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  • posted a message on How do you manage?
    I dont keep a collection together for just commander so i organize a bit differently. Been playing since 97 or so and play a lot of legacy as well. Having tons of old cards (full playsets of ABUR duals, painlands and 7 of 10 fetchlands) makes mana bases a lot easier when i put commander decks together. I have mostly playsets of a lot of cards to the point where i can put together nearly any top tier legacy deck and have played 13-14 different ones over the last few years (delver, stoneblade, show and tell and blood moon variants along with MUD, nic fit and various combo variations as well).

    Most of my collection i tend to oversort as i have 3 inch binders filled to nearly overflowing for every color split into 1 for creatures and 1 for spells (10 total) with similar sized ones for nonbasic lands, artifacts/colorless, and gold cards also (so 13 total). I have all those alphabetized and then have a 5,000 count box of oberflow dor things i have more than 4 of and random other stuff that isnt worth much like some basics and tokens. Plus a few thousand cards laying around kn sleeves that go in and out of various legacy, modern, and commander decks depending on what im in the mood to play or metagame for.

    Took tons of time to set up but makes it incredibly easy to pick a commander and then flip through binders of relevant colors to pull out one ofs for a commander deck. Does make for a bit of a headache periodically to de-sleeve and re-binder stuff to keep the sorted piles or odd new stuff i pick up from time to time easily findable when it is needed.

    Not the easiest system to manage but us what ive been used to for over a decade.
    Posted in: Commander (EDH)
  • posted a message on Platinum Angel vs Approach of the Second Sun
    Nothing. You don't win because you cant and approach goes to the graveyard. It would have tried to win and failed and the otherwise clause wont occur as it would be a second (or later) casting in that game.
    Posted in: Magic Rulings
  • posted a message on Post-Modern Frontier Format
    Quote from pulli23 »
    local game stores should earn money by holding *Games* and tournaments. Their income should come from people attending events they organize, and sponsorships. Cards should be free for everyone and everyone should have access to all cards without being prejudiced by how much money they earn.

    We need to build a community about caring and sharing items, instead of earning profit as biggest goal in life.


    This argument is an incredible oversimplification that is based on a flawed logic. In your case example where an LGS or store or tournament organize makes its money off player attendance and events and all the cards are free there is a simple result--there is no game and no wotc to make it. Many players, like myself, who go to a local shop and play regularly in your scenario have no incentive to ever do so again. They just take their pallet of a free play set of ever card ever printed and go home. That is a massive outlay of resources, time, and money into printing those cards that are effectively given away for free. There us no way to recoup that cost from the producer if the cards. There is no realistic way for someone to organize tournaments or events to make a profit off of this either. That would only be possible if players put in hundreds or thousands of dollars each as entry fees of which only a small fraction would then be returned to a smaller fraction of top players. Or, alternatively if there was such a huge volume of players who played so regularly and often that the amounts could be smaller.

    The only real parallel for your example would be poker. The only people who really profit from that are a small percentage of very accomplished players and gambling establishments that only make that profit on the backs of a worldwide player base that I would conservatively estimate is larger than the mtg player base by a factor of somewhere between 10 to 100 times larger. And this for a game where everyone worldwide in all its variations is played with the same 52 (or 53) cards--which aren't free. The only reason people who make poker cards make any profit and stay in business is the fact that they are selling to such a large base, and even then most of those printers likely stay in business by printing many other things as well.

    Magic will never achieve that player base (although I would argue it is a more entertaining game, imho) because it is much more complex to learn, stay current with, etc. In your case and method example where all the cards are free wotc goes bankrupt effectively overnight as there is no reasonable way they put that much upfront money into producing that volume of cards even for their small player base as they would never be able to recoup the majority of that expense. There is no free. And there is no way to force someone to produce and give it away to anyone who wants it--unless you are talking government--in which case they are just taking that money from somewhere else.
    Posted in: Frontier
  • posted a message on Destruction
    You can always fight fire with fire. I played in a group that worked like this year's ago. Run lotus petals, sol rings, mana vaults, a play set of tolarian academy and some zero cost artifacts etc backed up with memory jar, time spiral, minds desire, etc. With a storm finisher like brain freeze you can pretty reasonably take a first turn that easily takes an hour or more with a lot of shuffling and drawing and prove the point.

    Not likely to make many friends though and the cost on many of those has gone up considerably over the years so it's not budget at all. But it will make the point that brokenness without restrictions of some sort isn't fun for anyone.
    Posted in: Multiplayer
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