- SryForMyEng
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Member for 7 years, 6 months, and 26 days
Last active Fri, Dec, 8 2017 14:35:27
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DaringApprentice posted a message on Djeru, With Eyes OpenMaybe you just reveal the Planeswalker to tilt out your opponent?Posted in: Djeru, With Eyes Open -
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Fincown posted a message on Azorius Titan/Emeria ControlPosted in: ControlQuote from Kaiseresc »Quote from entelarust »That is a good write up and is in line of a good jund player. I've found Needle and Celestial Purge are the best SB cards for the matchup.
doesn't needle get destroyed easily? Abrupt Decay and K-Command deal with it way too easily.
You're right, Pithing Needle does die to Abrupt Decay and Malstrom Pulse but it's better than nothing so if I have any useless cards I'll side into it anyway. Plus it's recurable through a Sun Titan, even through a Grafdigger's Cage. In my opinion if it blanks a few activations of Liliana or Scooze then eats removal that's still a fair trade.
Also those new cycling dual lands are nice. They enter tapped which is a downside but I think I'll playtest a couple in Mono White Emeria.
Also because no one has complained yet I wanted to give a modern event report.
Record 3 - 1
Scapeshift
Ponza
Affinity
Burn
Match One RUG Scapeshift 0 - 2
Game 1
My opponent was on old school Scapeshift with a few new cards for spice, the first game I got wrecked. I wasn't able to apply enough pressure or gain enough life to do anything meaningful and folded to a resolved Scapeshift turn 6. The good news is I found my opponent played a full play set of Steam Vents and Stomping Grounds, usefull information.
Side in: 2 x Pithing Needle, 2 x Surgical Extraction, 2 x Kor Firewalker
Side out: 2 x Path to Exile, 2 x Eldrazi Displacer, 2x Mortapod
Game 2
Game two I punted, hard...like a game loosing punt of epic magnitude. To be fair though I haven't played Scapeshift for over six months and am bit rusty on the matchup. Anyway, I got down early threats and went after my opponents lands with Tec Edge and Ghost Quarter, the Green mana sources. I'm still not sure if that's the right play but without knowing what my opponent boarded into I think it's reasonable. I was able to disrupt my opponent enough to get them down to 2 life, my opponent peels a Flooded Grove needed to cast a Cryptic to tap my team and draws a card. Then Scapeshifts with eight lands and wins. My punt was that my opponent was basically tapped out and I didn't use my Blessed Alliance to untap my two creatures to attack for the win, which would have won me the game.
Match Two R/G Ponza 2 - 0
Game 1
Now I've never played this matchup before so I'm unsure if it's supposed to be a good matchup or not but I absolutely trounced my opponent. Anyway, game one my opponent lead of with a Stomping Grounds into Arbor Elf, now if I didn't already know what I was playing I would assume Ponza, possibly a R/G devotion variant but they usually only play a 1 of Stomping Grounds to fetched up. I digress, my opponent plays Utopia Sprawl into Molten Rain, into Acid Moss into Inferno Titan turn four. I end up going down to 8 life but am able to climb to 4 lands and by turn six cast a Wrath of God, Ghost Quarter takes care of the forest with Utopia Sprawl and my opponent is left with nothing relevant in hand. At this point I begin the long climb back up to a healthy life total with Lone Missionary and Finks. For the rest of the game it's basically me pecking away at my opponent and slowly grinding them out. I mean they miracled a Bonefire and cast a Stormbreath Dragon but I had a Blessed Alliance and Emeria was closing in.
Side in: 2 x Kor Firewalker 2 x Kitchen Finks 2 x Wrath of God
Side out: 2 x Blade Splicer 2 x Lone Missionary 2 x Thraben Inspector
Game 2
My opponent had a birds and two Utopia Sprawls which I took care of with Ghost Quarter and Mortipod. They cast a Thrun and a Thragtusk, some land destruction here and there but again nothing I was actually concerned about... ended up wining through Flickerwisp and Restoration beats. Also a big shout out to Flagstones of Trokir, I finally caved and got them but man was that card good in this matchup.
Match Three Affinity 2 - 0
Game 1
Affinity is a match were I find if you draw the right half of your deck and avoid Cranal Plating game 1 you're golden. I was on the play and my opponent emptied their hand, memnite, ornithopter(2x), Arcbound Ravager, Mox Opal, Darksteel Citidel. I Path the Ravager at endstep untap and play a Wall of Omens. They play a Steel Overseer and I untap and cast a Mortipod and they conceded.
Sideboard in: 2 Pithing Needle, 1 Kataki, War's Wage, 2 Stony Silence, 2 Wrath of God, 1 Condem
Side out: 4 Thraben Inspector, 4 Wall of Omens
Game 2
My opponent starts off with a less explosive hand, they just play an Ornithopter, and Signal Pest.
my hand has a Path, a Needle, and a Wrath, since I have a lot of creature removal, I Needle naming Cranal Plating. Since I was confidant I could deal with most creatures. Sure enough my opponent plays a Steel Overseer, which I remove. I get down some pressure with a Lone Missionary and then my opponent just stops playing magic...I find out after the game they started off with a Cranial Plating in hand, drew two more and a string of lands. Not a fun or eventfull matchup but a win is a win.
Match Four Naya Burn 2 - 1
Game 1
My opponent had an optimal hand, aggressive. I couldn't find much lifegain, the Finks I did find got Skullcracked died to Searing Blaze and cost me two points of damage to play because Eidolon of the Great Revel is a party pooper.
Sideboard in: 2 Kor Firewalker, 2 Kitchen Finks, 1 Condem
Sideboard out: 2 Mortipod, Eldrazi Displacer, Sun Titan
Game 2
My opponent had a creature heavy draw and I curved Lone Missionary into Finks into Wrath. I won that game.
Game 3
My opponent kept on 7, I had to Mullighan to five because lands were non-existant but accidentally drew too many cards and because of the Vendilion Clique effect rule I chose to Mulligan to four. I kept Plains Flagstones Lone Missionary and Bladesplicer scrying a Ghost Quarter to the top. It was beutiful, I drew a Finks after the Ghost Quarter and curved Lone Missionary into Finks into Splicer and had drawn a Path to deal with Eidolon they dropped late. I have never seen an opponent so tilted, they apparently kept 7 but it had four lands they drew 3 more and after I Pathed their Eidolon they scooped. That game was awesome!
So from those games I learned to remember Blessed Alliance has 3 modes (just in case I want to untap after cryptic or kill a Phantasmal Image / Eternal Scourge) and to always lead of on a Flagstones of Trokir if I see Arbor Elf Stomping Ground because you never know if you're opponent is going to go t2 stone rain your plains when you're on the draw. I'm also thinking of replacing my 1 of Condem with an Aven Mindscensor if Scapeshift becomes a regular thing in my meta, any thoughts?
Hope you all enjoyed
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