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  • posted a message on [Semi-Budget] Esper Control
    thought id add this, this will most likely be my last update for this deck for a while as i feel its now pretty fine tuned having top 8ed me locals and fnm level comps
    the price is still around the $100 mark


    the decks has increased in power significantly with the change to the meta but it dose still struggle against burn, although the deck could very easily support 4 leylines now they have drops in price.

    Angel of Grace has proved it self the best option for the money time and time again and im very pleased with the 2/2/2 split on creatures

    Go for the Throat seems to be much better atm than cast down hence its inclusion

    i've yet to find a better counterspell than mana leak

    Creeping Tar Pit are essential to the deck even with the price tag a card that should no be cut.

    narset would be a very solid option over search for azcantat and is down to a mix of personal preference and budget

    Posted in: Budget (Modern)
  • posted a message on Goblin Duel Deck Upgrades?
    goblins is now a legitimate modern deck. for cheap upgrades id start making shore you have 4 ofs of the main cheap staples
    Frogtosser Banneret
    Goblin Matron
    Goblin Warchief
    Mogg War Marshal
    Munitions Expert
    2-3 Sling-Gang Lieutenant
    2-3 Tarfire
    2 Goblin Cratermaker
    are all $ .25 -.50 each

    other very solid cards as 1-2 ofs
    Earwig Squad
    Mad Auntie
    Pashalik Mons
    Goblin Chainwhirler


    less budget addions
    Goblin Piledriver
    goblin grenade
    Krenko, Mob Boss


    id have a look at
    https://www.mtgtop8.com/archetype?a=829&meta=51&f=MO
    for high powered deck lists. also bear in mind that most of the cost for these lists comes from the land base and if your careful can most likely be built much cheaper with pain and check lands.
    Goblin Trashmaster
    Posted in: Budget (Modern)
  • posted a message on Stompy
    Looking back at this deck now that the bannings have taken place and the metagame has shifted to be a little bit slower. YouTube dropped this video in my recommendations. The deck is based on the previous meta and looks sub optimal in a few ways, (Noble Hierarch?), but having watched the matches, one change seemed worth trying out and testing.

    Instead of choosing between Aspect of Hydra and Blossoming Defense as the flex slot, it drops Rancor completely and runs a full compliment of Aspects and still has room for Blossoming Defense as Vines 5 through 6.

    There are other changes that I see the standard Stompy deck making that might mean this change wont work so well, like dropping Steel Leaf Champion in favor of lowering the average casting cost of the deck. Not running Barkhide Troll as it was recording before M20 releasing. Running 6 Canopy lands, which seems was a short lived fad if this thread is any indication.

    But I'm curious if Aspect of Hydra replacing Rancor is a viable strategy, given how often Aspect can close the game and Rancor doesn't have the same large bodies it needs to help punch through.


    honestly there are alot of way to build the deck but some basic rules are
    aspect is good if you run steel leaf, as it can easily can pump for more than 4 with a turn 3 steel leaf. but vines is better if your running a lower curve

    rancor is good with hexdrinker and troll as the native protection of both means you less likely to get 2-1ed where as it wasn't as good before these cards due to so much mb removal in modern. also in a hexdrinker heavy build rancor can target hexdrinker which is more that any of the other pump spells can say.

    nobles are ok in builds with higher curves and where going tall is more important that going wide. they are bad in the more zoo like stompy that has become more popular recently.

    canopy lands are great 6 is perhaps a little high 5 i could see as workable in a build without fetchlands, in decks with fetchlands (for narnams) then 3 is the most you what to run.


    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Wildborn Preserver called it new 2 drop with serious mb potential
    ok sized body check,
    2 relevant keywords check,
    mana sink check,
    +1 counter check
    makes a late game eone relevant check.

    to be honest this is going to see a lot of play both standard and modern probably worth picking up a playset if you can find them under $3 at any point.




