When I think about the idea of a planeswalker mmo it makes me think of the different deck types
aggro/burn = you ARE the attacker, as in attacking the other player/creature/baddie with your own burn spells and attacks
control = you are casting spells that prevent your opponent from casting their own stuff and "debuffing" them while you have your own summons/minions attacking them
That is just a basic idea of what I think of in this game.
When you summon creatures to walk with you its like being a necromancer build in a mmo where you have several dudes walking around with you. Grind out basic quests to craft items that let you gain mana points to be able to cast/summon more things. Items become mana rocks that add another point of mana to your skill pool. You can only cast 5/5 points of red spells, a goblin takes 1 up while he is summoned at your side. Or even to be able to reduce the GPU being used up on it have your character walking around on the solo then a cut screen open up then it becomes battle. With the advancement of video games over years people have become acustomed to the free range action of combat, FF15 did that one for us or also something like WoW.
Mainly WoW would be the model for this game since WotC has set its sights on Blizzard as their gaming enemy and only competitor for the TCG market. Area coming out and being a direct assault on hearthstone then the announcement of a MMO around the same time? I'll stop wearing the tin-foil hat when its safe to come out.
I'm so aware that this is an old thread, I just found out that on MTGO this is a $6 card and I'm confused why. I see that it mainly gets play in pauper format and with the Ox being used as an alternative I'm still confused. Would it be people buying it in hopes that conspiracy gets played online? Or is it that is the only way to get the card in the first place like the Ash Barrens that is another $5 card.
aggro/burn = you ARE the attacker, as in attacking the other player/creature/baddie with your own burn spells and attacks
control = you are casting spells that prevent your opponent from casting their own stuff and "debuffing" them while you have your own summons/minions attacking them
That is just a basic idea of what I think of in this game.
When you summon creatures to walk with you its like being a necromancer build in a mmo where you have several dudes walking around with you. Grind out basic quests to craft items that let you gain mana points to be able to cast/summon more things. Items become mana rocks that add another point of mana to your skill pool. You can only cast 5/5 points of red spells, a goblin takes 1 up while he is summoned at your side. Or even to be able to reduce the GPU being used up on it have your character walking around on the solo then a cut screen open up then it becomes battle. With the advancement of video games over years people have become acustomed to the free range action of combat, FF15 did that one for us or also something like WoW.
Mainly WoW would be the model for this game since WotC has set its sights on Blizzard as their gaming enemy and only competitor for the TCG market. Area coming out and being a direct assault on hearthstone then the announcement of a MMO around the same time? I'll stop wearing the tin-foil hat when its safe to come out.
Just totally confused here.