I think for decks running three drops he replaces 1 steel leaf, if you have a high +1 counter synagy maybe 2 but no more. Not having evasion or native protection is a big downside. But the native counters make him at least a 1 of.
The decks premise is solid but I think that there are three things you need to do to make it more viable.
First choose a direction, tokens, cretures with multiple Triggers or blink
And then lower the mana cost and find more effective ways of doing things
and finally add a plan b incase you don't draw impact tremors
If you decide on a direction and what some suggestions feel free to ask
In a deck with fetch and shocklands 5life for an extra card is huge. You also have very little other means of life gains (you also have to get to turn 5 to plays merchant and it has to resolve and you have to have a board presents). Also Bob in a deck with alot of high CMC 4-5 3-4 and 12-3drops it's a big risk. There is a reson Bob gets lower curve decks and it never/very rarely seem in mono black builds.
Personal I would look at red for your card draw advantage engine. 4 mana Chandra is the traditional engin for mono red prison and black colored horizon lands and also solid. Arena is slow but it has the advantage of not getting hit by boardwipes and with the current speed of modern and with increased disruption mb it's far less low than it was.
Something else to consider is if your running bloodghausts is either a way to loot and discard them for value, sac for value or something that used it's creture types as as is they aren't doing that much. You may have better value with other 2 drops with limited/1 time reanimation effects
some changes id recommend.
dark confidant is bad with lots of high cmc cards (devotion already struggle with burn and this make thing a lot worse) so id drop it for almost any other card advantage engine.
you need more disruption (specifically hand disruption), as yes modern is very vulnerable to blood moons but also the decks that are now have access to the blue and green force spell which make it very hard to keep a blood moon on the board.
rakdos prison is already a fairly well established archetype i would suggest having a look at some of there staples as they may well be relevant
like Collective Brutality, Dreadbore, Kolaghan's Command, Bitterblossom, angraths rampage ect
Trophy ok, decay yeah, GQ sometimes :/ .... Boomerang now thats jank
But in all seriousness one of the main advantages of path is the ability to path your own cretures to ramp, and instant speed and the deck really need both.
I agree that
pendelhavrn is not a card for use. For it to work we need multiple cards that are 1/1s that need protection over tapping bout with our lands, in combo elves itakes sence hear in a aggro deck it doesn't and just provides feild and bloodmoon extra targets.
On preserver, on the my apologies I ment pelt collector (my brain views them as interchangeable)
In flash, I would argue it pretty relevent not all of the time but a significant amount. As if you play it conservatily it means you can instantly rebuild from boardwipes, get past counter spells, dodge removal giving it sudo haste, and provides instant speed blockers against decks like burn and humans when they think they are safe.
I would also argue that avatars reach and large size are pretty relevent in several matchups, most notably spirits wich is increasing in power, phoenix has left the metals so not so much against them but fairy's looks poised for a resurgence and against them it's fantastic,
Finally Vs ooze
Ooze need stuff to have died to pump it and in matchups with limited removal or where path is the main removal ooze struggle to grow. Also ooze is there for one reason gy hate and life gain. That's where it blooms this is more of a agressive generalist. And and most importantly dosnt interfere with oozes pump to pump it's self.
I agree this makes alot of 2 drops but if also point out that it with the droping of three drops this might be ok
I'd expect the 2 drops slot to consist of
4 guests
4 avatars
2 scooze
2 preserver
3 troll
Along side 14 one drops and 10 inst/sorc spells that should be a pretty optimal build.
(Maybe droping 1 troll for a Rhona's to blank batterskulls and deathshadow)
Would an optimal fetch-less build be something like this then?
Yeah that's pretty solid. The only changes I would make would be canopy lands over thickets when budget allows and maybe drop eones for rancora but that will be down to your own meta. Otherwise looks very solid. ( I also agree with 4 swipe as it's pretty much as good as dismember in the current stoneforge and burn meta.
I agree that pendelhavrn is not a card for use. For it to work we need multiple cards that are 1/1s that need protection over tapping bout with our lands, in combo elves itakes sence hear in a aggro deck it doesn't and just provides feild and bloodmoon extra targets.
On preserver, on the my apologies I ment pelt collector (my brain views them as interchangeable)
In flash, I would argue it pretty relevent not all of the time but a significant amount. As if you play it conservatily it means you can instantly rebuild from boardwipes, get past counter spells, dodge removal giving it sudo haste, and provides instant speed blockers against decks like burn and humans when they think they are safe.