    Posted in: Aggro & Tempo
  • posted a message on Stompy
    just seen it. normally id be "no we would never run 4 mana creatures" but this may have thrun level relevance against jund and tron. as being able to both shash face, and take out a planeswalker or take out a big threat and the haste really make this playable as it provides immediate impact. i will say sb only, max 2, and you need a 21 land +(and with minimal fetchlands) deck to run as otherwise you'll never get tro cast it.

    that being said i think there are 2 more cards that may well be solid additions to the deck
    first Lovestruck Beast this card is solid every step of the way, it seems at its strongest in a 5 + evolve creature deck as it make your topdecked eones relevant, while pulling double duty and sudoi card advantage with rhonas sized but. it would require a build around but i could see this being another solid direction for some budget variants

    secondly this guy Wildwood Tracker
    this slots straight into low to the ground budget lists that cannot afford hexdrinks. change the eones for pelts and boom you have no humans in a extremely aggressive deck seems like better option than kessig prowler to me.

    honestly this sets power level feel really pushed so i expect some more goodies in the next week, maybe even some mb able stuff
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Your build looks pretty classic. I'm a big fan of hexdrinkers and I would recommend a payset. I would cut down to 3-4 evolving one drops. With the addion of hexdrinker and not running narnams pelt is slightly better. But it's down to prefrance.

    I would drop Rhona's and steelleaf as they are a little slow and suck when you get stuck on lands. Rhona's may be worth bring back in of deathshadow decks become the dominant deck.
    Barkhide troll is another solid cards that our new filler. So any left over slots tend to go to him.

    I feel like you need at least a little removal (2 dismembers or savage swipes, should do it, with another dismember in the SB. )
    The cards I would drop for this are 1-2 rancors.

    On the SB with 3 scoozes and 4 militants I wouldnt bother running more that 1 relic. 8 bits of gy hate are enough. Especially with milatanat stoping loam and con kills from dreadge.

    With the rise of sfm Collector ouhpe is going to become more and more relevent. So upping his number may be worth doing. I would also consider adding another bit of art/enc hate in rec sage to help take out chalices on 1-2 or ensuring bridges (that will be making a comeback now the format is slowing down and becoming more creature based.)
    I would also drop bow as it doesn't really do enough in alot of matchups where you want it, and yes I would add 2-3 pitching needles to the sb. But be wear that jund can easily deal with them with abrupt decay, kcommand and trophy. So hex proof pump ins general better.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    The general rule for mulling is you need
    2 lands 2 cretures (at least one drop) and the either a third creture or a protection spell. The other 2 cards in you opening hand are the gravy.
    Good rules of thumb that I use.
    Mull down to 5 cards before considering keeping a one land hand.
    Same rule for having 2 creatures. As with the decks very limited board draw you mulling is your best chance a a good game.
    Pump spells are nice
    Protection is essential. As it will offen win games through removal.

    Looking at your list I would seriously consider dropping 1 land and one rancor for more creatures
    (Probably 2 scavenging oozes I would also trade 2 basic lands for some utility lands.) This should help make things a little more consistant.
    Posted in: Aggro & Tempo
  • posted a message on Mono White Devotion
    id add to you analysis on Auriok Champion. because this was a competitive event its placed really well to hate really hard on hogaak, phoenix, burn and deathshadow
    Posted in: Deck Creation (Modern)
  • posted a message on [Semi-Budget] Esper Control
    in case you're interested my current list


    it did pretty well in some locals fnms, (only 2/2s) but im still misplaying and there have been time when i could have easily gone 4/0 if i had been more careful and played correctly)

    im currently tinkering with another design. a little more white heavy with a exile opponents stuff sub theme



    i can't help think its missing something, if you can figure out any obvious omission in be interested.
    Posted in: Budget (Modern)
  • posted a message on [Semi-Budget] Esper Control
    i like the idea, loosing dead of winter is going to hurt, as i'm not sure how viable the deck is without a turn 3 wipe.

    the true power of marit isn't the token at the end (although thats nice) its turning all your lands into free scrys and astrolabes into opts. and just the threat of the ultimate can force you opponent to make some pretty inopportune plays.

