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Magic Market Index for June 8th, 2018
 
Ravnica: The Living Guildpact
 
Magic Market Index for June 1st, 2018
  • posted a message on For the Swarm!
    I see. I wonder how it will work in my metagame. I will have to order it and find out. Thanks for the response.
    Posted in: Multiplayer
  • posted a message on For the Swarm!
    I understand that Benefactor's Draught is a cantrip, and even has other neat things it can do, but it is mainly to untap. It isn't super cheap, however, for a marginal card. So, is Vitalize, or Quest for Renewal, or some other card, the replacement pick?
    Posted in: Multiplayer
  • posted a message on Mono-black Rogue Aggro
    Quote from Prid3 »
    Also, FWIW, the card that takes all of these dorky little aggro decks to the next level is Tymna the Weaver. It's the Black version of Edric, Spymaster of Trest in the sense that she's a ridonkulous draw engine that lets you rip into a new hand every other turn. The problem is obviously cost. Not only is Tymna expensive, but she also forces you to play things like Polluted Delta, Bloodstained Mire, Godless Shrine, Concealed Courtyard, etc. to support her. After all, ETBT lands are a deal-breaker and everything has to tap for Black as well. That's why I don't usually suggest her, but it's worth pointing out the fact that we do have access to a broken 3 CMC draw engine.


    Interesting. Yeah, mana base and the card is $10 a copy (and only foil :mad:) does make it something I don't want now, but I will put it on the list! Crazy good.
    Posted in: Multiplayer
  • posted a message on Mono-black Rogue Aggro
    Quote from Prid3 »


    How big are your games? Namely, what does Curtains' Call cost for you on average?


    4 to 5 players, generally.

    If heavy life-gain were regular I don't know that I would even good around with this.

    Re: ritual: the deck is already a greedy gimmick deck. I agree that you don't want to draw it, but two in your opener isn't the worst and the deck is already "greedy" in the sense that it is trying to steal wins. Low lows seem to be the name of the game and the deck with or without rituals seems opening hand dependent. It isnt negligible that those multiplayer mulls you talked about increase a ritual hand and that looted scooter can discard it. Again, not saying your wrong. It is just a deck that really needs some luck to begin with. I do understand that ritual exacerbates that variance - but, man, those highs!

    Prid3, Siphoner question. Obviously it is way below mediocre for a Bob, which isn't great in multiplayer already... However, with the synergies (machinations and the prowl pumpers), and the lackluster evasion, is it playable?

    Also, going deep here, but would Cover of Darkness help make it worth being constrained to tribal? Unlike the other cards it doesn't do damage however. Too bad it isn't a cantrip.
    Posted in: Multiplayer
  • posted a message on Mono-black Rogue Aggro
    Quote from Ifloopthepig »
    Firstly, thank you for the shout-out.

    I think the most glaring issue with your deck in its present state is that it appears to be geared more towards one v. one than multiplayer. Cards like Auntie's Snitch are fine whenever you're facing a single player, but look quite anemic when you're starting down three.

    Consider playing Grey Merchant of Asphodel. It's not a rogue but the effect is too powerful in a deck that wants to curve out.of It's the only way we get away with playing weak creatures like Pulse Tracker

    Another issue you'll fine is that after the first board clear, these types of decks lose steam incredibly fast. Your draw engines help, but I like using Living Death, which are cheap right now from Iconic Masters, to get back in the game. Grim Haruspex is also worth considering.

    I'll add card tags later. Hope this helps.


    Well, like all of these really low to the ground aggro decks it looks to chew people up and steal wins here and there. It isn't geared to 1 v. 1, the one drops, throne, machinations, cuthroat all look to help against everybody else. If I continued tooling on the deck and kept the rituals, over Prid3's protests, I would have a deck that can very quicky headhunt people. If anyone still plays star or emperor this deck might work in such an environment.

    The cutthroat and, apparently, the throne, are what makes this deck have a chance. Though I really like the machinations, too.

    The Snitch is to power looter and to give a little tiny bit of recursion.

    The only three mana card is Harvester and Prid3 suggests it is too week. The deck would have to be overhauled to support Grey Merchant and Living Death. Those work for your more long game deck. Grim Haruspex would suggest that I would be better off with Necropotenceesque cards or the warrior route. It's a shame, really, as the archetype just happens to be rogue heavy. Too bad the Siphoner is so shabby.

    I appreciate both of your responses!
    Posted in: Multiplayer
  • posted a message on Mono-black Rogue Aggro
    Quote from Prid3 »
    Dark Ritual is terrible in aggro decks. You can't afford the 2-for-1. Swap it for 4x Throne of the God-Pharaoh. That card is BONKERS in this archetype. At first I thought that you'd only want ~2 but then I played with it and realized that I couldn't justify any fewer than 4. It's probably the single best multiplayer aggro card ever printed and you desperately want to draw one every game. Multiples suck, sure, but the first is so good that you have to risk it and Copters can loot excess copies away.


