2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [M12] Time Reversal
    Well kinda sad to not see time warp back. I guess its fair with U:) being an auto include for so long. Time to dial it back some huh? We still get PONDER and management leak back so its not all bad.
    Posted in: The Rumor Mill
  • posted a message on [M12] DailyMTG Previews 6/30: Chandra, the Firebrand and Sundial of the Infinite
    It sucks we are losing call to mind
    Posted in: The Rumor Mill
  • posted a message on [M12] DailyMTG Previews 6/30: Chandra, the Firebrand and Sundial of the Infinite
    Oh ok don't know why I thought it was another way
    Posted in: The Rumor Mill
  • posted a message on [M12] DailyMTG Previews 6/30: Chandra, the Firebrand and Sundial of the Infinite
    Does her copy ability work on ever spell cast after activating or is it only one spell after?
    Posted in: The Rumor Mill
  • posted a message on [M12] Scepter, Crown, and Throne of Empires [Complete]
    This is hugh! With elspeth out this will see lots of play
    Posted in: The Rumor Mill
  • posted a message on [M12] Scepter, Crown, and Throne of Empires [Complete]
    How many people referred to NPH as being like The Empire Strives Back. And now we the empire cards that have all these great have these great effects. Please don't sell us short thrown.
    Posted in: The Rumor Mill
  • posted a message on [M12] Chandra, Garruk and Jace aren't in Lorwyn Form
    Quote from Shadowrulz
    Link please.

    I don't think these are real due to Garruk's +2 not always being able to be used.

    Also, the set numbers are covered up, probably intentionally to distract. If these are fakes though, they are really good ones.

    EDIT: Oh, the arts are over the borders (Garruk's head is in the name place, Chandra's fire partially obstructs a red mana symbol)

    EDIT2: Forget about the first edit. >.<


    The ability says Target creature. To think that no one will be playing creatures at all is just ignorant. WotC is experimenting with color concepts. In green if you have no creatures then you will lose anyway.

    I personalty love they new Chandra, which has the same creature set backs as Garruk.

    And for anyone who calls Foul, Lets not forget the French ar the ones who spoiler all of New Phyrexia just a few months ago.
    Posted in: Rumor Mill Archive
  • posted a message on [M12] Chandra, Garruk and Jace aren't in Lorwyn Form
    I saw this On Youtube. They read:

    Garruk Predator
    3GG
    Loyalty: 4
    +2: Target creature gets +3/+3 and gains trample until end of turn.
    -X: Search your library for a green creature with converted mana cost X and put it onto the battlefield.
    -3: Destroy target artifact, enchantment, or land.

    and

    Chandra, The Ardent Fire
    1RR
    Loyalty: 2
    +1: Up to two target creatures can't block this turn.
    -X: Creatures you control get +X/+0 until end of turn.
    -1:Chandra the Ardent Fire deals 2 damage to target creature, and 2 damage
    to the creature controller.

    they can be found at http://www.youtube.com/watch?v=G9v4Z8-SVQQ
    Posted in: Rumor Mill Archive
  • posted a message on Extended Zoo
    Has anyone though to Add maybe a Prismatic Omen to the deck. That will let stuff like Wild Nicatl go off again. It also alows you to play Loam Lion with out adding Murmuring Bosk" target="blank">Murmuring Bosk, even though that lets you go Doran Zoo with I think would be a great build as well.
    Posted in: Decks for Critique
  • posted a message on [Official] Elves Archive
    why does everyone claim you can't get an effective mana base by Splahing white into this deck. There are ELF tools to searxh out plains (the Ranger) and you have Explore, cultivate, Growth spasim (SP). No to metion that there are 4 diffrent types of lands in standard right now that make GW mana, True 2 of the 4 come into play tapped but still there are plenty of ways to get this thing ito high gear. I say you just need to think outside te basic shell and Inovate a new list that will allow for this type of deck.
    Here are a few cards that could go ito the build

    Oust is awso for all kinds of Big threats that you don't want to Condemn (for the life lose of course)

    Nissia Pack is still very viaable as a get around, plus the life gain is great vs RDW

    Elspeth Triel - Same as Nissa but with the mana ramp to make it make a diffrence in the long run ( plus feeds the Monument for 3 turns off one actavation).

    Prism - More mana fixing plus it allows for a bit of Card draw that you really don't get in green or white alone.

    Ajani Goldmane - the +1/+1 and Vigalance in an Elf deck can overwhelm quickly.

    DOJ - Yeah seems kinda dumb to play in an Arggo deck , as a sideboard agains other decks that maybe are just a bit more on the go it would rock!!

    Cocorurers Pledge - With all the mana Ramp involved in basic Elves, this card would be devastaing. 6 dudes as soon as turn 3-4, and they will survive a Elspeth Ultimate as well.