I would also argue that avatars reach and large size are pretty relevent in several matchups, most notably spirits wich is increasing in power, phoenix has left the metals so not so much against them but fairy's looks poised for a resurgence and against them it's fantastic,
Finally Vs ooze
Ooze need stuff to have died to pump it and in matchups with limited removal or where path is the main removal ooze struggle to grow. Also ooze is there for one reason gy hate and life gain. That's where it blooms this is more of a agressive generalist. And and most importantly dosnt interfere with oozes pump to pump it's self.
I agree this makes alot of 2 drops but if also point out that it with the droping of three drops this might be ok
I'd expect the 2 drops slot to consist of
4 guests
4 avatars
2 scooze
2 preserver
3 troll
Along side 14 one drops and 10 inst/sorc spells that should be a pretty optimal build.
(Maybe droping 1 troll for a Rhona's to blank batterskulls and deathshadow)
thought id add this, this will most likely be my last update for this deck for a while as i feel its now pretty fine tuned having top 8ed me locals and fnm level comps
the price is still around the $100 mark
the decks has increased in power significantly with the change to the meta but it dose still struggle against burn, although the deck could very easily support 4 leylines now they have drops in price.
Angel of Grace has proved it self the best option for the money time and time again and im very pleased with the 2/2/2 split on creatures
Go for the Throat seems to be much better atm than cast down hence its inclusion
i've yet to find a better counterspell than mana leak
Creeping Tar Pit are essential to the deck even with the price tag a card that should no be cut.
narset would be a very solid option over search for azcantat and is down to a mix of personal preference and budget
goblins is now a legitimate modern deck. for cheap upgrades id start making shore you have 4 ofs of the main cheap staples
Frogtosser Banneret
Goblin Matron
Goblin Warchief
Mogg War Marshal
Munitions Expert
2-3 Sling-Gang Lieutenant
2-3 Tarfire
2 Goblin Cratermaker
are all $ .25 -.50 each
other very solid cards as 1-2 ofs
Earwig Squad
Mad Auntie
Pashalik Mons
Goblin Chainwhirler
less budget addions
Goblin Piledriver
goblin grenade
Krenko, Mob Boss
id have a look at https://www.mtgtop8.com/archetype?a=829&meta=51&f=MO
for high powered deck lists. also bear in mind that most of the cost for these lists comes from the land base and if your careful can most likely be built much cheaper with pain and check lands.
Goblin Trashmaster
Looking back at this deck now that the bannings have taken place and the metagame has shifted to be a little bit slower. YouTube dropped this video in my recommendations. The deck is based on the previous meta and looks sub optimal in a few ways, (Noble Hierarch?), but having watched the matches, one change seemed worth trying out and testing.
There are other changes that I see the standard Stompy deck making that might mean this change wont work so well, like dropping Steel Leaf Champion in favor of lowering the average casting cost of the deck. Not running Barkhide Troll as it was recording before M20 releasing. Running 6 Canopy lands, which seems was a short lived fad if this thread is any indication.
But I'm curious if Aspect of Hydra replacing Rancor is a viable strategy, given how often Aspect can close the game and Rancor doesn't have the same large bodies it needs to help punch through.
honestly there are alot of way to build the deck but some basic rules are
aspect is good if you run steel leaf, as it can easily can pump for more than 4 with a turn 3 steel leaf. but vines is better if your running a lower curve
rancor is good with hexdrinker and troll as the native protection of both means you less likely to get 2-1ed where as it wasn't as good before these cards due to so much mb removal in modern. also in a hexdrinker heavy build rancor can target hexdrinker which is more that any of the other pump spells can say.
nobles are ok in builds with higher curves and where going tall is more important that going wide. they are bad in the more zoo like stompy that has become more popular recently.
canopy lands are great 6 is perhaps a little high 5 i could see as workable in a build without fetchlands, in decks with fetchlands (for narnams) then 3 is the most you what to run.
