said, Stri hits some triggers that Sovereign can't, like landfall triggers, Pathbreaker Ibex and such. I guess the goat trigger is a bit overkill, and landfall triggers aren't the be all and end all, so it's pretty corner tech here. Besides which, more creatures = more gooder. Especially for Shamanic Revelation and Itlimoc, Cradle of the Sun. And yes, being tutorable makes it a really great addition. Pretty sure I can justify the expense at some point.

    edit: I'm fairly certain I could even manage to get Baru, Fist of Krosa's grandeur trigger out of it with a bit of finagling.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    I would be more concerned with PE if people started recognizing it as a ramp card and using it to cast a bunch of spells a turn... every turn... for five turns... without winning. When players start taking longer turns by durdling with untapping their rocks, counting their mana, and repeating with each spell and figuring out how to spend that mana, it becomes an undesirable game state. I would much rather see one turn where a player quickly demonstrates the ability to go infinite or win on the spot.

    Agreed here, and the latter is predominantly what I see happen with PE. It might take a little while to hit critical mass, but usually it gets me over the finish line. If not, I fully expect people to come for me, that's the risk you take landing the Engine in the first place. Having said that, it's entirely possible to use it as more of a 'draw-go' control enabler; in my Dralnu build it can do this really well, and I very much prefer using it this way, as I prefer not to combo - while the deck doesn't specfically combo, PE as a finisher sure looks like it.

    Its weird talking about the prevalence of the card. It sounds like a lot of meta's out there its become quite ubiquitous, but I literally don't ever see it unless I play it myself. There's even other Kaladesh rocks that I see hitting 'casual omnipresence' levels; Aetherflux Reservoir is one I see very regularly, and it's ridiculously easy to end the game with, with very few options to intervene.

    Posted in: Commander Rules Discussion Forum
  • posted a message on Nissa's Spanish Inquisition!
    Weltkrieg, welcome back!

    Deck is playing really nicely. The etb toolbox is still pretty predominant in themes for the deck, and it's playing pretty nicely. Other than a couple of upgrades it's pretty well been stable for a little while now (mostly because there really haven't too many immediate shoe ins in the new release department).
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Winter Orb seems a different thing. As far as I'm aware it has never been considered for banning, but it's also the sort of card that metas will enforce on their own with a short, sharp 'we don't want stax so don't be a dick'.

    As far as PE, I'm pretty sure it was mentioned by Sheldon upon release as one to keep an eye on, but otherwise seems to have flown under the radar. In my personal experience, I am the only player I know that runs it, so it's prevalence is very, very minimal here regardless.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Combatting Ramp
    Hesitant to weigh in on what thus far has been quite an animated thread, but for the sake of having a say:
    Here's a line of play:
    - Turn 1 Forest
    - Turn 2 - Island, Rampant Growth getting Forest
    - Turn 3 - Forest, Skyshroud Claim getting two Forests, Farseek get Island

    The player will untap with 7 mana on turn 4. Every other player needs to hold up mana to respond or risk getting totally buried in advantage by the ramper.

    I saw better than this yesterday in similar colours within the last 24 hours, with only 2 land used:
    Xenagod Commander:
    T1: Mana Crypt into Sol Ring, play Forest, play Sylvan Library.
    T2: Play Survival of the Fittest, play Forest, play Lurking Predators.
    During next player's turn LP turns over a Kozilek, Butcher of Truth. Before his T3.
    (FWIW he didn't win - I drew into a Song of the Dryads for Kozi and he ran out of steam after being targetted down by the rest of the board)

    So, land ramp provides good advantage. Yes, it does. But I've never seen the above sort of play outside of low costed, high impact mana rocks. FWIW I don't think MLD is the answer to ramp - I'm not against it as a tactic per se, in the right context and so long as the meta is happy with it. Besides which, turbo ramp decks will often run ample land recursion anyway, so MLD seems a fool's errand in this context.

