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  • posted a message on Stompy
    on the off chance anyone ever checks in

    tried the mammoth in a fetch/narnam list, i'm not convinced, if the deck had some more ramp then maybe but in a list that not got alot of lands in rather have a hexdrinker in that slot 9-10 times

    have tried Inscription of Abundance in a more budget list and i'm more impressed than i thought i'd be. the +2 counters tends to get stuff out of bolt range and can be used to immediately regenerate a e one, the removal is a little overpriced but at instant speed still solid, and the life gain has been relevant once or twice against burn. it's not a 4 of but 1-2 copy seems to fit nicely (been trialing 2 dismembers 1 inscription 1 Khalni Ambush for my removal package, with the inscriptions sitting in a flexi slot and khalni in a treetop village slot). i also run another inscription in the sb again due to the versatility. they seem to be a little more versatile that a savage swipe build but less directly powerful

    Khalni Ambush was a big surprise, and definitely a meta call, but if your in a meta with balanced creature / spell heavy lists its normally better than a
    second tree top, and having another mb removal spell in the deck has made games against tribal strategies a more viable.

    also tried Swarm Shambler and its ok... im not in love but it plays a little better than you'd think, again its not a card you'd want to draw multiples of, (takes mana to grow, does not trigger eone/pelt.) but if your on a strict budget and cannot afford your 2 hexdrinkers its a very viable option in that slot

    as for a current list, i don't have a set one form my budget version as i use them mainly to test new possibilities but this is what id probably go with as being the best option for fnm lvl


    chopping the veils of summer and hex drinkers brings the list down the $50 is range but they are both very very good.
    Posted in: Aggro & Tempo
  • posted a message on Opinion on Abzan Liege/Little kid Abzan deck.
    I'd consider adding 2-3 ghost quarter for use with flagstones and for emergency land removal.

    I'm unsure on lingering souls. As if you where going a little more gy (with Unburial Rites and satyr wayfinder) it would be a natural fit but without a discard requirement I'm not sure it fits.


    Next I would consider some flicker effects as a fair few of your cards have powerful etb triggers or can be reset. For this reason is consider running knight of autumn over pridemage and 3-4 restoration angel.

    I would also consider another mana dork (with noble hirach being out of budget I would go for Avacyn's Pilgrim as 2 or so copy's)

    Lastly in the deck I wouldn't bother with fetch lands my first none budget card would be collected company. Which would act as ramp and card draw.
    Posted in: Budget (Modern)
  • posted a message on Stompy

    my current competitive list has a strong white splash, and is arguably more zoo now than stompy, (there is link in my footer to a tapped out deck list) (white splash hugly helps against decks that are traditionally almost unwinnable when piloted well. like tron and once affinity and to a lesser extent jund.

    after a lot of play with the traditional lists (pre kaladesh this was my main modern deck i still miss vines interaction against infect and twin) of the deck, i've gone with the philosophy of to be consistently effective in modern going all in aggro you need another color (or be mono red), what stompy does well is that it midgames better than most aggro (at the cost of a 1-1/2 a turn of speed), can win out of nowhere on a stalled board, finally its difficult to effectively interact with (due to the amout of inbuilt and dedicated protection) so that is where i've tended to lean in my game play and design of the deck. from experimentation i've tended to find leaning into a area where stompy is a little weak as a aggro deck (all out speed, reach, card draw ect), can improve it but you tend to loose to much of the inherent advantages while still being less effective than other options.



    i consider the current optimal mb deck list to be something like this


    give or take a rhonas and a couple of veils (depending on current meta)
    hexdrinker, narnam and giest are the best things the deck can do most of time
    followed closely by dryad militant (slightly less after snow ban) but the shut down so much of the meta in small but relevant ways that they are still very worth there slot,

    the most flexible slots tend to be the rancors i personally like two but after trying without them the deck functions about as well.

    there is also a argument for 1-2 hooting mandrills in a fetch heavy list but i personally feel like hexdrinker and the need for devotion shaves them just below the cut

    there is also a argument for Syr Faren lean, i feel like the card lends itself to a 4 savage swipe, 4 rancor build with mandrills.

    if we are going for a fetchless/budget (60-70) build then

    then something close to this would be my go two. usually i don't include a solid sb, but for this list it needs dismembers, spheres and finks in the 75 to be viable.

    hope this helps to understand where i'm coming from
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    not trying to convince you but a few clarifications on my own entrances with the deck.

    rhonas doesn't require devotion just a creature with 4 power on board, and i've found the ability is more of an late game extra to give a little more reach and damage penetration, the relevant part is the 5/5 indestructible deathtouch for 3, but in general any creature can turn him on after a board wipe, he just completely shuts down some matchups like deathshadow and jund (as long as they don't manage to get a lily sac with only him on field there have no way to deal with him i there decks)
    yeah the tron matchup was most of my reason for splashing white, teeg and path make the matchup a lot more viable, personally i found a well piloted etron to be almost unwinnable
    for none snow control pithing needle is probably going to serve better, sticking needle on colande or jtms or big tef can severely cripple there decks.
    dredge was a big factor in the deck originally playing 4 militants and 2-3 scooze mb, with these the matchup is about fair, and with a couple of return to natures in the sb really make the matchup pretty viable.