    I hate to give up the rit. because it can make for explosive openings, but I do see your point. I wondered how good the Throne was.


    Don't play any ETBT lands like Leechridden Swamp. You're only going to consistently hit your first 2 drops with 19 lands so you cannot afford the tempo hit.


    Tempo is huge. That is why I considered the rit. The question is whether 19 is too low, esp. With no .5 hosts from the rit.


    Cut the Harvester. If you're going to add a 3 drop it needs to be on Sulfuric Vortex's power-level. Harvester is many orders of magnitude too weak.


    I know you have tested Forsaken Wastes. Is that good enough?

    Regardless, this build doesn't seem of comparable power to others. I think it is a dead end, as much as I like the Prowl guys for sheer vicious beatdown.
    Posted in: Multiplayer
  • posted a message on Mono-black Rogue Aggro
    A deck variation just popped up again that I find interesting. Generally, a vampire build has been the creature-type matters that has been leaned towards (if tribal were considered at all) in these builds. However, the new Mindblade Render looks to strongly push warrior as the type to use. And, after considering, it may very well be the best. I was wondering if there is any merit in Rogues, though.




    The land count is way too greedy and other considerations include Bitterblossom (singleton to run vehicles after inevitable board wipe and would activate Gonti's Machinations), Throne of the God-Pharoah (seems good with vehicles),Gonti, Lord of Luxury, Guul Draz Vampire (Unfortunately, the deck probably needs more one drops and he is the best I could find. He would activate quickly and runs a vehicle fine), Nezumi Graverobber, and Earwig Squad. Also, the Winter Orb and Springleaf Drum "combo" and Leechridden Swamp.

    Now, the draw engine is much worse. Right there that probably kills the deck idea. Still, the Rogues-matter prowl guys are tempting. Again, this is likely a dead-end. Stuff I enjoy: Snuff Outs helps get Energy with Gonti's Machinations, vehicles allow you to make use of your crappy one drops later and sandbag one for after the board wipe, Dark Ritual openings with Night Market Lookout and Smuggler's Copter, Oona's Blackguard or Sygg, River Cutthroat + one drop seem solid, a slow table could really get chewed up by Stinkdrinker Bandit damage or Oona's Blackguard discard, Auntie's Snitch as a discard for the Looter Scooter] and vehicles kind of allow it to block if you really need to. All said and done, freeing up space for at least one Gonti (who is a powerful), some generic draw playable off of Dark Ritual (Phyrexian Arena, Dark Prophecy, Gravestorm with Bojuka Bog and Nezumi Graverobber), and likely a couple more one drops is a necessity. The prowl guys need to show up on time for it to even be worth considering a rogue build. The biggest issue is that the prowl guys don't help much with the issues these types of decks have: bouncing back from board wipes and closing games. A prowl rogue that drained everyone's life might make leaning towards rogues worth it, but, assuming they don't print a rogue Mindblade Render, warriors seem to have the lead in tribal flavored aggro.
    Posted in: Multiplayer
  • posted a message on Torment of Hailfire/Token Matters
    Spectacular. I have always liked those cards and this will make them more interesting if not truly powerful. Thanks!
    Posted in: Multiplayer
  • posted a message on Torment of Hailfire/Token Matters
    Quote from Rezzahan »

    Noxious Hatchling/Voracious Hatchling (can become big, and instantly generates 4 -1/-1 counters for scarabs)


    Does that work? They enter with the counters. If so, sweet.
    Posted in: Multiplayer
  • posted a message on Living Lore and Buyback
    Thanks!
    Posted in: Magic Rulings
  • posted a message on Living Lore and Buyback
    Simple question: if you exile a buyback spell, say Capsize, with Living Lore , and "you can pay additional costs" according to Living Lore's Gatherer page, can you pay the buyback and end up with the formerly exiled card in your hand?
    Posted in: Magic Rulings
  • posted a message on Shiva Engine - Destruction and Creation
    I don't know how you feel about spoilers, but, when I saw , I thought of this archytype. Though I usually see more ways to damage your own critters in these lists.
    Posted in: Multiplayer
  • posted a message on Goldfinger
    Quote from Prid3 »
    Quote from Tamrian »
    Quote from Prid3 »


    Holy cow, I JUST realized that Goggles even doubles Cut // Ribbons. I'm sold.


    Just the Cut part, correct?


    NOPE!

    4/18/2017 While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6... This is a change from the previous rules for split cards.

    We be doubling our Ribbons Smile .


    Woah! Nice find. I must do this.
    Posted in: Multiplayer
  • posted a message on Goldfinger
    Quote from Prid3 »


    Holy cow, I JUST realized that Goggles even doubles Cut // Ribbons. I'm sold.


    Just the Cut part, correct?
    Posted in: Multiplayer
  • posted a message on Boring Gruul
    Quote from WetBanditMarv »


    @thomeyis: Dang you're right about Sixth Sense. I thought it was the green equivalent of Curiosity.


    That card does exist: Keen Sense.
    Posted in: Multiplayer
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