    I think the answer is to perform proper threat assessment, deny said player relevant board presence, and keep yourself in the game. The scenario mentioned above, sure player has seven lands T4 or whatever, but also has mostly an empty hand. At this point in the game I'd rather have some land in play and decent draw to refill my hand than a table full of land and an empty grip. That's the thing, explosive starts don't always win games. Sometimes they do, sure. What wins most of the games I play (whether it's me that wins or not) is making sure your deck has as much or more stamina than anyone else's. I just think that while ramp is ubiquitous, in a vacuum it's maybe not quite the bogeyman that we're chalking it up to be; or at least, it's omnipresent enough that it's fairly out of the ordinary for one player at a table to get totally out of hand.

    Of course, this is just my two cents, your opinions may vary.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    It's like Ashnod's Altar, because both are dead on an empty board; both enable you to go infinite with 2 or 3 other cards; except Paradox Engine is actually less ubiquitous than Ashnod's Altar because people jam ETB/Death triggers and Creature-centric strategies in Commander more than anything. Yes, the two are actually comparable, which doesn't so much show how powerful Ashnod's Altar is as much as that how Paradox Engine doesn't need the torches and pitchforks.

    An apt comparison. PE can get gross, but Altar gets gross a lot easier. Both require pretty specific board presence to do anything, PE more so than Altar - and there's reasonable opportunity to intervene with PE before it reaches a critical mass.

    IMO it's definitely a card to keep eyes on if/when it hits the board and should definitely be a target for immediate removal, but I don't consider it a card worth mentioning in terms of adding to the banlist. The critical thing that makes it unworthy of consideration for me is that in a vacuum it's worthless - it only enables degeneracy in relation to other cards, and even then it's up to the user how far they take it. I've never gone infinite with PE personally (although it sure can seem like it), but that's because I choose not to play the sort of cards that would lead to that. It's a game finisher, sure, but it's only ever a piece of a larger puzzle, and it's entirely up to the user what the rest of the puzzle looks like.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Random Card of the Day: Elves of Deep Shadow
    A card I've never seen before, that doesn't happen often.

    ....oh, that's why.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] The Top 50 List (Week Two: Voting on Cards to Remove)
    Quote from cryogen »

    Aside - I'm interested as to why Karn/Ugin got votes here; someone harboring a grudge, or based on CMC? They're tedious to play against, but I think it's pretty hard to debate their value in the format; if you own them you should run them, IMO.

    Splash damage from the planeswalkers as commanders thread?

    Oy vey, that thread Rolleyes
    Posted in: Commander (EDH)
  • posted a message on [[Official]] The Top 50 List (Week Two: Voting on Cards to Remove)
    As an aside, I just realized that Eldritch Evolution isn't on the list. That seems like an oversight to me. Oh well, there's always next time.

    Yeah, should definitely have been in there.

    My choices were:
    Mentor of the Meek - white is weak on draw, but the options have got better over the years. This guy just never seems to do enough when I have him in my lists.
    Dark Confidant - In the colour that has some of the best draw available this really doesn't stand up to the competition. Great in Modern, varied results in Commander.
    Puppeteer Clique - Really does vary based on meta - could be amazing, could really whiff, mostly the latter in my experience. Great with Mikaeus (what isn't?), on its own it's a bit too inconsistent to be an immediate add.
    Burgeoning - Great in early hands, mid to late game results really do vary. I run it in a few of my decks and it does good work, but in most of those decks Exploration would be the superior option.
    Umezawa's Jitte - easily the hardest category to decide on, I almost chose nothing. I only decided on this because I literally never see it. It seems great in the right place, but still a corner case to be considered a shoe in. I get the whole Chromatic/Dynamo thing, but as a more budget player these are bread and butter when you can't afford Crypt/Vault, ABUR's and fetches. Different contexts, different votes.

    Aside - I'm interested as to why Karn/Ugin got votes here; someone harboring a grudge, or based on CMC? They're tedious to play against, but I think it's pretty hard to debate their value in the format; if you own them you should run them, IMO.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Elves of Deep Shadow
    Yeah, I won't overly defend it, it's a fairly degenerate card. I don't see the concern over it being banned and such, but then I try not to abuse it overly, knowing how easily that can happen.
    Posted in: Commander (EDH)
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