    on lands /snow permanents, i feel like the number of none snows is going to hurt a little as only 14 of the lands can be with on thin ice and astrolabe. which might bring down the consistency (a couple copies of evo wilds and fields of ruin should help this as having lands tapped turn one is pretty reasonable in for a budget build)

    the necessity of astrolabe is an interesting one. in my build its critical because,
    1. it's a turn 1 snow permanent which turns dead of winter into a languish which makes it a lot more powerful in a meta with carrion feeder and thing in the ice.
    2. is very solid mana fixing
    3. the cantrip can be reused with Silumgar's Command (which means Silumgar's Command can do a much more accurate impression of cryptic)
    4. it allows for stacking multiple scrys a turn off of slumber can really help churn through the deck.

    but with two color and without some of the other interactions it dose loss some of its potency although with both archmages charm and absorb needing very specific mana it's arguable that the deck might need it to smooth out the mana base when its running 12 basics

    i feel like i would want a couple of man lands in the deck even if just 2 copies of fairy conclaves. to help as closers.
    i've also found running a couple of field of ruins can help in quite a few matchups while also working well with the snow theme

    i've been playing around with 2 mb copies of Aven Mindcensor, and for budget list they do a solid job of slowing you opponent down, if you play in a meta with lots of fetchlands.

    i've also been trailing Rule of Law in my sb. and if you can get it down it really acts as a hardlock against a huge number of decks currently in modern
    (hogaak, phoenix, storm, reanimator, burn, urza combo, neoform, deathshadow variants that don't run G or W) and a lot of random strange brews

    another card that i've been play around with is Blizzard Strix, on the surface it doesn't look great but being able to flickerwisp at flash that doesn't die to gutshot/wren and adding to the snow count may make it viable as an option (is strength against chalice, about to ult pw, tron, and creature deck are also nice bonuses)

    gy hate isn't hard to change in the sb. the price of rest in peace is dropping a lot from spellbook and if worse come to worse just take in 4 tormod's crypts into sb

    a couple of other questions, is the life gain significant enough from fumigate to so offset the extra mana when compared to supreme verdict or day of judgment?

    a popular package u see popping up in budget w/u control build is 4 wall of omens, 2 resto angels and occasionally 2 mb Ojutai's Commands. do you feel like the pw are stronger in this slot?

    lastly what's your thoughts on Narset, Parter of Veils?
    Posted in: Budget (Modern)
  • posted a message on Mono White Blink


    Thought Id share, I've been having with the archtype as a budget control deck.
    It can be slow but astral drift acts as pretty effective repeatable stall, a little like displacer, only cheaper to activate.
    It a little slow for this build but may be worth playing with a more control orientated build Smile
    Posted in: Deck Creation (Modern)
  • posted a message on Stompy
    yeah wren sucks in the early game. and honestly there's not much i've found that can help. i personally feel this comes from a lack of any decent planeswalker removal in general (and not just in modern). your best bet is a turn 1 pithing needle as its the only thing that can stop your one drop dieing to wren on the draw. on the play it tends to be a little easier if your holding a significant amount of protection spells. but with jund playing decay, trophy and pulse there really is very little you can do keep your hate cards around.
    if found that decent gy hate can also help shore up the matchup a little as they are unable to keep recurring lands, stops the reclaim and shrinks goyf but ahain it has to be sac to exile gy type effect (like crypt or relic) as leyline and scooze and rest in peace just dont last.

    if your willing to go long with the game i've found that you can grind them out if you side all one drops except hex drinkers out game 2-3 and then only play hex dinkers as a 4 drop so you can lvl up immediately and remove all bobs with huge prejudice (strangleroot and kitchen finks are your friends in this matchup) (and you need to get at least a little lucky). but between lily and wren and the addition of other edict effects and there own hexdrinkers the matchup is almost as bad as eldrazi tron used to be. and i'm almost at the stage of just not sb for it and call the matchup a loss as it takes up so many sb slots and not doing so to side more effectively against decks when we can swing the advantage with the sb more significantly.

    if its a big part of your meta the best card to use against jund are
    kitchen finks
    tormod's crypt
    pithing needle
    thrun
    and mb rhonas.
    and if your willing to take this risk, leyline of sanctity can make a large difference as well
    ive also seen someone sb in nullhide ferox which seemed to do well but you need to go really lite of your inst and soc spells
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    not really if they cannot respond then they are probably a creature deck. probably dredge, human, vizia or taxes (maybe tron, or storm but if they do there thing it really doesn't matter much anyway)
    in all of these builds where either card matters its better to have swipe than rancor.