Wildborn Preserver called it new 2 drop with serious mb potential
ok sized body check,
2 relevant keywords check,
mana sink check,
+1 counter check
makes a late game eone relevant check.
to be honest this is going to see a lot of play both standard and modern probably worth picking up a playset if you can find them under $3 at any point.
just seen it. normally id be "no we would never run 4 mana creatures" but this may have thrun level relevance against jund and tron. as being able to both shash face, and take out a planeswalker or take out a big threat and the haste really make this playable as it provides immediate impact. i will say sb only, max 2, and you need a 21 land +(and with minimal fetchlands) deck to run as otherwise you'll never get tro cast it.
that being said i think there are 2 more cards that may well be solid additions to the deck
first Lovestruck Beast this card is solid every step of the way, it seems at its strongest in a 5 + evolve creature deck as it make your topdecked eones relevant, while pulling double duty and sudoi card advantage with rhonas sized but. it would require a build around but i could see this being another solid direction for some budget variants
secondly this guy Wildwood Tracker
this slots straight into low to the ground budget lists that cannot afford hexdrinks. change the eones for pelts and boom you have no humans in a extremely aggressive deck seems like better option than kessig prowler to me.
honestly this sets power level feel really pushed so i expect some more goodies in the next week, maybe even some mb able stuff
First choose a direction, tokens, cretures with multiple Triggers or blink
And then lower the mana cost and find more effective ways of doing things
and finally add a plan b incase you don't draw impact tremors
If you decide on a direction and what some suggestions feel free to ask
Personal I would look at red for your card draw advantage engine. 4 mana Chandra is the traditional engin for mono red prison and black colored horizon lands and also solid. Arena is slow but it has the advantage of not getting hit by boardwipes and with the current speed of modern and with increased disruption mb it's far less low than it was.
Something else to consider is if your running bloodghausts is either a way to loot and discard them for value, sac for value or something that used it's creture types as as is they aren't doing that much. You may have better value with other 2 drops with limited/1 time reanimation effects
dark confidant is bad with lots of high cmc cards (devotion already struggle with burn and this make thing a lot worse) so id drop it for almost any other card advantage engine.
you need more disruption (specifically hand disruption), as yes modern is very vulnerable to blood moons but also the decks that are now have access to the blue and green force spell which make it very hard to keep a blood moon on the board.
rakdos prison is already a fairly well established archetype i would suggest having a look at some of there staples as they may well be relevant
like Collective Brutality, Dreadbore, Kolaghan's Command, Bitterblossom, angraths rampage ect
out
1 arcanist
4 mutagenic growths
in
1 Chandra, Acolyte of Flame
1 shard volley (thanks for the suggestion)
3 Searing Blood
sb anger over pyroclasm
2 dragons claw over tormod crypts
2 sinkhole over blood
But in all seriousness one of the main advantages of path is the ability to path your own cretures to ramp, and instant speed and the deck really need both.
Yeah that's pretty solid. The only changes I would make would be canopy lands over thickets when budget allows and maybe drop eones for rancora but that will be down to your own meta. Otherwise looks very solid. ( I also agree with 4 swipe as it's pretty much as good as dismember in the current stoneforge and burn meta.
On preserver, on the my apologies I ment pelt collector (my brain views them as interchangeable)
In flash, I would argue it pretty relevent not all of the time but a significant amount. As if you play it conservatily it means you can instantly rebuild from boardwipes, get past counter spells, dodge removal giving it sudo haste, and provides instant speed blockers against decks like burn and humans when they think they are safe.
I would also argue that avatars reach and large size are pretty relevent in several matchups, most notably spirits wich is increasing in power, phoenix has left the metals so not so much against them but fairy's looks poised for a resurgence and against them it's fantastic,
Finally Vs ooze
Ooze need stuff to have died to pump it and in matchups with limited removal or where path is the main removal ooze struggle to grow. Also ooze is there for one reason gy hate and life gain. That's where it blooms this is more of a agressive generalist. And and most importantly dosnt interfere with oozes pump to pump it's self.
I agree this makes alot of 2 drops but if also point out that it with the droping of three drops this might be ok
I'd expect the 2 drops slot to consist of
4 guests
4 avatars
2 scooze
2 preserver
3 troll
Along side 14 one drops and 10 inst/sorc spells that should be a pretty optimal build.