    Sure I am desribing more of a GW kor based deckk the more I lok at it, but it would be a lot more steady then the standard Elves is right now.
    Posted in: Standard Archives
  • posted a message on Steady Progress (aka Pyromancer's Ascension Post-Scars)
    Ok, Look the PAC with Time warp is soild yes. But it in not the only way to play this deck. Everyone is worried about tim ewarp leaving and the deck will not play the same. So what if it plays diffrent then it plays diffrent.
    We are getting some awsome cards with Scars. Racket Bomb, Mox opal, Proliferate mechanic... this deck is doable. We deck teckers just need to think outside the box and come up with a new plan to make it work.
    Posted in: New Card Discussion
  • posted a message on Proxy FAIL Proxy Win! What's working so far w/ SOM?
    Quote from aljones15
    if archmage ascension already has a counter on it then Steady Progress = 2 counters on archmage ascenion per turn. I tried this is as a kinda minor combo in my sphinx-bone ward proliferate deck and still found archmage ascension a little to slow, but I suppose in a deck with riddlesmith where you're going to be drawing two each turn regardless it might work. Anyway, got my a$$ kicked by green-blue aggro today. Here is my latest deck list

    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    Creatures
    4x Precursor Golem
    3x thrumming bird

    3x Twitch (have yet to pull off a 3 draw w/ golem)
    3x mindbreak trap (exile all the copies)
    4x emerge unscatched (this is great w/ precursor)

    Artifacts
    3x Prototype Portal
    3x mindslaver (have yet to prototype this)
    3x everflowing chalice

    Sorceries
    4x shape anew
    3x time reversal

    Planeswalkers
    3x Venser, the sonjourer

    Land
    4x glacial fortress
    4x seachrome coast (this is really usefull)

    this build isn't working as well as previous, but have only played against aggro so far.
    considering dropping mindbreak cuz the mana needs are to great. this deck doesn't come alive till 5 mana so it needs a little 2 and 1 drop section. Also Venser needs more blink targets so Hailmar Depths of Sejiri Steep might be going in.

    Painful Quandry + liliana's caress is the next one. wanna make people bump and choose...



    Ok Bro, I got to help you here. First thing is first, MANA LEAK this is the God counter in Standard right now. Next is Where is your Mana Base, Chalise and 8 lands does not cut it with a 5 drop PW and a lot of 5-6 drop spells. I recomend alt least one Steel Dragon and one Worm Coil engine for your combo with Shape Anew.( you are comboing it with the Golem right? Also Lose Time Reversal, Use Imortal Elixer instead, it's cheeper , and faster and doesn't giv eyou r oponite the Reset key, only bad thing is you don;t get it either. Now with the creature I sugested, ose the Twich, and for the missing card find room for Wall of Omen, I would say drop your Slaver count down and use that to put the wall up. Also Stoic Rebutal should be Main deck not SB. Flash Freeze should be SB for when you play Green and red because of all the Artifact hate they command. i also recoment some draw spells, anything to get you threw your deck faster, Preordain is good as well as see beyond If you can find them or have them, Jace the mind Sculptor would do you wonders in control possion. plus with the Bird, you get free unsummon every turn, if not you get to his ultimate quicker. I want to suggest Mox Opal , but you dont want to hit 2 of them in a shape it would be bad. Trixidon is really usefull too. Tinker Mage is a good choice if you are going more Artifact, but if now the Oracal is a great deck shifter and blocker that works great with Venser. Wel I hope that some of this helped. On emore thing though, look into maybe squeezing in more Rebound cards and maybe the Prolifeate Enchantment. It may turn out well to your favor, as well as the New U Leyline for Flash ablitys, and Anvil that reduces cost of the imprinted spell type.
    Posted in: New Card Discussion
  • posted a message on [SoM] Myr Propagator
    Have people forgot that Metalcrafting is a Keywork Mechainc in this set. Making Free Artifact tokens without using accualy cards is great Advatage. Why does anyone think that Urza's Fatory was so useful back in the day. the ablitiy to make tokens is awsoem and with the right Tech this guy is broken. there is even a chance for you to use this guy, the Battlesphere and the Galvanator fo ran instant win.
    Posted in: The Rumor Mill
  • posted a message on [SOM] 9/17-Hand of the Praetors, DUAL LANDS!, Venser's Journal, Tunnel Ignus
    Quote from ShadowFenril
    So am I reading this right in that the duals come into play untapped if they're the first or second land you play?

    Man, Poison lord and new duals that are pretty awesome (and beautiful). Definitely need a box of this set. Grin Grin



    Ok, I have read about 10 of these simmaler responses on the first page alone. IT SAYS ENTERS THE BATTLEFEILD TAPPED UNLESS YOU CONTROL TWO OR FEWER LANDS!!!!!

    This means that if you are playing on turns 1 or two, or forbid you play it with the UU counter that returns a land to hand, it will be untaped. that means faster dual color play, and it also means that you wil lnot be wasting a turn playing a land that you can not use. Heck you can use it to drop the amulet and then really go to town.

    On a secon d note, love the Infest lord, it is what was needed to make infest a Tier 2 at least deck type.
    Also love Venser's Journal, reminds me of the owl/crane decks of Kamagawi.
    Posted in: The Rumor Mill
  • posted a message on [SOM] Boston Magic Examiner Preview: Stoic Rebuttal
    As a Draw go fan of yester-year, I am loving all the piece by piece love permission Blue is getting. The new leyline plus Venser PW and Now this and Myr Battle sphere and the new Blue Artificer that makes mana, what more can you want for BW control. Oh wait condemn? got that too. Blig bad Blue creatures, got that in Jar-jar sphinx and the new Moat leviathan. Not to metion that Venser + Mry battlesphere is a instant win combo right hter in it's self. Now addingn a "better" cancel to the mix so now Blue has at about 3-4 options for 2 drop counters, I think we are in buissness, and might I add, and I know people have already said this, but how awsome is it to hav ethe U leyline out and let you opponite declare attack and you just DoJ him out of a win on thier turn. Freakin' Sweet is what it is!!!!!
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.