    the issues i've had with 8 1/1 evolving creatures is it tends to lower the damage output in the first 2-3 turns and can has some seriously limiting effects on how to sequence your first 2 turn if you have multiples in your starting hand and first 2 draws (losing out on early pressure to set up for turn 4+) personally i've always hated that loss of flexibility and pressure, and they are also just really bad top decks.

    yes swipe wants that 2 power to really show off, but at its worse it's still a prey upon which was historically the removal spell for the deck, even discounting evolve creatures you have 10 natural targets in the list you've got above, and another 11 targets that could have 2 power. best way to view it is a basic prey upon, but often its also providing better removal and more damage (often with straight damage dealing and fight effects you are limited by the size of your creatures on the field. this tends to raise the amount of damage you can deal effectively and while not limiting your options in the late game when you need to aspect and fight a deathshadow or angler.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    only changes id make are
    using savage swipe for the mb removal spell
    5 pelt/eones (they are pretty bad in multiples and in there place add 2 more lands and 3 dryad militants (millanat shuts down uro, mystic sanctuary and snap caster plans, gurmag angler. it's just really solid against a surprisingly large amount of the modern meta.

    19 lands feels a little light, as with hexdrinkers & canopy land the deck often has places to put mana.

    also Waterlogged Grove is $ cheaper that peatlands with no real change in play 99% of the time

    sb id probably go for pithing needle over surgical, as pw and creature combos are going to be more of a problem that non uro/shriekhorn based gy stuff for the most part

    (im also a big fan of a single mb rhonas, as he just dominates a board and wins deathshadow and snow matchups. )
    Posted in: Aggro & Tempo
  • posted a message on Jund Stompy(Mostly Budget)
    id keep the kcomands, brutalities and bone crushers but the glorybringers are a bit slow in modern even with ramp
    rakdos skelemental is already kind of a deck with a few budgetish flavours.

    with your current cards i think you need
    4 Lightning Skelemental
    4 Thunderkin Awakener
    4 Unearth
    4 Ransack the Lab
    2 dreadhors arcanists
    for this core, comes to around $20

    the secondary packages cost about $30 for either one but you could probably make your own pretty budget without losing to much

    you can either go
    heavy disruption package (2 push 4 inquisitions, 4 bolts and 2 dreadhors arcanists 4 Ball Lightning)

    or more grindy with (4 inquisitions, 2 chandra AOF, 3 Fulminator Mage 4 young pyro, 2 terminat 1 dreadbore)


    good luck


    Posted in: Budget (Modern)
  • posted a message on Stompy
    Yeah was really hoping for more from theros, after all the original was the set which launched the deck. :/
    Posted in: Aggro & Tempo
  • posted a message on RB Discard - Aggro/Midrange?
    Cards that I feel should be included are
    Asylum visitor (basically Bob in these lists as you'll be out of cards most of the time)
    Rankle (basically the closest thing pioneer has to lilly of the veil)
    As mentioned above Fiery temper, collective brutality and rotting Reggie
    Finally I would strongly consider running Kroxa, Titan of Death’s Hunger over gurmag for Gy interactions.
    Also Cut / Ribbons would be a pretty solid alt wincon as a one off.
    Lastly I would seriously consider temure battlerage, as you run a lot of +4 power cretures
    Posted in: Pioneer
  • posted a message on Modern Angels (under construction)
    If you wanted a non control list, I think there's a deck to be made around the new small angle, Serra's avrnger, illusory angel and the new angels matters gain life cleric and resplendent angel and either going vial and anthems or Coco and a little ramp.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Angels (under construction)
    With those cards specificly I would also be running steel of the Godhead, as the best enchantment for them.

    If this is the build your after I would go for arcane subtheme with tallowwisp and the shoal counter spells, unlike the spirits build you'll also have to consider ramp as bruna isn't a cheap threat and modern is fast.
    Posted in: Deck Creation (Modern)
  • posted a message on Esper Transcendent (Competitive Rogue)
    The deck just became u/w control with 2 the tefs and jtms new narset and sometimes sfm

    Posted in: Deck Creation (Modern)
  • posted a message on Esper Exile Tempo (new to pioneer, help me flesh this out)
    I agree with what your saying, reactive seems to be the way to go. And you also right in the format lacking the tools (what I wouldnt give for some path to exiles or relic of progenatus for the deck), but I'm also not aiming for tier 1 more fnm level, and quite honestly I'm a little board of the linier decks that currently dominant my local, so this is my attempt to add some good old fashioned jank back in Wink

    I think I'll play around and see if I can coble together a somewhat working shell, and refine it down on mtgo before a invest in paper.
    Posted in: Pioneer
  • posted a message on Esper Exile Tempo (new to pioneer, help me flesh this out)
    Agonizing Remorse is a perfect call thanks Smile
    Posted in: Pioneer
  • posted a message on Esper Exile Tempo (new to pioneer, help me flesh this out)
    hi new to pioneer (coming from modern) and trying to brew up a deck to play with.
    always wanted to build a deck around Ulamog's Nullifier but never quite found the right shell in modern, im hoping pioneer is its place to shine
    is this a viable core for a deck?


    and then with a shed load of removal and interaction?
    have i missed anything obvious?
    which interaction is currently the most relevant or is it better to go in on favourable winds and go more aggressive?

    thanks for any help you guys can give and i'll be interested to see what this becomes
    Posted in: Pioneer
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