    assuming that your a 2 power onedrop turn one
    turn 2 with swipe, you cast, (you protect with vines if needs be), you kill there blocker/combocreture/birds (hopefully a nice thalia or druid or noble(stop those turn three cocos)) and swing for 4 damage

    with rancor you play your 2 power onedrop, you swing in with a 4/1 trample, you either get blocked and now you have no creature or they take the 4 and have a way to abuse there turn 1/2 drop for value or they just combo off and you don't get a third turn *cough* vizer/Carrion Feeder *cough*

    in meta with fair magic you would be right but in the current meta having 2 more damage over a second turn (or even 4 dandge over 2 extra turns) is not as good as removal and damage now.

    i would also point out that with gy decks being so strong in the current metas mainboard surgicals are pretty common when playing modern. normally these are dead cards against us but stompy has 2 good targets these are rancor and strangleroot. which isn't back breaking in itself but it is another point solidly in swipes corner.
    Posted in: Aggro & Tempo
  • posted a message on [Semi-Budget] Esper Control
    after playing, gear hulk never really had an issue with targets, as its tends to be turn 7 plus and if you haven't found some instants in that time your pretty much dead anyway. and astrolabes and slumber do some serious work

    i have literally just added 2 copies of Angel of Grace to my 75 to test over exemplars. ill see how they go.

    another card ive been considering is Ulamog's Nullifier as on thin ices real issue is being ghost quartered or stone rained, which can be debilitating, but if the deck was running paths and with kayas guile as another enabler it might very well be a valuable option that shores up issues with the snow build. im not going to do so now (as i suspect its a bit of a build around) but possibly very viable in the future for a budget snow control.

    agreed on azcanter although i suspect they will spike back up over the next 6 months (after rotation) similar to tireless tracker. just managed to get a copy for £5 locally to add in hear.

    im a big fan of Creeping Tar Pits they have been a deciding factor more than once. and they are pretty cheap atm so worth picking up.

    i think prohibit vs leak is very much a meta choice and as my local paper meta has a lot of tron leak is the one i have to use. (in a phoenix meta i agree i would prefer prohibit) not shore in a hogaak meta as leak can counter him pretty effectively.

    similar to search i managed to borrow 2 Kaya, Orzhov Usurper for testing and i have to say shes extremely useful, if she had card draw it would be perfect but killing a one drop, vial and most importantly chalice, and woking as incidental gy hate + life gain. and most importantly having a very viable ultimate that dose win games, means she may be the best budget walker for the deck (after rotation drops her price to a reasonable level $4-5)

    im my build at least im not sold on charm as the triple blue can be a serious issue, can see it being viable in a 2 color or mono deck (i've already added 3 to my mono u delver list :D)

    i've been very impressed with sb damping spheres at the moment as there are alot of fast decks and it really dose stop a large amount of the meta going off. so have increased to 3 in sb.

    i've also been very impressed with dovins veto in against control as it allows the deck to effectively fight planeswalkers with i have found to be the hardest thing to answer (especially baby tef which seems to be a almost guaranteed loss if your opponent untaps with it. ) (shame he's so pricey as he fits very nicely in hear. might just be viable as a 2-3 off in your <$200 list?)

    i dont know about you but ive been a little underwhelmed by esper charm and very impressed with fact or fiction. im beginning to think that 3 fact 2 charm might be the way to go.

    Posted in: Budget (Modern)
  • posted a message on Stompy
    Quote from parol751 »
    Is 22 lands a bit much? Isn't the deck supposed to be lower to the ground and run 18-20 lands?

    Traditionaly its 21 lands. Lower if you run fetches and have a very low curve (14-16 1 drops). With the addion of barkhide troll and and the lack of powerful one in the budget list upping the lands helps a little with consitancy. While adding thickets help with flood as you can simply cycle them if you draw them after you hit your third land drop.
    Posted in: Aggro & Tempo
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