The main differences between the websites is that the staff are now able to try all-sorts of different functionality within the MTGNexus website, where as they weren't able to do much at all with Salvation as they didn't actually own it and were limited with what they could try.
MTGNexus is just going to get better and better overtime with new features and functionality, where as Salvation is going to remain stagnate and realistically go backwards, because the staff who were maintaining the website here are now working on Nexus.
Maybe Salvation will get some new staffers to move things forward, but realistically that is unlikely due to the limitations that are already there.
I think the fastest to combo deck is "Breakfast Hulk". Based around Flash + Protean Hulk, with billions of tutors to pair them up. http://tappedout.net/mtg-decks/breakfast-hulk/
In this respect you can easily combo on Turn 2 or 3 with the right cards. So as far as not playing the game, if you're opponents don't have an answer games are very quick.
I think "Food Chain Tazri" is probably the next fastest to combo and I've played my friends version quite a few times and pulled out Turn 3 wins consistently and even had backup counterspells that I didn't even need to use during the combo turn. http://tappedout.net/mtg-decks/food-chain-tazri/
But all these decks are complicated and there are tons of intricate interactions that you'd want to learn and master, so it's not like you can just go in and expect to dominate and win. All the decks need practice to learn what each card is capable of.
I just want to say how freaking exciting it is to have real control over the potential functionality of what can be done on Nexus.
Feyd_Ruin has stepped up and been a boss with listening to feedback, and honestly if you can dream it, it will probably be done in the future.
It's going to be all the things you've wanted from a Magic website bundled into one. There is obviously going to be some teething time to work in features and sort out bugs, but the foundation is boundless as far as I can see.
You're just going to have to trust that the brightest future is at Nexus if you're a true Magic fan. I love you Sally for all that you've done, but your limits have been reached and it's time to move on to what the actual forum users want from a content delivery point of view.
The hard part is making sure you have a decent distribution, because there are just so many 2 mana auras that are better than a lot of the other converted mana costs.
As I've asked in another thread: What would be an optimal number of tribal cards in Kallia #2 to make it consistent? Rather, is there a formula that could help calculating it?
The chance to "draw" a tribal card is = [(Total # of tribal cards in deck) - (# of tribal cards NOT in deck)] / (Cards left in the library)
Kaalia enters/blinks would take 6 cards off the top of the remaining deck at once, I'm not sure how the formula would go with the one above. Ideally, average ETB/blink should net 2+ cards. This feels so calculus...
So literally 4 of the primer committee members are building Yawgmoth. This just goes to show that while Urza was on the side of good, he was lacking in panache and had an infinitely more punchable face
I just picked Yawg up yesterday and put together an ad hoc list. Definitely closer to Kelzam’s in terms of build, purely because I don’t currently own a lot of mono black walkers. This is sort of the perfect deck for the latest Lili though, so I may introduce that element - for now though it’s very much a list centered around Yawg’s draw power. I’ll get a few play tests in and then probably bring my list online for critique.
Just a thought, not sure if it’s something we could go all in on, but there’s at least a couple of stax elements that do counters - Smokestack and Tangle Wire in particular. Has anyone tossed up running this sort of stuff?
I think you could definitely make a more competitive version with Smokestack and Tangle Wire, with Null Rod as well.
Also it must be noted that you don't really have any ETB effects, everything is dies triggers, so a Torpor Orb can easily be played.
I think the only two cards are Geralf's Messenger and Josu Vess, Lich Knight, so replacing Josu with Torpor Orb can be done in more competitive metas.
As far as Sphere effects like Trinisphere and Sphere of Resistance, you'd be fine I think. You get to spend a lot of your mana on graveyard recursion creatures, which is not effected by these types of cards, so I think they could be options if you headed that way.
MTGNexus is just going to get better and better overtime with new features and functionality, where as Salvation is going to remain stagnate and realistically go backwards, because the staff who were maintaining the website here are now working on Nexus.
Maybe Salvation will get some new staffers to move things forward, but realistically that is unlikely due to the limitations that are already there.
MTGNexus really is a gift to Magic enthusiasts.
http://tappedout.net/mtg-decks/breakfast-hulk/
In this respect you can easily combo on Turn 2 or 3 with the right cards. So as far as not playing the game, if you're opponents don't have an answer games are very quick.
I think "Food Chain Tazri" is probably the next fastest to combo and I've played my friends version quite a few times and pulled out Turn 3 wins consistently and even had backup counterspells that I didn't even need to use during the combo turn.
http://tappedout.net/mtg-decks/food-chain-tazri/
However if you want to try and control the game, i.e. stop the degenerate nature a bit, then "Rashmi Control" is a good bet.
http://tappedout.net/mtg-decks/infinite-eternities-that-also-last-a-long-time/
It has billions of answers to what opponents are trying to do.
Or another control deck that is 4 colors;
https://tappedout.net/mtg-decks/4c-rashmi-curious-control/
But all these decks are complicated and there are tons of intricate interactions that you'd want to learn and master, so it's not like you can just go in and expect to dominate and win. All the decks need practice to learn what each card is capable of.
Feyd_Ruin has stepped up and been a boss with listening to feedback, and honestly if you can dream it, it will probably be done in the future.
It's going to be all the things you've wanted from a Magic website bundled into one. There is obviously going to be some teething time to work in features and sort out bugs, but the foundation is boundless as far as I can see.
You're just going to have to trust that the brightest future is at Nexus if you're a true Magic fan. I love you Sally for all that you've done, but your limits have been reached and it's time to move on to what the actual forum users want from a content delivery point of view.
On that note if a bbcode syntax page is created with a full list of available options.
1 cmc
Private Research
Sisay's Ingenuity
Vanishing
Curious Obsession
2 cmc
Hermetic Study
Psionic Gift
Immobilizing Ink
Dragon Wings
Eel Umbra
Fate Foretold
Ghostly Wings
Ghostly Touch
Aura of Dominion
Cartouche of Knowledge
3 cmc
Puppet Master
Sinking Feeling
Curator's Ward
False Demise
Field of Reality
4 cmc
Disappear
Flight of Fancy
Call to the Kindred
Abduction
5 cmc
Octopus Umbra
Drake Umbra
Fool's Demise
Another idea is that you could play Leyline of Anticipation and Vedalken Orrery along with a lot of return permanent cards like, Coastal Breach, Crush of Tentacles, Devastation Tide, Displacement Wave, Kederekt Leviathan, Paradoxical Outcome, River's Rebuke, Wash Out, in response to it's trigger.
http://www.unseelie.org/cgi-bin/cardco.cgi?deck=99&target=9&hand=7
I think you could definitely make a more competitive version with Smokestack and Tangle Wire, with Null Rod as well.
Also it must be noted that you don't really have any ETB effects, everything is dies triggers, so a Torpor Orb can easily be played.
I think the only two cards are Geralf's Messenger and Josu Vess, Lich Knight, so replacing Josu with Torpor Orb can be done in more competitive metas.
As far as Sphere effects like Trinisphere and Sphere of Resistance, you'd be fine I think. You get to spend a lot of your mana on graveyard recursion creatures, which is not effected by these types of cards, so I think they could be options if you headed that way.