I need help
So say I play Dreadhorde invasion
a turn or three passes and I have a 0/0 Zombie Army with +3/+3
and I play Conspiracy naming goats.. So now I have my 0/0 Goat with +3/+3
What happens to future triggers of Dreadhorde?
-do I lose 1 life make a 0/0 Zombie Army Goat and not have anywhere to put my +1/+1 counter? So the creature dies and the counter just disappears?
-does the ability find itself unable to resolve so none of it tries to resolve and it fizzles?
-Supposedly nothing can interrupt the amass process so would I lose my 1 life create a 0/0 Zombie Army with a +1/+1 counter then it immediately become a 0/0 Goat with a +1/+1????
Say I have hexproof via any means (Leyline of Sanctity)
And my opponent has a hedron crab or other such target player card lacking the 'may' phrase
In this instance when they play a land they have to mill themselves since they are the only valid target for the ability correct?
So say someone opened with Leyline of Singularity
Cool everything is Legendary.
I play my Sacred Cat and its adorable
Not worried about embalming because the token would 100% kill another living kitty thanks to the legendary rule
But what happens if I drop a Helm of the host on it and start spiting out Legendary/NonLegendary kittens all over the place?
Does the isn't trump the is?
Is the cat alive or dead?
...
I think I just killed a bunch of cats guys send help
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
So once the Epic ability resolves for the first time you can't cast spells for the rest of the game...
But how does that interact with other spells that say you can cast spells? (ex: Hedonist's Trove, Descendants' Path, Mind's Dilation)
Do you go by time stamp or does Epic counter all of these effects?
Okay I'm starting to process it. Looking up the layer system really helped.
So if an effect turns a creature into an artifact for a turn (ex: Liquimetal Coating)
and you make a copy of it some how (ex: Cogwork Assembler)
the resulting token would be a non-artifact version of the creature that you exile at the begging of the next end step
but I could use a card (ex: Wake the Reflections) to populate, copy, etc. during that time and have an identical permanent that I don't have to exile
Flip that whole thing around if for some reason I turn a artifact into a creature (either for the turn or for the rest of the game) and create a token copying that creature. It would be a non-creature and there for not a viable target to populate or other such spells?... I think I'm getting this... slowly
Okay on a related topic Vehicles have a ruling that I find counter intuitive...
9/29/2017: If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
I assume that this is because you are copying the card and not the creature???
I'm confused as the copyable values would say its a creature? Does it still happen if you copy (populate) a crewed token that's a replica of a vehicle?
Do cards like Spitting Image or Stolen Identity interact differently with a token vs cards?
So many questions
Now if you were to create copy of one of these token via populate or some other method (ex: Wake the Reflections, Mirage Mirror, etc.) I assume the new copy would remain in play and not have be exiled as it's not copiable value of the token.
However what happens if you have a card such as Doubling Season in play? My assumption would be that any 'copies' (?duplicates? as they aren't really copies of the tokens, but just more tokens made by the same affect?) would also have to follow the same clause and be exiled at the end of the next end step?
So I'm killing my own creatures (no worries it is for a good cause) but I really don't want them to stay dead.
*Enter undying evil*
So pretty simple card my only question becomes within the same turn can I kill the creature 2+ times. If I am able to remove the +1/+1 counter before I sacrifice it the second time does it still retain its "undying" ability through multiple deaths. Eventually finally going away at the end of turn. Any help would be appreciated. Thanks
So say I play Dreadhorde invasion
a turn or three passes and I have a 0/0 Zombie Army with +3/+3
and I play Conspiracy naming goats.. So now I have my 0/0 Goat with +3/+3
What happens to future triggers of Dreadhorde?
-do I lose 1 life make a 0/0
Zombie ArmyGoat and not have anywhere to put my +1/+1 counter? So the creature dies and the counter just disappears?-does the ability find itself unable to resolve so none of it tries to resolve and it fizzles?
-Supposedly nothing can interrupt the amass process so would I lose my 1 life create a 0/0 Zombie Army with a +1/+1 counter then it immediately become a 0/0 Goat with a +1/+1????
Does it affect only cards on the battlefield? (my assumption)
Does it affect graveyards?
Hands?
Exile?
Even the Library?
It's not as specific as many newer cards would be
And my opponent has a hedron crab or other such target player card lacking the 'may' phrase
In this instance when they play a land they have to mill themselves since they are the only valid target for the ability correct?
Thanks guys, I need to get a better grasp of the layer system
Cool everything is Legendary.
I play my Sacred Cat and its adorable
Not worried about embalming because the token would 100% kill another living kitty thanks to the legendary rule
But what happens if I drop a Helm of the host on it and start spiting out Legendary/NonLegendary kittens all over the place?
Does the isn't trump the is?
Is the cat alive or dead?
...
I think I just killed a bunch of cats guys send help
So once the Epic ability resolves for the first time you can't cast spells for the rest of the game...
But how does that interact with other spells that say you can cast spells? (ex: Hedonist's Trove, Descendants' Path, Mind's Dilation)
Do you go by time stamp or does Epic counter all of these effects?
So if an effect turns a creature into an artifact for a turn (ex: Liquimetal Coating)
and you make a copy of it some how (ex: Cogwork Assembler)
the resulting token would be a non-artifact version of the creature that you exile at the begging of the next end step
but I could use a card (ex: Wake the Reflections) to populate, copy, etc. during that time and have an identical permanent that I don't have to exile
Flip that whole thing around if for some reason I turn a artifact into a creature (either for the turn or for the rest of the game) and create a token copying that creature. It would be a non-creature and there for not a viable target to populate or other such spells?... I think I'm getting this... slowly
I assume that this is because you are copying the card and not the creature???
I'm confused as the copyable values would say its a creature? Does it still happen if you copy (populate) a crewed token that's a replica of a vehicle?
Do cards like Spitting Image or Stolen Identity interact differently with a token vs cards?
So many questions
Now if you were to create copy of one of these token via populate or some other method (ex: Wake the Reflections, Mirage Mirror, etc.) I assume the new copy would remain in play and not have be exiled as it's not copiable value of the token.
However what happens if you have a card such as Doubling Season in play? My assumption would be that any 'copies' (?duplicates? as they aren't really copies of the tokens, but just more tokens made by the same affect?) would also have to follow the same clause and be exiled at the end of the next end step?
*Enter undying evil*
So pretty simple card my only question becomes within the same turn can I kill the creature 2+ times. If I am able to remove the +1/+1 counter before I sacrifice it the second time does it still retain its "undying" ability through multiple deaths. Eventually finally going away at the end of turn. Any help would be appreciated. Thanks