decamus walks out of the fading mist and her sliver hair fell to her shoulders. her blood red eyes looked around and sighed, her pale white skin was nerly glowing in this dim light. her garments covered most of her upper body and legs. her shew were wornd but still had a year in them. Her gear was in her pack and easy to get at if needed. She justed wished that she did not have to use common, her last few year she choose to spek elfish.
Character Info Player Name dark, keeper of memorys Character Name Damascus rose Race Elf Class and Level Rogue 1 Alignment Chaotic Good Gender female Size Medium Age 110 Height 4' 5" Weight 80 lb Eyes blood red Hair sliver Skin pale white Ability Scores STR 14 (+2) DEX 20 (+5) (18 base +2 racial) CON 14 (+3) (16 base -2 racial) INT 16 (+3) WIS 14 (+2) CHA 12 (+1) Combat Info Hit Points 9/9 Armor Class 17 (10 base +5 Dex +2 Armor)
Flat Footed 12
Touch 15 Speed 30' Base Attack Bonus +0 Grapple Bonus +2 Initiative +9 (+5 Dex +4 Improved Initiative) Saves Fortitude +3 (0 base +3 Con) Reflex +7 (2 base +5 Dex) Will +2 (0 base +2 Wis) Equipment Weapons Weapon Short Sword Attack Bonus +2 Damage 1d6+2 Crit Multiplier 19-20/x2 Range Melee Type Slashing
Weapon Light Crossbow Attack Bonus +3 Damage 1d8 Crit Multiplier 19-20/x2 Range 80' Type Piercing Ammo 20 bolts
Weapon Dagger Attack Bonus +2 Damage 1d4+2 Crit Multiplier 19-20/x2 Range Melee or 10' Type Piercing Armor Armor Leather Type Light AC Bonus +2 Max Dex +6 Armor Check Penalty 0 Arcane Spell Failure N/A Speed 30' Weight 15 lbs.Other Gear
Backpack with waterskin, one day's trail rations, bedroll, sack, flint and steel, thieves' tools, hooded lantern, 3 pints of oil, case with crossbow bolts.
16 gold coins
Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
Elf base land speed is 30 feet.
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.
Rogue:
Sneak Attack +1d6 - Whenever a rogue can strike an opponent where they normally can't defend themselves, s/he adds +1d6 to the damage roll.
Trapfinding - A rogue can use the Search skill to locate traps with DC 20 or greater.
ok my experiences with d20 and that jazz...i have rp ed a lot but not with such a structured format.. i would live to play as a drow/assessen type person but that me
"ok whats next?' said robert out loud trying to jump to another planet feeling like he has no control. a feeling he dis-liked sence he knew the difference.
"ok i have no real control but i cad procive and thats 8/10ths of realty so...i sould be able to procive my self having a map that gave me directions around this place and it will be?" said dark thignking out loud...but why when he was alone in the void
Player Name dark, keeper of memorys
Character Name Damascus rose
Race Elf
Class and Level Rogue 1
Alignment Chaotic Good
Gender female
Size Medium
Age 110
Height 4' 5"
Weight 80 lb
Eyes blood red
Hair sliver
Skin pale white
Ability Scores
STR 14 (+2)
DEX 20 (+5) (18 base +2 racial)
CON 14 (+3) (16 base -2 racial)
INT 16 (+3)
WIS 14 (+2)
CHA 12 (+1)
Combat Info
Hit Points 9/9
Armor Class 17 (10 base +5 Dex +2 Armor)
Flat Footed 12
Touch 15
Speed 30'
Base Attack Bonus +0
Grapple Bonus +2
Initiative +9 (+5 Dex +4 Improved Initiative)
Saves
Fortitude +3 (0 base +3 Con)
Reflex +7 (2 base +5 Dex)
Will +2 (0 base +2 Wis)
Equipment
Weapons Weapon Short Sword
Attack Bonus +2
Damage 1d6+2
Crit Multiplier 19-20/x2
Range Melee
Type Slashing
Weapon Light Crossbow
Attack Bonus +3
Damage 1d8
Crit Multiplier 19-20/x2
Range 80'
Type Piercing
Ammo 20 bolts
Weapon Dagger
Attack Bonus +2
Damage 1d4+2
Crit Multiplier 19-20/x2
Range Melee or 10'
Type Piercing
Armor
Armor Leather
Type Light
AC Bonus +2
Max Dex +6
Armor Check Penalty 0
Arcane Spell Failure N/A
Speed 30'
Weight 15 lbs.Other Gear
Backpack with waterskin, one day's trail rations, bedroll, sack, flint and steel, thieves' tools, hooded lantern, 3 pints of oil, case with crossbow bolts.
16 gold coins
Skills
Move Silently +9 (4 ranks +5 Dex)
Hide +9 (4 ranks +5 Dex)
Spot +6 (4 ranks +2 Wis)
Listen +6 (4 ranks +2 Wis)
Search +7 (4 ranks +3 Int)
Disable Device +7 (4 ranks +3 Int)
Open Lock +9 (4 ranks +5 Dex)
Use Magic Device +5 (4 ranks +1 Cha)
Sleight of Hand +9 (4 ranks +5 Dex)
Decipher Script +7 (4 ranks +3 Int)
Bluff +5 (4 ranks +1 Cha)
Feats
Improved Initiative - +4 to Initiative.
Class and Racial Abilities
Elf:
Common
Elven
Goblin
Gnome
Draconic