(Maybe droping 1 troll for a Rhona's to blank batterskulls and deathshadow)
3x Dreadhorde Arcanist
4x Ghitu Lavarunner
1x Grim Lavamancer
4x Monastery Swiftspear
4x Soul-Scar Mage
Land (18)
14x Mountain
4x Ramunap Ruins
3x Gut Shot
4x Lightning Bolt
4x Mutagenic Growth
4x Wizard's Lightning
Sorcery (11)
4x Lava Spike
3x Light Up the Stage
4x Skewer the Critics
1x Grim Lavamancer
2x Hazoret the Fervent
3x Magus of the Moon
2x Pyroclasm
2x Searing Blood
3x Smash to Smithereens
2x Tormod's Crypt
its not perfect but it works well in a post banning meta and is pretty uptodate
the price is still around the $100 mark
1x Cast Down
2x Esper Charm
3x Fact or Fiction
2x Fatal Push
1x Go for the Throat
3x Kaya's Guile
3x Mana Leak
2x Silumgar's Command
Creature (6)
2x Angel of Grace
2x Tasigur, the Golden Fang
2x Torrential Gearhulk
2x Boreal Shelf
2x Creeping Tar Pit
4x Evolving Wilds
2x Field of Ruin
4x Snow-Covered Island
5x Snow-Covered Plains
5x Snow-Covered Swamp
Enchantment (6)
2x Marit Lage's Slumber
3x On Thin Ice
1x Search for Azcanta
Sorcery (3)
3x Dead of Winter
4x Arcum's Astrolabe
2x Aven Mindcensor
3x Damping Sphere
1x Dead of Winter
2x Dovin's Veto
1x Kaya's Guile
2x Pithing Needle
2x Rebuild
2x Utter End
the decks has increased in power significantly with the change to the meta but it dose still struggle against burn, although the deck could very easily support 4 leylines now they have drops in price.
Angel of Grace has proved it self the best option for the money time and time again and im very pleased with the 2/2/2 split on creatures
Go for the Throat seems to be much better atm than cast down hence its inclusion
i've yet to find a better counterspell than mana leak
Creeping Tar Pit are essential to the deck even with the price tag a card that should no be cut.
narset would be a very solid option over search for azcantat and is down to a mix of personal preference and budget
Frogtosser Banneret
Goblin Matron
Goblin Warchief
Mogg War Marshal
Munitions Expert
2-3 Sling-Gang Lieutenant
2-3 Tarfire
2 Goblin Cratermaker
are all $ .25 -.50 each
other very solid cards as 1-2 ofs
Earwig Squad
Mad Auntie
Pashalik Mons
Goblin Chainwhirler
less budget addions
Goblin Piledriver
goblin grenade
Krenko, Mob Boss
id have a look at
https://www.mtgtop8.com/archetype?a=829&meta=51&f=MO
for high powered deck lists. also bear in mind that most of the cost for these lists comes from the land base and if your careful can most likely be built much cheaper with pain and check lands.
Goblin Trashmaster
honestly there are alot of way to build the deck but some basic rules are
aspect is good if you run steel leaf, as it can easily can pump for more than 4 with a turn 3 steel leaf. but vines is better if your running a lower curve
rancor is good with hexdrinker and troll as the native protection of both means you less likely to get 2-1ed where as it wasn't as good before these cards due to so much mb removal in modern. also in a hexdrinker heavy build rancor can target hexdrinker which is more that any of the other pump spells can say.
nobles are ok in builds with higher curves and where going tall is more important that going wide. they are bad in the more zoo like stompy that has become more popular recently.
canopy lands are great 6 is perhaps a little high 5 i could see as workable in a build without fetchlands, in decks with fetchlands (for narnams) then 3 is the most you what to run.
ok sized body check,
2 relevant keywords check,
mana sink check,
+1 counter check
makes a late game eone relevant check.
to be honest this is going to see a lot of play both standard and modern probably worth picking up a playset if you can find them under $3 at any point.
that being said i think there are 2 more cards that may well be solid additions to the deck
first Lovestruck Beast this card is solid every step of the way, it seems at its strongest in a 5 + evolve creature deck as it make your topdecked eones relevant, while pulling double duty and sudoi card advantage with rhonas sized but. it would require a build around but i could see this being another solid direction for some budget variants
secondly this guy Wildwood Tracker
this slots straight into low to the ground budget lists that cannot afford hexdrinks. change the eones for pelts and boom you have no humans in a extremely aggressive deck seems like better option than kessig prowler to me.
honestly this sets power level feel really pushed so i expect some more goodies in the next week, maybe even some mb able stuff